Why the Blizzard ladder is great - Page 8
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Ketch
Netherlands7285 Posts
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QuickStart
8 Posts
Back in the days I was afraid of playing in bad conditions. E.g. If a was hungry/tired I didn't play because if was afraid it might effect my game play. Now i don't care anymore and it's a great feeling. I play in diamond. | ||
ElPeque.fogata
Uruguay462 Posts
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sleepingdog
Austria6145 Posts
On April 07 2011 22:12 Ketch wrote: So, actually Blizzard should show you a page with a graph displaying your MMR rate? That's the only way to see how you're doing exactly right? Yes, would indeed be the best solution. | ||
Telenil
France484 Posts
On April 07 2011 22:13 QuickStart wrote: Exactly the same here.I have to say I have started play way more now thanks to the new system. Back in the days I was afraid of playing in bad conditions. E.g. If a was hungry/tired I didn't play because if was afraid it might effect my game play. Now i don't care anymore and it's a great feeling. I play in diamond. When I was climbing the ladder, I've never used my ratio as a way to know I was about to be promoted, I watched the "slightly favored" tab or the number of points I gained after each match and looked at my opponent's rank after the game. It is much more reliable than wondering "I'm 24-20, does it mean I'm going up?" I'm not counting my "wins minus losses" anymore, and that changed my mindset a lot. The only thing I could wonder is whether or not I could be dropped, but since I'm diamond ~15th, this is not a very serious concern. | ||
VapouR.
United Kingdom14 Posts
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Azzur
Australia6259 Posts
On April 07 2011 00:23 [F_]aths wrote: edit Technical note: With exception for the lowest and the highest league, if you keep playing, your ratio will be close to 50% regardless. If you have much more (or less) than 50%, you did not just play enough for the MMR do adapt. Having >50% in Diamond is no sign of skill. It's just a sign that you did not yet play enough games for the MMR do adapt. I quote this because I think this is the most important point. Many players hide behind their "good" win/loss ratio when in fact the reality is that they just haven't played enough games. Unless you're the top of Masters everyone should have a roughly 50% win/loss. | ||
esre
Ireland109 Posts
Since the new patch I played 1 or 2 games. No stress at all , I felt completely comfortable playing. Now I've been promoted to platinum and i am in the top 8 for that. I've improved lots in 2v2's and 3v3's but I never had the desire to ladder 1v1 because of taking all the responsibility for a loss. In conclusion I think its a great way for players to build confidence in the lower levels, the more you play the more you will gain confidence in your abilities and if you ever do LAN or do online comps you will be a stronger player. | ||
ClockToweR
United States61 Posts
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imp42
398 Posts
But ok, fact that masters see it is fair enough I guess. ...and Telenil: you can easily be dropped from diamond even when ranked 15th. No problemo. | ||
Sorkoas
549 Posts
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SoulScream
Bulgaria44 Posts
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[F_]aths
Germany3947 Posts
On April 07 2011 22:06 sleepingdog wrote: You can keep track of that via match history.This is exactly what the poster has pointed out and where he is completely correct. If you spend a lot of time studying replays, working on your play and stuff, then a rising win-% can tell you that you in fact ARE better than your current MMR indicates. | ||
Amyris
United Kingdom77 Posts
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[F_]aths
Germany3947 Posts
On April 07 2011 22:40 ClockToweR wrote: Yes, but the cut had to be made somewhere. The upside is that the master league is at least somewhat exclusive. Out of 50 active players, just one is supposed to play in the master league. Whoever achieved that feat, has something to be proud of.Overall, I support the change. But i think once you get to diamond, that represents enough competence in order for you to see your losses. I agree that people in diamond can still be terrible, but the top of diamond can be as good as a low masters. | ||
ChaoticBlack
Australia288 Posts
On April 07 2011 22:25 Telenil wrote: Exactly the same here. When I was climbing the ladder, I've never used my ratio as a way to know I was about to be promoted, I watched the "slightly favored" tab or the number of points I gained after each match and looked at my opponent's rank after the game. It is much more reliable than wondering "I'm 24-20, does it mean I'm going up?" I'm not counting my "wins minus losses" anymore, and that changed my mindset a lot. The only thing I could wonder is whether or not I could be dropped, but since I'm diamond ~15th, this is not a very serious concern. The W/L ratio only says if you are really good or really bad since it should average out to 50%. The exclusion of losses made be check the league of the opponent more and I think thats a more reliable way to see my improvement. | ||
pandaburn
United States89 Posts
The Blizzard ladder is great because it provides an effortless mechanism for finding and playing a player of approximately your caliber. The fact that you know nothing about this player and likely have not played him many times before, if any, means that you can focus on improving your own game against his race without getting in your own head thinking about what that player's tenancies are. This anonymous, impersonal matching also allows you to try out new strats, and if you lose, nobody will remember. The elimination of losses helps that, but not in an important way. Unless you're really worried that you will be demoted soon if you continue losing, and that matters to you, you can play ladder without worry, and get good practice, even if none of your friends are available at the time. The showing of losses is not very relevant to why the ladder is great. As a statistician, I can say with confidence that with such a matchmaking system, W/L has little meaning. A good ratio may indicate that you have improved faster than the average player, as your MMR has not been able to keep up with your improvement, but that is not what people generally assume it means. Unless you are in the bottom of bronze or the grandmaster league, your W/L says nothing about your absolute skill level. This has been said before, but seems not to have sunk in. If you are a plat/diamond player and you want to see your number of losses because you want to guage how good you are, then Blizzard has done you a favor. You are no longer getting irrelevant and misleading information. | ||
{ToT}ColmA
Japan3260 Posts
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Imalengrat
Australia365 Posts
Makes me want to play more not having to worry about W/L ratio. Although I was told "You shouldn't worry about your win/loss in your opening games, but just about learning", the fact is that I always was thinking about it trying to keep it always above 50% which sometimes made me play less to the fact that "If I lose my next game I will have a NEGATIVE ratio so I won't play" GJ Blizz, GJ | ||
ujonecro
United Kingdom846 Posts
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