• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:37
CEST 11:37
KST 18:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash5[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8530 users

Why the Blizzard ladder is great

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 18 19 20 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-07 12:05:08
April 06 2011 15:23 GMT
#1
With Patch 1.3 and the removal of the total games played for leagues below Master, it is not possible to calculate the win ratio. Many users see this as the final proof that the ladder is good for nothing since it no longer has any meaning. Blizzard is just pleasing the noobs to sell more copies. Competitive play is not really promoted since anyone can get milestones or achievements while he still has no more than 12 drones at any given time in the match.

But let us look on a casual gamer with little RTS experience. Let’s him call Bob. Bob purchased Starcraft 2 because he likes military science fiction or because he was told that the game is good. Or he stumbled upon a Husky cast as a friend forwarded him the Baneling video and now Bob dreams of beeing a terran general to commandeer some battle cruisers.

Bob did play through the campaign on the easiest level and still had trouble with “All In”. He started the online mode and got crushed. He started another game and got crushed again. After practice league and placement matches he finds himself 0-5ed in Bronze. Five or ten games later his MMR adjusted and he fights other guys like him and he eventually gets close to a 50% win ratio, even though he cannot see it unless he digs up his match history. Anyway, he now thinks that he has improved while in fact he has not, he just gets opponents of equal skill. But the important thing here is that he has fun and that he plays. Bob will perhaps never get promoted, but he gets into Top-8 of his division and he tells a friend that this Starcraft thing is very fun and he should buy it, too. Now they can play custom 1v1 with no attack until 8:00 minutes or do a 2v2 with double sixpool.

Eventually, some players who got into the game will be interested to get actually better. This is my main point. Sir Taste-A-Lot and Striderdoom once were nubs, too. They nubbed probably for months, if not years, in an environment with no real competetive pressure. Everyone should have the chance to play online against players of equal skill without having to worry to get a poor ladder statistic. In SC1, everyone could create a new account at any time to hide the inglorious past. But this promoted smurfing, and it is not fair to let mid-skilled players bash noobs.

To have more players at pro level in the long term, Starcraft should attract the masses. It is not good to sort out the players who cannot stand the pressure before they had a chance to develop love for the game. Imagine a balance discussion between Bob and Jack, both bronzies. May be their views are horriblys wrong, but it is important that they talk about Starcraft. May be a friend overhears a conversation how imbalanced the Dark Templar is and purchases the game just for having a chance to feel great to crush someone with a DT rush.

It is also important that they watch some pro leagues because leagues need an audience to get sponsors. An elitist attitude regarding Starcraft will only drive away the masses, not letting the scene develop into mainstream.

We need people who play, or we will run out of fresh blood. Blizzard is doing the right thing to ensure new blood for any league. Blizzard is right awarding activity with a good placement in the division. If you want to see your win ratio, you can earn this honor by getting in Master. If you want to see your real skill with no bonus pool adjustment, you can sign up for a tournament and see who you can beat.

The Blizzard ladder is constructed to get people play the game and it does its job well. It rewards just playing the game, it keeps people playing because it removes the fear of getting below 50%. More players overall today = more pro-gamers overall tomorrow.



edit Technical note: With exception for the lowest and the highest league, if you keep playing, your ratio will be close to 50% regardless. If you have much more (or less) than 50%, you did not just play enough for the MMR do adapt. Having >50% in Diamond is no sign of skill. It's just a sign that you did not yet play enough games for the MMR do adapt.

Now let's say you had a bad day, you are a bit tired and afraid of playing 1v1 since you could lose a lot of games today. You could decide to rather not play to keep your 51% win statistic. Okay, a week or two weeks later you feel great but you are afraid that the strategies developed further and you would get crushed. Having not to worry about stats will make it easy to play regardless of your condition. The more players are hitting the search-game-button, the better the system works because it can match you to someone with similar skill very fast. This keeps the interest in actually playing instead of worrying about statistics.


Addendum: The ladder from Bronze up to Diamond is tailored to provide a challenge. It is not made for real competition. If someone wants to measure his skill, he can play an online tournament, there are plenty. If you like to be considered competitive in the ladder, you need to earn this privilege through getting to Master at least.

The display of losses makes you want to avoid losses. This is the tournament mindset, where you show off what you are capable of. The ladder is a playground. You should not try to avoid losses, but to learn from your losses.
You don't choose to play zerg. The zerg choose you.
Xism
Profile Joined December 2010
Norway126 Posts
April 06 2011 15:28 GMT
#2
Very well written, looks like you gave this some thinking. I have to say I agree with you, even though it's still kind of pathetic that losses had to be removed so that noobs wouldn't feel bad... But I get it, it's good business, and it will attract more people to the game, which might ultimately end up in more pro gamers.
Rakanishu2
Profile Joined May 2009
United States475 Posts
April 06 2011 15:28 GMT
#3
Totally agree.

When you hate everything new (hipster gamer), you end up looking like an idiot when something new comes out that is good. But they'll continue to hate.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
dunc
Profile Joined November 2010
Netherlands1105 Posts
April 06 2011 15:30 GMT
#4
On April 07 2011 00:28 Rakanishu2 wrote:
Totally agree.

When you hate everything new (hipster gamer), you end up looking like an idiot when something new comes out that is good. But they'll continue to hate.


Yeah, the thread about the Nydus worm notification with like 20 pages is a good indication of this as well. People don't think before they hate.
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
April 06 2011 15:30 GMT
#5
Wait, did Tasteless really call himself Sir Taste-A-Lot? Thats hilarious!
Ighox
Profile Joined July 2009
Norway580 Posts
April 06 2011 15:37 GMT
#6
Then they should just give people the option of turning losses on as well, just have losses off by default so all the new people you talk about wouldn't see their losses.

I couldn't care less about that, but I just think it's really retarded to not let people see their own win/loss ratio even if they want to. (Without resorting to counting match history or using a out of game program like scgears.)
At the very least show it privately on the profile somewhere if not public for everyone to see.
It's just one step forward and two steps backwards just like everything else on battle.net, except the matchmaking itself.

Achaia
Profile Joined July 2010
United States643 Posts
April 06 2011 15:38 GMT
#7
While I don't really care that they've hidden the losses for players below masters I do think it's kind of silly. For instance, yesterday I was off my game and got crushed all day. I ended the day 4 - 9 overall I think. From what I understand Blizzard wants to hide the fact that I suck so I keep playing lol. The funny thing is that I'm painfully aware of how bad I was yesterday (not that this will keep me from playing). Does hiding losses from players really make them think they're better than they are?

The other reason that I think Blizzard may have hidden losses that isn't really discussed much from what I've seen is to help reduce flaming because of records. If someone has more losses than wins it seems that they are more likely to get flamed after a game when someone is able to see their record. It still seems to me though that this is unnecessary for Diamond and maybe even Platinum.

Again, I'm not really against it because I'm generally aware of how bad/good I'm playing because I don't forget losses easily but maybe that's just me. Has hiding the losses really had a positive effect on lower level players though? I would be interested to hear from some Bronze/Silver/Gold players on the change.
http://www.youtube.com/SCBattleGrounds
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 06 2011 15:39 GMT
#8
Okay what about the other person, let's call him Icx.

Icx is far from a talented rts player, and he will never be in the top of something, but he still wants to get good at the game as possible.

Icx is also very competitive, and likes the competitive aspect of starcraft2

Icx is in diamond, not the best out there, but not a bronze league newbie anymore.

Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?

My point is, yes everything in your post is correct, but imo blizzard went to far with enforcing it onto a to large group of players.

I can understand it for bronze/Silver/gold, but everyone I know in plat/diamond is actually playing to get better, and isn't seeing this is just a pure "I wanna be a battlecruiser commander".

Why not have a system where they are disabled by default and you can actually turn them on if you so wish?
Or enforce them only on the casual players, for example bronze/silver (and if you look at sc2 ranks, like 40% of the community is in bronze, and my guess is that is actually that large more casual crowd that doesn't want to see their w/l ratio or care about it)
zooalt
Profile Joined July 2010
104 Posts
April 06 2011 15:39 GMT
#9
So what about Joe? The Bronzie guy who really likes bashing Bob, but he doesnt have as much time as Bob does, so he plays less. Joe always liked to say: "here look, I'm better than Bob, because I won 20 games and only lost 5, while he played 100 games and won 50. Bob has more points than I do, but surely you agree, I am better."
Some say I'm crazy, I guess I'll always be.
YipMan
Profile Joined April 2011
372 Posts
Last Edited: 2011-04-06 15:42:55
April 06 2011 15:41 GMT
#10
I totally disagree there because its plain bullshit. If your point would be true, they could have just removed the loss statistics for bronze or bronze -> gold. In fact they just undermine the will of half of the community to please the other half who are obviously newbs (nothing bad about it) who play once a week. And saying everyone who likes statistics should play 3 hours a day and get into Masters to be able to doesnt make sense at all. This is a competetive game, not only at the highest lvl, and therefore statistics matters. And btw, if you lose 5 games in a row a non existing statistic about it wont make you feel any better.
Oh well, they should also remove all archievement and portraits - not that anyone feels jealous about someone else..... /doh
I scream, you scream, we all scream for ice cream
oGsTheStD
Profile Joined February 2011
United States32 Posts
April 06 2011 15:41 GMT
#11
they should make it optional (only player can see it not others), but have the default show no losses. That way if your troubled enough to want the losses you will find it, but you can also remain blissfully ignorant
Mr_Kyo
Profile Joined November 2010
United States269 Posts
Last Edited: 2011-04-06 15:42:27
April 06 2011 15:41 GMT
#12
Blizzard has their reasons, as described by you. But the fact remains: there is a large population of players that care about improving and gauging improvement. These players will play SC2 for a long time. However, inability to see win/loss and the lack of a system that truly displays your rank makes gauging your improvement difficult. I can be #1 in a masters league and not even be in the top 50% of masters players. As a result, a player may decide to stop playing SC2 because games become meaningless if he has no idea if he's better or weaker a month ago.

The best of both worlds would just make the current system apply to bronze/silver/gold players and have a real ladder for those in higher leagues.
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-04-06 15:44:23
April 06 2011 15:43 GMT
#13
Edit: Someone already stated the same, I was too slow to reply.
Magic is "just" magic until I get my hands on the source code.
ofchickens
Profile Joined September 2010
United States7 Posts
Last Edited: 2011-04-06 17:00:42
April 06 2011 15:46 GMT
#14
I think your thoughts about new players are pretty spot on. I have seen the same progression that "Bob" has in your example, with my friends and my brother. I think the matchmaking system and leagues are terrific, and works very well to help players of every skill have fun and be challenged.

However I am not a fan of Blizzard's choice to remove the losses from everyone's profile except for master's league. While I understand how it is beneficial for some people, especially very casual players. I think it would be great if it were an option you could turn off, or was re-instated for Diamond and perhaps Platinum players. I do not know anyone who is a "casual" player who is in diamond, and are scared to play because of their record. It is a valuable tool to judge your progress, and is mostly just annoying to not be able to see your losses.

I also think it is important to not judge casual players or their discussions, and have a positive attitude to new players in general.
Ichobicho
Profile Joined July 2010
Norway79 Posts
Last Edited: 2011-04-06 15:50:11
April 06 2011 15:47 GMT
#15
On April 07 2011 00:39 Icx wrote:
Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?

Or enforce them only on the casual players, for example bronze/silver (and if you look at sc2 ranks, like 40% of the community is in bronze, and my guess is that is actually that large more casual crowd that doesn't want to see their w/l ratio or care about it)


If this is important to Icx he can find out. I think overall the new system is good, cause there are still ways to keep track of your W/L ratio for people who find this important.
Saving replays with W/L .
or saving all replays with SCgears or something similar, which again can analyze it and give you matchup records etc.

If you could turn it on/off, people will still turn it on and off to check it or pressure other to find out theirs. And then they would feel bad cause there W/L is bad). Or others would laugh at them for their poor W/L making them feel bad about their skill.

Overall I agree with OP and think this is a good change, as I think more players will enjoy laddering and play more games and becoming even better as they are playing more.That amounts of win is growing, without them having to watch the amount of losses also grow to.
mustache
Profile Joined April 2010
Switzerland309 Posts
Last Edited: 2011-04-06 15:50:56
April 06 2011 15:48 GMT
#16
the "casuals" that just play for some fun are probably never going to get platinum or even diamond. so why not block the losses only for those below gold or soemthing?
and tbh, im not sure how many pro gamers evolve from this system. a progamer will become a pro gamer because he loves playing the game. and if he's not having fun because his win/loss ratio isnt good at the start, chances are he'll never amount to anything anyway.
also even though there are more players im not sure how many progamers are actually new. most progamers are existing progamers that transfered from broodwar or warcraft 3. It seems the amount of noob casual players compared to the amount of actual new progamers is relativley low.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2011-04-06 15:49:19
April 06 2011 15:48 GMT
#17
Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?


WL ratio means nothing. Mine is below 50% and it's because I was high masters before the reset and I have to face pros / semi-pros every game. When I get over 50% does it mean I improved? No it means I started playing weaker players after a loss streak. If I did improve to where I could compete with semi pros I would still be pushed towards a 50% winrate as I got stronger and my opponents get stronger. You cannot use WL ratio as a gauge of skill unless you are one of the best.
enzym
Profile Joined January 2010
Germany1034 Posts
April 06 2011 15:48 GMT
#18
Your logic is flawed. You made a case for some players to not see their losses. You made no case at all for why this should encompass everyone from bronze to diamond. You also made the assumption that people will have found their love for the game only once they reached diamond, as that is the upper limit for the removal of the display of these statistics. That assumption is completely baseless and closer to bogus than truth too.

You haven't thought this through at all.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-06 15:52:18
April 06 2011 15:48 GMT
#19
Icx, a diamond player who neither gots promoted nor demoted will have a win ratio close to 50% anyways. To show the losses (or the number of games played) is pointless. The AMM is engineered to match you against equal skill so you have to come out near 50% win ratio. Only very, very good or very, very bad players can be far from 50%.

If you want to put your skill to a test, you could play a Go4SC2, Zotac or any other open cup.



edit: Several posters suggest to have the losses optional. This could incite flaming "Hey nub, afraid to show your losses?"
You don't choose to play zerg. The zerg choose you.
thelok
Profile Joined August 2010
31 Posts
April 06 2011 15:50 GMT
#20
I like the blizzard ladder because it was difficult to find players in sc1 of equal skill. Most of the time it was either someone who is vastly skilled or unskilled and the game wasn't as fun/challenging.
SCRAAAAAWWWWW
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
SC:Evo Showmatches
CranKy Ducklings41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 137
Livibee 130
ProTech111
StarCraft: Brood War
Sea 2957
Bisu 1979
Horang2 1030
Soma 465
Hyuk 290
Larva 287
EffOrt 239
actioN 190
ToSsGirL 82
JulyZerg 52
[ Show more ]
GoRush 47
Killer 44
Sharp 25
Bale 22
ajuk12(nOOB) 19
Noble 12
Sacsri 12
yabsab 11
soO 9
Backho 9
Dota 2
NeuroSwarm74
XcaliburYe26
League of Legends
JimRising 438
Counter-Strike
olofmeister1705
shoxiejesuss1174
Other Games
ceh9590
Fuzer 182
Happy161
crisheroes123
Mew2King46
Organizations
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 27
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling166
Upcoming Events
Afreeca Starleague
23m
Light vs Calm
Royal vs Mind
Wardi Open
1h 23m
Monday Night Weeklies
6h 23m
Replay Cast
14h 23m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.