• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:56
CET 22:56
KST 06:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1284 users

Why the Blizzard ladder is great

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 18 19 20 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-07 12:05:08
April 06 2011 15:23 GMT
#1
With Patch 1.3 and the removal of the total games played for leagues below Master, it is not possible to calculate the win ratio. Many users see this as the final proof that the ladder is good for nothing since it no longer has any meaning. Blizzard is just pleasing the noobs to sell more copies. Competitive play is not really promoted since anyone can get milestones or achievements while he still has no more than 12 drones at any given time in the match.

But let us look on a casual gamer with little RTS experience. Let’s him call Bob. Bob purchased Starcraft 2 because he likes military science fiction or because he was told that the game is good. Or he stumbled upon a Husky cast as a friend forwarded him the Baneling video and now Bob dreams of beeing a terran general to commandeer some battle cruisers.

Bob did play through the campaign on the easiest level and still had trouble with “All In”. He started the online mode and got crushed. He started another game and got crushed again. After practice league and placement matches he finds himself 0-5ed in Bronze. Five or ten games later his MMR adjusted and he fights other guys like him and he eventually gets close to a 50% win ratio, even though he cannot see it unless he digs up his match history. Anyway, he now thinks that he has improved while in fact he has not, he just gets opponents of equal skill. But the important thing here is that he has fun and that he plays. Bob will perhaps never get promoted, but he gets into Top-8 of his division and he tells a friend that this Starcraft thing is very fun and he should buy it, too. Now they can play custom 1v1 with no attack until 8:00 minutes or do a 2v2 with double sixpool.

Eventually, some players who got into the game will be interested to get actually better. This is my main point. Sir Taste-A-Lot and Striderdoom once were nubs, too. They nubbed probably for months, if not years, in an environment with no real competetive pressure. Everyone should have the chance to play online against players of equal skill without having to worry to get a poor ladder statistic. In SC1, everyone could create a new account at any time to hide the inglorious past. But this promoted smurfing, and it is not fair to let mid-skilled players bash noobs.

To have more players at pro level in the long term, Starcraft should attract the masses. It is not good to sort out the players who cannot stand the pressure before they had a chance to develop love for the game. Imagine a balance discussion between Bob and Jack, both bronzies. May be their views are horriblys wrong, but it is important that they talk about Starcraft. May be a friend overhears a conversation how imbalanced the Dark Templar is and purchases the game just for having a chance to feel great to crush someone with a DT rush.

It is also important that they watch some pro leagues because leagues need an audience to get sponsors. An elitist attitude regarding Starcraft will only drive away the masses, not letting the scene develop into mainstream.

We need people who play, or we will run out of fresh blood. Blizzard is doing the right thing to ensure new blood for any league. Blizzard is right awarding activity with a good placement in the division. If you want to see your win ratio, you can earn this honor by getting in Master. If you want to see your real skill with no bonus pool adjustment, you can sign up for a tournament and see who you can beat.

The Blizzard ladder is constructed to get people play the game and it does its job well. It rewards just playing the game, it keeps people playing because it removes the fear of getting below 50%. More players overall today = more pro-gamers overall tomorrow.



edit Technical note: With exception for the lowest and the highest league, if you keep playing, your ratio will be close to 50% regardless. If you have much more (or less) than 50%, you did not just play enough for the MMR do adapt. Having >50% in Diamond is no sign of skill. It's just a sign that you did not yet play enough games for the MMR do adapt.

Now let's say you had a bad day, you are a bit tired and afraid of playing 1v1 since you could lose a lot of games today. You could decide to rather not play to keep your 51% win statistic. Okay, a week or two weeks later you feel great but you are afraid that the strategies developed further and you would get crushed. Having not to worry about stats will make it easy to play regardless of your condition. The more players are hitting the search-game-button, the better the system works because it can match you to someone with similar skill very fast. This keeps the interest in actually playing instead of worrying about statistics.


Addendum: The ladder from Bronze up to Diamond is tailored to provide a challenge. It is not made for real competition. If someone wants to measure his skill, he can play an online tournament, there are plenty. If you like to be considered competitive in the ladder, you need to earn this privilege through getting to Master at least.

The display of losses makes you want to avoid losses. This is the tournament mindset, where you show off what you are capable of. The ladder is a playground. You should not try to avoid losses, but to learn from your losses.
You don't choose to play zerg. The zerg choose you.
Xism
Profile Joined December 2010
Norway126 Posts
April 06 2011 15:28 GMT
#2
Very well written, looks like you gave this some thinking. I have to say I agree with you, even though it's still kind of pathetic that losses had to be removed so that noobs wouldn't feel bad... But I get it, it's good business, and it will attract more people to the game, which might ultimately end up in more pro gamers.
Rakanishu2
Profile Joined May 2009
United States475 Posts
April 06 2011 15:28 GMT
#3
Totally agree.

When you hate everything new (hipster gamer), you end up looking like an idiot when something new comes out that is good. But they'll continue to hate.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
dunc
Profile Joined November 2010
Netherlands1105 Posts
April 06 2011 15:30 GMT
#4
On April 07 2011 00:28 Rakanishu2 wrote:
Totally agree.

When you hate everything new (hipster gamer), you end up looking like an idiot when something new comes out that is good. But they'll continue to hate.


Yeah, the thread about the Nydus worm notification with like 20 pages is a good indication of this as well. People don't think before they hate.
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
April 06 2011 15:30 GMT
#5
Wait, did Tasteless really call himself Sir Taste-A-Lot? Thats hilarious!
Ighox
Profile Joined July 2009
Norway580 Posts
April 06 2011 15:37 GMT
#6
Then they should just give people the option of turning losses on as well, just have losses off by default so all the new people you talk about wouldn't see their losses.

I couldn't care less about that, but I just think it's really retarded to not let people see their own win/loss ratio even if they want to. (Without resorting to counting match history or using a out of game program like scgears.)
At the very least show it privately on the profile somewhere if not public for everyone to see.
It's just one step forward and two steps backwards just like everything else on battle.net, except the matchmaking itself.

Achaia
Profile Joined July 2010
United States643 Posts
April 06 2011 15:38 GMT
#7
While I don't really care that they've hidden the losses for players below masters I do think it's kind of silly. For instance, yesterday I was off my game and got crushed all day. I ended the day 4 - 9 overall I think. From what I understand Blizzard wants to hide the fact that I suck so I keep playing lol. The funny thing is that I'm painfully aware of how bad I was yesterday (not that this will keep me from playing). Does hiding losses from players really make them think they're better than they are?

The other reason that I think Blizzard may have hidden losses that isn't really discussed much from what I've seen is to help reduce flaming because of records. If someone has more losses than wins it seems that they are more likely to get flamed after a game when someone is able to see their record. It still seems to me though that this is unnecessary for Diamond and maybe even Platinum.

Again, I'm not really against it because I'm generally aware of how bad/good I'm playing because I don't forget losses easily but maybe that's just me. Has hiding the losses really had a positive effect on lower level players though? I would be interested to hear from some Bronze/Silver/Gold players on the change.
http://www.youtube.com/SCBattleGrounds
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 06 2011 15:39 GMT
#8
Okay what about the other person, let's call him Icx.

Icx is far from a talented rts player, and he will never be in the top of something, but he still wants to get good at the game as possible.

Icx is also very competitive, and likes the competitive aspect of starcraft2

Icx is in diamond, not the best out there, but not a bronze league newbie anymore.

Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?

My point is, yes everything in your post is correct, but imo blizzard went to far with enforcing it onto a to large group of players.

I can understand it for bronze/Silver/gold, but everyone I know in plat/diamond is actually playing to get better, and isn't seeing this is just a pure "I wanna be a battlecruiser commander".

Why not have a system where they are disabled by default and you can actually turn them on if you so wish?
Or enforce them only on the casual players, for example bronze/silver (and if you look at sc2 ranks, like 40% of the community is in bronze, and my guess is that is actually that large more casual crowd that doesn't want to see their w/l ratio or care about it)
zooalt
Profile Joined July 2010
104 Posts
April 06 2011 15:39 GMT
#9
So what about Joe? The Bronzie guy who really likes bashing Bob, but he doesnt have as much time as Bob does, so he plays less. Joe always liked to say: "here look, I'm better than Bob, because I won 20 games and only lost 5, while he played 100 games and won 50. Bob has more points than I do, but surely you agree, I am better."
Some say I'm crazy, I guess I'll always be.
YipMan
Profile Joined April 2011
372 Posts
Last Edited: 2011-04-06 15:42:55
April 06 2011 15:41 GMT
#10
I totally disagree there because its plain bullshit. If your point would be true, they could have just removed the loss statistics for bronze or bronze -> gold. In fact they just undermine the will of half of the community to please the other half who are obviously newbs (nothing bad about it) who play once a week. And saying everyone who likes statistics should play 3 hours a day and get into Masters to be able to doesnt make sense at all. This is a competetive game, not only at the highest lvl, and therefore statistics matters. And btw, if you lose 5 games in a row a non existing statistic about it wont make you feel any better.
Oh well, they should also remove all archievement and portraits - not that anyone feels jealous about someone else..... /doh
I scream, you scream, we all scream for ice cream
oGsTheStD
Profile Joined February 2011
United States32 Posts
April 06 2011 15:41 GMT
#11
they should make it optional (only player can see it not others), but have the default show no losses. That way if your troubled enough to want the losses you will find it, but you can also remain blissfully ignorant
Mr_Kyo
Profile Joined November 2010
United States269 Posts
Last Edited: 2011-04-06 15:42:27
April 06 2011 15:41 GMT
#12
Blizzard has their reasons, as described by you. But the fact remains: there is a large population of players that care about improving and gauging improvement. These players will play SC2 for a long time. However, inability to see win/loss and the lack of a system that truly displays your rank makes gauging your improvement difficult. I can be #1 in a masters league and not even be in the top 50% of masters players. As a result, a player may decide to stop playing SC2 because games become meaningless if he has no idea if he's better or weaker a month ago.

The best of both worlds would just make the current system apply to bronze/silver/gold players and have a real ladder for those in higher leagues.
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-04-06 15:44:23
April 06 2011 15:43 GMT
#13
Edit: Someone already stated the same, I was too slow to reply.
Magic is "just" magic until I get my hands on the source code.
ofchickens
Profile Joined September 2010
United States7 Posts
Last Edited: 2011-04-06 17:00:42
April 06 2011 15:46 GMT
#14
I think your thoughts about new players are pretty spot on. I have seen the same progression that "Bob" has in your example, with my friends and my brother. I think the matchmaking system and leagues are terrific, and works very well to help players of every skill have fun and be challenged.

However I am not a fan of Blizzard's choice to remove the losses from everyone's profile except for master's league. While I understand how it is beneficial for some people, especially very casual players. I think it would be great if it were an option you could turn off, or was re-instated for Diamond and perhaps Platinum players. I do not know anyone who is a "casual" player who is in diamond, and are scared to play because of their record. It is a valuable tool to judge your progress, and is mostly just annoying to not be able to see your losses.

I also think it is important to not judge casual players or their discussions, and have a positive attitude to new players in general.
Ichobicho
Profile Joined July 2010
Norway79 Posts
Last Edited: 2011-04-06 15:50:11
April 06 2011 15:47 GMT
#15
On April 07 2011 00:39 Icx wrote:
Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?

Or enforce them only on the casual players, for example bronze/silver (and if you look at sc2 ranks, like 40% of the community is in bronze, and my guess is that is actually that large more casual crowd that doesn't want to see their w/l ratio or care about it)


If this is important to Icx he can find out. I think overall the new system is good, cause there are still ways to keep track of your W/L ratio for people who find this important.
Saving replays with W/L .
or saving all replays with SCgears or something similar, which again can analyze it and give you matchup records etc.

If you could turn it on/off, people will still turn it on and off to check it or pressure other to find out theirs. And then they would feel bad cause there W/L is bad). Or others would laugh at them for their poor W/L making them feel bad about their skill.

Overall I agree with OP and think this is a good change, as I think more players will enjoy laddering and play more games and becoming even better as they are playing more.That amounts of win is growing, without them having to watch the amount of losses also grow to.
mustache
Profile Joined April 2010
Switzerland309 Posts
Last Edited: 2011-04-06 15:50:56
April 06 2011 15:48 GMT
#16
the "casuals" that just play for some fun are probably never going to get platinum or even diamond. so why not block the losses only for those below gold or soemthing?
and tbh, im not sure how many pro gamers evolve from this system. a progamer will become a pro gamer because he loves playing the game. and if he's not having fun because his win/loss ratio isnt good at the start, chances are he'll never amount to anything anyway.
also even though there are more players im not sure how many progamers are actually new. most progamers are existing progamers that transfered from broodwar or warcraft 3. It seems the amount of noob casual players compared to the amount of actual new progamers is relativley low.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2011-04-06 15:49:19
April 06 2011 15:48 GMT
#17
Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?


WL ratio means nothing. Mine is below 50% and it's because I was high masters before the reset and I have to face pros / semi-pros every game. When I get over 50% does it mean I improved? No it means I started playing weaker players after a loss streak. If I did improve to where I could compete with semi pros I would still be pushed towards a 50% winrate as I got stronger and my opponents get stronger. You cannot use WL ratio as a gauge of skill unless you are one of the best.
enzym
Profile Joined January 2010
Germany1034 Posts
April 06 2011 15:48 GMT
#18
Your logic is flawed. You made a case for some players to not see their losses. You made no case at all for why this should encompass everyone from bronze to diamond. You also made the assumption that people will have found their love for the game only once they reached diamond, as that is the upper limit for the removal of the display of these statistics. That assumption is completely baseless and closer to bogus than truth too.

You haven't thought this through at all.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-06 15:52:18
April 06 2011 15:48 GMT
#19
Icx, a diamond player who neither gots promoted nor demoted will have a win ratio close to 50% anyways. To show the losses (or the number of games played) is pointless. The AMM is engineered to match you against equal skill so you have to come out near 50% win ratio. Only very, very good or very, very bad players can be far from 50%.

If you want to put your skill to a test, you could play a Go4SC2, Zotac or any other open cup.



edit: Several posters suggest to have the losses optional. This could incite flaming "Hey nub, afraid to show your losses?"
You don't choose to play zerg. The zerg choose you.
thelok
Profile Joined August 2010
31 Posts
April 06 2011 15:50 GMT
#20
I like the blizzard ladder because it was difficult to find players in sc1 of equal skill. Most of the time it was either someone who is vastly skilled or unskilled and the game wasn't as fun/challenging.
SCRAAAAAWWWWW
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 522
OGKoka 330
elazer 161
UpATreeSC 97
Nathanias 85
JuggernautJason80
Temp0 49
FoxeR 39
goblin 25
ForJumy 12
StarCraft: Brood War
Britney 14932
Shuttle 83
sSak 41
Hyuk 35
NaDa 11
Dota 2
syndereN462
LuMiX1
League of Legends
C9.Mang0153
Counter-Strike
fl0m1710
Foxcn155
ptr_tv86
minikerr13
Super Smash Bros
Mew2King53
Heroes of the Storm
Liquid`Hasu525
Khaldor165
Other Games
Grubby5072
FrodaN1807
tarik_tv1663
ToD178
ArmadaUGS145
Harstem131
B2W.Neo125
ZombieGrub38
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 37
• Reevou 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 60
• RayReign 36
• HerbMon 27
• 80smullet 14
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21181
• WagamamaTV729
League of Legends
• TFBlade1939
• Shiphtur467
Other Games
• imaqtpie2132
Upcoming Events
Replay Cast
2h 4m
The PondCast
12h 4m
WardiTV Invitational
14h 4m
Replay Cast
1d 2h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Proleague 2026-02-04
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.