
if yes, why do some progamers still use prefer to use 4:3? example will be Ace in IEM finals against moon. you can see on youtube, the video which shows his final moments before the game was won. the monitor was 4:3.
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ElusoryX
Singapore2047 Posts
![]() if yes, why do some progamers still use prefer to use 4:3? example will be Ace in IEM finals against moon. you can see on youtube, the video which shows his final moments before the game was won. the monitor was 4:3. | ||
Cenja
Sweden498 Posts
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number1gog
United States1081 Posts
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ishboh
United States954 Posts
yes you do. | ||
Ichabod
United States1659 Posts
Edit: rofl ![]() | ||
Bobster
Germany3075 Posts
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Baituri
Netherlands1501 Posts
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Termit
Sweden3466 Posts
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LaLuSh
Sweden2358 Posts
Advantages with 4:3, however, include: Minimap becomes larger and easier to click (good for players who prefer to jump around and switch between screens/locations). Minimap is closer to the center of your screen where your mouse pointer will stay hovering most of the time. You can mouse scroll without having to move your right hand a lot. Some players, including myself, prefer to only have to flicker the wrist for mouse movements. So 4:3 becomes more natural as you can keep your right hand in position the whole time, while the minimap becomes easier to click on. | ||
ElusoryX
Singapore2047 Posts
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pksens
United Kingdom156 Posts
It's like i see more everything, but problem is my micro sucks now :D | ||
TheResidentEvil
United States991 Posts
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pksens
United Kingdom156 Posts
In my FPS games I use 1280/800 on a crt, widescreen resolutions do look ugly until you reduce the height on the on screen display menu itself. So it's really widescreen look on a CRT. I do this now with 1600/900 on my CRT @ reduced height and it looks really nice & basically I feel like I'm standing an extra 20 feet above my old "camera" position, seeing more of everything.. things are smaller though so the little micro bits will come, but really you can box larger things now so that control improves instantly. | ||
CycoDude
United States326 Posts
On April 05 2011 02:12 TheResidentEvil wrote: ohh i did not know this. im running 16:10 but im going to switch to 16 ![]() why? widescreen is widescreen. unless your current monitor is on it's way out, 16 : 9 will get you nothing, except potentially fewer vertical pixels depending on the resolution. | ||
Zax19
Czech Republic1136 Posts
On April 05 2011 03:34 CycoDude wrote: Show nested quote + On April 05 2011 02:12 TheResidentEvil wrote: ohh i did not know this. im running 16:10 but im going to switch to 16 ![]() why? widescreen is widescreen. unless your current monitor is on it's way out, 16 : 9 will get you nothing, except potentially fewer vertical pixels depending on the resolution. Actually in 16 to 10 you have the same vertical vision but less horizontal compared to 16 to 9. So with 1280*800 I see less than with 1280*720. Design failure. | ||
KevinIX
United States2472 Posts
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lindn
Sweden833 Posts
On April 05 2011 00:52 Baituri wrote: It is because IEM only had 4:3 monitors. CounterStrike players prefer those, don't really know about Quake players, but since they are both shooters, I think they also prefer the 4:3 ratio. tbh as a cs 1.6 player the only reason play 4:3 (even on 16: 9-16:10 screens) is because the game is made to fit in that size, it's nothing much but the feel is immensely different playing quake/cs 1.6 on 4:3 compared to 16: 9-16:10 edit: lol stupid ![]() | ||
Phant
United States737 Posts
It's painful going back to 4:3 monitors now. | ||
lorcasTV
Canada100 Posts
Of course my game probably won't see any improvement, but that's just my need for optimization. | ||
aNDRoM
United States637 Posts
(Though I suppose if you had units across the entire area of your monitor, your gameplay vision would be greater on a widescreen.) | ||
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