long games ≠ epic games. Bomber turtling up for 30 minutes like he's defending a xel'naga artifact while destiny sloppily throws away army after army doesn't make for an epic game.
I was watching some pro Korean reps yesterday and stumbled upon a hilarious game between NEXLife and Hwangsin. Checked on Youtube and sure enough it was casted.
On July 04 2011 02:31 Tachion wrote: long games ≠ epic games. Bomber turtling up for 30 minutes like he's defending a xel'naga artifact while destiny sloppily throws away army after army doesn't make for an epic game.
From front page: (T)IdrA vs (T)IMmvp Shakuras Plateau - Hide Spoiler [What makes this a great game?] - • 50 min long, features all zerg end game unis • nice comeback
Destiny vs. Bomber has both of these traits, as well as almost continual nuking, creative np usage, constant agression and mass mules. Yea, destiny played pretty sloppy, but that makes the game that much more impressive.
Idra VS drewbie in the beta, not sure if the are any vods of it, but i'll edit it in to this post if I find any. Awesome game with a hint of rage from IdrA to sweeten it even more ^^.
Edit: Got one but it's in 4 parts and it's casted by HD =[ Enjoy though ^^
On July 04 2011 02:31 Tachion wrote: long games ≠ epic games. Bomber turtling up for 30 minutes like he's defending a xel'naga artifact while destiny sloppily throws away army after army doesn't make for an epic game.
From front page: (T)IdrA vs (T)IMmvp Shakuras Plateau - Hide Spoiler [What makes this a great game?] - • 50 min long, features all zerg end game unis • nice comeback
Destiny vs. Bomber has both of these traits, as well as almost continual nuking, creative np usage, constant agression and mass mules. Yea, destiny played pretty sloppy, but that makes the game that much more impressive.
What does that mean? The Idra vs MVP game was played 5 months ago, but it still showcased higher level play on both sides compared to what was in the bomber vs destiny game. MVP was being aggressive with drops and pushes and there was a back and forth momentum throughout the game that created tension which is crucial. There was more to the game than just an 11 word summary in the OP, but if that's all you're going by then yea it could fall under those standards for epic.
On July 04 2011 02:31 Tachion wrote: long games ≠ epic games. Bomber turtling up for 30 minutes like he's defending a xel'naga artifact while destiny sloppily throws away army after army doesn't make for an epic game.
From front page: (T)IdrA vs (T)IMmvp Shakuras Plateau - Hide Spoiler [What makes this a great game?] - • 50 min long, features all zerg end game unis • nice comeback
Destiny vs. Bomber has both of these traits, as well as almost continual nuking, creative np usage, constant agression and mass mules. Yea, destiny played pretty sloppy, but that makes the game that much more impressive.
What does that mean? The Idra vs MVP game was played 5 months ago, but it still showcased higher level play on both sides compared to what was in the bomber vs destiny game. MVP was being aggressive with drops and pushes and there was a back and forth momentum throughout the game that created tension which is crucial. There was more to the game than just an 11 word summary in the OP, but if that's all you're going by then yea it could fall under those standards for epic.
I would like to point out though that the Destiny game was a pretty good come from behind game. He was basically even bases, but was able to keep bomber on the defense because of the infestors making it tough for him to just move out without ghost.
This gave Destiny the chance to get his econ up and start to get ideal armies which he could just throw away. Which, BTW, is what he had to do in order to keep bomber on the defensive and also to be able to keep throwing different units in with his infestors. What might appear as super sloppy play was actually very smart (Even if no intentional) because it always bought time and was just ment to starve bomber out. Which it eventually did.
Notice, that Destiny actually pulled ahead in the resources lost pretty close to the middle of that game with good infestor use (Even though he lose a decent amount of infestors), so I wouldn't call it sloppily throwing away armies. HE was making trades that benefitted him and forced bomber into turtle mode. Obviously Bomber looked like he was afraid to split his army up too much because he never had a good bearing on where the infestors were and also if he would get hit at any time. SO he had no choice but to turtle a bit.
I mean there are all these little things in that game that you apparently didn't notice because you thought it was super sloppily "throwing away units constantly" rather than a zerg taking a beginning Deficit and turning it into a win with smart trades and keeping the Terran on their back foot with use of infestor harrass and ling harrass.
You'll notice though just how good Destiny is in Game 3 where he did the same build with a less sloppy start and just completely destroyed bomber.
You're reading too much into it. Destiny was running around the middle of the map with 1 control group of infestors while his expansions were undefended. Bomber had the medivacs to be aggressive but just didn't.
Look, I'm not saying it was a terrible game, or that they're awful players or anything, but when someone asks me about the most epic sc2 games of all time this just didn't make my list.
- MVP's DongRaeGu vs. Slayers' MMA in the GSTL Finals - the Game on Metalopolis... pure epicness. - Same goes for IMNesTea vs. sCfOu Game 5 - on Crossfire. "Oh my god... OH MY GOD!" :D
Anything else... Yeah, that Darkforce vs. BRAT_OK game in the OP was extremely epic indeed. I generally love watching ZvT.