Colossi are Anti-Hype: Here's Why - Page 7
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nitdkim
1264 Posts
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fabiano
Brazil4644 Posts
Actually there are very few units in SC2 that can cause any kind of hype, the rest is just plain bland. In the long term a lot of people are going to get bored of it and just stop watching games. I'm already getting bored of watching GSL. | ||
Doomblaze
United States1292 Posts
i was there when jeff and mitchell did that, best moment of my life. Without waffles, it wouldnt have been nearly as hype though. Collosi are boring, its been discussed to death already. They dont have any flashy surprise factor, and you can micro them fancily if the opponent doesnt have viking/corruptor, but thats the extent of it. Theyre slow, bulky deathball units. | ||
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bkrow
Australia8532 Posts
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Sickafant
Canada19 Posts
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sickle
New Zealand656 Posts
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fxSolo
United States42 Posts
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dudeman001
United States2412 Posts
But the OP is right, outside of an emergency colossus spawning when being broken by some all-in to save the day, colossi are very boring because you already know what'll happen. Protoss will mass colossi, get sentries to make their colossi even more effective, get phoenix to make their colossi survive longer. Does this hurt the balance of the game? Not necessarily, but I'd say it hurts the excitement of watching. The only counterargument I'd make is TvP in BW. It was pretty well established that Terran would sit back and make a 200/200 mech army, then go kill the Protoss. And aside from vulture harass, it was entirely up to the Protoss to make the match more exciting with recalls or a carrier switch. So eh, maybe it's okay that colossi are anti-hype. | ||
S.O.L.I.D.
United States792 Posts
On March 15 2011 10:55 gamefan15 wrote: it has nothing to do with anything if you dont care about the whole esport part of the game and if its exciting to watch, which highly determines how successfull and durable a game will be as an esport title. also unit excitement and micro tension can determine how much fun ppl can get out of the battles as a player.. plus can give you long time motivation because you have some more room to improve. so aslong as you are not only interested in playing a pure macro and decision making rts games without spectators, such subjects remain worthy of discussion. I suppose that's true. But I feel like it's difficult to make every unit exciting, and excitement should take a back seat to balance like I said. I feel like one unit being boring or exciting isn't going to make or break SC2 as an eSport, but I see that you guys mean by saying it can help. | ||
Apolo
Portugal1259 Posts
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Sensator
Australia377 Posts
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Seiuchi
United States931 Posts
On March 15 2011 11:36 S.O.L.I.D. wrote: I suppose that's true. But I feel like it's difficult to make every unit exciting, and excitement should take a back seat to balance like I said. I feel like one unit being boring or exciting isn't going to make or break SC2 as an eSport, but I see that you guys mean by saying it can help. The problem is that even though it's just one unit, every Protoss matchup is pretty much dominated by it and Blizzard is pushing balance changes that will make Protoss even more Colossus based; so it looks like more Colossus ball yawn fests are incoming after we've felt the excitement of Gateway/Templar based play. | ||
Foreplay
United States1154 Posts
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0neder
United States3733 Posts
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chongu
Malaysia2579 Posts
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bkrow
Australia8532 Posts
On March 15 2011 11:51 chongu wrote: along with everything terran and zerg has... I miss my BW units : ( I know this pretty good game that has all those BW units you miss.. it's quite old now but a lot of people still play it in Korea? | ||
AndAgain
United States2621 Posts
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Eleaven
772 Posts
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Dox
Australia1199 Posts
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tarath
United States377 Posts
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