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Oh man the memories of seeing Daigo doing that parry live was so crazy. I got so hype after that and for the rest of the week.
Justin was FREEEEEE (and salty) after that.
Anyways I agree, the thing with SC2 is that there is a hell of a lot less micro and strategies involved so it is hard to get hyped over anything. Blizzard will nerf the sh*t out of everything into the ground to achieve this "balance" but also remove strategies and potential counter strategies which can be pretty hype too.
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Not every unit needs to or SHOULD for that matter have 'GOSU MICRO' buffer applied to it to be an sc2 unit.
And saying this isn't about imbalance is bull. You hide behind that statement.. but this is exactly about balance.
Because whatever you change about the colossi CHANGES balance. noob.
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On March 15 2011 13:45 andrewwiggin wrote: Not every unit needs to or SHOULD for that matter have 'GOSU MICRO' buffer applied to it to be an sc2 unit.
And saying this isn't about imbalance is bull. You hide behind that statement.. but this is exactly about balance.
Because whatever you change about the colossi CHANGES balance. noob.
re-read the op. He specifically defines the only charactertic he adresses (hype), and relates it to viewing sc2 almost exclusivley.
*edit* i play p and agree with him, i think your just upset because you 1a deathballz to win. The post isnt about winning.
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United States1021 Posts
lol I don't think they would implement it at this point in the game, but that's a nice idea. Any way to revive the glory days of SC1 is a good idea.
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Increase colossus DPS.
Colossus has a delay in attack: to begin attacking it has to be in range to attack for two consecutive seconds beforehand, then as long as it's in range it can remain attacking at this increased DPS.
What Does this Do? Protoss Army has to get close and stay close. Opposing teams try to force engagements where they have room to backup. They do not let the Protoss engage them. They resort to more hit and run, exploiting the colossi's poor acquiring target mechanism. The colossus has variable damage. A graph of it's dps is more unique, rather than a single linear line it starts at zero and then jumps dramatically. Similar to a baneling which is a very hype unit. The Raven (hunterseeker missile) is also very hype (imagine koreans screaming if a bunch of units were missiled from opposite directions. So is storm.
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It's not like tanks were ever a super exciting unit. There are exciting units and there are bread and butter backbone units. Always gonna be that way.
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I agree. SC1 was such a good spectator eSport. The amount of damage micromanagement can do + great units that create incredibly fun games make for the most intense games ever!
SC2 is mostly about macro, and.. well.. that's boring!
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On March 15 2011 12:54 TheTenthDoc wrote: I'm not a huge colossi fan myself, but I can't understand the reaver love. It was, besides spider mines, the single most luck-based crappy AI unit in all of SCBW. Matches were won or lost not based on "excellent micro" but on the scarab AI. I still feel wowed by big colossi clumps personally, but I guess it's just different tastes. :-/
Reaver damage is directly attributed to skill. If they don't do any damage you have poor reaver micro, there's a reason Sn0w consistently gets 30 kills with his reavers.
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On March 15 2011 14:06 Zim23 wrote: It's not like tanks were ever a super exciting unit. There are exciting units and there are bread and butter backbone units. Always gonna be that way.
Disagree. Tanks are exciting units. BW tanks are more cost effective than SC2 tanks. It's always exciting to see players trying to break tank lines.
There's also a moment of vulnerability when tanks unsiege and move, especially since BW tanks are weaker in tank mode than SC2 tanks. It's exciting to see whether the other player can break the tank line or catch tanks unsieged.
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"Give us a FUN game and let the Community balance the game via maps"
This formula made BW great for 10 years.
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Agree with the OP. Also blizzards treatment of these units is very disappointing. The Raven's HSM was a nice spell till it was nerfed into ground. I fear after another year we'll have a perfectly balanced but boring game.
On March 15 2011 14:06 Zim23 wrote: It's not like tanks were ever a super exciting unit. There are exciting units and there are bread and butter backbone units. Always gonna be that way.
I disagree. Tanks are super exciting. The reason is that tanks need to unseige to move and they deal their ridiculous damage (70 in BW) only when seiged. Hence there is this tension when tanks are unseiged.Again when seiged they can be countered by dropping on them etc.
Edit: I like OPs suggestion on collosus damage. The reason why blizzard's experiment wasn't successful is that collosi are too mobile with cliff walking and stuff. They are basically mobile seige tanks. Maybe something should be done to reduce mobility and give it more damage while preserving dps. This will allow Zerg to counter collosi and warp prism harass will work.
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Why is it that every unit other than the Baneling or a large group of Reapers is conveniently left out of this thread, despite every single one of them being prone to the exact same characteristics that defines Colossi as this magical adjective known as "anti-hype"? >____________<
Honestly, Reavers were exciting because you had no idea what could happen. Not because there was excellent micro involved, but simply because it was retarded. I'm sure people would love spectating Colossi if every single hit caused a nuclear explosion animation.
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Okay so here are my full thoughts on SC2 as a spectator sport compared to BW.
BW is obviously the superior game, the units required skill to use which made it exciting. In BW, at any point in the game you can pull something awesome off. You can hit timings at all stages with any race if you use your units correctly and doing so is a direct correlation to your skill.
In SC2 the game is broken down to which race has the advantage at which stage in the game which is boring. The units aren't even, in BW all the T1 units were evenly matched which is why there was excitement early in the game. You could be aggressive with good micro in any matchup with any race. In SC2, the only way to be aggressive is going all in and it's stupid. To have the highest chance with each race you basically have to win the game, or gain huge advantage, at the set stage in the game for your race.
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i really like the idea of putting a delay bfr he shot with a glow or something on the ground like 2 to 2,5sec delay.
But they will probably need to make the attack hit harder, and maybe not the same attack animation as it is right now but more like it was during the alpha phase where the line was full right when he attack
like that:
so this will make enought time to micro your unit and make more "hype" to the unit
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On March 15 2011 13:40 parn wrote: "The game is still young", "give it some time", "new strategies are coming", blablabla ...
What a useless post. They do what they do with no possible micro save moving them back and forth a little. It's boring as hell. In fact I'd go so far as to say sc2 is boring as hell. I never used to be into BW at all but now I'd much rather watch BW than any sc2. I'm even starting to toy with the idea of playing BW as I can't bring myself to play sc2 (zerg player). unbalanced and dull to watch. They took the skill out of this game with smartcasting etc. In broodwar watching good storms is awesome because it actually took more effort than selecting a control group, pressing T and shift then spamming a lot. It's the same with forcefields. "AMAZING FORCEFIELDS!!" i hear often from commentators. seriously? shift + f and any monkey can do amazing forcefields.
I can't see what blizzard can do to salvage the game to be honest. Roaches, marauders, sentries, colossi, these are all ridiculously strong units which take little to no skill to use at all. YAWN, I'm off to learn some BW protoss build orders.
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I think you'd have a much better effect by making collossi do splash damage to Protoss units, and forcing Toss players to actually have to get good at using their units.
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Another problem is that all T1 units should be virtually equal. As it is, Terran T1 units give them complete map control and there is nothing that can be done about it. Mix that in with their ability to access drops so fast makes it stupid.
Imagine BW PvT, the P would try for the entire game to contain the T but at the same time the T would be running vultures everywhere harassing and tryin to deny expos. It was like an ongoing battle within the game that made it amazing. What made it so good was that it wasn't like goons were OP or vultures were OP it was that it was a clash of skill that would determine who took the advantage of map control.
This is a major flaw of SC2, the units are so OP at stages of the game that it forces players to play a confined style that isn't a result of their skill. It shouldn't be set to where each race has obvious advantages at every stage of the game and at every tier level, it should be all tiers are equal in strength but have different advantages at all stages of the game.
Solution? Heavily nerf Terrans early game and Protoss late game, nerf Zerg mid game and buff Zerg late game. Seriously just remove Roaches and put back Hydras to T1 and then buff the hell out of Ultras and give back Swarm. For P give back DA's and make storms as effective as in BW but without amulet upgrade. I think doing this would then make Terran mech stronger and would still make bio viable TvZ.
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um i think the FF + storm very hype i scream wen i see, very excite
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I've been talking about this phenomenon in SC2 since the beginning. Banelings are a good hype unit... but pretty much everything else in the entire game became less hype than in SC1.
I agree 100% with your notion... but I think it would take more than just a simple Colossus re-design to solve all of SC2's spectator-sport woes. Bring back the Scourge and make Hunter-Seeker Missile stronger or more available too.
We need things that make korean girls scream like in your Reach psi-storm or reaver drop videos. We need them NOW
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