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Hack on Starcraft II - Page 4

Forum Index > SC2 General
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Mykill
Profile Blog Joined February 2009
Canada3402 Posts
March 10 2011 18:35 GMT
#61
lol wow
32-1. What a pro.

obviously hacking. Should be banned soon
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 10 2011 18:37 GMT
#62
wowww this sucks, although it was bound to happen :/ ban hammer incoming
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Sufinsil
Profile Joined January 2011
United States760 Posts
March 10 2011 19:31 GMT
#63
On March 11 2011 02:01 R1CH wrote:
Oh Blizzard, really? No rate limiting on a client to client message that interrupts gameplay, wastes CPU and memory and fills the screen? I hate to be hating on Blizzard this but bugs like this are very amateurish at this level of game design.


Took them 5 years to put this in WoW for trade chat spam. Was not a problem the first couple of years but it got so bad sometimes once Burning Crusade was out.
Everize
Profile Joined September 2010
Poland176 Posts
March 10 2011 19:57 GMT
#64
http://www.teamliquid.net/forum/viewmessage.php?topic_id=200167
You're going supernova, all of our thoughts become just one. I fly million miles only to crash into the sun.
BadWolf0
Profile Joined September 2010
United States300 Posts
Last Edited: 2011-03-11 01:14:26
March 10 2011 19:59 GMT
#65
why the link to your replay pack Everize?

edit: I'm an asshole, sorry didn't realize you were OP. Thought some random guy dropped a link to his own replay pack in someone else's hack thread. Still OT but sorry for being an asshole.
All hail the Queen!!!
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-03-10 20:07:14
March 10 2011 20:06 GMT
#66
There's a forum post up on one of the biggest sc2 hacking communities today with a pretty known guy talking about how he went crazy with drophacks yesterday on all the ladders. :p They are guest accounts so it doesn't really matter whether you report him or not.

Luckily, the guy isn't going to release it publicly.

+ Show Spoiler +
[image loading]

BW players will probably recognize the name.
Evolve
Profile Joined June 2010
Canada63 Posts
March 10 2011 20:10 GMT
#67
Its atleast semi public for sure... I got drophacked twice last night, sooo much raaaage -_-

50minute game
"Lol ima build broodloords in his base cuz hes fucked, and rally in ultras"
*sc2 drops again*
"fuuuuuuuuuuuuuuuuu---"
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-03-10 20:15:04
March 10 2011 20:13 GMT
#68
On March 11 2011 05:10 Evolve wrote:
Its atleast semi public for sure... I got drophacked twice last night, sooo much raaaage -_-

50minute game
"Lol ima build broodloords in his base cuz hes fucked, and rally in ultras"
*sc2 drops again*
"fuuuuuuuuuuuuuuuuu---"

He talks a lot about the method so someone might have replicated it. It's a simple method so meh, I'm fine with people using it against me, getting perm'd and then the method gets patched and it's over with.

edit: assuming blizzard hasn't gone full retard that is, but on the other hand you probably can't expect much when the exact same public maphack remains safe from warden from week 2 of the beta up until now.
derivator
Profile Joined September 2010
Germany2 Posts
March 10 2011 20:17 GMT
#69
On March 11 2011 03:29 spancho wrote:
From a theoretical prospective, this is a pretty caveman style hack. Considering the power of run time code injection, it should theoretically be possible for an attacker to get your computer to execute arbitrary code through the built in time sync protocol.

And what exactly leads you to that conclusion? Why do we have to "consider the power of run time code injection" ? What you describe would be a horrible security flaw, but I see no reason why it should be possible. I'd wager that all that is happening here is the hack sending lots and lots of fake slowdown messages so your game client craps out. If you have any in depth information on the game's protocols to contradict that, please share it with us.
Jaeger
Profile Joined December 2009
United States1150 Posts
March 10 2011 20:33 GMT
#70
Faced the same guy last night, same results. Kept getting spammed by that slowing down the game message for around 3 minutes until the game dropped me.
https://www.dotabuff.com/players/8137911
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
March 10 2011 20:38 GMT
#71
I don't get why anyone would do this,, it serves no purpose.

Sounds like a pretty boring thing to do aswell,,
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
SyIdrA
Profile Joined March 2011
2 Posts
March 10 2011 21:17 GMT
#72
I was watching TLO stream last night and this guy was paired up with TLO for two matches straight first one Pillage disconnects, and then the second one there is that spamming of delay of game from pillage.
Just thought this could be used as even further evidence because you can go check his stream ^_^
OhMyGawd
Profile Joined February 2011
United States264 Posts
March 10 2011 21:24 GMT
#73
How small does you penis have to be, to hack Sc2?
zomg
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2011-03-10 22:36:39
March 10 2011 22:19 GMT
#74
Interesting hack.


On March 11 2011 02:01 R1CH wrote:
Oh Blizzard, really? No rate limiting on a client to client message that interrupts gameplay, wastes CPU and memory and fills the screen? I hate to be hating on Blizzard this but bugs like this are very amateurish at this level of game design.


On March 11 2011 02:08 twstdletz wrote:
R1CH drops in with the knowledge... I'm a complete beginner in actual design (been coding for a long time by myself and ust started a formal degree at a good uni) but isn't this a really really easy abuse to control? Like as you said a very simple rate limiter?

Well as you can see it doesn't seem to be just a easy-mode hack, probably has to do something with time synchronization, which then would lead to "X is slowing down the game". The interesting thing is how he manages to get more than one "X is slowing down the game" message, as it only should appear once(?).
Also I'm not entirely sure if the OP meant drop because of frame rate slowdown, or because battlenet dropped the client.
¯\_(ツ)_/¯
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
Last Edited: 2011-03-10 22:34:15
March 10 2011 22:32 GMT
#75
Yeah this same guy did it on TLO's stream. Oh and I must add... How bad can you be to still lose a game with this? :p
Tektos
Profile Joined November 2010
Australia1321 Posts
March 10 2011 22:54 GMT
#76
How bad do you have to be to lose a game while hacking?
NoblesseOblige
Profile Joined October 2010
3 Posts
March 10 2011 23:10 GMT
#77
It would be funny if that is the wrong pillage and blizzard bans him.
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
March 10 2011 23:17 GMT
#78
He will probably get away with it for another week or so. Blizzard doesn't respond very quickly.

I was in a 4v4 RT game where one guy does nothing but minimap ping grief the entire team all game while idling his base. And he's played over 500 team games where he's done this.

The "report player" feature is worthless and Blizzard doesn't even pay attention to it.
¯\_(ツ)_/¯
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 10 2011 23:17 GMT
#79
Why would you go around on ladder with guest accounts giving people losses?

......sounds really boring, and just means you're an asshole.
NathanSC
Profile Blog Joined February 2008
United States620 Posts
March 10 2011 23:20 GMT
#80
Yeah, I have to agree with everyone saying this doesn't make sense as to why it's appealing to pull off. I hope this gets patched very, very soon.
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