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Nydus Worms questions - Page 3

Forum Index > SC2 General
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KillerPlague
Profile Joined June 2010
United States1386 Posts
March 07 2011 17:16 GMT
#41
i remember during beta they were trying to make a visual effect so you could see where the nydus was heading, but they couldn't figure out a visual effect for an island. personally i wouldn't have minded its giant ass stomach hanging out in space heading towards an island. they obviously eventually scrapped the idea

if you are going to test this logic though, how do you explain its multiple heads coming from one spot. where does its waste product go?
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 07 2011 17:23 GMT
#42
You see those cables connecting the main bases on scrap station? I presume that the worms dangle fro the island and connect the main base, drooping similarly.
Leviwtf
Profile Joined October 2010
174 Posts
March 07 2011 17:23 GMT
#43
funny how this is posted after tastosis makes this same exact joke a few days earlier.
mAgixWTF
Profile Blog Joined November 2010
Germany103 Posts
March 07 2011 17:25 GMT
#44
On March 08 2011 01:51 GreatestThreat wrote:
how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map? Regardless of the fact that they can cut across terrain by using an underground tunnel network, they still should take some amount of time to cross it, yes? Unless the worm is sucking them through with high-tensile peristaltic muscles lining it's gullet or something... That's my theory anyway.


if i knew the answer i would be rich with a nobel prize in physics!
Supamang
Profile Joined June 2010
United States2298 Posts
March 07 2011 17:28 GMT
#45
Patch 1.4:

Nydus worms can only be built in locations accessible by ground.
Noocta
Profile Joined June 2010
France12578 Posts
March 07 2011 17:29 GMT
#46
On March 07 2011 20:04 Mentalizor wrote:
Someone already posted this issue in a thread about some weird stuff - like colossus/ultralisk fitting inside warpprism/ovie.


Colossi into Warp prims make sens, since units in warp prims are converted into energy or something.
Like in the Single player mission where Zeratul need to find the Overmind, he unlock warpgate tech and some units get unstuck from it. They were into some sort of matrice i suppose..
" I'm not gonna fight you. I'm gonna kick your ass ! "
P0ckets
Profile Joined January 2011
United States430 Posts
March 07 2011 17:31 GMT
#47
The kid is very observant for his age, train him to become an engineer so he can located and then solve those problems or a detective/lawyer since his skills would apply to that as well.
shwick
Profile Joined May 2010
Burundi45 Posts
March 07 2011 17:44 GMT
#48
On March 08 2011 02:11 Umbrella wrote:
The secret is that it's another worm with coincidentally the same units inside of it that pops out on the island.


Lmao
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
March 07 2011 17:46 GMT
#49
This one time, i turned on my ac, and for some reason, it didnt cool, it fired mosquitoes all over me! from the fourth dimension.Rapid FIRE
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 07 2011 17:51 GMT
#50
On March 08 2011 02:46 SHr3DD3r wrote:
This one time, i turned on my ac, and for some reason, it didnt cool, it fired mosquitoes all over me! from the fourth dimension.Rapid FIRE


what. the. hell.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2011-03-07 18:19:36
March 07 2011 18:07 GMT
#51
How can Mutalisks fly through space?

We'll never know
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Cleverbeans
Profile Joined September 2010
Canada8 Posts
March 07 2011 18:24 GMT
#52
It's called suspension of disbelief, best to teach him about it now before he tries to kill his literature teachers in middle school.
"All warfare is based on deception." - Sun Tzu
Red.
Profile Blog Joined October 2010
Spain228 Posts
March 07 2011 18:27 GMT
#53
Welcome to the videogames where stuff is not real! yay!
"Truth is cold and tough; lies are warm and always give you an excuse"
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
March 07 2011 19:05 GMT
#54
AND ANOTHER THING.

25 seconds to train a marine blizzard? really? my father was a marine and he said his training took years. YEARS.

fucking get it right.
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
March 07 2011 19:52 GMT
#55
On March 08 2011 01:51 GreatestThreat wrote:
A more pertinent question would be: how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map?


thats +1 for the worm hole theory. xD
Gold isn't everything in life... you need wood, too!
Owii
Profile Joined July 2010
United States357 Posts
March 07 2011 20:00 GMT
#56
There was a thread a few months ago that I can't seem to find showing the actual sizes of every unit compared to each other, where a hydra is twice as tall as a marine, tanks are 10 times bigger, etc. The battlecruiser's actual size was about half the size of Lost Temple. ALL of lost Temple.

Yeah, 4 stalkers could totally kill that.
Diks
Profile Joined January 2010
Belgium1880 Posts
March 07 2011 20:05 GMT
#57
Here is the logic explanation :

All sorts of zergs units are waiting underground.
With the vision of an overlord you can send a nydus worm wich is just a parasite that quickly grow underground and swollow the units wich were already there and get them on outter ground.

But you'll ask ;

Why do I have to send units in the first canal ?

Units in the first canal are buried and the worm can eat they living soul and send them telepathically to the worm on the island so he can revive and mind controle the exact same units.

now you know : 2 telepathic worms + the fact that there are zerg units under EVERY ground
IoF
Profile Joined December 2010
Australia27 Posts
March 07 2011 20:11 GMT
#58
On March 08 2011 05:00 Owii wrote:
There was a thread a few months ago that I can't seem to find showing the actual sizes of every unit compared to each other, where a hydra is twice as tall as a marine, tanks are 10 times bigger, etc. The battlecruiser's actual size was about half the size of Lost Temple. ALL of lost Temple.

Yeah, 4 stalkers could totally kill that.

The campaign always kinda did mess with my head. The BC cant transport units, yet the entire storyline takes place in multiple rooms up in the hyperion, one of which was housing a viking, tank, thor, 2 heavy bio units & a few spider mines :S
bitches love me
Zibitee
Profile Joined August 2010
United States39 Posts
March 07 2011 21:53 GMT
#59
The answer to why nydus worms can teleport units can be explained by the same reasoning that allows protoss to warp in units and buildings from Aiur.
SSSKKKRRRRISSSSSSHHHH <--- zerg sounds
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 07 2011 22:05 GMT
#60
On March 08 2011 04:05 NikonTC wrote:
AND ANOTHER THING.

25 seconds to train a marine blizzard? really? my father was a marine and he said his training took years. YEARS.

fucking get it right.

Actually they have a neural chip in their (prisoner's) head that teaches Marine combat. So 25 seconds is time is pretty much the space suit fitting time you saw from sc2 opening.
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