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Hello community, My 5 year old nephew asked me a question, as he watched me play Starcraft sometimes. You know how really young kids can be annoying with questions?
Question 1: How can zergs send worms through underground tunnels? Well, the Nydus network goes underground and the worms pop up wherever zerg has vision ... BLA BLA BLA .. ground units use worms to get to some places faster and they travel inside the worm - I explained to him
Well do you know the map called Scrap Station? This is where he pwned me with Question 2: How can zergs send nydus worms to the island expansions, they teleport it through space?
So, the discussion was not exactly like that, the kid is young, and we talked in romanian. But really, he asked a question i believe that few people and starcraft2 fanatics failed to ask. I pretty much believe the little guy is a genius!
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Its a game? Its not supposed to be logic, and he is not a genious. He has common sense, but no one really cares. You can come up with tons of examples like this... How does an Ultralisk fit an Overlord?
Tell him its a game not everything has to be logic.
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Haha I never thought of that, logic win!
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Yeah, sorry to tell you, but no one has really cared about Nydus worms going to expansions on islands. For example, I could tell you that the Nydus worm can camouflage it's torso for protection, so it does extend beyond space, but you can't see it.
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Genius may be a stretch, but he sure seems astute for a 5 year old. I've never actually thought about nydus worms like that before, haha.
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Someone already posted this issue in a thread about some weird stuff - like colossus/ultralisk fitting inside warpprism/ovie.
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The same way mutalisks fly in space or ghosts survive without oxygen.
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On March 07 2011 20:03 413X wrote: wormhole.. duhhh
ahaha nice : D I actually never thought of that haha, quite easily overlooked that fact in all the nydus'ing of islands i've seen : )
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On March 07 2011 20:10 curreh wrote:ahaha nice : D I actually never thought of that haha, quite easily overlooked that fact in all the nydus'ing of islands i've seen : )
but you thought of Nydus Worms camouflaging thier bodies when exposed? I thought I was being original...
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Tell him to watch the first 3 of the Tremors movies it will explain how all things worm related are possible.
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Ask him how warp in works, or how a larva can turn into an ultralisk 20 times the size.
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BUT....who said worms tunnel the most direct route? 
Were assuming on scrap station the tunnel like this a ---- b
but in scrap they could tunnel like this U
? ... 
.....oh wait you said the island expansion :O.....then indeed this imposes a dilemma lol
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On March 07 2011 20:16 Worm Shoes wrote:BUT....who said worms tunnel the most direct route?  Were assuming on scrap station the tunnel like this a ---- b a b but in scrap they could tunnel like this U ? ... 
you know, there are (or if not at least can be) maps with actually unconnected islands, and they work there too.
/edit: u manner edit! ^^ meh
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On March 07 2011 20:03 413X wrote: wormhole.. duhhh
lol, well played sir
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On March 07 2011 20:32 morimacil wrote:![[image loading]](http://img41.imageshack.us/img41/3029/wormx.jpg)
It's not impossible, you just aren't thinking outside of the box.
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On March 07 2011 19:52 ch4ppi wrote: Its a game? Its not supposed to be logic, and he is not a genious. He has common sense, but no one really cares. You can come up with tons of examples like this... How does an Ultralisk fit an Overlord?
Tell him its a game not everything has to be logic.
Man, don't be so sure about that. Maybe there is are really good explanation you have no idea of.
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To get to the island expo from space the worm jumps outwards towards the island. The gravity from the mainland is weak enough such that the worm can reach the island expo and start burrowing into it.
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It jumps through time and space, entering a 4th dimension of sort.
Common knowledge
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There's a portal inside the Nydus, where you enter a grand connecting room with portals to all the other Nydus Worms on the map ^^
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![[image loading]](http://i55.tinypic.com/54hn2h.jpg)
heres my theory
btw why can nydus dig throught destructible rocks but roaches cant?
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they don't dig through the rocks. As we obviously have established now, they can "dig" through empty space. Thus, to pass destructible rocks, they just drill down through the hole planet. On the other side, they dig through empty space until they are below the target, and then they drill up through the hole planet to emerge where requested.
This would also explain the 2 hours build time they patched in. It's not for balance, its for apparent realism!
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It's alien technology , we'll never know. Tell him that .
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On March 08 2011 00:16 MisterD wrote: they don't dig through the rocks. As we obviously have established now, they can "dig" through empty space. Thus, to pass destructible rocks, they just drill down through the hole planet. On the other side, they dig through empty space until they are below the target, and then they drill up through the hole planet to emerge where requested.
This would also explain the 2 hours build time they patched in. It's not for balance, its for apparent realism! Okay, then why don't they teleport to, say, the space above the enemy base? It's raining banelings! Unstoppable nydus without anti air seems logical.
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zero gravity they can simply float through the space, but need a place to root on so they can act as transport tunnels and since they are mostly blind they need to use the eyes of their hivemates. Anyway multiplayer map design is not about realism, but you can explain anything in a scifi setting unimportant how strange it migh be.
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Calgary25966 Posts
They dig at a perspective where you can't see them. They're super sneaky so they move if you move the camera.
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On March 08 2011 00:26 ddrddrddrddr wrote:Show nested quote +On March 08 2011 00:16 MisterD wrote: they don't dig through the rocks. As we obviously have established now, they can "dig" through empty space. Thus, to pass destructible rocks, they just drill down through the hole planet. On the other side, they dig through empty space until they are below the target, and then they drill up through the hole planet to emerge where requested.
This would also explain the 2 hours build time they patched in. It's not for balance, its for apparent realism! Okay, then why don't they teleport to, say, the space above the enemy base? It's raining banelings! Unstoppable nydus without anti air seems logical.
well duhh obviously zerg units are heavy. So once the units should go through, the worm needs to be safely attached on both ends! it doesn't matter if some intermediate part is floating in space, but the end points must be anchored. So obviously, hanging the head down from up in the air won't work!
to elaborate (stolen from funny images thread):
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Tell him they'll nydus under his bed at night if he keeps asking questions like that.
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Smart kid.
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On March 07 2011 20:44 Bobble wrote:It's not impossible, you just aren't thinking outside of the box.
...or inside the pipe, as it were.
:S
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On March 07 2011 19:48 MindRush wrote: Question 2: How can zergs send nydus worms to the island expansions, they teleport it through space?
So, the discussion was not exactly like that, the kid is young, and we talked in romanian. But really, he asked a question i believe that few people and starcraft2 fanatics failed to ask. I pretty much believe the little guy is a genius!
The nydus worm can teleport through space as it has access to wormholes . http://en.wikipedia.org/wiki/Wormhole
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I almost made a joke about the OP being Romanian, but I'm not sure how many people on TL would get it these days.
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SC2 has few more these things, its just because its a game. Battlecruisers are about as high as marine, and no one cares Real BC would be over whole LT (or Shattered Temple nowadays)
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A more pertinent question would be: how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map? Regardless of the fact that they can cut across terrain by using an underground tunnel network, they still should take some amount of time to cross it, yes? Unless the worm is sucking them through with high-tensile peristaltic muscles lining it's gullet or something... That's my theory anyway.
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Stop putting logic into things, everything falls apart if you do.
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Maybe that's what those cable thingys between the mains are for. The nydus worms just get really skinny and go through those.
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On March 08 2011 00:08 R3m3mb3rM3 wrote:![[image loading]](http://i55.tinypic.com/54hn2h.jpg) heres my theory btw why can nydus dig throught destructible rocks but roaches cant?
because a nydus goes round the really long way with no rock.
and its a friggin giant worm
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They so need to make a giant wormy thing appear from the mainland through the space background to that island when you tunnel there.
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The secret is that it's another worm with coincidentally the same units inside of it that pops out on the island.
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i remember during beta they were trying to make a visual effect so you could see where the nydus was heading, but they couldn't figure out a visual effect for an island. personally i wouldn't have minded its giant ass stomach hanging out in space heading towards an island. they obviously eventually scrapped the idea 
if you are going to test this logic though, how do you explain its multiple heads coming from one spot. where does its waste product go?
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You see those cables connecting the main bases on scrap station? I presume that the worms dangle fro the island and connect the main base, drooping similarly.
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funny how this is posted after tastosis makes this same exact joke a few days earlier.
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On March 08 2011 01:51 GreatestThreat wrote: how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map? Regardless of the fact that they can cut across terrain by using an underground tunnel network, they still should take some amount of time to cross it, yes? Unless the worm is sucking them through with high-tensile peristaltic muscles lining it's gullet or something... That's my theory anyway.
if i knew the answer i would be rich with a nobel prize in physics!
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Patch 1.4:
Nydus worms can only be built in locations accessible by ground.
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On March 07 2011 20:04 Mentalizor wrote: Someone already posted this issue in a thread about some weird stuff - like colossus/ultralisk fitting inside warpprism/ovie.
Colossi into Warp prims make sens, since units in warp prims are converted into energy or something. Like in the Single player mission where Zeratul need to find the Overmind, he unlock warpgate tech and some units get unstuck from it. They were into some sort of matrice i suppose..
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The kid is very observant for his age, train him to become an engineer so he can located and then solve those problems or a detective/lawyer since his skills would apply to that as well.
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On March 08 2011 02:11 Umbrella wrote: The secret is that it's another worm with coincidentally the same units inside of it that pops out on the island.
Lmao
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This one time, i turned on my ac, and for some reason, it didnt cool, it fired mosquitoes all over me! from the fourth dimension.Rapid FIRE
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On March 08 2011 02:46 SHr3DD3r wrote: This one time, i turned on my ac, and for some reason, it didnt cool, it fired mosquitoes all over me! from the fourth dimension.Rapid FIRE
what. the. hell.
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How can Mutalisks fly through space?
We'll never know
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It's called suspension of disbelief, best to teach him about it now before he tries to kill his literature teachers in middle school.
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Welcome to the videogames where stuff is not real! yay!
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AND ANOTHER THING.
25 seconds to train a marine blizzard? really? my father was a marine and he said his training took years. YEARS.
fucking get it right.
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On March 08 2011 01:51 GreatestThreat wrote: A more pertinent question would be: how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map?
thats +1 for the worm hole theory. xD
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There was a thread a few months ago that I can't seem to find showing the actual sizes of every unit compared to each other, where a hydra is twice as tall as a marine, tanks are 10 times bigger, etc. The battlecruiser's actual size was about half the size of Lost Temple. ALL of lost Temple.
Yeah, 4 stalkers could totally kill that.
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Here is the logic explanation :
All sorts of zergs units are waiting underground. With the vision of an overlord you can send a nydus worm wich is just a parasite that quickly grow underground and swollow the units wich were already there and get them on outter ground.
But you'll ask ;
Why do I have to send units in the first canal ?
Units in the first canal are buried and the worm can eat they living soul and send them telepathically to the worm on the island so he can revive and mind controle the exact same units. now you know : 2 telepathic worms + the fact that there are zerg units under EVERY ground
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On March 08 2011 05:00 Owii wrote: There was a thread a few months ago that I can't seem to find showing the actual sizes of every unit compared to each other, where a hydra is twice as tall as a marine, tanks are 10 times bigger, etc. The battlecruiser's actual size was about half the size of Lost Temple. ALL of lost Temple.
Yeah, 4 stalkers could totally kill that. The campaign always kinda did mess with my head. The BC cant transport units, yet the entire storyline takes place in multiple rooms up in the hyperion, one of which was housing a viking, tank, thor, 2 heavy bio units & a few spider mines :S
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The answer to why nydus worms can teleport units can be explained by the same reasoning that allows protoss to warp in units and buildings from Aiur.
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On March 08 2011 04:05 NikonTC wrote: AND ANOTHER THING.
25 seconds to train a marine blizzard? really? my father was a marine and he said his training took years. YEARS.
fucking get it right. Actually they have a neural chip in their (prisoner's) head that teaches Marine combat. So 25 seconds is time is pretty much the space suit fitting time you saw from sc2 opening.
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Its like electricity: You put in electrons on one side of the wire, they push each other inside towards the lowest resistance and the ones at the other end are pushed out immediately. See...
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Tastosis commented on the zaniness of the situation numerous times. Other casters as well. 
Obviously, it's game logic. Same reason Marauders can't point up etc. etc.
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This kid's amazing. Definitely sharper than I was when I was 5... or 15.
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On March 08 2011 01:51 GreatestThreat wrote: A more pertinent question would be: how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map? Regardless of the fact that they can cut across terrain by using an underground tunnel network, they still should take some amount of time to cross it, yes? Unless the worm is sucking them through with high-tensile peristaltic muscles lining it's gullet or something... That's my theory anyway.
Yup, I think I've read somewhere that the Zerg units use thier own speed, along with the peristalic motion of the Nydus worm to achieve near-instant travel.
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I'm waiting for the Bill O'Reilly meme version of all of these SC unit "loopholes":
Mutalisks breathe air, fly through space. Can't explain that.
Nydus Worm an island expansion. Can't explain that.
Et cetera.
Actually:
+ Show Spoiler +
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On March 07 2011 20:44 Bobble wrote:It's not impossible, you just aren't thinking outside of the box.
i was talking abt the island expo thats the one between the bases not connected by land
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On March 08 2011 02:11 Umbrella wrote: The secret is that it's another worm with coincidentally the same units inside of it that pops out on the island. the best one )
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There is a distinct lack of lack of sarcasm detection. No typos.
Also. Small children win at this game. >: Just look at Flash.
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On March 07 2011 23:58 LittLeD wrote: It jumps through time and space, entering a 4th dimension of sort.
Common knowledge
By definition the fourth dimension 'is' time.
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On March 08 2011 01:22 TheTenthDoc wrote: I almost made a joke about the OP being Romanian, but I'm not sure how many people on TL would get it these days. ' Hahah, I soooo remember this meme from my lurking days haha, WP my friend.
OT: You know how the Zerg units come from out of portal-like things when moving through space? Well, I think that all zerg units have this power to an extent, so when they can see a place, they momentarily channel a "worm hole" through which the worm travels to underneath its location. They move so fast because they go through this aforementioned "worm hole", thus why it is called the Nydus worm.
The crazy explanation is that the snake can become insanely long and hits the ground underneath where it is going if it must, and then uses its insanely strong muscles to bounce from where it is to hit the surface under the island it is burrowing to, so it can dig up to ground level.
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Now you're thinking with portals!
And I always thought for some reason that mutalisks and overlords fly through space using Psi energy?
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I'm going to say that the Nydus worm burrows deep into the ground where it's entrance is (through the space platform and through the other side and keeps going until you can't see how far it has burrowed... then it goes in the direction of the exit then burrows all the way back up through space.
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On March 07 2011 20:03 413X wrote: wormhole.. duhhh
This post made my day
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Have you heard of the game Portal? I think that'd be a good start for an explanation.
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On March 08 2011 07:05 ooni wrote:Show nested quote +On March 08 2011 04:05 NikonTC wrote: AND ANOTHER THING.
25 seconds to train a marine blizzard? really? my father was a marine and he said his training took years. YEARS.
fucking get it right. Actually they have a neural chip in their (prisoner's) head that teaches Marine combat. So 25 seconds is time is pretty much the space suit fitting time you saw from sc2 opening. 25 seconds to fit armor and learn A-move? Damn that's steep.
+1 for the unified-nydus-worm-hole theory
Also - I think it has been mentioned that Zerg do not breathe air; how does flapping wings in vacuum environment actually help moving is another thing.
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tell him the worm uses muscles to "shoot" itself into another island and vibrates so fast you can't see it between the two islands eez
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On March 08 2011 01:51 GreatestThreat wrote: A more pertinent question would be: how can zerg units INSTANTANEOUSLY travel from one end of the worm to the other even when both ends are on complete opposite sides of the map? Regardless of the fact that they can cut across terrain by using an underground tunnel network, they still should take some amount of time to cross it, yes? Unless the worm is sucking them through with high-tensile peristaltic muscles lining it's gullet or something... That's my theory anyway.
I always thought the stomach lining was worm was super slippery as to have zero friction. That, combined with strong peristaltic muscles capable of generating a vacuum, would enable the creature to travel very quickly / instantaneous to the other end.
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just imagine how uncomfortable it must be to be a nydus worm -shit crawls up your ass and comes out of your mouth (yuck) -in a lot of cases when the nydus worm breaks out and is like whaaargh here i am! he will just get his fucking face bashed in, being unable to move away zealots hack at it or colossi are burning it...
if i were zerg and got mutated into a nydus worm i would be so fucking pissed off..
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The worm simply burrows out of the ground on the main island, hovers towards the island expansion, digs into it from underneath and then burrows up. The reason you can't see the worm in the open space between islands is camouflage.
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On March 08 2011 21:22 B.I.G. wrote: just imagine how uncomfortable it must be to be a nydus worm -shit crawls up your ass and comes out of your mouth (yuck) -in a lot of cases when the nydus worm breaks out and is like whaaargh here i am! he will just get his fucking face bashed in, being unable to move away zealots hack at it or colossi are burning it...
if i were zerg and got mutated into a nydus worm i would be so fucking pissed off.. omg hahaha  i've been laughing for 5 minutes and i can't stop! that is just awesome
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On March 07 2011 23:58 LittLeD wrote: It jumps through time and space, entering a 4th dimension of sort.
As a mathematician of sorts, and a theoretical physicist/stoner, I really hate this layman terminology.
If we were making a mathematical statement, we should treat the space/time which we occupy as one dimension, and then refer to the one that the worm passes through as the second dimension.
This "one dimensional space"- our universe, U - is one dimsional because it's basis consists of one element: Spacetime.
basis(U) = {SpaceTime}
This means our universe is representable by linear combinations of space time. This is probably not true, but in our perception and our minds, it appears to be true.
Therefore, the worm enters a 2nd dimension of our universe, which is likely not even related to spacetime.
More "thinkin too deep" discussion: + Show Spoiler + The reason many people call the mysterious unaccessible space the "4th dimension" is due to there being 3 clear dimensions of space as we percieve it. Einstein then introduced the concept of "space-time", where space and time actually represent the same entity, "space-time". This leads to a question: What is the dimension of space time? Well, the answer is that the question is flawed:
In our perception, space time has 1 dimension of time and 1 dimension of space, and that space has 3 "sub dimensions". Just like a glass of water has a dimension of volume, which is a cumulative measurement of the 3 dimensions of space it occupies.
Perhaps then, one could be led to say that space-time has 2 dimensions, one of space, and one of time.
This seems true at the moment, but I feel that the complexity of quantum mechanics is likely due to space time having many more dimensions of quantities we cannot comprehend, let alone describe mathematically.
The claim that there exists some sort of fourth dimension is simply a result of misinterpretation of the word "dimension".
Right now, I'm internally developing a proof relating Set-Theory to our knowledge about the Universe: What can an element within a Set deduce about the definition of that Set? When a Set is defined, is there implicitly elements within the Set's compliment? I find this analogous to matter/anti-matter.
And my most grandiose of all my theories:
Light is the only dimension, the only element, the only particle, the only wave. Space, what we see, is merely motion and stillness, induced by the existence of Light and matter respectively. Light is the basis of motion through the ethereal background of our universe, while matter is the basis of the opposite. Gravity is an intrinsic property of matter. We cannot perceive light, we can only perceive it's effects on matter. This explains why it seems as though light is affected by gravity. Gravity is, of course, the distortion of the ethereal background of "space-time" caused by matter.
The biggest reason why we perceive light as travelling in one direction is because we progress time in one direction.
Also, Solid, liquid and gas are 3 states of plasma. Plasma is not a 4th state of matter.
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On March 08 2011 01:22 TheTenthDoc wrote: I almost made a joke about the OP being Romanian, but I'm not sure how many people on TL would get it these days.
/E-five
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On March 08 2011 07:13 Bobster wrote:Tastosis commented on the zaniness of the situation numerous times. Other casters as well.  Obviously, it's game logic. Same reason Marauders can't point up etc. etc.
Marauders shoot grenades, which aren't propelled by any propellant so they would just shoot up and then the grenades would just fall back on their heads
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I thought about this recently, they should make the worms midsection appear in the background of space. If it were anchored by its tail end on one base it could move is space no problem. I also would like to see the animation of the worm moving through space as its constructing.
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The "Nydus Worm" is really the work of an infested probe that has mastered biological warp technology, and the Network acts as a gateway of some sort to enable the warping of units (think a Pylon). They can only be warped underground, though, as the infested probe is burrowed.
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