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Meeting Dustin Browder - Page 4

Forum Index > SC2 General
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LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
March 05 2011 02:15 GMT
#61
Thanks for the interview. Gives us more perspective on the balancing situation. ^^
Playguuu
Profile Joined April 2010
United States926 Posts
March 05 2011 02:19 GMT
#62
"Browder: I really was against making a game that only had roughly 14 units per race and that some of them would be reused from SC:BW. Coming from a CnC background, I always believed that the more units the better. Blizzard has taught me that an eSport does not need a 100 units to make the game good, but a good balance of less unit types. This allows players to be able to scout correctly and be able to react accordingly."


I just hope zerg gets more than 9 combat units sometime. More variety and original units would be sweet.
I used to be just like you, then I took a sweetroll to the knee.
Space Invader
Profile Joined September 2010
Australia291 Posts
March 05 2011 02:20 GMT
#63
last question is pretty huge, definitely looking forward to seeing what maps they come up with when they have solely professional play in mind
I may be of thome athithtanthe if there ith a thudden crithith!
woowoo
Profile Joined May 2010
France164 Posts
March 05 2011 02:30 GMT
#64
On March 05 2011 10:40 Elvin wrote:
You should have asked when are we gonna see more than 1 reaper per game.


Why don't you try to use reapers for something else than harrassment? Against Protoss, you can use 6 reapers mid-game to destroy robo facility/robo bay or templar archive in 7 seconds (real time, 5 attack for each reapers)
wooooo
Angelbelow
Profile Joined September 2010
United States3728 Posts
March 05 2011 02:31 GMT
#65
Maps for each league, i think thats a wonderful idea. Interested to see how this whole thing develops.
You may delay, but time will not. Current Music obsession: Opeth
Zocat
Profile Joined April 2010
Germany2229 Posts
March 05 2011 02:31 GMT
#66
On March 05 2011 10:35 Healingproof wrote:
Show nested quote +
On March 05 2011 10:08 DyEnasTy wrote:
Prob the only interview of Dustin ive actually liked. Ive had a very biased/skewed view against him. But I did enjoy some of those answers.

He plays random. How can you find his opinions biased? I can't help but get the feeling that you're the biased guy here, feeling offended by a random-player who's developing the game's opinions about game-balance. Could you give any example quotes of him being biased? I can't imagine what it would be. "Random needs a buff"?


Read his post again. Now realize that you completely misunderstood him. (He said he had (!) a biased view against (!) Browder - not that he thinks Browder has a biased view).

About the interview - I am most excited about the hinted changes concerning maps. That different skilllevels play on different maps.
I have some friends who are bronze - gold and they played on Taldarim Altar after I recommended it to them. It was horrible. They expanded fast (as they should!) but couldnt macro good enough. Everyone 5k mins+. Not one fun game (to watch).

Also I doubt that he has no favourite race
Every random player likes / dislikes one race more than the others (or feels more comfortable with it). But I'm glad he didnt tell - it would just lead to a shitstorm. Doesnt matter if he liked Z/T/P most
malphigian
Profile Joined September 2010
United States68 Posts
Last Edited: 2011-03-05 02:40:02
March 05 2011 02:34 GMT
#67
This a nice post I guess, but I'm deeply confused why it is being framed as an interview.

This was not an interview by the OP! -- this is basically a summary of Browder's talk at the GDC (Game Developer's Conference) today and a compilation of questions asked by multiple people. Most of the "questions" above are actually slides from Browder's talk. I made a similar post over on sc reddit during the talk (sorry for the rough format):
http://www.reddit.com/r/starcraft/comments/fxf8u/live_report_from_dustin_browders_gdc_talk/

Again, not that it matters, but I just found it bizarre the OP made this about him somehow and faked part or all of this interview (there's no way he strolled up to browder before his talk and happened to ask him questions that happened to be half of his slides in the game). So weird.

Some other points the OP didn't mention:
-Browder feels the reaper has been over-nerfed, but that it's unlikely to be fixed until HoTS.

-He basically said outright the GSL maps aren't likely to end up in the ladder since he feels they are too big for the general population to manage. He likes pros having pro maps is essentially what he said.

-He said they are considering unranked play on ladder as an option (was pretty funny, mentioned he hadn't played in 3 weeks and was scared of the 10 losses he was bound to get when he started again). He also said he was mid-diamond btw, if that's not common knowledge.
Earll
Profile Blog Joined March 2010
Norway847 Posts
Last Edited: 2011-03-05 02:45:25
March 05 2011 02:39 GMT
#68
On March 05 2011 09:40 BisuDagger wrote:
Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only ocusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.



Suprised this hasnt gotten more attention. Pretty sure what he is partially saying here is That masters\grandmasters(diamond?) League will eventually get more "pro" friendly maps and also them saying they are going to add atleast 1 GSL map to the ladder map pool soonish its looking good for pro's to be able to practice on ladder the same maps that are common in tournaments.

Edit:

On March 05 2011 11:34 malphigian wrote:
This a nice post I guess, but I'm deeply confused why it is being framed as an interview.

This was not an interview by the OP! -- this is basically a summary of Browder's talk at the GDC (Game Developer's Conference) today and a compilation of questions asked by multiple people. Most of the "questions" above are actually slides from Browder's talk. I made a similar post over on sc reddit during the talk (sorry for the rough format):
http://www.reddit.com/r/starcraft/comments/fxf8u/live_report_from_dustin_browders_gdc_talk/

Again, not that it matters, but I just found it bizarre the OP made this about him somehow and faked part or all of this interview (there's no way he strolled up to browder before his talk and happened to ask him questions that happened to be half of his slides in the game). So weird.

Some other points the OP didn't mention:
-Browder feels the reaper has been over-nerfed, but that it's unlikely to be fixed until HoTS.

-He basically said outright the GSL maps aren't likely to end up in the ladder since he feels they are too big for the general population to manage. He likes pros having pro maps is essentially what he said.

-He said they are considering unranked play on ladder as an option (was pretty funny, mentioned he hadn't played in 3 weeks and was scared of the 10 losses he was bound to get when he started again). He also said he was mid-diamond btw, if that's not common knowledge.



He said outright that GSL maps wont end up on ladder? Quote from blizzard blog: ( http://us.battle.net/sc2/en/buynow?ref=/sc2/en/blog/2356440#blog )

"We're going to be watching these changes closely and reading your feedback, so let us know what you think. In addition to these changes, we also have a few more maps in the works to add to the ladder pool, including a player-created map currently being featured in the GSL. We’ll have more information on those as it becomes available."

Also, if what OP posted was from browders presentation at the GDC, and not questions he personally asked him, then wow. thats really...weird.
Wat
Gleve
Profile Blog Joined March 2009
United States206 Posts
March 05 2011 02:42 GMT
#69
Thanks for the read!
I find it interesting that he actually hated the idea of the mothership. I wonder what SC2 would be like if he was in control of it all. :-\
♞
malphigian
Profile Joined September 2010
United States68 Posts
Last Edited: 2011-03-05 02:46:20
March 05 2011 02:43 GMT
#70
On March 05 2011 11:39 Earll wrote:
Show nested quote +
On March 05 2011 09:40 BisuDagger wrote:
Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only ocusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.



Suprised this hasnt gotten more attention. Pretty sure what he is partially saying here is That masters\grandmasters(diamond?) League will eventually get more "pro" friendly maps and also them saying they are going to add atleast 1 GSL map to the ladder map pool soonish its looking good for pro's to be able to practice on ladder the same maps that are common in tournaments.


I don't believe Browder actually said that, honestly. Maybe he said that to the OP, but the OP is lying about other stuff so I don't know.

I was at the talk and what he said then was that he didn't think the GSL maps would go on the ladder. He thought it was a good thing that pro leagues were picking their own maps, but he didn't feel that these maps made sense for the ladder period. He said a map with 16 expansion might be great for pro players, but he wouldn't want it in the pool. He kind of went out of his way to say that he felt ladder play was distinct from pro play, and that even the highest level ladder players were "basically like AAA baseball" (that's an exact quote).

On March 05 2011 11:42 Gleve wrote:
Thanks for the read!
I find it interesting that he actually hated the idea of the mothership. I wonder what SC2 would be like if he was in control of it all. :-\


He didn't say he hated the mothership either. He said he thought it was a great unit for lower level players, but didn't see it having much of a role in most pro games.
Axeinst
Profile Joined March 2011
Belize281 Posts
March 05 2011 02:45 GMT
#71
What tournaments is he talking about?
malphigian
Profile Joined September 2010
United States68 Posts
March 05 2011 02:49 GMT
#72
On March 05 2011 11:39 Earll wrote:


He said outright that GSL maps wont end up on ladder? Quote from blizzard blog: ( http://us.battle.net/sc2/en/buynow?ref=/sc2/en/blog/2356440#blog )

"We're going to be watching these changes closely and reading your feedback, so let us know what you think. In addition to these changes, we also have a few more maps in the works to add to the ladder pool, including a player-created map currently being featured in the GSL. We’ll have more information on those as it becomes available."

Also, if what OP posted was from browders presentation at the GDC, and not questions he personally asked him, then wow. thats really...weird.



It's seriously weirding me out that the OP is lying about this, I can't explain it.

Like I said he danced around the GSL map thing, but my interpretation is that they were being dismissed and that he viewed pros having their own maps (and tournaments having their own maps) as being a good thing. He did not state anything as a final word though.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2011 02:54 GMT
#73
NICE! I really enjoyed the interview. Thanks a bunch.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Puzz
Profile Joined May 2010
Netherlands18 Posts
March 05 2011 03:35 GMT
#74

Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only focusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.

This just feels wrong. Why? Because it's a part of the game if not then it's not an esport it's just sim city and i'll never play it again k. and damn i just realized my skill is the same as my tl post count... ok from now on evrybody starts with a 10000 posts so we can never know how much i know about the game..
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 05 2011 03:50 GMT
#75
I'm pretty sure that just shattered the "Oh my god, Browder is so dumb" biases.

Very good! I would have been very happy if you got some balance questions squeezed out of him, like why khydarin amulet was removed. I would have preferred a living human being with a pulse answer over a robotic sounding post that doesn't answer all the questions.

In particular, I would have liked an answer to the question: "How hard is it to balance this game throughout all levels of play? Right down to the last build order?"
Supamang
Profile Joined June 2010
United States2298 Posts
Last Edited: 2011-03-05 03:56:29
March 05 2011 03:52 GMT
#76
On March 05 2011 11:02 wherebugsgo wrote:
Show nested quote +
On March 05 2011 10:57 (Spiff) wrote:
He hated the idea of the mothership :'(
sniff sniff ...


Dude, it's a glorified arbiter that moves slower than your grandmother.

I hate the idea too. Just bring the damn arbiter back lol

lol, they should change the name to Grand Mothership

Edit:
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.

You are so cool for trashing Diamond players man. Since you think diamond players are so horrible and are so vocal about it, you much be so pro. Everyone here thinks better of you now for trashing the entire diamond league.

Is it seriously still a fad here to call everyone below your level of play god awful at SC?
JBrown08
Profile Joined September 2010
Canada306 Posts
March 05 2011 04:39 GMT
#77
That is really strange that he did not do the interview....seeing as every question is framed with "me". I also don't see how this would not come to light, as it is a pretty big event of which there will be coverage from in the future. Odd, just odd. Oh and I laughed pretty good when he admitted mkp was one of his favorite players.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 05 2011 04:51 GMT
#78
Pretty cool to hear his perspective on things, and to hear maps are still a work in progress.

He said something about league tournaments, did i miss something ro are they planning to do online tournaments like WC3 Bnet?

~
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
March 05 2011 04:55 GMT
#79
Heh, that was an interesting read. Wish I could have been at that lecture, sounds awesome.
"What is this TeamSupportGroup?" - mahnini.
PointyBagels
Profile Joined September 2010
United States90 Posts
March 05 2011 05:00 GMT
#80
That last answer shows a small glimmer of hope for the map pool, since he is saying (I think) different map pool by league.
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