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Meeting Dustin Browder

Forum Index > SC2 General
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19205 Posts
Last Edited: 2011-03-06 05:27:07
March 05 2011 00:40 GMT
#1
I attended a gdc lecture today called making Starcraft 2 an eSport. I arrived early and saw Dustin Browder just chilling at the front of the room. So I walked over and told him I love Starcraft and asked him some questions I will write below.!

Question: Who is your favorite SC:BW player?
Browder: I do not have one.

Question: Who is your favorite SC2 player?
Browder: I am a big fan of Micromanagement. I was able to watch a lot of Beta SC2. At that time I became a big fan of (R)TheLittleOne and also really like (P)MarineKing


Question: What is your favorite race?
Browder: I am a diamond league player but I do not have a favorite race. I am not allowed to have a favorite race. This being the case, at the office and in our tournaments I am only allowed to play random. This makes it hard to be good at any race because the game is so complex.

Question: Will there be a SC2 tournament at next years GDC?
Browder: I actually think that would be an amazing idea and will be suggesting it to the director of GDC later today.



Question: What is the current status of Heart of the Swarm?
Browder: We are about a year away from completing the game. Making the game to fit an eSport makes it difficult to make interesting campaigns while keeping the game balanced.
[image loading]


Question: Did you know the mother ship would not be used by the pros?
Browder: From an eSport stance, I knew right away and hated the idea of the mothership. But the mothership is badass and thought it would be a great unit for non serious gamers to have available. But recently I have seen the mothership in play more and this makes me very happy.

Question: Why is the ultralisk smaller then it was in beta?
Browder: The artists hated me for making such epic units such as the Ultralisk so small. But in order to make SC2 an eSport, the units in the game needed to be scaled down. Large sizes make it hard for the audience and the gamer to see whats going on. The original size of the ultra used to be able to hide 20 lings under it.
[image loading]


Question: Why is the most broken strategy of all time, zerg rush, still in the game?
Browder: Because we want the player to be on their toes from the start. It's important to be engaged from the beginning of the game.

Question: How do you feel about leaving Goliaths out of multiplayer?
Browder: Goliaths are an awesome unit. However, we decided that the Thor should be given a chance. I still do not know if I regret this decision.

Question: What about the other units from WoL?
Browder: I really liked the units from the story. However, in order to make a good eSport we had to cut out the units. The diamondBack took away from the uses of the Maurader and Tanks and the Specter was to much of a clone to the ghost.

Question: Any last words?
Browder: I really was against making a game that only had roughly 14 units per race and that some of them would be reused from SC:BW. Coming from a CnC background, I always believed that the more units the better. Blizzard has taught me that an eSport does not need a 100 units to make the game good, but a good balance of less unit types. This allows players to be able to scout correctly and be able to react accordingly.


Browder is an amazing guy and hearing his speech was the best part of GDC! I really hope SC2 is brought to the conference next year. I hope you all enjoyed the read!!!!!


edit: moar questions i forgot to add! I was reminded when a post complained about maps. Here's what he said.

Question: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only focusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.


OP note:
Apparently many of you got upset at the legitimacy of the interview. I wrote those very quickly because I went to a dinner that in fact was with several blizzard employees on top of other professionals. Let me state this clearly. I was with him before the speech. We talked and made note of things he said. I then also recorded the important information from his speech and was one of many people to ask questions from the audience. I assure you my facts are genuine. I will however apologize for making the mistake of putting "me" instead of question since not all questions were mine and in fact some where ones he asked outwardly and then answered himself. I did not expect people to be offended by the format of this post. I meant only to bring information to the table. I proudly told him I was a TL member when we met.


On the issue of maps. I said nothing about new maps being brought to ladder. He stated in such a way, that if there are tournaments for people at different levels of skill, that there will be map specific pools for those tournaments..

Sorry again for anyone offended. My goal has always been to contribute to the TL community please don't knock me for the way I convey information. It was very hurried. I hope this clarifies things and yes that picture is legit.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
March 05 2011 00:42 GMT
#2
Awesome pics & questions... thanks for sharing.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 05 2011 00:44 GMT
#3
i love that response: "Not allowed to have a favorite race"

personally, i think it'd be cool if Browder liked Terran, Kim liked Zerg, and Cooper liked Protoss

then they'd have a sweet "Well this is how my race benefits" sort of discussions
I'm like badass squared | KeitZer.489
Bagi
Profile Joined August 2010
Germany6799 Posts
March 05 2011 00:45 GMT
#4
Very nice, thanks for sharing.

Browder & Blizz get too much flak around here, but I guess thats just because we as players are so passionate about the game.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 05 2011 00:46 GMT
#5
Wow. That is so cool you got an interview with him and a picture! :D
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
March 05 2011 00:48 GMT
#6
On March 05 2011 09:40 BisuDagger wrote:

Me: Who is your favorite SC2 player?
Browder: I am a big fan of Micromanagement. I was able to watch a lot of Beta SC2. At that time I became a big fan of (R)TheLittleOne and also really like (P)MarineKingPrime.


Confirmed: Marines will never get nerfed

In all seriousness, awesome job man. Good stuff!
Jaedong <3 HOOK'EM HORNS!
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
March 05 2011 00:49 GMT
#7
sweet, Heart of the Swarm is only one year away from completion... but why do i get the feeling that its gona take longer than that to be released D:
To Skeleton King: "Have you considered employment at Apple?"
Babaganoush
Profile Joined November 2010
United States626 Posts
Last Edited: 2011-03-05 00:50:09
March 05 2011 00:49 GMT
#8
On March 05 2011 09:40 BisuDagger wrote:
Me: Why is the most broken strategy of all time, zerg rush, still in the game?


*BACKHAND*

Just kidding.

All in all, great interview and thanks for the interview with the Goliath himself. I live minutes away from the center and I wish I had the chance to go.
Stick a fork in those buns.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 05 2011 00:52 GMT
#9
Browder actually sounded intelligent and "correct".


Cool. Nice pics
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Axeinst
Profile Joined March 2011
Belize281 Posts
Last Edited: 2011-03-05 00:53:05
March 05 2011 00:52 GMT
#10
"really like MarineKingPrime."

This gave me giggles.

I want goliaths in SC2 in next expansion.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
March 05 2011 00:52 GMT
#11
Some really surprising answers here. We all hate on him for his CnC background, especially when the mothership is discussed. Interesting to note he hated the idea of the unit in general, and also interesting for him to note what he has learned from Blizzard, not only about the concept of Esports but also towards the number of units and balance.
저그 화이팅
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 05 2011 00:56 GMT
#12
too bad you didn't use neural parasite on him and convince him that no more balance patches are needed right now, and what the community really wants is decent maps for which to balance the game around.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
March 05 2011 00:57 GMT
#13
Not even Dustin Browder can avoid the charm of our lil Dario

And maybe regretting the thor... interesting. Instinctually I would have thought about other units to possibly feel bad about, buy hey.

Charming interview overall, thanks!
Always smile~
MuTT
Profile Joined July 2010
United States398 Posts
March 05 2011 01:00 GMT
#14
Wow a diamond player... That is really, really REALLY bad.
MC's strength: confidence weakness: over confidence
Draconicfire
Profile Joined May 2010
Canada2562 Posts
March 05 2011 01:00 GMT
#15
Sweet interview, wish I could attend conferences like those
@Drayxs | Drayxs.221 | Drayxs#1802
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 05 2011 01:01 GMT
#16
glad to here that hots is a year away (in blizz time lololol)
When they see MC Probe, all the ladies disrobe.
Bellygareth
Profile Joined October 2010
France512 Posts
March 05 2011 01:02 GMT
#17
to the OP: marinekingprime as the name suggest is now terran. The correct link I believe is (T)MarineKing

That said nice interview, blizzard guys are pretty smart in their communication. It's nice to see them at the same time friendly and wanting to answer difficult questions while being restricted by company policy, makes for interesting answers :D
Kisezik
Profile Joined December 2010
Australia70 Posts
March 05 2011 01:03 GMT
#18
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


Yeah, but its really hard to get really high up in the ladder with 'random'. His job is to design the game, not aim for grandmasters league
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
March 05 2011 01:08 GMT
#19
Prob the only interview of Dustin ive actually liked. Ive had a very biased/skewed view against him. But I did enjoy some of those answers.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Suc
Profile Blog Joined January 2009
Australia1569 Posts
March 05 2011 01:09 GMT
#20
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.

Mate, you're exaggerating just a bit there. Diamond players are not that bad.

Thanks for the interview OP.
AndAgain
Profile Joined November 2010
United States2621 Posts
March 05 2011 01:11 GMT
#21
"Me: How do you feel about leaving Goliaths out of multiplayer?
Browder: Goliaths are an awesome unit. However, we decided that the Thor should be given a chance. I still do not know if I regret this decision."

Wow, that's a pretty candid answer.
All your teeth should fall out and hair should grow in their place!
NExt
Profile Blog Joined September 2010
Australia1651 Posts
March 05 2011 01:12 GMT
#22
and vids on this lecture?
Waiting for Protoss Jesus
TheNihilist
Profile Joined May 2010
United States178 Posts
March 05 2011 01:13 GMT
#23
On March 05 2011 10:03 Kisezik wrote:
Show nested quote +
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


Yeah, but its really hard to get really high up in the ladder with 'random'. His job is to design the game, not aim for grandmasters league


I've always got the impression that David Kim is the principle decision maker on balance changes though. So I think any concern over a diamond level player being responsible for balancing the game would be misguided.
Kisezik
Profile Joined December 2010
Australia70 Posts
March 05 2011 01:14 GMT
#24
On March 05 2011 10:09 Suc wrote:
Show nested quote +
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.

Mate, you're exaggerating just a bit there. Diamond players are not that bad.

Thanks for the interview OP.


Diamond players are horrible, its like the new plat.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19205 Posts
March 05 2011 01:15 GMT
#25
No vids unfortunately. And anyone who thinks diamond is bad when he has to work every day and can only play random every time... is out of their mind. He did admit to sweating profusely and having huge nerves in office tournaments. But said he loves the rush. Browder is just like us! He's such a down to earth guy in person.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Bagi
Profile Joined August 2010
Germany6799 Posts
March 05 2011 01:16 GMT
#26
On March 05 2011 10:13 TheNihilist wrote:
Show nested quote +
On March 05 2011 10:03 Kisezik wrote:
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


Yeah, but its really hard to get really high up in the ladder with 'random'. His job is to design the game, not aim for grandmasters league


I've always got the impression that David Kim is the principle decision maker on balance changes though. So I think any concern over a diamond level player being responsible for balancing the game would be misguided.

Plus they gather tons of progamer feedback as well.

Its not like Dustin plays a ladder game, loses to X and decides X will be nerfed in the next patch.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 05 2011 01:18 GMT
#27
These responses actually seem intelligent and make sense. It's pretty cool to see a bit of his thought process. Hopefully more of that shines through in any revisions HotS might make to the game.
you gotta dance
thezergk
Profile Joined October 2009
United States492 Posts
March 05 2011 01:19 GMT
#28
yeah although he is the lead developer, David Kim is the one whos sole purpose is to balance the game. That is why people like Maka send him the replays. I think its fine that Dustin Browder is only diamond.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
RevRich
Profile Joined February 2011
United States218 Posts
Last Edited: 2011-03-05 01:23:13
March 05 2011 01:21 GMT
#29
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


Says the random forum poster. Diamond isn't that bad, esp. for a guy who plays random and has a full time job. Please post us your credentials so we may decide whether or not you're really really, REALLY bad.

As for the interview, thanks for taking the time to get this to us. He seems pretty cool and levelheaded. Thanks again.
Ownos
Profile Joined July 2010
United States2147 Posts
March 05 2011 01:23 GMT
#30
On March 05 2011 10:13 TheNihilist wrote:
Show nested quote +
On March 05 2011 10:03 Kisezik wrote:
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


Yeah, but its really hard to get really high up in the ladder with 'random'. His job is to design the game, not aim for grandmasters league


I've always got the impression that David Kim is the principle decision maker on balance changes though. So I think any concern over a diamond level player being responsible for balancing the game would be misguided.


He is the balance guy. And he also plays random. Likely forced by Blizzard. Random players typically have poor late game play. Explains a lot in terms of the maps we see... and possibly some of the balance changes *cough* amulet.
...deeper and deeper into the bowels of El Diablo
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 05 2011 01:24 GMT
#31
Me: Will there be a SC2 tournament at next years GDC?
Browder: I actually think that would be an amazing idea and will be suggesting it to the director of GDC later today.


GDC is not typically what you think of when you think of hosted tournaments. That would indeed be fantastic.

I'm actually surprised Dustin Browder is a Diamond player. Normally developers and designers aren't very skilled (since they don't have to be necessarily), I would have thought him to be a Gold or Plat player.

The bonus question at the bottom I think reveals more information than we realize. Dropped hints at automated tournaments in the future? I think the last thing we heard on that was "this is something we want to do", and we heard that answer for a whole bunch of things like multiplayer online replays =)
Moderator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 05 2011 01:25 GMT
#32
He likes macro play and he likes TLO. What?
Arcanne
Profile Joined August 2010
United States1519 Posts
March 05 2011 01:25 GMT
#33
MarineKingPrime protoss!!!!
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
March 05 2011 01:27 GMT
#34
Poor guy is gonna get flamed for saying he likes marine king...

Good interview though.
gg wp
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 05 2011 01:28 GMT
#35
On March 05 2011 10:24 Excalibur_Z wrote:
Show nested quote +
Me: Will there be a SC2 tournament at next years GDC?
Browder: I actually think that would be an amazing idea and will be suggesting it to the director of GDC later today.


GDC is not typically what you think of when you think of hosted tournaments. That would indeed be fantastic.

I'm actually surprised Dustin Browder is a Diamond player. Normally developers and designers aren't very skilled (since they don't have to be necessarily), I would have thought him to be a Gold or Plat player.

The bonus question at the bottom I think reveals more information than we realize. Dropped hints at automated tournaments in the future? I think the last thing we heard on that was "this is something we want to do", and we heard that answer for a whole bunch of things like multiplayer online replays =)


I think it might be hints at that, automated tournaments. I can't think of any reason to implement "Bronze league tournament maps", other than for tournaments over Bnet. I really hope this is true! :p
you gotta dance
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
March 05 2011 01:28 GMT
#36
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.

Speak for yourself sunshine.

Really cool interview btw!
It's cool when even Blizz employees can follow the pro scene!
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 05 2011 01:29 GMT
#37
On March 05 2011 10:25 neobowman wrote:
He likes macro play and he likes TLO. What?


Micro, not Macro.

iiiiii
Kevmeister @ Dota2
DarkPlasmaBall
Profile Blog Joined March 2010
United States44040 Posts
Last Edited: 2011-03-05 01:29:52
March 05 2011 01:29 GMT
#38
Cool interview! It's always nice to read what the game designers have to say about their game in general. It provides nice insight, and Browder's a pretty honest guy.

I wish people wouldn't be so astonished that he's not the absolute best SC2 player in the world. lol.

They're busy listening to us whine about the game and patching it up... so we can play and then whine some more

And HotS might be done in one year? So in Blizzard time, that's three years, right? I'm in no rush
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Healingproof
Profile Joined November 2010
Sweden81 Posts
March 05 2011 01:35 GMT
#39
On March 05 2011 10:08 DyEnasTy wrote:
Prob the only interview of Dustin ive actually liked. Ive had a very biased/skewed view against him. But I did enjoy some of those answers.

He plays random. How can you find his opinions biased? I can't help but get the feeling that you're the biased guy here, feeling offended by a random-player who's developing the game's opinions about game-balance. Could you give any example quotes of him being biased? I can't imagine what it would be. "Random needs a buff"?
OpRaider
Profile Blog Joined April 2010
United States307 Posts
March 05 2011 01:37 GMT
#40
On March 05 2011 10:29 DarkPlasmaBall wrote:
Cool interview! It's always nice to read what the game designers have to say about their game in general. It provides nice insight, and Browder's a pretty honest guy.

I wish people wouldn't be so astonished that he's not the absolute best SC2 player in the world. lol.

They're busy listening to us whine about the game and patching it up... so we can play and then whine some more

And HotS might be done in one year? So in Blizzard time, that's three years, right? I'm in no rush

No no no no, You are thinking of Valve time here. Blizzard just never makes announcements, and rumors spread that it will be released soon, it is not, then disappointment.
it is what it is -day9 airplane story
Bubble-T
Profile Joined March 2011
Australia105 Posts
March 05 2011 01:38 GMT
#41
On March 05 2011 09:40 BisuDagger wrote:
Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only focusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.

This seems like a really weird solution. Bronze players will practise on the normal maps when they ladder and then suddenly in the tournament there's rocks everywhere. How does that make any sense?

Not a bad interview otherwise, thanks a lot
cynical
Profile Blog Joined April 2010
Canada589 Posts
March 05 2011 01:38 GMT
#42
This thread needs to be spotlighted.
Elvin
Profile Blog Joined May 2010
149 Posts
March 05 2011 01:40 GMT
#43
You should have asked when are we gonna see more than 1 reaper per game.
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 05 2011 01:41 GMT
#44
i think that he's not allowed to have a favorite brood war player either =P

but it's interesting to see dustin's actual opinions on the game. i'm sure that as head of the dev squad he has strict orders not to say anything negative about the game and its design, but i think that it would be really interesting to hear what the devs really think about the units. i was under the impression that they had brainwashed themselves into thinking that all their units were brilliant, but it appears that that isn't the case.

also, if he loves micro so much, why are they constantly patching micro out of the game?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19205 Posts
March 05 2011 01:44 GMT
#45
I'm on my way to an AI dinner but I have answers on the future of replays I will update tonight and answer other questions I know I can answer.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
March 05 2011 01:45 GMT
#46
"Me: Who is your favorite SC:BW player?
Browder: I do not have one."

That turned me off immediately
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 05 2011 01:53 GMT
#47
lol, all the people who truly believed he was biased in his balancing really need to stop looking at those Dustin Browder picture memes and learn some common sense.

Nice interview! I'm glad that he isn't afraid to be so candid in his answers. Most people in the industry always have 100% neutral answers that don't actually answer anything.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
March 05 2011 01:56 GMT
#48
On March 05 2011 09:40 BisuDagger wrote:
Me: Any last words?
Browder: I really was against making a game that only had roughly 14 units per race and that some of them would be reused from SC:BW. Coming from a CnC background, I always believed that the more units the better. Blizzard has taught me that an eSport does not need a 100 units to make the game good, but a good balance of less unit types. This allows players to be able to scout correctly and be able to react accordingly.

Hear hear.
REEBUH!!!
(Spiff)
Profile Joined December 2010
Canada82 Posts
Last Edited: 2011-03-05 01:59:20
March 05 2011 01:57 GMT
#49
He hated the idea of the mothership :'(
sniff sniff ...
Now, everyone in my house watches GSL. GO eSports :D
elmizzt
Profile Joined February 2010
United States3309 Posts
March 05 2011 01:58 GMT
#50
On March 05 2011 09:40 BisuDagger wrote:

[image loading]
Pretty cool, I just have one question. Are you Jim Carrey?

d=(^_^)z
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 05 2011 01:58 GMT
#51
Why is it... in every picture. Dustin Browder looks exactly the same?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 05 2011 02:02 GMT
#52
On March 05 2011 10:57 (Spiff) wrote:
He hated the idea of the mothership :'(
sniff sniff ...


Dude, it's a glorified arbiter that moves slower than your grandmother.

I hate the idea too. Just bring the damn arbiter back lol
DirtYLOu
Profile Joined May 2010
575 Posts
March 05 2011 02:04 GMT
#53
Coming from a CnC background


Ya, I think that solves the mystery. We know now why they don't like BW, and why SC2 is nothing like SC:BW.

LETS DO SOME 2 BASE ALL - INS AGAIN AND AGAIN. We don't need good maps, we need sucky maps, cuz they DON'T know how to make a good one... We need KeSPA to help us out only with maps...


ohm...

User was warned for this post
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
joomanjii
Profile Blog Joined October 2010
United States284 Posts
March 05 2011 02:06 GMT
#54
On March 05 2011 10:38 Bubble-T wrote:
Show nested quote +
On March 05 2011 09:40 BisuDagger wrote:
Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only focusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.

This seems like a really weird solution. Bronze players will practise on the normal maps when they ladder and then suddenly in the tournament there's rocks everywhere. How does that make any sense?

Not a bad interview otherwise, thanks a lot


Maybe he was thinking about ladder in general? That would make the most sense. Bronze leaguers will have more of the Blizzard maps but as as you get higher up in the rankings to like Masters you'll encounter more maps from GSL and iCCup
"zerg should have taken every gas on the map, built as many hatches as he could, walked out of his booth, and pressed his dick against the glass of the terran's booth until all his buildings went down." - bronzeterran
jsdk
Profile Joined February 2011
63 Posts
March 05 2011 02:06 GMT
#55
On March 05 2011 10:38 Bubble-T wrote:
This seems like a really weird solution. Bronze players will practise on the normal maps when they ladder and then suddenly in the tournament there's rocks everywhere. How does that make any sense?

I'm also confused as to when bronze players get matched up against players of a higher league. Will there be rocks or not? Won't that big kind of confusing to players to have rocks on one game, then no rocks on the next?

I have trouble believing that he wasn't fond of the mothership, being that he's from C&C and SC2 just so happens to have several similar unit designs to C&C, mothership included. I otherwise liked his answers.
sharky246
Profile Blog Joined November 2010
1197 Posts
March 05 2011 02:07 GMT
#56
On March 05 2011 09:52 Mr. Nefarious wrote:
Some really surprising answers here. We all hate on him for his CnC background, especially when the mothership is discussed. Interesting to note he hated the idea of the unit in general, and also interesting for him to note what he has learned from Blizzard, not only about the concept of Esports but also towards the number of units and balance.


What's wrong with his CnC background?
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
iPood
Profile Joined January 2011
United States99 Posts
March 05 2011 02:08 GMT
#57
woww thats so sick!! thanks for the interview.
bri9and
Profile Blog Joined June 2010
United States246 Posts
March 05 2011 02:12 GMT
#58
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


really man? it was a great interview and props to the OP.

I don't have time to play with myself
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49884 Posts
March 05 2011 02:12 GMT
#59
I'm surpised you didn't grill him for balance suggestions lol.Thats what I would do though,but anyways cool interview man,I was upset for the first question but the last one was something to look at.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13386 Posts
March 05 2011 02:12 GMT
#60
On March 05 2011 09:49 KezseN wrote:
sweet, Heart of the Swarm is only one year away from completion... but why do i get the feeling that its gona take longer than that to be released D:



End of the world Hwaiting!

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
March 05 2011 02:15 GMT
#61
Thanks for the interview. Gives us more perspective on the balancing situation. ^^
Playguuu
Profile Joined April 2010
United States926 Posts
March 05 2011 02:19 GMT
#62
"Browder: I really was against making a game that only had roughly 14 units per race and that some of them would be reused from SC:BW. Coming from a CnC background, I always believed that the more units the better. Blizzard has taught me that an eSport does not need a 100 units to make the game good, but a good balance of less unit types. This allows players to be able to scout correctly and be able to react accordingly."


I just hope zerg gets more than 9 combat units sometime. More variety and original units would be sweet.
I used to be just like you, then I took a sweetroll to the knee.
Space Invader
Profile Joined September 2010
Australia291 Posts
March 05 2011 02:20 GMT
#63
last question is pretty huge, definitely looking forward to seeing what maps they come up with when they have solely professional play in mind
I may be of thome athithtanthe if there ith a thudden crithith!
woowoo
Profile Joined May 2010
France164 Posts
March 05 2011 02:30 GMT
#64
On March 05 2011 10:40 Elvin wrote:
You should have asked when are we gonna see more than 1 reaper per game.


Why don't you try to use reapers for something else than harrassment? Against Protoss, you can use 6 reapers mid-game to destroy robo facility/robo bay or templar archive in 7 seconds (real time, 5 attack for each reapers)
wooooo
Angelbelow
Profile Joined September 2010
United States3728 Posts
March 05 2011 02:31 GMT
#65
Maps for each league, i think thats a wonderful idea. Interested to see how this whole thing develops.
You may delay, but time will not. Current Music obsession: Opeth
Zocat
Profile Joined April 2010
Germany2229 Posts
March 05 2011 02:31 GMT
#66
On March 05 2011 10:35 Healingproof wrote:
Show nested quote +
On March 05 2011 10:08 DyEnasTy wrote:
Prob the only interview of Dustin ive actually liked. Ive had a very biased/skewed view against him. But I did enjoy some of those answers.

He plays random. How can you find his opinions biased? I can't help but get the feeling that you're the biased guy here, feeling offended by a random-player who's developing the game's opinions about game-balance. Could you give any example quotes of him being biased? I can't imagine what it would be. "Random needs a buff"?


Read his post again. Now realize that you completely misunderstood him. (He said he had (!) a biased view against (!) Browder - not that he thinks Browder has a biased view).

About the interview - I am most excited about the hinted changes concerning maps. That different skilllevels play on different maps.
I have some friends who are bronze - gold and they played on Taldarim Altar after I recommended it to them. It was horrible. They expanded fast (as they should!) but couldnt macro good enough. Everyone 5k mins+. Not one fun game (to watch).

Also I doubt that he has no favourite race
Every random player likes / dislikes one race more than the others (or feels more comfortable with it). But I'm glad he didnt tell - it would just lead to a shitstorm. Doesnt matter if he liked Z/T/P most
malphigian
Profile Joined September 2010
United States68 Posts
Last Edited: 2011-03-05 02:40:02
March 05 2011 02:34 GMT
#67
This a nice post I guess, but I'm deeply confused why it is being framed as an interview.

This was not an interview by the OP! -- this is basically a summary of Browder's talk at the GDC (Game Developer's Conference) today and a compilation of questions asked by multiple people. Most of the "questions" above are actually slides from Browder's talk. I made a similar post over on sc reddit during the talk (sorry for the rough format):
http://www.reddit.com/r/starcraft/comments/fxf8u/live_report_from_dustin_browders_gdc_talk/

Again, not that it matters, but I just found it bizarre the OP made this about him somehow and faked part or all of this interview (there's no way he strolled up to browder before his talk and happened to ask him questions that happened to be half of his slides in the game). So weird.

Some other points the OP didn't mention:
-Browder feels the reaper has been over-nerfed, but that it's unlikely to be fixed until HoTS.

-He basically said outright the GSL maps aren't likely to end up in the ladder since he feels they are too big for the general population to manage. He likes pros having pro maps is essentially what he said.

-He said they are considering unranked play on ladder as an option (was pretty funny, mentioned he hadn't played in 3 weeks and was scared of the 10 losses he was bound to get when he started again). He also said he was mid-diamond btw, if that's not common knowledge.
Earll
Profile Blog Joined March 2010
Norway847 Posts
Last Edited: 2011-03-05 02:45:25
March 05 2011 02:39 GMT
#68
On March 05 2011 09:40 BisuDagger wrote:
Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only ocusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.



Suprised this hasnt gotten more attention. Pretty sure what he is partially saying here is That masters\grandmasters(diamond?) League will eventually get more "pro" friendly maps and also them saying they are going to add atleast 1 GSL map to the ladder map pool soonish its looking good for pro's to be able to practice on ladder the same maps that are common in tournaments.

Edit:

On March 05 2011 11:34 malphigian wrote:
This a nice post I guess, but I'm deeply confused why it is being framed as an interview.

This was not an interview by the OP! -- this is basically a summary of Browder's talk at the GDC (Game Developer's Conference) today and a compilation of questions asked by multiple people. Most of the "questions" above are actually slides from Browder's talk. I made a similar post over on sc reddit during the talk (sorry for the rough format):
http://www.reddit.com/r/starcraft/comments/fxf8u/live_report_from_dustin_browders_gdc_talk/

Again, not that it matters, but I just found it bizarre the OP made this about him somehow and faked part or all of this interview (there's no way he strolled up to browder before his talk and happened to ask him questions that happened to be half of his slides in the game). So weird.

Some other points the OP didn't mention:
-Browder feels the reaper has been over-nerfed, but that it's unlikely to be fixed until HoTS.

-He basically said outright the GSL maps aren't likely to end up in the ladder since he feels they are too big for the general population to manage. He likes pros having pro maps is essentially what he said.

-He said they are considering unranked play on ladder as an option (was pretty funny, mentioned he hadn't played in 3 weeks and was scared of the 10 losses he was bound to get when he started again). He also said he was mid-diamond btw, if that's not common knowledge.



He said outright that GSL maps wont end up on ladder? Quote from blizzard blog: ( http://us.battle.net/sc2/en/buynow?ref=/sc2/en/blog/2356440#blog )

"We're going to be watching these changes closely and reading your feedback, so let us know what you think. In addition to these changes, we also have a few more maps in the works to add to the ladder pool, including a player-created map currently being featured in the GSL. We’ll have more information on those as it becomes available."

Also, if what OP posted was from browders presentation at the GDC, and not questions he personally asked him, then wow. thats really...weird.
Wat
Gleve
Profile Blog Joined March 2009
United States206 Posts
March 05 2011 02:42 GMT
#69
Thanks for the read!
I find it interesting that he actually hated the idea of the mothership. I wonder what SC2 would be like if he was in control of it all. :-\
♞
malphigian
Profile Joined September 2010
United States68 Posts
Last Edited: 2011-03-05 02:46:20
March 05 2011 02:43 GMT
#70
On March 05 2011 11:39 Earll wrote:
Show nested quote +
On March 05 2011 09:40 BisuDagger wrote:
Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only ocusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.



Suprised this hasnt gotten more attention. Pretty sure what he is partially saying here is That masters\grandmasters(diamond?) League will eventually get more "pro" friendly maps and also them saying they are going to add atleast 1 GSL map to the ladder map pool soonish its looking good for pro's to be able to practice on ladder the same maps that are common in tournaments.


I don't believe Browder actually said that, honestly. Maybe he said that to the OP, but the OP is lying about other stuff so I don't know.

I was at the talk and what he said then was that he didn't think the GSL maps would go on the ladder. He thought it was a good thing that pro leagues were picking their own maps, but he didn't feel that these maps made sense for the ladder period. He said a map with 16 expansion might be great for pro players, but he wouldn't want it in the pool. He kind of went out of his way to say that he felt ladder play was distinct from pro play, and that even the highest level ladder players were "basically like AAA baseball" (that's an exact quote).

On March 05 2011 11:42 Gleve wrote:
Thanks for the read!
I find it interesting that he actually hated the idea of the mothership. I wonder what SC2 would be like if he was in control of it all. :-\


He didn't say he hated the mothership either. He said he thought it was a great unit for lower level players, but didn't see it having much of a role in most pro games.
Axeinst
Profile Joined March 2011
Belize281 Posts
March 05 2011 02:45 GMT
#71
What tournaments is he talking about?
malphigian
Profile Joined September 2010
United States68 Posts
March 05 2011 02:49 GMT
#72
On March 05 2011 11:39 Earll wrote:


He said outright that GSL maps wont end up on ladder? Quote from blizzard blog: ( http://us.battle.net/sc2/en/buynow?ref=/sc2/en/blog/2356440#blog )

"We're going to be watching these changes closely and reading your feedback, so let us know what you think. In addition to these changes, we also have a few more maps in the works to add to the ladder pool, including a player-created map currently being featured in the GSL. We’ll have more information on those as it becomes available."

Also, if what OP posted was from browders presentation at the GDC, and not questions he personally asked him, then wow. thats really...weird.



It's seriously weirding me out that the OP is lying about this, I can't explain it.

Like I said he danced around the GSL map thing, but my interpretation is that they were being dismissed and that he viewed pros having their own maps (and tournaments having their own maps) as being a good thing. He did not state anything as a final word though.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2011 02:54 GMT
#73
NICE! I really enjoyed the interview. Thanks a bunch.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Puzz
Profile Joined May 2010
Netherlands18 Posts
March 05 2011 03:35 GMT
#74

Me: How do you plan on dealing with tournaments for people of different skill level?
Browder: Well, in the various football leagues they make it easier to play at different levels of the game by having a different set of rules. Unfortunately, we can't just give the marine +60 hp for Bronze level players. The way we are going to solve this is by releasing a new set of tournament maps that are specific to each league tournament. In bronze league tournaments, these maps will have more destructible rocks so the player has more time to build without the threat of cheese. But we aren't only focusing on Bronze league maps. We want to release maps specific to each league. We are currently preparing new maps to be presented into the Pro tournaments as well. I am hoping that the new release of these different map styles will help facilitate the level of play for each rank of Starcraft 2 Players.

This just feels wrong. Why? Because it's a part of the game if not then it's not an esport it's just sim city and i'll never play it again k. and damn i just realized my skill is the same as my tl post count... ok from now on evrybody starts with a 10000 posts so we can never know how much i know about the game..
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 05 2011 03:50 GMT
#75
I'm pretty sure that just shattered the "Oh my god, Browder is so dumb" biases.

Very good! I would have been very happy if you got some balance questions squeezed out of him, like why khydarin amulet was removed. I would have preferred a living human being with a pulse answer over a robotic sounding post that doesn't answer all the questions.

In particular, I would have liked an answer to the question: "How hard is it to balance this game throughout all levels of play? Right down to the last build order?"
Supamang
Profile Joined June 2010
United States2298 Posts
Last Edited: 2011-03-05 03:56:29
March 05 2011 03:52 GMT
#76
On March 05 2011 11:02 wherebugsgo wrote:
Show nested quote +
On March 05 2011 10:57 (Spiff) wrote:
He hated the idea of the mothership :'(
sniff sniff ...


Dude, it's a glorified arbiter that moves slower than your grandmother.

I hate the idea too. Just bring the damn arbiter back lol

lol, they should change the name to Grand Mothership

Edit:
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.

You are so cool for trashing Diamond players man. Since you think diamond players are so horrible and are so vocal about it, you much be so pro. Everyone here thinks better of you now for trashing the entire diamond league.

Is it seriously still a fad here to call everyone below your level of play god awful at SC?
JBrown08
Profile Joined September 2010
Canada306 Posts
March 05 2011 04:39 GMT
#77
That is really strange that he did not do the interview....seeing as every question is framed with "me". I also don't see how this would not come to light, as it is a pretty big event of which there will be coverage from in the future. Odd, just odd. Oh and I laughed pretty good when he admitted mkp was one of his favorite players.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 05 2011 04:51 GMT
#78
Pretty cool to hear his perspective on things, and to hear maps are still a work in progress.

He said something about league tournaments, did i miss something ro are they planning to do online tournaments like WC3 Bnet?

~
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
March 05 2011 04:55 GMT
#79
Heh, that was an interesting read. Wish I could have been at that lecture, sounds awesome.
"What is this TeamSupportGroup?" - mahnini.
PointyBagels
Profile Joined September 2010
United States90 Posts
March 05 2011 05:00 GMT
#80
That last answer shows a small glimmer of hope for the map pool, since he is saying (I think) different map pool by league.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
March 05 2011 05:05 GMT
#81
This isn't supposed to be a formal interview, right? Some of the questions like the "zerg rush" and the mothership question seem really loaded. I'd prefer more open ended questions if there are future interviews.
Logic is Overrated
Deference
Profile Joined December 2010
United States15 Posts
March 05 2011 05:13 GMT
#82
On March 05 2011 12:50 exploding.godhand wrote:
I'm pretty sure that just shattered the "Oh my god, Browder is so dumb" biases.

I wouldn't say that. Not to say I think he's dumb, but these are things that have probably been covered and anyone in his position would know how to give safe answers.
malphigian
Profile Joined September 2010
United States68 Posts
March 05 2011 05:43 GMT
#83
On March 05 2011 14:05 Newbistic wrote:
This isn't supposed to be a formal interview, right? Some of the questions like the "zerg rush" and the mothership question seem really loaded. I'd prefer more open ended questions if there are future interviews.


I hate to axe grind here but this is so messed up I feel obligated so, again:
The OP is lying, this was not an interview, this is somewhat distorted version of Browder's GDC talk rewritten as an interview for some bizarre reason

If anyone doesn't believe me, I'll post some stills from the talk once the GDC site puts them online. A mod should really edit the first post because this is really weird.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 05 2011 06:27 GMT
#84
On March 05 2011 14:43 malphigian wrote:
Show nested quote +
On March 05 2011 14:05 Newbistic wrote:
This isn't supposed to be a formal interview, right? Some of the questions like the "zerg rush" and the mothership question seem really loaded. I'd prefer more open ended questions if there are future interviews.


I hate to axe grind here but this is so messed up I feel obligated so, again:
The OP is lying, this was not an interview, this is somewhat distorted version of Browder's GDC talk rewritten as an interview for some bizarre reason

If anyone doesn't believe me, I'll post some stills from the talk once the GDC site puts them online. A mod should really edit the first post because this is really weird.


Yeah, I'm getting kind of confused about the whole interview thing. It seems he just copied what Dustin was saying during his talk and framing it as an interview. Did he think no one on TL would call him for it and give him lots of credit and praise for his "interview"?
you gotta dance
bqzg
Profile Joined January 2011
64 Posts
March 05 2011 06:32 GMT
#85
that makes me curious, is the photo in the OP fake too? that would be hilarious (and a bit disturbing) if the OP photoshopped himself in place of Browder's press release guy or something.

good answers though.
Raiznhell
Profile Joined January 2010
Canada786 Posts
March 05 2011 06:33 GMT
#86
On March 05 2011 10:03 Kisezik wrote:
Show nested quote +
On March 05 2011 10:00 MuTT wrote:
Wow a diamond player... That is really, really REALLY bad.


Yeah, but its really hard to get really high up in the ladder with 'random'. His job is to design the game, not aim for grandmasters league


Diamond League still represents the top 20% of players on each server I do believe. Hows that really, really REALLY bad?
Cake or Death?
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 05 2011 06:50 GMT
#87
On March 05 2011 09:40 BisuDagger wrote:
Me: Who is your favorite SC:BW player?
Browder: I do not have one.


why not, browder?
starleague forever
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 05 2011 06:54 GMT
#88
Hmm, diamond player eh? I am disappoint.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19205 Posts
March 05 2011 07:00 GMT
#89
I replied to everyone's concerns!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 05 2011 07:10 GMT
#90
Dont know why people are trashing him, he just happened to randomly meet browder and got to ask some questions, of course its not a formal interview.
~
brain_
Profile Joined June 2010
United States812 Posts
March 05 2011 07:21 GMT
#91
Lol @ him loving MKP - that explains so much.



On a more serious note... I wish we still had Goliaths instead of Thors. Its so much easier to balance a unit when you need a bunch to achieve a critical mass, rather than just getting one (which is why you get annoying mass-repair strategies like PvT Thor rush. Its just bad for timings. Ground-based, AoE, long-range anti-air is also a pretty bold leap.
BoldMan
Profile Joined September 2010
United States168 Posts
Last Edited: 2011-03-05 07:28:50
March 05 2011 07:26 GMT
#92
[image loading]

if jim carry and nony had babies... thats u
[b] Bold men make bold statements [/b]
DystopiaX
Profile Joined October 2010
United States16236 Posts
March 05 2011 07:31 GMT
#93
On March 05 2011 15:54 Chairman Ray wrote:
Hmm, diamond player eh? I am disappoint.

David kim is masters and was in the top 200 at some point, so it's not like they're all terrible.
I find all Blizzard interviews kind of interesting because as much as we like to bitch, every one of them about balance just reminds me how really fucking hard balance is and although we all have ideas about how changes we'd implements would "fix" the game there's a lot more to think about than just the pro scene and whatnot.
BeefAvenger
Profile Joined July 2010
Canada54 Posts
March 05 2011 07:35 GMT
#94
On March 05 2011 16:10 uSnAmplified wrote:
Dont know why people are trashing him, he just happened to randomly meet browder and got to ask some questions, of course its not a formal interview.


people were trashing him because he didn't interview browder. He took browder's talking points from a presentation and rewrote them into a fake interview, i guess to try and become internet popular? Now he's backpedaling because people called him out on it
Yoshi Kirishima
Profile Blog Joined July 2009
United States10316 Posts
Last Edited: 2011-03-05 07:36:29
March 05 2011 07:35 GMT
#95
Thanks for the review

Yeah I wondered if you were weren't recording word by word or so, which makes sense if you're not, because his tone when he was talking about having to play Random sounded like he was secretly trying to convey the message that he doesn't wanna play Random and is sad ;(

And yeah, remember that is Random Diamond. Random Diamond is really good relative to the entire player base of SC2, and probably still better than half the players on TL. A Masters Random player would be quite good. (Speaking generally, of course you can just practice 9 rush builds so you have all MUs covered).


That would be sweet if there are tournaments directed at each league, although I would doubt 1 different pool for each league. Perhaps some of the maps would overlap, or etc., but I can't imagine them making so many maps for each league, even if it is just add a couple more rocks the lower the League gets or something. But a general pool with overlapping maps, for example, would be good. Like a Bronze League would have nooby maps like Agria, but perhaps also Lost Temple, a Gold player may have Lost Temple, Metalopolis, while Diamond and Masters might get a couple bigger maps like GSL's with.


Edit: Also, with so many people playing SC2 atm, once they get the auto-tournies to run, it probably wouldn't be hard to make league-specific tournies. I think that would be really awesome and really help the competitiveness of SC2 and add more interest across all leagues. And perhaps they could have some where all levels can participate too.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
BeefAvenger
Profile Joined July 2010
Canada54 Posts
Last Edited: 2011-03-05 07:36:25
March 05 2011 07:35 GMT
#96
edit: woops quoted instead of editing
BisuDagger
Profile Blog Joined October 2009
Bisutopia19205 Posts
March 05 2011 07:43 GMT
#97
On March 05 2011 16:35 BeefAvenger wrote:
Show nested quote +
On March 05 2011 16:10 uSnAmplified wrote:
Dont know why people are trashing him, he just happened to randomly meet browder and got to ask some questions, of course its not a formal interview.


people were trashing him because he didn't interview browder. He took browder's talking points from a presentation and rewrote them into a fake interview, i guess to try and become internet popular? Now he's backpedaling because people called him out on it


I'm not backpedaling. I did interview with him. I"m sorry u feel like u have to keep trashing me. Just because I took questions from the general public and threw them in doesn't take away from the legitimacy of the content. Your posts aren't helping anyone and I hope a MOD will prevent this OP from becoming a flame war. This thread is meant for discussion on SC2. That is my last say on this matter, take it as you will. I love starcraft, that is all.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
March 05 2011 07:50 GMT
#98
On March 05 2011 16:21 brain_ wrote:
Lol @ him loving MKP - that explains so much.



On a more serious note... I wish we still had Goliaths instead of Thors. Its so much easier to balance a unit when you need a bunch to achieve a critical mass, rather than just getting one (which is why you get annoying mass-repair strategies like PvT Thor rush. Its just bad for timings. Ground-based, AoE, long-range anti-air is also a pretty bold leap.

I've always thought of the Thor as Browder's way of injecting a bit of C&C into SC2.

Think about it. Almost all the C&C games include the Mammoth Tank or a close derivative of it (such as the Apocalypse Tank or the Overlord Tank): a high hitpoint, high armor, dual barrel, anti-air missile shooting monstrosity.

The Thor is basically a Mammoth Tank in the world of SC2, which I enjoy considering that I also come from a C&C background. Nothing is more satisfying than massing a huge number of Mammoth Tanks or Thors and rolling over the enemy. Nothing is more tragic than watching your army of Mammoth Tanks or Thors somehow getting owned despite your expectations otherwise.

Also, I've always thought of the Viking as the true successor to the Goliath. In fact, I've always considered the Viking to be a flying Goliath with the anti-air power and range of the original Goliath, only with better mobility since it flies.


Anyways, it's cool to hear Browder's opinions about SC2. Interesting to see him have trouble including the Thor and Mothership into the game due to their questionable unit roles. It seems that because they unveiled the Thor and Mothership as major units early in SC2's development, Blizzard has tried really hard to somehow shoehorn them into the game despite their questionable roles in an e-sports focused game.

I also love how Browder waves around his C&C background proudly. C&C is an excellent series of games (except for C&C4, and to a questionable degree post-Westwood games like Generals and onwards). I still consider Red Alert 2 to be the most fun RTS I've ever played (sorry BW), and it's awesome to see Browder, lead designer of RA2, to still have his groove in SC2.
ㅇㅅㅌㅅ
malphigian
Profile Joined September 2010
United States68 Posts
March 05 2011 07:53 GMT
#99
On March 05 2011 16:43 BisuDagger wrote:
Show nested quote +
On March 05 2011 16:35 BeefAvenger wrote:
On March 05 2011 16:10 uSnAmplified wrote:
Dont know why people are trashing him, he just happened to randomly meet browder and got to ask some questions, of course its not a formal interview.


people were trashing him because he didn't interview browder. He took browder's talking points from a presentation and rewrote them into a fake interview, i guess to try and become internet popular? Now he's backpedaling because people called him out on it


I'm not backpedaling. I did interview with him. I"m sorry u feel like u have to keep trashing me. Just because I took questions from the general public and threw them in doesn't take away from the legitimacy of the content. Your posts aren't helping anyone and I hope a MOD will prevent this OP from becoming a flame war. This thread is meant for discussion on SC2. That is my last say on this matter, take it as you will. I love starcraft, that is all.


That's fair enough, thanks for clarifying, it was a weird decision to frame the whole thing as an interview. I mean, no one asked him questions about usefulness of mothership, ultralisk size, and "zerg rush" before the talk -- those were his prepared slides during the talk -- just an odd decision to rephrase that as an interview or Q&A. Would be better served to be presented as points he brought up of his own accord during the talk.

In any case, seems to be basically cleared up now.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 05 2011 07:55 GMT
#100
I cant help ponder mech with Goliath instead of thor, always had a theory that it would help mech be viable because of the anti air.

Oh well we have thor i guess :>
~
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
March 05 2011 08:35 GMT
#101
I wouldnt like a difference in maps between lower and higher leagues.
To bad if I would be playing fidderent maps then the maps in the tournaments I watch only because im plat.
Always look on the bright side of life
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 05 2011 08:39 GMT
#102
On March 05 2011 16:50 eviltomahawk wrote:
Show nested quote +
On March 05 2011 16:21 brain_ wrote:
Lol @ him loving MKP - that explains so much.



On a more serious note... I wish we still had Goliaths instead of Thors. Its so much easier to balance a unit when you need a bunch to achieve a critical mass, rather than just getting one (which is why you get annoying mass-repair strategies like PvT Thor rush. Its just bad for timings. Ground-based, AoE, long-range anti-air is also a pretty bold leap.

I've always thought of the Thor as Browder's way of injecting a bit of C&C into SC2.

Think about it. Almost all the C&C games include the Mammoth Tank or a close derivative of it (such as the Apocalypse Tank or the Overlord Tank): a high hitpoint, high armor, dual barrel, anti-air missile shooting monstrosity.

The Thor is basically a Mammoth Tank in the world of SC2, which I enjoy considering that I also come from a C&C background. Nothing is more satisfying than massing a huge number of Mammoth Tanks or Thors and rolling over the enemy. Nothing is more tragic than watching your army of Mammoth Tanks or Thors somehow getting owned despite your expectations otherwise.

Also, I've always thought of the Viking as the true successor to the Goliath. In fact, I've always considered the Viking to be a flying Goliath with the anti-air power and range of the original Goliath, only with better mobility since it flies.


Anyways, it's cool to hear Browder's opinions about SC2. Interesting to see him have trouble including the Thor and Mothership into the game due to their questionable unit roles. It seems that because they unveiled the Thor and Mothership as major units early in SC2's development, Blizzard has tried really hard to somehow shoehorn them into the game despite their questionable roles in an e-sports focused game.

I also love how Browder waves around his C&C background proudly. C&C is an excellent series of games (except for C&C4, and to a questionable degree post-Westwood games like Generals and onwards). I still consider Red Alert 2 to be the most fun RTS I've ever played (sorry BW), and it's awesome to see Browder, lead designer of RA2, to still have his groove in SC2.


There's a lot of Tiberian Sun similarities in SC2: Reapers and Jump Jet Troopers, Devil Tanks and Hellions, Cyborgs and Marauders, Titans and Immortals, it's mostly stylistic but most of the non-BW units have a C&C feel.
lofung
Profile Joined October 2010
Hong Kong298 Posts
March 05 2011 08:40 GMT
#103
Making the game to fit an eSport makes it difficult to make interesting campaigns while keeping the game balanced.


am i the only one who lol'd when you read this message? how is it making the game to fit an esports makes it difficult to make interesting campaigns?

did we have no stimpacks for marauders in wings of liberty campaign?

what?

????????
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 05 2011 08:51 GMT
#104
On March 05 2011 14:43 malphigian wrote:
Show nested quote +
On March 05 2011 14:05 Newbistic wrote:
This isn't supposed to be a formal interview, right? Some of the questions like the "zerg rush" and the mothership question seem really loaded. I'd prefer more open ended questions if there are future interviews.


I hate to axe grind here but this is so messed up I feel obligated so, again:
The OP is lying, this was not an interview, this is somewhat distorted version of Browder's GDC talk rewritten as an interview for some bizarre reason

If anyone doesn't believe me, I'll post some stills from the talk once the GDC site puts them online. A mod should really edit the first post because this is really weird.

lol, that is hilarious
BisuDagger
Profile Blog Joined October 2009
Bisutopia19205 Posts
March 05 2011 08:54 GMT
#105
On March 05 2011 17:40 lofung wrote:
Show nested quote +
Making the game to fit an eSport makes it difficult to make interesting campaigns while keeping the game balanced.


am i the only one who lol'd when you read this message? how is it making the game to fit an esports makes it difficult to make interesting campaigns?

did we have no stimpacks for marauders in wings of liberty campaign?

what?

????????



In his presentation he addresses this whole issue. Basically, SC2 has been created for game flow that adheres to eSports game type. This means that the curve of interest in the game is handled differently then in a campaign. Dustin said that when the campaign levels were created that most people ended up turtling in their starting base and building up until they were strong enough to overrun the AI. The natural style of play online prevents people from turtling on one base and expanding outward. The example he gave was in the mission where infesteds attacked during the night. The day/night cycle encourages the player to go out and do raids while recovering from the night. Of course, even in this level, you can turtle and win eventually but the model for that level proved more people were motivated to take chances during the day. To summarize, coming up with ideas to keep the player activity high in missions is a difficult task and is the reason why HoTS is taking so long to be finished since the game was designed for an eSports styled game flow.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 05 2011 09:00 GMT
#106
Great read! Thanks for doing this
lofung
Profile Joined October 2010
Hong Kong298 Posts
Last Edited: 2011-03-05 09:20:14
March 05 2011 09:13 GMT
#107
On March 05 2011 17:54 BisuDagger wrote:
Show nested quote +
On March 05 2011 17:40 lofung wrote:
Making the game to fit an eSport makes it difficult to make interesting campaigns while keeping the game balanced.


am i the only one who lol'd when you read this message? how is it making the game to fit an esports makes it difficult to make interesting campaigns?

did we have no stimpacks for marauders in wings of liberty campaign?

what?

????????



In his presentation he addresses this whole issue. Basically, SC2 has been created for game flow that adheres to eSports game type. This means that the curve of interest in the game is handled differently then in a campaign. Dustin said that when the campaign levels were created that most people ended up turtling in their starting base and building up until they were strong enough to overrun the AI. The natural style of play online prevents people from turtling on one base and expanding outward. The example he gave was in the mission where infesteds attacked during the night. The day/night cycle encourages the player to go out and do raids while recovering from the night. Of course, even in this level, you can turtle and win eventually but the model for that level proved more people were motivated to take chances during the day. To summarize, coming up with ideas to keep the player activity high in missions is a difficult task and is the reason why HoTS is taking so long to be finished since the game was designed for an eSports styled game flow.

thank you for your work and clarification. my reply didnt mean to offend (you at least).

but then, it still has nothing to do with e-sports. and turtling is really like the first strategy ever come accross or be figured out by a RTS campaign player. i dunno how is that bad as this is one of the general strategy you would use in RTS games though it might be boring in a few games.

its very much like trying to make a player understand how to play RTS/starcraft in the practise leagues filled with destructible rocks. i dunno know what he is trying to achieve really.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
March 05 2011 09:17 GMT
#108
"Question: Why is the most broken strategy of all time, zerg rush, still in the game?
Browder: Because we want the player to be on their toes from the start. It's important to be engaged from the beginning of the game."

Yeah, then why is the BBS rush gone?
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Aikin
Profile Joined April 2010
Austria532 Posts
Last Edited: 2011-03-05 09:44:28
March 05 2011 09:44 GMT
#109
more destructible rocks


The solution to every problem in blizzards opinionen.

OT: Thanks for the interview and I really hope we will get mech AA unit that is a litle bit more mobile then the thor(yes goliii!!!).
[A]dmiral Bulldog | Naniwa | [A]lliance
kAra
Profile Joined September 2004
Germany1354 Posts
March 05 2011 09:53 GMT
#110
nice read!
mada mada dane
FlyingSheeP
Profile Joined March 2011
China45 Posts
March 05 2011 10:32 GMT
#111
Wow nice pic and interview. :D
Baaaaaaaaaaaaaaaaaaaaaa~
EchelonTee
Profile Joined February 2011
United States5244 Posts
March 05 2011 10:34 GMT
#112
Thanks OP, don't listen to the hate, you're doing a good thing putting up the interview
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
DarkDolphin
Profile Joined October 2010
United States102 Posts
March 07 2011 02:07 GMT
#113
where could i watcha video of "making Starcraft 2 an eSport." did someone record it>???
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 07 2011 02:20 GMT
#114
Well, he plays better than I do. Random in Diamond is pretty good.
malphigian
Profile Joined September 2010
United States68 Posts
March 07 2011 02:41 GMT
#115
On March 07 2011 11:07 DarkDolphin wrote:
where could i watcha video of "making Starcraft 2 an eSport." did someone record it>???


You need a GDC pass to watch it.

FYI, major media outlets also covered this talk:
http://gdc.gamespot.com/story/6302329/starcraft-ii-the-making-an-e-sport/?tag=topstory;more
http://www.pcgamer.com/2011/03/04/browder-hints-at-heart-of-the-swarm-updates-emphasises-importance-of-e-sports/
palanq
Profile Blog Joined December 2004
United States761 Posts
March 07 2011 05:08 GMT
#116
The original size of the ultra used to be able to hide 20 lings under it.

I want a custom map for sc2 where all these alpha things are actually implemented; this would be hilarious
I knew right away and hated the idea of the mothership. But the mothership is badass and thought it would be a great unit for non serious gamers to have available.

I'm surprised he would admit hatred toward a unit. Buff mothership acceleration to make it viable in cometitive play plz :D
time flies like an arrow; fruit flies like a banana
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