[March] Sc2 General Discussion - Page 4
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zhouzhou
Canada138 Posts
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Tachion
Canada8573 Posts
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R1cE
United States59 Posts
On March 06 2011 10:24 wo1fwood wrote: I was perusing the web a few days ago and saw this, and it made me wonder, why if S.Korea has the best internet connection in the world do they use the absolute worst, bane of all web designers existence browser the most globally (well, 2nd most)? link: http://ie6countdown.com/ I remember reading somewhere that they cant because of government restrictions or something of the sort. But theyre all forced to use IE 6(?) ![]() | ||
Miles Teg
United States1 Post
First I have horrible apm and mechanics and Im only bronze league, I expect criticism and situational questions that I will not be able to answer. I also understand I am on a very low level of play. Thats why I want to begin discussion on the subject. I have a very good understanding of the game. Im new to PC games in general and the RTS genre. Im not great with a keyboard and mouse,and as such and I'm still working on my micro,macro, control groups and timings. Now that we know I'm a noob, I was playing a custom 1v1 vs a buddy of mine on Crevasse. We play quite a bit as practice partners b/c I want to get back into 1v1's and he has trouble with zerg. We are pretty evenly matched so we have some awesome games. Our matches regularly run long and recently something happened that I wanted to share and perhaps begin a discussion on. Apologies if this is in the wrong place but I'm new to the site and I'm not sure how to start a topic. i searched the topic so I'm pretty sure Im the first to bring it up . Now from what I have learned the usual thing is to transition from a muta ling bane composition to Brood Lords, then once Terran makes a bunch of vikings switch to Ultras. This hasn't always been successful for me. But I am bad so..... to the heart of the matter. We had both played a pretty standard game. I had been using muta ling bane against his bio and seige tank army and the tanks got out of control. I got heavy on mutas but once the thors rolled out t I had to switch bc i was losing too many mutas. I had in my mind, OK, get corrupters and a greater then get to broods asap. When he starts massing vikings switch to Ultras, simple enough, hope it works. Right as my greater spire starts it gets scanned, and that sucks, I know at this point he has at least one reactored starport and another without/possibly with a reactor. I was a bit frustrated b/c in the past he always gets enough vikings before I can really deal any major damage with my Broods when he scouts them, unless Im really far ahead. Then I got a fantastic idea. I went ahead and made 4 corrupters. I immediately started on ultras without making any broods. I left a few o lords with my corrupters and put them in between my 4th base and my natural with my building roach ling army and waited. I see a few stimmed marines running up my creep into my base and I immediately make overseers with the o lords in my corrupter group. Im sorry, but unless you are really paying attention or are on ultra settings, you will not notice the difference between an overseer and brood morphing unless you click on it. They are very minute, Overseer has a glowing red bump on the top, broods have small tentacles poking out thier sides. not very noticeable at a glance I kill off the scouting marines and cancel the overseers, at my skill level and this point in the game the gas/min loss was irrelevant. What happens next was beautiful. Next engagement he has 9-10 vikings with his bio tank and I have 7-8 ultras with more on the way pushing across the map with roach lings and banes. I rolled him in the next push as his vikings and 4 he had queued float around helplessly Our conversation after the game. Me: "why so many vikings at the end?lol" Him:"The brood lords, where were they btw? Me: lol I didnt make any brood lords Him: ??? yes u did i saw them. Once i explained to him what I did he admitted I completely fooled him. He totally thought I was making broods when the entire time I was maxing out with ultras as he spammed vikings. Do you think this could be used in high level play? Or am I just kidding myself thinking that was an awesome move? | ||
Destructor
United States18 Posts
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oPPRoBe
United States199 Posts
On March 06 2011 21:19 Miles Teg wrote: + Show Spoiler + I have a bit of an interesting idea to trick terrans late game into making vikings to counter Brood Lords when you arent making any(for ZvT only or a toss who has stargates maybe) First I have horrible apm and mechanics and Im only bronze league, I expect criticism and situational questions that I will not be able to answer. I also understand I am on a very low level of play. Thats why I want to begin discussion on the subject. I have a very good understanding of the game. Im new to PC games in general and the RTS genre. Im not great with a keyboard and mouse,and as such and I'm still working on my micro,macro, control groups and timings. Now that we know I'm a noob, I was playing a custom 1v1 vs a buddy of mine on Crevasse. We play quite a bit as practice partners b/c I want to get back into 1v1's and he has trouble with zerg. We are pretty evenly matched so we have some awesome games. Our matches regularly run long and recently something happened that I wanted to share and perhaps begin a discussion on. Apologies if this is in the wrong place but I'm new to the site and I'm not sure how to start a topic. i searched the topic so I'm pretty sure Im the first to bring it up . Now from what I have learned the usual thing is to transition from a muta ling bane composition to Brood Lords, then once Terran makes a bunch of vikings switch to Ultras. This hasn't always been successful for me. But I am bad so..... to the heart of the matter. We had both played a pretty standard game. I had been using muta ling bane against his bio and seige tank army and the tanks got out of control. I got heavy on mutas but once the thors rolled out t I had to switch bc i was losing too many mutas. I had in my mind, OK, get corrupters and a greater then get to broods asap. When he starts massing vikings switch to Ultras, simple enough, hope it works. Right as my greater spire starts it gets scanned, and that sucks, I know at this point he has at least one reactored starport and another without/possibly with a reactor. I was a bit frustrated b/c in the past he always gets enough vikings before I can really deal any major damage with my Broods when he scouts them, unless Im really far ahead. Then I got a fantastic idea. I went ahead and made 4 corrupters. I immediately started on ultras without making any broods. I left a few o lords with my corrupters and put them in between my 4th base and my natural with my building roach ling army and waited. I see a few stimmed marines running up my creep into my base and I immediately make overseers with the o lords in my corrupter group. Im sorry, but unless you are really paying attention or are on ultra settings, you will not notice the difference between an overseer and brood morphing unless you click on it. They are very minute, Overseer has a glowing red bump on the top, broods have small tentacles poking out thier sides. not very noticeable at a glance I kill off the scouting marines and cancel the overseers, at my skill level and this point in the game the gas/min loss was irrelevant. What happens next was beautiful. Next engagement he has 9-10 vikings with his bio tank and I have 7-8 ultras with more on the way pushing across the map with roach lings and banes. I rolled him in the next push as his vikings and 4 he had queued float around helplessly Our conversation after the game. Me: "why so many vikings at the end?lol" Him:"The brood lords, where were they btw? Me: lol I didnt make any brood lords Him: ??? yes u did i saw them. Once i explained to him what I did he admitted I completely fooled him. He totally thought I was making broods when the entire time I was maxing out with ultras as he spammed vikings. Do you think this could be used in high level play? Or am I just kidding myself thinking that was an awesome move? I say using overseer cocoons to make them seem like brood lords is quite creative =). That's very boxer-esque and if you keep it up, you might be the next innovator ^^. On March 06 2011 22:44 Destructor wrote: + Show Spoiler + I'm relatively new to SC2 and I have a Protoss hotkey question. Long story short, whenever I see high level P play, whether it be GSL or in replays, everyone puts all of their nexuses onto a single hotkey. Is this to make chrono-ing easier, and save on wasteful actions? I had been putting my nexuses on different hotkeys originally, because I thought it was important to be able to choose to make probes at a certain expansion (i.e. 3rd expansion) but not necessarily another, but this seems wrong based on everything I've seen. I guess I just wanted some confirmation/insight from veteran players who have a deep understanding of optimal hotkey setups/efficiency. Thanks. Yes, it might be important to switch to a certain base to make probes at a certain expansion, but the problem is sort of solved by maynarding your workers to new expansions. That way, you evenly distribute the saturation from the start and make workers at all three nexus' at the same time. Also, for chrono-boosting purposes, it is a lot more convenient to hotkey all your nexus' to one control group. Also, once you reach your third, you start worrying about having too many workers. When you have your third up, you should be approaching the 65-75 worker mark and start to cease production of workers. | ||
optix
Germany5 Posts
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Kazzabiss
1006 Posts
In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing. | ||
Primal666
Slovenia418 Posts
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EdSlyB
Portugal1621 Posts
On March 02 2011 13:45 Liquid`Jinro wrote: Nearly forgot to make one this month! Hehe you say that every month ^^ On topic: There is some way to see the win rate of each race in a single map (from Blizz ladder ofc)? Because I'm curious to see how the new maps affected (if anything) each race. | ||
Torte de Lini
Germany38463 Posts
On March 07 2011 06:52 Kazzabiss wrote: Zerg should get the Lurker back In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing. Colossus isn't "siege" by far. | ||
optix
Germany5 Posts
On March 07 2011 06:52 Kazzabiss wrote: Zerg should get the Lurker back In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing. the Zerg players need more advantage xDD. Very good joke | ||
WizShaw
Canada107 Posts
I dont know if you are giving direct replys or not. But what do you think of 1.3? More specifically, the Terran nerfs... longer stim and more build time for bunkers. Also, what do you think about the recent dominance of Protoss? They have amazing composition now, phoenix harass and seem to be dominating the tournaments. The void and collossi seem to be just wiping the floor with zerg. And the Stalker, collossi, and charged zeolot composition seems to beat terran almost every time. Personally I dont think 1.3 addresses any of these things. Or perhaps they dont feel it is a problem. Although it will start to get reflected in the evolving meta game and trickle down to the rest of the server once the toss builds are mastered. The problem in both instances seem to be the collossi. 3 or 4 collossi with their area damage is just to much. For terran,the problem seems to be the marauder and the fact that they dont have the area abilities that toss have as they only hit one unit at a time. And the charged zealots close distance on the tanks really fast. And then there is psistorm which is salt in the wound. I see even common toss players getting further in tournaments now, and players like MVP getting taken out with the same builds by people like ACE and squirtle who were only very good over the last 2 GSLS. Also the bigger maps now favor late game, which also favor the toss. And what about Sanzenith, that guy was on the verge of getting thrown out of the GSL, now even him to is cleaning up everybody. Overall, I think the toss have their play finally figured out, and have the most tools to use out of everybody. Something has to be done to bring down their overall area abilities down a notch. I predict over the next two months that toss will continue to dominate and these whispers of discontent will start escalating into a wide spread issue that will have to be addressed. | ||
Clicker
United States1012 Posts
I wonder if they'll ever be able to make it pull up as quickly as it used to. | ||
Kenkadrums
United States7 Posts
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nam nam
Sweden4672 Posts
On March 05 2011 04:38 Natt wrote: It's because either you rallied your units to a unit that died, or because you right-clicked an hatchery. There is no fix for that btw, but i find it useful. Thanks! When I think of when it usually happens I believe your second options seems like a likely suspect. Knowing what it is makes it much easier to prevent. | ||
nam nam
Sweden4672 Posts
On March 06 2011 07:37 blubbdavid wrote: Got a question. I don't play terran, and I suck at it, but why don't terran just add Macro Orbitalcenters, like Zerg adds Macro Hatch. Wouldn't 2-3 Mules make up the cost of the OC, and make you able to get minerals faster-> more production facilities-> More Marines, and faster restocking of Units. This has been discussed often. Below is a thread that has information and quite a few links you could read, or use the search function. http://www.teamliquid.net/forum/viewmessage.php?topic_id=181541 This one is an interesting read: http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586 | ||
exog
Norway279 Posts
Creep tumour has 15s cooldown. Why don't every pro zerg with have an overlord generate creep at the maximum range of a tumour, so you can refresh it at max range after just 15s? | ||
Ludwigvan
Germany2364 Posts
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enigmaticcam
United States280 Posts
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