• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1485 users

Khaydarin amulet analysis - Page 44

Forum Index > SC2 General
Post a Reply
Prev 1 42 43 44 45 46 73 Next
Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
IIDynamicII
Profile Joined November 2010
14 Posts
March 07 2011 16:54 GMT
#861
How you ever can complain that we coud harras your mineralline , when terran has blue flam helions that are annihilating to minerallines + you can get them much earlyer in the game. How you ever can come across with suche an argument!?

90% winratio maybe vs you? Somtimes i meet Terrans that have take the time to figure out how ghots worke and the matchup is pretty balanced. Many Terrans has to learn play decent with ghots and the problem is fixed .Its simply a skill question.

User was warned for this post
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
March 07 2011 16:55 GMT
#862
do u realise that 4 HTs can do nothing to 5 marauders + 2 medivacs (and lil micro not just 1a as the most terrans want to), and after 15 sec the marauders to be as good as new?!

Do u realise if this nerf is implented the protoss army will just die in one attack + good emp? And the terran army can hold millions of attacks by HTs with just good micro.

Do u realise how ridiculous this match up will be?

And if u want to see and learn how does good terran play against mass storming watch the day9 daily posted some pages ago.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
chickenhawk
Profile Joined February 2011
Portugal339 Posts
March 07 2011 17:01 GMT
#863
Ever seen someone warp in 2 HTs and kill an entire mineral line where they have high ground? I think that is the reason Amulet is being taken out. You could literally warp in 2 HTs and WIPE an entire mineral line in about 5 seconds. For instance, Pylon in the back passage ways on Xel-Naga=Free mineral line wipe, etc.


Guess what, kill the dam thing and there will be no storms. If protos needs to build defense pylons to prevent drops, terrrans must also learn to prevent a protos to build pylons where he shouldn't.
esre
Profile Blog Joined September 2010
Ireland109 Posts
March 07 2011 17:09 GMT
#864
On March 08 2011 01:37 aaronlolol wrote:
Ever seen someone warp in 2 HTs and kill an entire mineral line where they have high ground? I think that is the reason Amulet is being taken out. You could literally warp in 2 HTs and WIPE an entire mineral line in about 5 seconds. For instance, Pylon in the back passage ways on Xel-Naga=Free mineral line wipe, etc.



You ever see 4 blue flame hellions arrive at the same expansion ?
Removing Amulet is not the answer.
"Personality should be irrelevant. This is a computer game tournament, not a dating show. -Idra"
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-07 17:20:31
March 07 2011 17:19 GMT
#865
On March 08 2011 01:37 aaronlolol wrote:
Ever seen someone warp in 2 HTs and kill an entire mineral line where they have high ground? I think that is the reason Amulet is being taken out. You could literally warp in 2 HTs and WIPE an entire mineral line in about 5 seconds. For instance, Pylon in the back passage ways on Xel-Naga=Free mineral line wipe, etc.


how is that an argument? so Protoss finally has some Lategame Harass Option.
Know you know how Protoss feels when he has to prevent Hellion/Marine drops like 6mins into the game.
Whats the Solution for P in that Situation? Scout better, prevent harass.

Why should this be different for the other both races?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 07 2011 17:20 GMT
#866
On March 08 2011 00:30 freetgy wrote:
Show nested quote +
On March 08 2011 00:25 DusTerr wrote:
feedback is the solution to using HT defensively vs drops w/o KA.


cause medivacs always will have enough energy so a feedback kills them right?


cause it nullifies the medivacs and thus making em easy to kill


life of lively to live to life of full life thx to shield battery
IIDynamicII
Profile Joined November 2010
14 Posts
March 07 2011 17:24 GMT
#867
On March 08 2011 02:20 BeMannerDuPenner wrote:
Show nested quote +
On March 08 2011 00:30 freetgy wrote:
On March 08 2011 00:25 DusTerr wrote:
feedback is the solution to using HT defensively vs drops w/o KA.


cause medivacs always will have enough energy so a feedback kills them right?


cause it nullifies the medivacs and thus making em easy to kill






Yes shure becuase Toss tier 1 units are > Terran Tier 1 units we can handel Terran dropes so well??????
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-07 17:30:40
March 07 2011 17:25 GMT
#868
On March 08 2011 02:20 BeMannerDuPenner wrote:
Show nested quote +
On March 08 2011 00:30 freetgy wrote:
On March 08 2011 00:25 DusTerr wrote:
feedback is the solution to using HT defensively vs drops w/o KA.


cause medivacs always will have enough energy so a feedback kills them right?


cause it nullifies the medivacs and thus making em easy to kill


that might work for 1 Medivac but usually Terran comes with 1-2 Medivacs what about Marauders?
You fail to realize that Stimmed Bio outruns Gateway Units, Protoss biggest damage dealer Zealot is nullified, and even if they have charge, that is a one time thing with cooldown.

you know how much Supply P needs to deflect 8 Marauders? allmost double the supply to not lose costinefficient.
Hope for enough Warpgates to be ready to warpin enough units?

While the Terran risks like nothing cause he can always backoff and fly away without any casualties if he is smart. Thus making it almost always free damage.

Storm isn't what kills drops, Storms forces Bio to move thus giving them less time to do damage until reinforcements arrive. If you are a bad player and let your dropped units stay in Storm and die it is your fault.

You guys talk, like you never have seen 2 Drops Ships just coming in sniping a nexus and then backoff with allmost no losses...
Flik
Profile Joined February 2011
Canada256 Posts
Last Edited: 2011-03-07 17:44:24
March 07 2011 17:43 GMT
#869
Everyone keeps mentioning that for the game to be balanced Tier 1 units have to be balanced. Well everyone knows that stimmed racks units will be gateway units in a straight up fight, but not if the protoss has the right unit composition and good forcefield placement. It's usually a pretty even engagement if the army sizes are similar before the fight.

And whats all the hate on drop ships? Havent you ever warped some zealots or DTs into a terrans base? Had some bane rain on your min line? Its all the same thing, if your opponent is utilizing these tactics you have to defend them regardless of race.

Anyway Im all for the nerf. I dont know how many times Ive taken out a toss deathball and then pushed into their main only to have my weakened army stormed to oblivion by a mass HT warp.

superxmikey
Profile Joined October 2010
United States28 Posts
March 07 2011 17:51 GMT
#870
On March 08 2011 02:43 Flik wrote:
Everyone keeps mentioning that for the game to be balanced Tier 1 units have to be balanced. Well everyone knows that stimmed racks units will be gateway units in a straight up fight, but not if the protoss has the right unit composition and good forcefield placement. It's usually a pretty even engagement if the army sizes are similar before the fight.

And whats all the hate on drop ships? Havent you ever warped some zealots or DTs into a terrans base? Had some bane rain on your min line? Its all the same thing, if your opponent is utilizing these tactics you have to defend them regardless of race.

Anyway Im all for the nerf. I dont know how many times Ive taken out a toss deathball and then pushed into their main only to have my weakened army stormed to oblivion by a mass HT warp.



Because losing your tier 1 unit to tier 3 unit with 2 researches is IMBA.... right.
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-03-07 17:57:16
March 07 2011 17:56 GMT
#871
On March 08 2011 02:43 Flik wrote:
I dont know how many times Ive taken out a toss deathball and then pushed into their main only to have my weakened army stormed to oblivion by a mass HT warp.


I dont know how many times Ive taken out a terran ball and then pushed into their expo to have my weakened army removed by a PF+20 vcs.

Fixed.
plz blizz don't remove ht form this game
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 07 2011 17:56 GMT
#872
My question is why do the other casters (infestor/ghost) still get their +25 energy upgrade? They don't have to research their combat spell, either.

I'm really not sure what blizzards definition of balance is, but as a Random player i'm sad that every time I roll toss its gonna either be 4gate or colos now. No more creative play =(
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
IIDynamicII
Profile Joined November 2010
14 Posts
Last Edited: 2011-03-07 18:24:23
March 07 2011 18:16 GMT
#873
On March 08 2011 02:43 Flik wrote:
Everyone keeps mentioning that for the game to be balanced Tier 1 units have to be balanced. Well everyone knows that stimmed racks units will be gateway units in a straight up fight, but not if the protoss has the right unit composition and good forcefield placement. It's usually a pretty even engagement if the army sizes are similar before the fight.

And whats all the hate on drop ships? Havent you ever warped some zealots or DTs into a terrans base? Had some bane rain on your min line? Its all the same thing, if your opponent is utilizing these tactics you have to defend them regardless of race.

Anyway Im all for the nerf. I dont know how many times Ive taken out a toss deathball and then pushed into their main only to have my weakened army stormed to oblivion by a mass HT warp.




.......
do i need to explain you the difference between a warpprism drope and a stimedmarine medivac or maruader drope?!

which drope will have the bigger value what you think?

Nobody keept mentoning that we need balance tier 1 units you just miss the context of this post.
Someone said feedback on medis neutralise dropes what is a bad valuation becuase of the reson that toss wont fight off a drope costeffektiv with his tier 1 Units because they are weaker. You wont kill a medi with feedback if it has not enough energy.

Why did you push into his main with weak units size when you shoud knew he can storm you, why i dont pusch in terrans base when i knew there are tanks or 6 rex bulding maruaders ? Maybe you must ask yourself what you doing wrong and stop blame balance ?
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 07 2011 18:36 GMT
#874
On March 08 2011 01:55 BlueStar wrote:
do u realise that 4 HTs can do nothing to 5 marauders + 2 medivacs (and lil micro not just 1a as the most terrans want to), and after 15 sec the marauders to be as good as new?!

how ?
feedback both medivacs, gg xD

lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-03-07 18:39:36
March 07 2011 18:37 GMT
#875
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


Well, you're in luck, because it's entirely possible to do that trade right now.
All it takes is a one click on the button named "Terran" in the multiplayer tab and your dream will be reality.
I'll call Nada.
thesums
Profile Joined December 2010
Taiwan257 Posts
March 07 2011 19:56 GMT
#876
maybe they need to revert back to the old control group/hotkey system; you need to actually group each templar separately instead of just having them all in one group and holding T and spam clicks. This makes it actually "skillful" putting many storms and FFs. I mean right now commentators say "nice storms/FF" but to be honest doing that is very easy....
camilocraft
Profile Joined September 2010
Colombia33 Posts
Last Edited: 2011-03-07 20:39:46
March 07 2011 19:59 GMT
#877
On March 07 2011 21:43 MrCon wrote:
People are confusing things here imo. It's not a storm nerf, it's not even a templar nerf by itself. The nerfed thing is the ability to instawarpstorm, and THAT was imbalanced.
Look any TvP right now, as soon as amulet is done, the P wins 90% of the time.
Because amulet means no more drop, no more harass, no more nothing. Storm by itself is powerful, but not too powerful. But the ability to 5 seconds storm any place in the map is too powerful.


Well, I like this change, it's really needed.



Glad somebody explains things easy...
if the problem are "instant storms" i propouse this:

change the warptime from 5s to 10s
change the CD from warpgates accordily
change that units warped to just take 50% damage, i think must of u people forget that u could actually kill the HT before he can do anything

put that into the PTR and make the possible gatewate unit buffs needed

thoughts?

Edit: Yeah i know the math from the opener will said that this would do nothing but like the thread progress is clear that his math doesn't balance anything
Nothing for now. Thanks Anyway
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
Last Edited: 2011-03-07 20:01:51
March 07 2011 20:00 GMT
#878
thesums - have u played BW?
doing anything in SC2 is ez
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-03-07 20:37:31
March 07 2011 20:36 GMT
#879
On March 08 2011 04:59 camilocraft wrote:
Show nested quote +
On March 07 2011 21:43 MrCon wrote:
People are confusing things here imo. It's not a storm nerf, it's not even a templar nerf by itself. The nerfed thing is the ability to instawarpstorm, and THAT was imbalanced.
Look any TvP right now, as soon as amulet is done, the P wins 90% of the time.
Because amulet means no more drop, no more harass, no more nothing. Storm by itself is powerful, but not too powerful. But the ability to 5 seconds storm any place in the map is too powerful.


Well, I like this change, it's really needed.



Glad somebody explains things easy...
if the problem are "instant storms" i propouse this:

change the warptime from 5s to 10s
change the CD from warpgates accordily
change the fact that units warped in just take 50% damage, i think must of u people forget that u could actually kill the HT before he can do anything

put that into the PTR and make the possible gatewate unit buffs needed

thoughts?

Edit: Yeah i know the math from the opener will said that this would do nothing but like the thread progress is clear that his math doesn't balance anything


Warpgate CD and warp in time are completely separate.
"the fact"? You just made it up, it has always been 100%.
I'll call Nada.
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
March 07 2011 21:48 GMT
#880
I don't mind the change. I would even like to see it as an upgrade that increases the regeneration rate of energy, as opposed to the starting energy. That would make templar more recyclable, but would also force them to have to be warped in a short time before combat.

Regardless, I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here is completely unacceptable.
Moderator
Prev 1 42 43 44 45 46 73 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings131
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft399
ProTech116
RuFF_SC2 91
StarCraft: Brood War
Shuttle 640
Artosis 599
White-Ra 260
Sexy 46
NaDa 34
Noble 25
Counter-Strike
taco 332
Super Smash Bros
Mew2King75
AZ_Axe47
Heroes of the Storm
Grubby2936
Other Games
summit1g15391
shahzam538
C9.Mang0180
Maynarde123
ViBE68
fpsfer 1
Organizations
Other Games
gamesdonequick645
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 81
• HeavenSC 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21118
League of Legends
• imaqtpie3179
Other Games
• Scarra561
Upcoming Events
The PondCast
9h 14m
RSL Revival
9h 14m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
11h 14m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
11h 14m
PiGosaur Monday
1d
RSL Revival
1d 9h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 11h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.