• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:36
CEST 05:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
HOW TO FIND A LEGITIMATE CRYPTO RECOVERY EXPERT. Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 26198 users

Khaydarin amulet analysis - Page 73

Forum Index > SC2 General
Post a Reply
Prev 1 71 72 73
Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 29 2011 19:03 GMT
#1441
On April 30 2011 02:56 zanmat0 wrote:
Show nested quote +
On April 29 2011 23:43 zul wrote:
Protoss: warps in HT (5 Seconds)
Terran: produces Ghost (40 Seconds)
Zerg: morphs Infestor (50 Seconds)

Protoss: Storm research 110s (chronoboosted 73s)
Terran: Moebius Reactor research 80 Seconds (+25 Starting Energy)
Zerg: Pathogen Glands research 80 Seconds (+25 Starting Energy)

so if all races start production and spell-research at the same time, which race will be the first to use their spell and will the advantage be significant?

HTs will be able to cast at 11:18 Minute (right after Storm finished) while Ghosts and Infestors pop out at 10:40 / 10:50 and have to wait 45 seconds for their energy to reach 75, since the upgrades are still in research. Now lets look at a later stage in the game - the 15 Minute mark. Again all three race initiate Caster production.

Protoss: HT can storm at 15:50 (waiting for 25 Energy takes 45 s)
Terran: Ghost EMP at 15:40
Zerg: Infestor Fungal Growth at 15:50

In addition High Templers can counter both of the other casters with feedback as soon as they are warped in. All in All this looks pretty fair in terms of "time".


Good job leaving out half of the relevant analysis in your post.

Tech trees?
WG cooldowns?
Feedback ST vs EMP AoE?
HT vulnerability while charging up?
HT speed?

It's simple-minded buffoons like you, who see everything in terms of black and white, that are convincing others that the balance and fun of SC2 can be tuned to basic math alone.


can you please leave your arrogance out of your posts and state some useful facts. You could start by answering your own questions.
keep it deep! @zulison
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-04-29 19:13:05
April 29 2011 19:10 GMT
#1442
On April 30 2011 02:08 dmillz wrote:
HT's are just fine still, I see them used a LOT because they do sooooo much damage. I ROFL every time I read a protoss whining about drops, you have WARP IN, that immediately makes your drop defense the best of all the races. Warping in a round of zealots or stalkers immediately nullifies a drop. This is a HUGE benefit because you don't have to move your army back into your base.


You obviously don't play Protoss. " Warping in a round of zealots or stalkers immediately nullifies a drop." Cmon man? Have you ever defended a drop with those units? (with just a few of them) The way Protoss works is like this. We pay more for our units, that take more time to make, and do more damage. We keep our expensive shit together, so it can live longer. If you attack small groups of Protoss units with equally small groups of Terran units the efficiency is reversed. The Terran army will decimate the Toss in small numbers almost everytime. The units you are talking about defending with are usually* just support units for the Protoss units people actually like to use.

Edit: Though I do feel HT are just fine
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
zanmat0
Profile Joined December 2010
188 Posts
Last Edited: 2011-04-29 19:11:28
April 29 2011 19:11 GMT
#1443
On April 30 2011 04:03 zul wrote:
Show nested quote +
On April 30 2011 02:56 zanmat0 wrote:
On April 29 2011 23:43 zul wrote:
Protoss: warps in HT (5 Seconds)
Terran: produces Ghost (40 Seconds)
Zerg: morphs Infestor (50 Seconds)

Protoss: Storm research 110s (chronoboosted 73s)
Terran: Moebius Reactor research 80 Seconds (+25 Starting Energy)
Zerg: Pathogen Glands research 80 Seconds (+25 Starting Energy)

so if all races start production and spell-research at the same time, which race will be the first to use their spell and will the advantage be significant?

HTs will be able to cast at 11:18 Minute (right after Storm finished) while Ghosts and Infestors pop out at 10:40 / 10:50 and have to wait 45 seconds for their energy to reach 75, since the upgrades are still in research. Now lets look at a later stage in the game - the 15 Minute mark. Again all three race initiate Caster production.

Protoss: HT can storm at 15:50 (waiting for 25 Energy takes 45 s)
Terran: Ghost EMP at 15:40
Zerg: Infestor Fungal Growth at 15:50

In addition High Templers can counter both of the other casters with feedback as soon as they are warped in. All in All this looks pretty fair in terms of "time".


Good job leaving out half of the relevant analysis in your post.

Tech trees?
WG cooldowns?
Feedback ST vs EMP AoE?
HT vulnerability while charging up?
HT speed?

It's simple-minded buffoons like you, who see everything in terms of black and white, that are convincing others that the balance and fun of SC2 can be tuned to basic math alone.


can you please leave your arrogance out of your posts and state some useful facts. You could start by answering your own questions.


there is no need to answer those questions because the answers are obvious to anyone who plays this game. i was pointing out the fact that they are absolutely lacking in your post, which makes it a fundamentally flawed analysis (<- useful fact.)
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 29 2011 19:18 GMT
#1444
On April 30 2011 04:11 zanmat0 wrote:
Show nested quote +
On April 30 2011 04:03 zul wrote:
On April 30 2011 02:56 zanmat0 wrote:
On April 29 2011 23:43 zul wrote:
Protoss: warps in HT (5 Seconds)
Terran: produces Ghost (40 Seconds)
Zerg: morphs Infestor (50 Seconds)

Protoss: Storm research 110s (chronoboosted 73s)
Terran: Moebius Reactor research 80 Seconds (+25 Starting Energy)
Zerg: Pathogen Glands research 80 Seconds (+25 Starting Energy)

so if all races start production and spell-research at the same time, which race will be the first to use their spell and will the advantage be significant?

HTs will be able to cast at 11:18 Minute (right after Storm finished) while Ghosts and Infestors pop out at 10:40 / 10:50 and have to wait 45 seconds for their energy to reach 75, since the upgrades are still in research. Now lets look at a later stage in the game - the 15 Minute mark. Again all three race initiate Caster production.

Protoss: HT can storm at 15:50 (waiting for 25 Energy takes 45 s)
Terran: Ghost EMP at 15:40
Zerg: Infestor Fungal Growth at 15:50

In addition High Templers can counter both of the other casters with feedback as soon as they are warped in. All in All this looks pretty fair in terms of "time".


Good job leaving out half of the relevant analysis in your post.

Tech trees?
WG cooldowns?
Feedback ST vs EMP AoE?
HT vulnerability while charging up?
HT speed?

It's simple-minded buffoons like you, who see everything in terms of black and white, that are convincing others that the balance and fun of SC2 can be tuned to basic math alone.


can you please leave your arrogance out of your posts and state some useful facts. You could start by answering your own questions.


there is no need to answer those questions because the answers are obvious to anyone who plays this game. i was pointing out the fact that they are absolutely lacking in your post, which makes it a fundamentally flawed analysis (<- useful fact.)

I just compared the casters in term of "how much time does it take till they can be used". of course this is no complete game analysis - how could it be. What I`m not too happy about is the way you react. Instead of adding something usefull to what I started you just focus on what might be missing.
keep it deep! @zulison
Rob28
Profile Joined November 2010
Canada705 Posts
April 29 2011 19:36 GMT
#1445
You know what'd be a cool solution? Replace KA with a blink ability for HT. I'd be happy with that.
"power overwhelming"... work, dammit, work!
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-04-29 21:57:32
April 29 2011 21:27 GMT
#1446
Should I have started a new thread?

My initial question when I revived this thread was whether or not people have figured out how to use templars strategically -- that is, whether or not they've figured out mid-game builds that don't leave you vulnerable while you're sinking 500+ gas into templar tech.

Drop defense sucks now for protoss, yes, but more fundamentally it's become extremely difficult to survive late game without resorting to colossus, and like I said, I feel colossus deathball is boring.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-04-30 06:53:12
April 30 2011 06:52 GMT
#1447
On April 30 2011 06:27 dump wrote:
Should I have started a new thread?

My initial question when I revived this thread was whether or not people have figured out how to use templars strategically -- that is, whether or not they've figured out mid-game builds that don't leave you vulnerable while you're sinking 500+ gas into templar tech.

Drop defense sucks now for protoss, yes, but more fundamentally it's become extremely difficult to survive late game without resorting to colossus, and like I said, I feel colossus deathball is boring.


You can still get HT's and they are fine. They get storms fast enough (if you get them soon enough) to handle most things when you need them, and you can still plan on warping in feedbacks and such. I think most people were afraid before the patch came out and didn't wanna even try and use them anymore. Honestly I almost never get more than 4 colos because while I feel like they are okay. I'd rather waste my opponents resources on AA that he won't need while I can add robos and make tons of Immos or just switch tech completely (like using HT's or Carriers ). So lately I'd even say I haven't been winning the games with the colos, they just help getting to a point where I can win without them. Archons are getting a buff too!
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Aeropunk
Profile Joined May 2010
Australia255 Posts
May 01 2011 11:52 GMT
#1448
Okay, I just had a simple idea that I think would make HT useful and balanced. Make the Khaydarin Amulet upgrade the same as what we had in Brood War, that is it upgrades HT's to start with 62.5 energy, that way it avoids the huge warp in storms that happen with 75 energy, and it makes them not a useless unit for too long. Worked then, why not now?
dump
Profile Joined August 2010
Japan514 Posts
May 02 2011 00:05 GMT
#1449
On May 01 2011 20:52 Aeropunk wrote:
Okay, I just had a simple idea that I think would make HT useful and balanced. Make the Khaydarin Amulet upgrade the same as what we had in Brood War, that is it upgrades HT's to start with 62.5 energy, that way it avoids the huge warp in storms that happen with 75 energy, and it makes them not a useless unit for too long. Worked then, why not now?


We've been talking about that. I think Blizz would have at least considered it too, considering they have BW to refer to. Why they don't do that is totally beyond me too. Why they didn't nerf colossus before templar is also beyond me.
Prev 1 71 72 73
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs MilkiCowLIVE!
xJustxJordanx3
Liquipedia
Replay Cast
00:00
2025 KFC #11: SC Evolution | Enki Epic Series #3
CranKy Ducklings172
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 161
StarCraft: Brood War
Zeus 113
JulyZerg 106
NaDa 58
Sharp 30
ajuk12(nOOB) 20
Icarus 8
Dota 2
monkeys_forever745
NeuroSwarm51
febbydoto14
League of Legends
Trikslyr75
Counter-Strike
fl0m3949
Skadoodle495
sgares374
Super Smash Bros
Liquid`Ken35
Other Games
summit1g8168
C9.Mang0957
JimRising 428
WinterStarcraft368
ViBE254
Organizations
Other Games
gamesdonequick1263
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH294
• davetesta140
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4621
• Lourlo809
• Stunt127
Other Games
• Scarra1421
Upcoming Events
RSL Revival
6h 24m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
11h 24m
Replay Cast
22h 24m
SOOP
1d 5h
Cure vs Zoun
SC Evo League
1d 8h
Road to EWC
1d 10h
SOOP Global
1d 11h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 14h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 16h
Sparkling Tuna Cup
2 days
[ Show More ]
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.