• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:00
CEST 02:00
KST 09:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun10[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro8 Day 2 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2581 users

Khaydarin amulet analysis - Page 72

Forum Index > SC2 General
Post a Reply
Prev 1 70 71 72 73 Next
Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 29 2011 14:27 GMT
#1421
On April 29 2011 22:44 Thorxes wrote:
A reason FOR KA was that if there's drop harrass. A ghost or infestor can get to the drop area (especially if it's scouted) and respond in a decent amount of time. Getting an HT from even just your natural to your main is laughable. So waiting the 5 second warp in time (assuming you had a warpgate with a cooldown available) to storm the drop (which could move out of the storm btw) was a reasonable way for the caster to handle the harrassment. Now that's gone, and you have to leave an HT in your mineral lines INCASE there's a drop.

This really shows how stupid the whole post is. "A Ghost to fight off a drop" .... ROFLMAO, really? Psi Storm is the AREA DAMAGE effect with the HIGHEST potential damage (*1) of the three casters which works against all targets.

If you want to defend against a drop build some frigging cannons to defend OR warp in some Stalkers / Zealots but please dont expect any sympathy for wanting an "area vacuum drop cleaner in ez mode".

(*1) Yes, EMP only "removes" shield and deals ZERO damage and Snipe only works on BIOLOGICAL units which only Zealots, HTs and DTs are out of the Protoss army. In any case the EMP only does 50 "damage" to Zealots, 80 to Stalkers and 40 to Sentries and you can never ever kill a unit with chain-EMPs.
If you cant say what you're meaning, you can never mean what you're saying.
StimBullet
Profile Joined April 2011
Canada13 Posts
Last Edited: 2011-04-29 14:34:37
April 29 2011 14:33 GMT
#1422
On April 29 2011 23:07 zanmat0 wrote:
Show nested quote +
On April 29 2011 22:58 TheTenthDoc wrote:
On April 29 2011 22:12 zanmat0 wrote:
They're absolutely worthless now, as expected. And with the ghost buff next patch, they might as well flat out remove them along with sentries. Protoss has effectively been dumbed down to 1a Colossi.

Thanks Blizz. Keep on ruining your game.


And yet these "worthless" units win games at the pro level. There was no way MC would have won that game vs. Thorzain if he hadn't gone Templar tech, the feedbacks allowed him to deal with the EMPs the ghosts were dishing out with added utility to storm the bio. Not only that, Archons are about to become a great deal better versus Terran.


So just because the best player in the world, with 300 apm, can still squeeze some usefulness out of the crippled unit makes it all okay?

Those same pro players did perfectly fine against pre 1.3 HTs by the way, and so did the majority of the community. If you recall, the main complaint pre-patch was that Colossi were too powerful and still nothing has been done to address that.


well, I know for pros that kind of nerf won't have a huge impact in the game.
But for nubs like me, that got raped with warp prism templar warp-in + storm mineral lines the nerf is a blessing.
I actually switch races from Terran to Toss in season 2, because with my awesome 70-80 average APM I could just not micro my bio (mech was sitting duck in that case) out of banelings + mutas/storms. Or warping in templars at the end of a battle I just won and raping a 50-60 food army I have left in 2 seconds...I mean, that was completely fucked up. I tried better micro/macro, but I had to be way better than my opponents to win games. So I was hovering in bronze/silver.
Switched races to Toss - Not I'm playing in Gold/Plat.

What I'm trying to say here is that I love changes that make the game a bit easier/enjoyable for ppl like me that can afford to play at most 4-5 games/day. I love them and I welcome them. For you guys, that dish out 20-30games/day, I'm pretty sure you can find a workaround for the nerf of KD.

TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 14:38:17
April 29 2011 14:37 GMT
#1423
On April 29 2011 23:07 zanmat0 wrote:
Show nested quote +
On April 29 2011 22:58 TheTenthDoc wrote:
On April 29 2011 22:12 zanmat0 wrote:
They're absolutely worthless now, as expected. And with the ghost buff next patch, they might as well flat out remove them along with sentries. Protoss has effectively been dumbed down to 1a Colossi.

Thanks Blizz. Keep on ruining your game.


And yet these "worthless" units win games at the pro level. There was no way MC would have won that game vs. Thorzain if he hadn't gone Templar tech, the feedbacks allowed him to deal with the EMPs the ghosts were dishing out with added utility to storm the bio. Not only that, Archons are about to become a great deal better versus Terran.


So just because the best player in the world, with 300 apm, can still squeeze some usefulness out of the crippled unit makes it all okay?

Those same pro players did perfectly fine against pre 1.3 HTs by the way, and so did the majority of the community. If you recall, the main complaint pre-patch was that Colossi were too powerful and still nothing has been done to address that.


I was merely saying that they're clearly not worthless and are still vital to high level play in the matchup. Saying they're worthless is unnecessary hyperbole.
zul
Profile Blog Joined February 2010
Germany5427 Posts
Last Edited: 2011-04-29 15:23:20
April 29 2011 14:43 GMT
#1424
Protoss: warps in HT (5 Seconds)
Terran: produces Ghost (40 Seconds)
Zerg: morphs Infestor (50 Seconds)

Protoss: Storm research 110s (chronoboosted 73s)
Terran: Moebius Reactor research 80 Seconds (+25 Starting Energy)
Zerg: Pathogen Glands research 80 Seconds (+25 Starting Energy)

so if all races start production and spell-research at the same time, which race will be the first to use their spell and will the advantage be significant?

HTs will be able to cast at 11:18 Minute (right after Storm finished) while Ghosts and Infestors pop out at 10:40 / 10:50 and have to wait 45 seconds for their energy to reach 75, since the upgrades are still in research. Now lets look at a later stage in the game - the 15 Minute mark. Again all three race initiate Caster production.

Protoss: HT can storm at 15:50 (waiting for 25 Energy takes 45 s)
Terran: Ghost EMP at 15:40
Zerg: Infestor Fungal Growth at 15:50

In addition High Templers can counter both of the other casters with feedback as soon as they are warped in. All in All this looks pretty fair in terms of "time".
keep it deep! @zulison
Mios
Profile Joined April 2010
United States686 Posts
Last Edited: 2011-04-29 15:11:08
April 29 2011 15:10 GMT
#1425
On April 29 2011 23:43 zul wrote:
Protoss: warps in HT (5 Seconds)
Terran: produces Ghost (40 Seconds)
Zerg: morphs Infestor (50 Seconds)

Protoss: Storm research 110s (chronoboosted 55s)
Terran: Moebius Reactor research 80 Seconds (+25 Starting Energy)
Zerg: Pathogen Glands research 80 Seconds (+25 Starting Energy)

so if all races start production and spell-research at the same time, which race will be the first to use their spell and will the advantage be significant?

HTs will be able to cast at 10:55 Minute (right after Storm finished) while Ghosts and Infestors pop out at 10:40 / 10:50 and have to wait for their energy to reach 75, since the upgrades are still in research. Now lets look at a later stage in the game - the 15 Minute mark. Again all three race initiate Caster production.

Protoss: HT can storm at 15:50 (waiting for 25 Energy takes 45 s)
Terran: Ghost EMP at 15:40
Zerg: Infestor Fungal Growth at 15:50

In addition High Templers can counter both of the other casters with feedback as soon as they are warped in. All in All this looks pretty fair in terms of "time".


Your math is bad for storm research, chronos would have to make build time 100% faster to cut it in half. Chrono only does 50% which is somewhere in between 55 and 110 im not sure exactly (hate percentage math). I think it's something like 110/1.5 = 73s.
no LAN and intercontinental bnet = T_T
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 29 2011 15:19 GMT
#1426
you may be right - I`ll edit it
keep it deep! @zulison
Thorxes
Profile Joined January 2011
United States119 Posts
April 29 2011 16:22 GMT
#1427
On April 29 2011 23:27 Rabiator wrote:
Show nested quote +
On April 29 2011 22:44 Thorxes wrote:
A reason FOR KA was that if there's drop harrass. A ghost or infestor can get to the drop area (especially if it's scouted) and respond in a decent amount of time. Getting an HT from even just your natural to your main is laughable. So waiting the 5 second warp in time (assuming you had a warpgate with a cooldown available) to storm the drop (which could move out of the storm btw) was a reasonable way for the caster to handle the harrassment. Now that's gone, and you have to leave an HT in your mineral lines INCASE there's a drop.

This really shows how stupid the whole post is. "A Ghost to fight off a drop" .... ROFLMAO, really? Psi Storm is the AREA DAMAGE effect with the HIGHEST potential damage (*1) of the three casters which works against all targets.

If you want to defend against a drop build some frigging cannons to defend OR warp in some Stalkers / Zealots but please dont expect any sympathy for wanting an "area vacuum drop cleaner in ez mode".

(*1) Yes, EMP only "removes" shield and deals ZERO damage and Snipe only works on BIOLOGICAL units which only Zealots, HTs and DTs are out of the Protoss army. In any case the EMP only does 50 "damage" to Zealots, 80 to Stalkers and 40 to Sentries and you can never ever kill a unit with chain-EMPs.


I don't expect a terran to defend a drop with just a ghost. Similarly I don't expect a protoss to defend a drop with just an HT. Again, the dropping units can just move out of the storm.

But BOTH of those units will help to soften the drop for the respective 1-1.5 tier units to fight off the drop.

The problem is that if the "fire-squad" assigned to handle the drop has to move almost any distance at all; in the protoss case, the HT will trail behind and not be able to do it's "softening" while the ghost can.

I feel like I used to be smarter....but that's when I knew less.
GinDo
Profile Blog Joined September 2010
3327 Posts
April 29 2011 16:40 GMT
#1428
At first i thought that nobody would make templar. But really Templar a still just as popular. And its still rediculous the amounts of storm they can shoot out.

Good Job Bliz. And for those who say drops are impossible to stop now. try the new Chargelots. They are pretty good at stopping drops on their own.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
dmillz
Profile Joined November 2010
Canada270 Posts
April 29 2011 17:08 GMT
#1429
HT's are just fine still, I see them used a LOT because they do sooooo much damage. I ROFL every time I read a protoss whining about drops, you have WARP IN, that immediately makes your drop defense the best of all the races. Warping in a round of zealots or stalkers immediately nullifies a drop. This is a HUGE benefit because you don't have to move your army back into your base.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 29 2011 17:15 GMT
#1430
On April 30 2011 02:08 dmillz wrote:
HT's are just fine still, I see them used a LOT because they do sooooo much damage. I ROFL every time I read a protoss whining about drops, you have WARP IN, that immediately makes your drop defense the best of all the races. Warping in a round of zealots or stalkers immediately nullifies a drop. This is a HUGE benefit because you don't have to move your army back into your base.


Protoss drop defense is fine with a high upgrade style, don't need HT's for it. DT's pretty much took that job.

But I still think zerg has much better drop defense: creep and defensive nydus worms can make dropping literally impossible.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
zanmat0
Profile Joined December 2010
188 Posts
April 29 2011 17:49 GMT
#1431
On April 30 2011 02:15 Whitewing wrote:
Show nested quote +
On April 30 2011 02:08 dmillz wrote:
HT's are just fine still, I see them used a LOT because they do sooooo much damage. I ROFL every time I read a protoss whining about drops, you have WARP IN, that immediately makes your drop defense the best of all the races. Warping in a round of zealots or stalkers immediately nullifies a drop. This is a HUGE benefit because you don't have to move your army back into your base.


Protoss drop defense is fine with a high upgrade style, don't need HT's for it. DT's pretty much took that job.

But I still think zerg has much better drop defense: creep and defensive nydus worms can make dropping literally impossible.


DTs? really? Two Dropships full of Marine + Marauder can probably snipe 4 buildings before DTs take them out.
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:52 GMT
#1432
I duno about you guys, but I have only used storm in 2 of my games since this patch change

...sure hate it when terrans blindly get vikings and already have2 on the way by the time i lay down my robo
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
zanmat0
Profile Joined December 2010
188 Posts
Last Edited: 2011-04-29 17:56:59
April 29 2011 17:56 GMT
#1433
On April 29 2011 23:43 zul wrote:
Protoss: warps in HT (5 Seconds)
Terran: produces Ghost (40 Seconds)
Zerg: morphs Infestor (50 Seconds)

Protoss: Storm research 110s (chronoboosted 73s)
Terran: Moebius Reactor research 80 Seconds (+25 Starting Energy)
Zerg: Pathogen Glands research 80 Seconds (+25 Starting Energy)

so if all races start production and spell-research at the same time, which race will be the first to use their spell and will the advantage be significant?

HTs will be able to cast at 11:18 Minute (right after Storm finished) while Ghosts and Infestors pop out at 10:40 / 10:50 and have to wait 45 seconds for their energy to reach 75, since the upgrades are still in research. Now lets look at a later stage in the game - the 15 Minute mark. Again all three race initiate Caster production.

Protoss: HT can storm at 15:50 (waiting for 25 Energy takes 45 s)
Terran: Ghost EMP at 15:40
Zerg: Infestor Fungal Growth at 15:50

In addition High Templers can counter both of the other casters with feedback as soon as they are warped in. All in All this looks pretty fair in terms of "time".


Good job leaving out half of the relevant analysis in your post.

Tech trees?
WG cooldowns?
Feedback ST vs EMP AoE?
HT vulnerability while charging up?
HT speed?

It's simple-minded buffoons like you, who see everything in terms of black and white, that are convincing others that the balance and fun of SC2 can be tuned to basic math alone.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 29 2011 17:58 GMT
#1434
On April 30 2011 02:49 zanmat0 wrote:
Show nested quote +
On April 30 2011 02:15 Whitewing wrote:
On April 30 2011 02:08 dmillz wrote:
HT's are just fine still, I see them used a LOT because they do sooooo much damage. I ROFL every time I read a protoss whining about drops, you have WARP IN, that immediately makes your drop defense the best of all the races. Warping in a round of zealots or stalkers immediately nullifies a drop. This is a HUGE benefit because you don't have to move your army back into your base.


Protoss drop defense is fine with a high upgrade style, don't need HT's for it. DT's pretty much took that job.

But I still think zerg has much better drop defense: creep and defensive nydus worms can make dropping literally impossible.


DTs? really? Two Dropships full of Marine + Marauder can probably snipe 4 buildings before DTs take them out.


Yeah, go figure, if terran drops 2 full medivacs of troops, you can't kill them off really fast with 1 or 2 DT's.

So warp in 3-4 if they have 2 full drop ships. The point isn't to prevent drops from doing any damage at all folks, it's to make the drops too costly for the aggressor to keep doing. And no, there's no way he'd get 4 buildings, unless you sent one DT only or something.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 29 2011 17:59 GMT
#1435
On April 30 2011 02:52 Roxy wrote:
I duno about you guys, but I have only used storm in 2 of my games since this patch change

...sure hate it when terrans blindly get vikings and already have2 on the way by the time i lay down my robo

This is precisely why I still use templar more than colossus. It is funny when I engage the terran and he has a few useless vikings and no ghosts.
freetgy
Profile Joined November 2010
1720 Posts
April 29 2011 18:03 GMT
#1436
well HT obviously is less attractive as expected, the removal of KA lead into Storm timing attacks where the inital storms you have need to get the job done.

but it is still a pain in the ass how a terran can just spam 2-3 emps and remove the complete energy off all HT sure spread them out, but unless it is small numbers spreading doesn't do shit anymore.

Ht is still "viable" off course cause you need a techswitch because from colossus or you will just die to mass vikings killing them off. Still Drops as expected Drops are alot harder to hold,

my solution for that up until now was either DTs or Blink, while DTs are great if your opponent is a retard, blink seems like the more stable strategy.
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 18:03 GMT
#1437
On April 30 2011 02:59 Mastermind wrote:
Show nested quote +
On April 30 2011 02:52 Roxy wrote:
I duno about you guys, but I have only used storm in 2 of my games since this patch change

...sure hate it when terrans blindly get vikings and already have2 on the way by the time i lay down my robo

This is precisely why I still use templar more than colossus. It is funny when I engage the terran and he has a few useless vikings and no ghosts.


lol.. very sneaky

good thing they greedy and dont want to scan and find out your dirty secrets :D
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
freetgy
Profile Joined November 2010
1720 Posts
April 29 2011 18:10 GMT
#1438
On April 30 2011 02:59 Mastermind wrote:
Show nested quote +
On April 30 2011 02:52 Roxy wrote:
I duno about you guys, but I have only used storm in 2 of my games since this patch change

...sure hate it when terrans blindly get vikings and already have2 on the way by the time i lay down my robo

This is precisely why I still use templar more than colossus. It is funny when I engage the terran and he has a few useless vikings and no ghosts.


just because your opponent plays bad (no scout, no reactive play) doesn't make HT a viable option.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 29 2011 18:14 GMT
#1439
On April 30 2011 03:10 freetgy wrote:
Show nested quote +
On April 30 2011 02:59 Mastermind wrote:
On April 30 2011 02:52 Roxy wrote:
I duno about you guys, but I have only used storm in 2 of my games since this patch change

...sure hate it when terrans blindly get vikings and already have2 on the way by the time i lay down my robo

This is precisely why I still use templar more than colossus. It is funny when I engage the terran and he has a few useless vikings and no ghosts.


just because your opponent plays bad (no scout, no reactive play) doesn't make HT a viable option.


Actually it does, everything is viable if your opponent is awful. It doesn't make HT's viable when your opponent is GOOD, but when he's bad, it works fine =p
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 18:16 GMT
#1440
On April 30 2011 03:14 Whitewing wrote:
Show nested quote +
On April 30 2011 03:10 freetgy wrote:
On April 30 2011 02:59 Mastermind wrote:
On April 30 2011 02:52 Roxy wrote:
I duno about you guys, but I have only used storm in 2 of my games since this patch change

...sure hate it when terrans blindly get vikings and already have2 on the way by the time i lay down my robo

This is precisely why I still use templar more than colossus. It is funny when I engage the terran and he has a few useless vikings and no ghosts.


just because your opponent plays bad (no scout, no reactive play) doesn't make HT a viable option.


Actually it does, everything is viable if your opponent is awful. It doesn't make HT's viable when your opponent is GOOD, but when he's bad, it works fine =p


1 base mass archon ftw?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Prev 1 70 71 72 73 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft388
SpeCial 144
ProTech124
StarCraft: Brood War
Artosis 631
Larva 465
Movie 126
Sexy 108
NaDa 17
Dota 2
monkeys_forever823
League of Legends
Doublelift4149
Counter-Strike
tarik_tv5063
taco 103
Other Games
summit1g9077
shahzam569
Day[9].tv566
C9.Mang0437
JimRising 205
ViBE83
Maynarde77
minikerr9
Organizations
Other Games
gamesdonequick888
BasetradeTV231
Dota 2
PGL Dota 2 - Main Stream63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 80
• RyuSc2 41
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 37
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1739
• Day9tv566
Upcoming Events
Replay Cast
9h
Escore
10h
INu's Battles
11h
Classic vs ByuN
SHIN vs ByuN
OSC
13h
Big Brain Bouts
16h
Replay Cast
1d
Replay Cast
1d 9h
RSL Revival
1d 10h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 11h
IPSL
1d 16h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
7 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.