• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:54
CEST 10:54
KST 17:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon7[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
#1: Maru - Greatest Players of All Time Classic Games #3: Rogue vs Serral at BlizzCon Team Liquid Map Contest #21 - Presented by Monster Energy [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
[ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1324 users

Khaydarin amulet analysis - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 73 Next
Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
March 04 2011 22:51 GMT
#781
On March 05 2011 07:42 Dalavita wrote:
Show nested quote +
On March 05 2011 07:38 rycho wrote:
On March 05 2011 07:35 Dalavita wrote:
On March 05 2011 07:26 ReiKo wrote:
MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Every single TvP lately has been Protoss holding off any early bio aggression with force fields and decimating as soon as the colossi pop up, all the way until they get HTs and chargelots by which point it becomes impossible to do anything, and if you by some miracle win an army battle against a fully teched protoss, he warps in a couple of HTs and storms the shit out of the rest of your army, pretty much instantly killing it. There is not one point anymore in the game where Protoss is weak and scared of dying.



well this is just completely ridiculous exaggeration idk why you posted this


When you make bullshit statements like "Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.", there needs to be a rebuttal. Simple as.

I'm willing to set aside TvP issues for now regardless, the discussion is about the amulet upgrade, and it's definitively way to strong in the lategame in its current state. I don't like a full out removal of the ability, but it needs to be changed.

Show nested quote +
On March 05 2011 07:42 ReiKo wrote:
Maybe I was not clear enought - I don't see reason for calling anyone "newbie" and writing in caps lock.

Will be avoiding discussing with you, it's waste of time.


...

Do you not understand english? You make a snide remark about Blizzard being a Terran clan because they added alerts for mules.

I pointed out that they also added alerts for chrono boosts and larva injects, and you're just replying with stupidity.

Are you taking the piss?


Yeah, I understand it. Question is - do you understand how bad manner you are and...hmm and how your grammar is not Creme de la Creme.. but whatever. Gonna' ignore you and everything is fine, we go on with valid discussion. Keep yelling at people and calling them newbies.

P.S. Yeah, I knew they added it to Chrono Boost and Larva, and I did call them Terran clan because of some Terran buffs they did in past (but it happens you interpreted it as link to MULE warning).

Bye.
Vei
Profile Joined March 2010
United States2845 Posts
March 04 2011 22:51 GMT
#782
yo guys
to balance this out, shouldn't templars spawn with 25 energy, then keep khydarin in to make them spawn with 50? as it currently stands, the OP's math suggests that WITHOUT an energy upgrade, templars are as quick-to-get-energy as an infestor.

how is that fair? no i'm not trolling, the only saving grace is that of course all races aren't created equal, but... yeah
www.justin.tv/veisc2 ~ 720p + commentary
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-04 22:54:16
March 04 2011 22:53 GMT
#783
On March 05 2011 07:51 Vei wrote:
yo guys
to balance this out, shouldn't templars spawn with 25 energy, then keep khydarin in to make them spawn with 50? as it currently stands, the OP's math suggests that WITHOUT an energy upgrade, templars are as quick-to-get-energy as an infestor.

how is that fair? no i'm not trolling, the only saving grace is that of course all races aren't created equal, but... yeah


obviously that would be the logical conclusion...by that logic.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 04 2011 22:55 GMT
#784
On March 05 2011 07:51 Vei wrote:
yo guys
to balance this out, shouldn't templars spawn with 25 energy, then keep khydarin in to make them spawn with 50? as it currently stands, the OP's math suggests that WITHOUT an energy upgrade, templars are as quick-to-get-energy as an infestor.

how is that fair? no i'm not trolling, the only saving grace is that of course all races aren't created equal, but... yeah


You are right, OFC, but that seemed little too harsh to me
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Aerakin
Profile Joined January 2011
185 Posts
March 04 2011 23:07 GMT
#785
It is fair because you require to go an entire tech path to go to HT, while Infestation Pit is in the tech path to other stuff (and is kinda earlier).
Raid
Profile Joined September 2010
United States398 Posts
March 04 2011 23:26 GMT
#786
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.



Then why don't you just play terran, no one is stopping you from playing it. Pretty dumb argument to just list pros that another race has and use that to try to prove a point when there are also cons behind these mechanisms.
Drecky
Profile Joined September 2010
Bulgaria9 Posts
March 04 2011 23:29 GMT
#787
To compare HT with infestor and ghost is like asking the question why nexus cant fly, and hatch cant mutate to sunken colony fortress.

I think the upgrade was too powerfull but I also think removeing it without buffing storm make templairs too weak. Yes in SC2 storm is weak, It can take 2-5 storms to kill a single 75min 25gaz Roach. Sadly everyone will go colossus now.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 04 2011 23:35 GMT
#788
On March 05 2011 08:29 Drecky wrote:
To compare HT with infestor and ghost is like asking the question why nexus cant fly, and hatch cant mutate to sunken colony fortress.

I think the upgrade was too powerfull but I also think removeing it without buffing storm make templairs too weak. Yes in SC2 storm is weak, It can take 2-5 storms to kill a single 75min 25gaz Roach. Sadly everyone will go colossus now.

Storm isn't meant to counter every unit. It does a good job against hydras though.
Novembermike
Profile Joined April 2010
United States102 Posts
March 04 2011 23:37 GMT
#789
On March 05 2011 08:35 Bagi wrote:
Show nested quote +
On March 05 2011 08:29 Drecky wrote:
To compare HT with infestor and ghost is like asking the question why nexus cant fly, and hatch cant mutate to sunken colony fortress.

I think the upgrade was too powerfull but I also think removeing it without buffing storm make templairs too weak. Yes in SC2 storm is weak, It can take 2-5 storms to kill a single 75min 25gaz Roach. Sadly everyone will go colossus now.

Storm isn't meant to counter every unit. It does a good job against hydras though.


I think he's comparing it to BW where Storm would kill pretty much any ground unit.
Toadvine
Profile Joined November 2010
Poland2234 Posts
March 04 2011 23:38 GMT
#790
I'm seriously starting to wonder whether removing Warpgates altogether would be better for Protoss gameplay and game balance in general. All the problems with Protoss seem to be a consequence of the existence of Warpgates and Force Field.

I have this sinking feeling that Blizzard will destroy this game by attempting to balance it through peripheral changes (like the removal of KA or Flux Veins) instead of reconsidering the core design principles causing the perceived imbalances.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 04 2011 23:53 GMT
#791
On March 05 2011 08:38 Toadvine wrote:
I'm seriously starting to wonder whether removing Warpgates altogether would be better for Protoss gameplay and game balance in general. All the problems with Protoss seem to be a consequence of the existence of Warpgates and Force Field.

I have this sinking feeling that Blizzard will destroy this game by attempting to balance it through peripheral changes (like the removal of KA or Flux Veins) instead of reconsidering the core design principles causing the perceived imbalances.


Dont worry my next thread will be about some of what you mentioned. But IMO removal of Flux Vane was really needed, that upgrade gave VR speed of harass unit, while they are very good fighters and base destroyers. They were like much stronger mutas with 5 times higher DPS to buildings.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 04 2011 23:56 GMT
#792
What the op did not take into account is the tech tree's and research times. An infestor pit is necessary to get to hive, zerg has to get it anyway, fungal requires no research. All terran needs to build a ghost academy, is a barracks, emp does not require research.
Protoss however, has to get a robo in any standard build to have obs (detection) which the other races have built in (scans and overseers from lair). So after getting a robo the toss then needs to get twilight, archive, then research storm, then wait to charge energy, or get amulet if they choose. Any way you slice it fungal or emp can come out far sooner than storm, let alone amulet. All of this should be factored in to the op. Also, when comparing emp to storm it should also be noted that emp counters sentries and does 100 shield damage to all toss units, 20 more damage than storm. Terran can get emp in the early game. Protoss has been balanced harshly because of warp gates and force fields, thats why zealots and stalkers are so much less cost effective than ling roach, or MM. If toss tech is going to be neutered over and over, their base units need to be buffed IMO.
:)
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2011-03-05 00:02:09
March 05 2011 00:01 GMT
#793
I really think the observatory needs to come back, being forced into robo tech to play "safe" is the fucking WORST design ever and it rages me (and I play Zerg |: ... )

e-- that or halluc should let you halluc obs for temporary detection, so that hallucination+stargate or twilight would be a viable alternate to robo tech.
www.justin.tv/veisc2 ~ 720p + commentary
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 05 2011 00:07 GMT
#794
On March 05 2011 09:01 Vei wrote:
I really think the observatory needs to come back, being forced into robo tech to play "safe" is the fucking WORST design ever and it rages me (and I play Zerg |: ... )

e-- that or halluc should let you halluc obs for temporary detection, so that hallucination+stargate or twilight would be a viable alternate to robo tech.


Obs was robo path in BW, it was buffed by removing observatory requirement.

Difference here is that in BW wraiths (ghosts) werent threat early game so it wasnt that required for protoss as for example T needed against DT. But in SC2, banshees deal little more dmg than wraiths used to
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Drecky
Profile Joined September 2010
Bulgaria9 Posts
March 05 2011 00:09 GMT
#795
Reborn8u this is verry true. Its ridiculous how easy these expensive gateway units are countered by other races tier1 units. Protos have less options, thats why everyone stick to the colossus ball.
Aerakin
Profile Joined January 2011
185 Posts
Last Edited: 2011-03-05 00:19:04
March 05 2011 00:18 GMT
#796
On March 05 2011 08:38 Toadvine wrote:
I'm seriously starting to wonder whether removing Warpgates altogether would be better for Protoss gameplay and game balance in general. All the problems with Protoss seem to be a consequence of the existence of Warpgates and Force Field.


Seriously? Might as well remove colossus as well, since they cause so much problems.

Warpgates are the very core of protoss gameplay. If they remove that, they'd have to buff the race in some other areas.

Anyhow, simply removing Warpgates wouldn't "fix" balance. The whole freaking race was made with warpgates in mind to begin with.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 05 2011 00:39 GMT
#797
On March 05 2011 09:18 Aerakin wrote:
Show nested quote +
On March 05 2011 08:38 Toadvine wrote:
I'm seriously starting to wonder whether removing Warpgates altogether would be better for Protoss gameplay and game balance in general. All the problems with Protoss seem to be a consequence of the existence of Warpgates and Force Field.


Seriously? Might as well remove colossus as well, since they cause so much problems.

Warpgates are the very core of protoss gameplay. If they remove that, they'd have to buff the race in some other areas.

Anyhow, simply removing Warpgates wouldn't "fix" balance. The whole freaking race was made with warpgates in mind to begin with.


We all know that.

But balance is not as important as mechanics around which is established. For emaple I know at least 2 ways how could I make SC2 100% balanced in about 10 seconds, however both of them would kill it as a game. People overrate balance.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
TooL
Profile Joined April 2004
Canada275 Posts
March 05 2011 00:40 GMT
#798
they should balance the game in a way that makes gateways and warp gates more of a dynamic decision.
Aerakin
Profile Joined January 2011
185 Posts
March 05 2011 00:47 GMT
#799
On March 05 2011 09:39 Sek-Kuar wrote:
Show nested quote +
On March 05 2011 09:18 Aerakin wrote:
On March 05 2011 08:38 Toadvine wrote:
I'm seriously starting to wonder whether removing Warpgates altogether would be better for Protoss gameplay and game balance in general. All the problems with Protoss seem to be a consequence of the existence of Warpgates and Force Field.


Seriously? Might as well remove colossus as well, since they cause so much problems.

Warpgates are the very core of protoss gameplay. If they remove that, they'd have to buff the race in some other areas.

Anyhow, simply removing Warpgates wouldn't "fix" balance. The whole freaking race was made with warpgates in mind to begin with.


We all know that.

But balance is not as important as mechanics around which is established. For emaple I know at least 2 ways how could I make SC2 100% balanced in about 10 seconds, however both of them would kill it as a game. People overrate balance.


The guy apparently didn't, since he proposed that removing warp gates would help balance.

We don't need a 100% balanced game (racial imbalances is what makes the game to begin with). However, big imbalances kill diversity, which is just as bad as 100% balance (which is pretty much only achievable by having all races be the same)
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 05 2011 00:49 GMT
#800
On March 05 2011 07:55 Sek-Kuar wrote:
Show nested quote +
On March 05 2011 07:51 Vei wrote:
yo guys
to balance this out, shouldn't templars spawn with 25 energy, then keep khydarin in to make them spawn with 50? as it currently stands, the OP's math suggests that WITHOUT an energy upgrade, templars are as quick-to-get-energy as an infestor.

how is that fair? no i'm not trolling, the only saving grace is that of course all races aren't created equal, but... yeah


You are right, OFC, but that seemed little too harsh to me


yah lets make a unit that takes 45 seconds to build, costs 50/150 and only puts out a feedback. Let alone 500/550 to research just to make the unit....that makes perfect sense......................
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Prev 1 38 39 40 41 42 73 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 94
ProTech13
StarCraft: Brood War
GuemChi 2298
BeSt 245
actioN 211
Leta 137
Movie 117
Backho 94
Killer 86
sorry 59
ToSsGirL 58
Sharp 58
[ Show more ]
sSak 48
Aegong 45
Soma 42
TY 31
Bale 23
soO 22
zelot 18
Sacsri 10
Liquid`Ret 0
Dota 2
The International84568
Dendi374
Gorgc266
BananaSlamJamma102
Counter-Strike
olofmeister725
Stewie2K617
shoxiejesuss458
allub60
Other Games
ceh9409
Happy98
Mew2King78
crisheroes13
Organizations
Other Games
gamesdonequick826
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos481
Upcoming Events
RSL Revival
1h 6m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
3h 6m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
4h 6m
RSL Revival
1d 1h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 3h
Kung Fu Cup
1d 3h
BSL Team Wars
1d 10h
RSL Revival
2 days
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[ Show More ]
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.