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Khaydarin amulet analysis - Page 38

Forum Index > SC2 General
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Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
Arcanne
Profile Joined August 2010
United States1519 Posts
March 04 2011 18:11 GMT
#741
I'd be fine if they changed it back to BW. Removing it completely really hurts templars.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Goodseed
Profile Joined December 2010
Korea (South)270 Posts
March 04 2011 18:13 GMT
#742
They should add this kind of nerd for terrans too. Like when they're produced, they have mp bars like ht and start at 0 and make maximum mp to about 100 and stim pack mp usage to 25.
안녕하소~
MrTortoise
Profile Joined January 2011
1388 Posts
March 04 2011 18:23 GMT
#743
shame there is already 37 pages

OP, you speak as if you are incontrovertible, however you place too much emphasis on production time. The fact is that production rates are the same already.

When you cnsider the nature of the races and that protoss cannot rally then you see the flip side of the positioning.

Also with this change HT will not be warped to the front lines.

I am not saying HT is not imba atm - they are strong in the right situations. This change doesnt feel stylistically correct.



Demarini
Profile Joined May 2010
United States151 Posts
March 04 2011 18:24 GMT
#744
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 04 2011 18:33 GMT
#745
On March 05 2011 03:11 Arcanne wrote:
I'd be fine if they changed it back to BW. Removing it completely really hurts templars.


I agree, 50 seconds to build HT and another ~20 to get energy for storm is IMO better than both 5 sec strom with KA or even 49,5 sec w/o KA.

It was really simple back in BW.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
canikizu
Profile Joined September 2010
4860 Posts
March 04 2011 18:41 GMT
#746
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.

Hm, then play terran, that should solve your problem.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 04 2011 18:42 GMT
#747
On March 05 2011 01:52 ToyotomiXD wrote:
Soooooo... Whats the actual chance of them implementing this nerf? 100%? If not then all this speculation and debate could be a complete waste of time.

Arguably all speculation is a waste of time :D
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 04 2011 18:45 GMT
#748
On March 05 2011 02:29 Gatored wrote:
If amulet is being removed, then EMP and FG should have to be researched just like storm. 200/200 upgrade. HTs already require a twilight council then their templar building. THEN you have to start storm research. Ghosts require a ghost academy then they pop out with the EMP ability. Infesters, the same as ghosts.

Tell 'em ONEGatored
Knowing is half the battle... the other half is lasers.
MrTortoise
Profile Joined January 2011
1388 Posts
March 04 2011 18:45 GMT
#749
On March 05 2011 03:42 tehemperorer wrote:
Show nested quote +
On March 05 2011 01:52 ToyotomiXD wrote:
Soooooo... Whats the actual chance of them implementing this nerf? 100%? If not then all this speculation and debate could be a complete waste of time.

Arguably all speculation is a waste of time :D


Thats just speculation.

The other big point that isnt being hammered is that with the change you will have a unit that can do nothing for like 45 secs ... it then has ONE shot and is useless again for ages AND it costs 150 gas
Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 04 2011 18:45 GMT
#750
On March 02 2011 04:19 FubsyGamr wrote:
The one thing that's tough about this comparison is that the Ghost and Infestor are...in a sense...."protected" until they come out. While the HT takes 49 seconds until it can storm, 44 of those seconds it is vulnerable, to be sniped.

The only comparison I can think of is if I could somehow fly a flock of mutas into a Terran's base, see the Barracks that is 1/2-way done producing a Ghost, and be able to snipe that ghost while it is being built. This is the biggest disadvantage to trying to compare these two things, and this is exactly why it's so f-in hard to destroy Zerg larva and eggs. Otherwise, it would be broken. But, if my HT's are sitting there, up at around 68 energy, and they get sniped, well.....then they literally did nothing, and it was literally a 100% waste of minerals, gas, and WG cooldown.


If you wanted it to be 'protected' you could always leave 1 gate as as just a gateway and not a warp gate...but of course then you'r significantly delaying storm so...blizzards got a tough job balancing 3 race that have completely different mechanics.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 04 2011 18:49 GMT
#751
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


wait, wait, wait... Terrans have cheese but Toss doesn't?

Seriously tho, you do have drop+warp in reinforcements, FF walls, best t1 dps unit, the only static D that is both aa and ag, invisible detection and CB.

tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 04 2011 18:51 GMT
#752
On March 05 2011 03:45 MrTortoise wrote:
Show nested quote +
On March 05 2011 03:42 tehemperorer wrote:
On March 05 2011 01:52 ToyotomiXD wrote:
Soooooo... Whats the actual chance of them implementing this nerf? 100%? If not then all this speculation and debate could be a complete waste of time.

Arguably all speculation is a waste of time :D


Thats just speculation.

The other big point that isnt being hammered is that with the change you will have a unit that can do nothing for like 45 secs ... it then has ONE shot and is useless again for ages AND it costs 150 gas

Goddamn! Touche sir...

@BW references: Yeah it was nice back in Brood War... Not because of the amulet but because storm was 10 times more deadly than its diet version in SC2. If you want to make storm like SC1, I'm totally down, but then again, we've already have complaints and nerfs to storm in beta haven't we?
Knowing is half the battle... the other half is lasers.
CellTech
Profile Joined June 2010
Canada396 Posts
March 04 2011 18:58 GMT
#753
High Templars produced out of a gateway spawn with 100 energy. (notice I said gateway). Problem solved
^ Probably a Troll Post
DrGreen
Profile Joined July 2010
Poland708 Posts
March 04 2011 18:58 GMT
#754
On March 05 2011 03:49 DusTerr wrote:
Show nested quote +
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


wait, wait, wait... Terrans have cheese but Toss doesn't?

Seriously tho, you do have drop+warp in reinforcements, FF walls, best t1 dps unit, the only static D that is both aa and ag, invisible detection and CB.



wait... what?
Shanlan
Profile Joined August 2010
United States41 Posts
March 04 2011 19:09 GMT
#755
I think we should take a look back at BW for solution ideas. HT and EMP all existed in BW and somehow they didn't cause that much of a problem, EMP was even stronger back then. It seemed like pros simply prepared ahead of time and solved problems with micro.

HTs even after this change would still be very good against zerg.

As for terran drops being powerful, protoss can warp in anywhere, its not like terrans can do the same to protoss. As I recall HT drops in BW were really strong, and now you can back it up by warping in an entire army if you wanted to. Example: you bring in 2 warp prisms, one with 2 HTs, drop them, storm the line, warp in zealots/stalkers, then before the army arrives lifts and leaves like terrans do. Advantages, you didn't have to move into position with full warp prisms, so if they were intercepted you would only lose the warp prisms not all your units like a terran or zerg would. You also didn't have to pay for the units until you got there, so if you had gotten attacked at your base on route you could've just warped in the "drop" units at your base, whereas if a terran was attacked while dropping they could not simply teleport their drop units into their base to defend. On these advantages alone the protoss drop mechanism is much more powerful than terran drop mechanism. The "imbalance" between units does not change the "imbalance" of mechanism.

I don't think people have fully realized the power of warp-in and how it completely redefines the mobility of the protoss army.
KillerPenguin
Profile Joined June 2004
United States516 Posts
March 04 2011 19:11 GMT
#756
On March 05 2011 01:27 BeMannerDuPenner wrote:
Show nested quote +
On March 05 2011 01:18 KillerPenguin wrote:
I disagree with the removal of amulet. Since the beginning almost half of the best players in the world have been Terran and while the game has become more balanced than before Protoss make up the lowest percentage of the 3 races in the GSL. Even if late game Protoss were too powerful with amulet the new patch has to take into consideration overall balance as the most important aspect in the game and I feel this new patch hurts Protoss the most.

first part is irrelevant/wrong. there is no point in bringing up T or whatever. atm with the current style,meta game and maps i would personally say P is the overall strongest race and def its not in any danger to get too weak,esp not lategame.


There are 15 Protoss players and 27 Terran players in the GSL it's a fact it cannot be wrong. It is also a fact that this ratio has been around throughout the history of the GSL, ladder, and other tournaments. You may think P is now op with the current style, meta game, and maps but that's an opinion and no one cares about either of our opinions I'm using evidence.

Why this is not irrelevant.
Lets say you had a game of chess but people who pick black get all Knights and a King. Lets say the vast majority of the best players all use Knights and the balance team comes to the conclusion that the Queen is too powerful a piece for the white side and decide to nerf it. Well they would be right, they would be balancing the chess piece, but they would probably be screwing up the balance of the game since it's unlikely that the people who pick Knights are just naturally much better players.
http://www.escapeintolife.com/
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 04 2011 19:20 GMT
#757
On March 05 2011 01:45 Sek-Kuar wrote:
While I do think for long time that all discussions in this thread since page ~6 are nothing more than stupid theory crafting, Ill comment this one.

If there is Pro Protoss player who plays and plans well, and has his HTs ready, and Bronze Protoss player who simply warp-in HTs just when he realized his mistake (at which point Z could just say: Well I dont have Infestor, guess its GG), there is no really difference between this.

Your MULE example makes no sense. When there is Pro terran player, who was ready, and Bronze terran player who just called down MULE, then bronze player will have -270 minerals.



So if you can solve emergency problem for free or solve it for 270 minerals, its IMO not really same thing.


One way to approach this is to say, if a pro player in his gut knew he needed a high templar to defend a base... put one there early and let him build energy, he'd have 2 storms ready right there for the cost of one HT . A bronze guy would have to warp in 2 HT so he loses 50 minerals 150 gas.

Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 04 2011 19:27 GMT
#758
Where did this idea materialize that you can warp in units ANYWHERE ON THE MAP? You have sensor towers for warp prisms, and you'll mostly likely have map control with your superior t1/t2 and not fear templars being warped in right on top of your army.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
March 04 2011 19:31 GMT
#759
On March 05 2011 04:11 KillerPenguin wrote:
Show nested quote +
On March 05 2011 01:27 BeMannerDuPenner wrote:
On March 05 2011 01:18 KillerPenguin wrote:
I disagree with the removal of amulet. Since the beginning almost half of the best players in the world have been Terran and while the game has become more balanced than before Protoss make up the lowest percentage of the 3 races in the GSL. Even if late game Protoss were too powerful with amulet the new patch has to take into consideration overall balance as the most important aspect in the game and I feel this new patch hurts Protoss the most.

first part is irrelevant/wrong. there is no point in bringing up T or whatever. atm with the current style,meta game and maps i would personally say P is the overall strongest race and def its not in any danger to get too weak,esp not lategame.


There are 15 Protoss players and 27 Terran players in the GSL it's a fact it cannot be wrong. It is also a fact that this ratio has been around throughout the history of the GSL, ladder, and other tournaments. You may think P is now op with the current style, meta game, and maps but that's an opinion and no one cares about either of our opinions I'm using evidence.

Why this is not irrelevant.
Lets say you had a game of chess but people who pick black get all Knights and a King. Lets say the vast majority of the best players all use Knights and the balance team comes to the conclusion that the Queen is too powerful a piece for the white side and decide to nerf it. Well they would be right, they would be balancing the chess piece, but they would probably be screwing up the balance of the game since it's unlikely that the people who pick Knights are just naturally much better players.


This is only relevant if you can actually find Protoss players who should be in the GSL but aren't because of imbalance. The numbers themselves mean nothing without some kind of context and explanation behind them.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 04 2011 21:22 GMT
#760
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


Suggestion. Roll Terran. What a silly thing to say. I'd trade my raxes and T-1 DPS for warp gates and the best 200 deathball herp derp.
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