• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:52
CEST 15:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !0Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1789 users

Khaydarin amulet analysis - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 73 Next
Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
Arcanne
Profile Joined August 2010
United States1519 Posts
March 04 2011 18:11 GMT
#741
I'd be fine if they changed it back to BW. Removing it completely really hurts templars.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Goodseed
Profile Joined December 2010
Korea (South)270 Posts
March 04 2011 18:13 GMT
#742
They should add this kind of nerd for terrans too. Like when they're produced, they have mp bars like ht and start at 0 and make maximum mp to about 100 and stim pack mp usage to 25.
안녕하소~
MrTortoise
Profile Joined January 2011
1388 Posts
March 04 2011 18:23 GMT
#743
shame there is already 37 pages

OP, you speak as if you are incontrovertible, however you place too much emphasis on production time. The fact is that production rates are the same already.

When you cnsider the nature of the races and that protoss cannot rally then you see the flip side of the positioning.

Also with this change HT will not be warped to the front lines.

I am not saying HT is not imba atm - they are strong in the right situations. This change doesnt feel stylistically correct.



Demarini
Profile Joined May 2010
United States151 Posts
March 04 2011 18:24 GMT
#744
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 04 2011 18:33 GMT
#745
On March 05 2011 03:11 Arcanne wrote:
I'd be fine if they changed it back to BW. Removing it completely really hurts templars.


I agree, 50 seconds to build HT and another ~20 to get energy for storm is IMO better than both 5 sec strom with KA or even 49,5 sec w/o KA.

It was really simple back in BW.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
canikizu
Profile Joined September 2010
4860 Posts
March 04 2011 18:41 GMT
#746
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.

Hm, then play terran, that should solve your problem.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 04 2011 18:42 GMT
#747
On March 05 2011 01:52 ToyotomiXD wrote:
Soooooo... Whats the actual chance of them implementing this nerf? 100%? If not then all this speculation and debate could be a complete waste of time.

Arguably all speculation is a waste of time :D
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 04 2011 18:45 GMT
#748
On March 05 2011 02:29 Gatored wrote:
If amulet is being removed, then EMP and FG should have to be researched just like storm. 200/200 upgrade. HTs already require a twilight council then their templar building. THEN you have to start storm research. Ghosts require a ghost academy then they pop out with the EMP ability. Infesters, the same as ghosts.

Tell 'em ONEGatored
Knowing is half the battle... the other half is lasers.
MrTortoise
Profile Joined January 2011
1388 Posts
March 04 2011 18:45 GMT
#749
On March 05 2011 03:42 tehemperorer wrote:
Show nested quote +
On March 05 2011 01:52 ToyotomiXD wrote:
Soooooo... Whats the actual chance of them implementing this nerf? 100%? If not then all this speculation and debate could be a complete waste of time.

Arguably all speculation is a waste of time :D


Thats just speculation.

The other big point that isnt being hammered is that with the change you will have a unit that can do nothing for like 45 secs ... it then has ONE shot and is useless again for ages AND it costs 150 gas
Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 04 2011 18:45 GMT
#750
On March 02 2011 04:19 FubsyGamr wrote:
The one thing that's tough about this comparison is that the Ghost and Infestor are...in a sense...."protected" until they come out. While the HT takes 49 seconds until it can storm, 44 of those seconds it is vulnerable, to be sniped.

The only comparison I can think of is if I could somehow fly a flock of mutas into a Terran's base, see the Barracks that is 1/2-way done producing a Ghost, and be able to snipe that ghost while it is being built. This is the biggest disadvantage to trying to compare these two things, and this is exactly why it's so f-in hard to destroy Zerg larva and eggs. Otherwise, it would be broken. But, if my HT's are sitting there, up at around 68 energy, and they get sniped, well.....then they literally did nothing, and it was literally a 100% waste of minerals, gas, and WG cooldown.


If you wanted it to be 'protected' you could always leave 1 gate as as just a gateway and not a warp gate...but of course then you'r significantly delaying storm so...blizzards got a tough job balancing 3 race that have completely different mechanics.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 04 2011 18:49 GMT
#751
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


wait, wait, wait... Terrans have cheese but Toss doesn't?

Seriously tho, you do have drop+warp in reinforcements, FF walls, best t1 dps unit, the only static D that is both aa and ag, invisible detection and CB.

tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 04 2011 18:51 GMT
#752
On March 05 2011 03:45 MrTortoise wrote:
Show nested quote +
On March 05 2011 03:42 tehemperorer wrote:
On March 05 2011 01:52 ToyotomiXD wrote:
Soooooo... Whats the actual chance of them implementing this nerf? 100%? If not then all this speculation and debate could be a complete waste of time.

Arguably all speculation is a waste of time :D


Thats just speculation.

The other big point that isnt being hammered is that with the change you will have a unit that can do nothing for like 45 secs ... it then has ONE shot and is useless again for ages AND it costs 150 gas

Goddamn! Touche sir...

@BW references: Yeah it was nice back in Brood War... Not because of the amulet but because storm was 10 times more deadly than its diet version in SC2. If you want to make storm like SC1, I'm totally down, but then again, we've already have complaints and nerfs to storm in beta haven't we?
Knowing is half the battle... the other half is lasers.
CellTech
Profile Joined June 2010
Canada396 Posts
March 04 2011 18:58 GMT
#753
High Templars produced out of a gateway spawn with 100 energy. (notice I said gateway). Problem solved
^ Probably a Troll Post
DrGreen
Profile Joined July 2010
Poland708 Posts
March 04 2011 18:58 GMT
#754
On March 05 2011 03:49 DusTerr wrote:
Show nested quote +
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


wait, wait, wait... Terrans have cheese but Toss doesn't?

Seriously tho, you do have drop+warp in reinforcements, FF walls, best t1 dps unit, the only static D that is both aa and ag, invisible detection and CB.



wait... what?
Shanlan
Profile Joined August 2010
United States41 Posts
March 04 2011 19:09 GMT
#755
I think we should take a look back at BW for solution ideas. HT and EMP all existed in BW and somehow they didn't cause that much of a problem, EMP was even stronger back then. It seemed like pros simply prepared ahead of time and solved problems with micro.

HTs even after this change would still be very good against zerg.

As for terran drops being powerful, protoss can warp in anywhere, its not like terrans can do the same to protoss. As I recall HT drops in BW were really strong, and now you can back it up by warping in an entire army if you wanted to. Example: you bring in 2 warp prisms, one with 2 HTs, drop them, storm the line, warp in zealots/stalkers, then before the army arrives lifts and leaves like terrans do. Advantages, you didn't have to move into position with full warp prisms, so if they were intercepted you would only lose the warp prisms not all your units like a terran or zerg would. You also didn't have to pay for the units until you got there, so if you had gotten attacked at your base on route you could've just warped in the "drop" units at your base, whereas if a terran was attacked while dropping they could not simply teleport their drop units into their base to defend. On these advantages alone the protoss drop mechanism is much more powerful than terran drop mechanism. The "imbalance" between units does not change the "imbalance" of mechanism.

I don't think people have fully realized the power of warp-in and how it completely redefines the mobility of the protoss army.
KillerPenguin
Profile Joined June 2004
United States516 Posts
March 04 2011 19:11 GMT
#756
On March 05 2011 01:27 BeMannerDuPenner wrote:
Show nested quote +
On March 05 2011 01:18 KillerPenguin wrote:
I disagree with the removal of amulet. Since the beginning almost half of the best players in the world have been Terran and while the game has become more balanced than before Protoss make up the lowest percentage of the 3 races in the GSL. Even if late game Protoss were too powerful with amulet the new patch has to take into consideration overall balance as the most important aspect in the game and I feel this new patch hurts Protoss the most.

first part is irrelevant/wrong. there is no point in bringing up T or whatever. atm with the current style,meta game and maps i would personally say P is the overall strongest race and def its not in any danger to get too weak,esp not lategame.


There are 15 Protoss players and 27 Terran players in the GSL it's a fact it cannot be wrong. It is also a fact that this ratio has been around throughout the history of the GSL, ladder, and other tournaments. You may think P is now op with the current style, meta game, and maps but that's an opinion and no one cares about either of our opinions I'm using evidence.

Why this is not irrelevant.
Lets say you had a game of chess but people who pick black get all Knights and a King. Lets say the vast majority of the best players all use Knights and the balance team comes to the conclusion that the Queen is too powerful a piece for the white side and decide to nerf it. Well they would be right, they would be balancing the chess piece, but they would probably be screwing up the balance of the game since it's unlikely that the people who pick Knights are just naturally much better players.
http://www.escapeintolife.com/
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 04 2011 19:20 GMT
#757
On March 05 2011 01:45 Sek-Kuar wrote:
While I do think for long time that all discussions in this thread since page ~6 are nothing more than stupid theory crafting, Ill comment this one.

If there is Pro Protoss player who plays and plans well, and has his HTs ready, and Bronze Protoss player who simply warp-in HTs just when he realized his mistake (at which point Z could just say: Well I dont have Infestor, guess its GG), there is no really difference between this.

Your MULE example makes no sense. When there is Pro terran player, who was ready, and Bronze terran player who just called down MULE, then bronze player will have -270 minerals.



So if you can solve emergency problem for free or solve it for 270 minerals, its IMO not really same thing.


One way to approach this is to say, if a pro player in his gut knew he needed a high templar to defend a base... put one there early and let him build energy, he'd have 2 storms ready right there for the cost of one HT . A bronze guy would have to warp in 2 HT so he loses 50 minerals 150 gas.

Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 04 2011 19:27 GMT
#758
Where did this idea materialize that you can warp in units ANYWHERE ON THE MAP? You have sensor towers for warp prisms, and you'll mostly likely have map control with your superior t1/t2 and not fear templars being warped in right on top of your army.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
March 04 2011 19:31 GMT
#759
On March 05 2011 04:11 KillerPenguin wrote:
Show nested quote +
On March 05 2011 01:27 BeMannerDuPenner wrote:
On March 05 2011 01:18 KillerPenguin wrote:
I disagree with the removal of amulet. Since the beginning almost half of the best players in the world have been Terran and while the game has become more balanced than before Protoss make up the lowest percentage of the 3 races in the GSL. Even if late game Protoss were too powerful with amulet the new patch has to take into consideration overall balance as the most important aspect in the game and I feel this new patch hurts Protoss the most.

first part is irrelevant/wrong. there is no point in bringing up T or whatever. atm with the current style,meta game and maps i would personally say P is the overall strongest race and def its not in any danger to get too weak,esp not lategame.


There are 15 Protoss players and 27 Terran players in the GSL it's a fact it cannot be wrong. It is also a fact that this ratio has been around throughout the history of the GSL, ladder, and other tournaments. You may think P is now op with the current style, meta game, and maps but that's an opinion and no one cares about either of our opinions I'm using evidence.

Why this is not irrelevant.
Lets say you had a game of chess but people who pick black get all Knights and a King. Lets say the vast majority of the best players all use Knights and the balance team comes to the conclusion that the Queen is too powerful a piece for the white side and decide to nerf it. Well they would be right, they would be balancing the chess piece, but they would probably be screwing up the balance of the game since it's unlikely that the people who pick Knights are just naturally much better players.


This is only relevant if you can actually find Protoss players who should be in the GSL but aren't because of imbalance. The numbers themselves mean nothing without some kind of context and explanation behind them.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 04 2011 21:22 GMT
#760
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


Suggestion. Roll Terran. What a silly thing to say. I'd trade my raxes and T-1 DPS for warp gates and the best 200 deathball herp derp.
Prev 1 36 37 38 39 40 73 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #247
Liquipedia
OSC
11:00
Mid Season Playoffs
WardiTV646
Liquipedia
GSL
09:30
2026 Season 1: Ro8 Group B
ByuN vs herOLIVE!
Ryung 1087
IntoTheiNu 423
CranKy Ducklings SOOP97
Rex44
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1087
Hui .363
Rex 44
herO (SOOP) 1
StarCraft: Brood War
Britney 54476
firebathero 6923
Calm 6448
Sea 2451
Bisu 1691
EffOrt 916
Hyuk 623
Horang2 619
ggaemo 419
Light 385
[ Show more ]
Stork 366
Snow 302
BeSt 273
Zeus 265
Rush 251
actioN 244
Killer 213
Hyun 160
Soulkey 152
Hm[arnc] 144
Soma 125
hero 122
Mind 114
Backho 80
Pusan 78
Mong 63
Sea.KH 57
ToSsGirL 54
Aegong 46
soO 38
sSak 31
PianO 27
Shinee 23
Terrorterran 21
sorry 21
JulyZerg 19
Shine 16
Rock 16
Bale 16
Sacsri 13
GoRush 12
scan(afreeca) 12
ajuk12(nOOB) 11
IntoTheRainbow 10
Icarus 8
Movie 7
Dota 2
Gorgc3728
qojqva1097
XBOCT541
monkeys_forever170
420jenkins126
BananaSlamJamma91
League of Legends
Reynor77
Counter-Strike
byalli490
allub294
markeloff227
Heroes of the Storm
XaKoH 59
Other Games
singsing1826
hiko1683
B2W.Neo958
Lowko333
Mew2King101
ArmadaUGS90
Liquid`RaSZi79
Livibee32
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 7
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1912
• TFBlade1402
Other Games
• WagamamaTV258
Upcoming Events
Replay Cast
10h 8m
Escore
20h 8m
The PondCast
20h 8m
WardiTV Invitational
21h 8m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 2h
Fjant vs Bly
Serral vs Shameless
OSC
1d 8h
Replay Cast
1d 10h
CranKy Ducklings
1d 20h
RSL Revival
1d 20h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 21h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Monday Night Weeklies
4 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.