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Khaydarin amulet analysis - Page 39

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Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 04 2011 21:31 GMT
#761
On March 05 2011 03:58 DrGreen wrote:
Show nested quote +
On March 05 2011 03:49 DusTerr wrote:
On March 05 2011 03:24 Demarini wrote:
The biggest problem that people have in understanding the situation, is that it's not "instant storms". You do realize that any decent Toss will never have warpgates on CD, right? I would trade my warpgate anyday for Terran drops, wall-offs, T-1 dps, cheese, stim, static defense, detection, and MULES.


wait, wait, wait... Terrans have cheese but Toss doesn't?

Seriously tho, you do have drop+warp in reinforcements, FF walls, best t1 dps unit, the only static D that is both aa and ag, invisible detection and CB.



wait... what?


I'm wondering what he's talking about too. Terran, as far as I'm aware, is the only race with the marine....
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
March 04 2011 21:32 GMT
#762
Question is.. will Protoss be playable and will anyone play it? I mean, by removing Amaluet Protoss will (for like 200th time) suffer from huge nerf and by every patch this race is getting harder and harder to play with.

tbh I personally tought that removing Flux Veins will be top of Blizzard's ignorance but it seems I was far off from it.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 04 2011 21:33 GMT
#763
On March 05 2011 06:32 ReiKo wrote:
Question is.. will Protoss be playable and will anyone play it? I mean, by removing Amaluet Protoss will (for like 200th time) suffer from huge nerf and by every patch this race is getting harder and harder to play with.

tbh I personally tought that removing Flux Veins will be top of Blizzard's ignorance but it seems I was far off from it.


Sure it'll be playable, it'll still be reasonably strong. It'll just be boring, protoss will only get colossus.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2011-03-04 21:45:20
March 04 2011 21:42 GMT
#764
Probably playable for lower casts of players who wants to just have some fun, change a race... GSL and other tournaments will be swarmed by the Terrans and Zergs who will be superior race tbh.

And yeah, most of my time nowdays I play Terran. I laddered as Protoss but couldn't stand how some things just don't work out for this race.

There are BUNCH of Protoss players that think and play better then me and I win most of those games. I just could imagine how will they play without Amaluet, I can just freely go Viking because their only viable tech path is Colossus...

I think Blizzard is looking at wrong direction. It's only enough that some Terran or Zerg players cry a bit when they cant' beat Protoss player to make them nerf Protoss... it's ridicilous.

And how can one compare Ghots and HT ... by that meaning you compare Storm and EMP, totally different spells and keeping in mind that EMP doesn't need time to research and costs...nothing.
rycho
Profile Joined July 2010
United States360 Posts
March 04 2011 21:48 GMT
#765
i've been laddering lately without making templar at all, just to see how it feels. i've actually had a lot of trouble pvt, it seems like they can just skew their unit composition towards vikings if i try to make any dps unit (colossi, void ray, carrier) and their ground army beats mine by default. even at 3/3 vs 1/1 i lost an even-sized engagement with gateway/colossus vs marauder/viking.

i'm not trying to complain or anything, i'm actually just looking for advice. past losing straight-up to something relatively early (meaning any one-base build or a 6-gate after expanding) or losing to dt, what beats you pvt? i'm just having a lot of trouble in longer macro games without this upgrade. i feel like unless i get a large advantage early, i simply lose if i try to go colossus. however, if i don't make colossus i also seem to lose, because either way my army can't touch theirs.

and yes, i realize that its still possible that HT will be viable without amulet in the game, i'm just looking for strategies in longer games with the possibility that they won't be in mind.
Bonham
Profile Joined November 2010
Canada655 Posts
March 04 2011 21:49 GMT
#766
On March 05 2011 06:32 ReiKo wrote:
Question is.. will Protoss be playable and will anyone play it? I mean, by removing Amaluet Protoss will (for like 200th time) suffer from huge nerf and by every patch this race is getting harder and harder to play with.



Have you seen the stuff going on with phoenixes in the GSL and IEM? Protoss will still be playable, and people will find new ways to surprise and beat their opponents. Restriction encourages creativity.

My fellow brotoss players need to put on their grownup pants and figure out how to play without the KA. There are other ways to wring out delicious terran tears. Even if Blizzard decides to re-implement the KA after 1.3 comes out, that will take some weeks. In the mean time, suck it up, focus on your fundamentals and experiment. The game's about having fun, after all.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 04 2011 22:02 GMT
#767
On March 05 2011 06:48 rycho wrote: even at 3/3 vs 1/1 i lost an even-sized engagement with gateway/colossus vs marauder/viking.
.


If you use any sort of micro and forcefield appropriately, have a balanced gateway composition, and have charge, then you got outmacroed, 'cause I refuse to believe this is true. When I play 'Toss, I feel damn powerful even without HT, and this patch only makes HT storm delayed by 44 sec. Pre-plan and you don't need Khaydarin, this only affects harass, and people who can't manage their HT before battle.
I play Random - HuK, DRG + Liquid fan
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 04 2011 22:02 GMT
#768
On March 05 2011 06:42 ReiKo wrote:And how can one compare Ghots and HT ... by that meaning you compare Storm and EMP, totally different spells and keeping in mind that EMP doesn't need time to research and costs...nothing.


3 chained EMPs won't kill your entire army by itself tho.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2011-03-04 22:09:21
March 04 2011 22:04 GMT
#769
On March 05 2011 07:02 Dalavita wrote:
Show nested quote +
On March 05 2011 06:42 ReiKo wrote:And how can one compare Ghots and HT ... by that meaning you compare Storm and EMP, totally different spells and keeping in mind that EMP doesn't need time to research and costs...nothing.


3 chained EMPs won't kill your entire army by itself tho.


Nah, they will be there and few seconds later dead by MM shooting the shit of it.


On March 05 2011 06:49 Bonham wrote:
Show nested quote +
On March 05 2011 06:32 ReiKo wrote:
Question is.. will Protoss be playable and will anyone play it? I mean, by removing Amaluet Protoss will (for like 200th time) suffer from huge nerf and by every patch this race is getting harder and harder to play with.



Have you seen the stuff going on with phoenixes in the GSL and IEM? Protoss will still be playable, and people will find new ways to surprise and beat their opponents. Restriction encourages creativity.

My fellow brotoss players need to put on their grownup pants and figure out how to play without the KA. There are other ways to wring out delicious terran tears. Even if Blizzard decides to re-implement the KA after 1.3 comes out, that will take some weeks. In the mean time, suck it up, focus on your fundamentals and experiment. The game's about having fun, after all.



Sure I agree. But I also agree it's time to restrict other races or non, especially not Protoss.


btw. An alert has been added when MULEs expire. xD funny. It seems like whole Blizzard is one big Terran clan xD
Luvz
Profile Blog Joined June 2008
Norway356 Posts
March 04 2011 22:09 GMT
#770
On March 05 2011 03:09 Novembermike wrote:
Ok Luvz, I know you're on the pro-HT side but unless you're going to type like an adult and use real words, capital letters at the beginning of sentences please don't try to help.


i am sorry my main language isn't English. its easily understandable to everyone. being a arrogant little prick and going for personal attacks is not as far as i know relevant to the discussion either. my points are valid and apart of the discussion.
Norway ~ Home of the brave <3
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-04 22:10:35
March 04 2011 22:09 GMT
#771
On March 05 2011 07:04 ReiKo wrote:
Show nested quote +
On March 05 2011 07:02 Dalavita wrote:
On March 05 2011 06:42 ReiKo wrote:And how can one compare Ghots and HT ... by that meaning you compare Storm and EMP, totally different spells and keeping in mind that EMP doesn't need time to research and costs...nothing.


3 chained EMPs won't kill your entire army by itself tho.


Nah, they will be there and few seconds later dead by MM shooting the shit of it.


And that's better than storms and nothing else from three newly warped in templars killing off your opponents army after he's killed off your army, making it borderline impossible to push?

Cool, story, bro. Also, the MM are all dead to colossi and storms, and the protoss are all shield-less because of EMPs.


btw. An alert has been added when MULEs expire. xD funny. It seems like whole Blizzard is one big Terran clan xD


And chrono boosts, and larva injects. Jeez, pay attention newbie.

User was warned for this post
rycho
Profile Joined July 2010
United States360 Posts
Last Edited: 2011-03-04 22:14:38
March 04 2011 22:13 GMT
#772
On March 05 2011 07:02 bennyaus wrote:
Show nested quote +
On March 05 2011 06:48 rycho wrote: even at 3/3 vs 1/1 i lost an even-sized engagement with gateway/colossus vs marauder/viking.
.


If you use any sort of micro and forcefield appropriately, have a balanced gateway composition, and have charge, then you got outmacroed, 'cause I refuse to believe this is true. When I play 'Toss, I feel damn powerful even without HT, and this patch only makes HT storm delayed by 44 sec. Pre-plan and you don't need Khaydarin, this only affects harass, and people who can't manage their HT before battle.


hm nope i can probably upload the replay when i get home but as i recall the army sizes were very similar. he landed an emp before the fight but i still had guardian shield and a couple force fields. i only had 2 colossus vs something like 6 vikings, but this situation is really hard to avoid for me when i try to get fast upgrades. it seems to delay my colossus tech to the point where when i put the robo bay down he can just queue some vikings and be ahead of me in production.

as i said i realize i can probably still use HTs but i'm just curious as to what sorts of strategies people lose to or win with in longer games without this tech.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2011-03-04 22:26:57
March 04 2011 22:26 GMT
#773
On March 05 2011 07:02 Dalavita wrote:
And that's better than storms and nothing else from three newly warped in templars killing off your opponents army after he's killed off your army, making it borderline impossible to push?

Cool, story, bro. Also, the MM are all dead to colossi and storms, and the protoss are all shield-less because of EMPs.


MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Dalavita wrote:
And chrono boosts, and larva injects. Jeez, pay attention newbie.


I think this is serious discussion and serious forum. No comment on that, only reported. Thanks on your input anyways.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 04 2011 22:35 GMT
#774
On March 05 2011 07:26 ReiKo wrote:
MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Every single TvP lately has been Protoss holding off any early bio aggression with force fields and decimating as soon as the colossi pop up, all the way until they get HTs and chargelots by which point it becomes impossible to do anything, and if you by some miracle win an army battle against a fully teched protoss, he warps in a couple of HTs and storms the shit out of the rest of your army, pretty much instantly killing it. There is not one point anymore in the game where Protoss is weak and scared of dying.


Show nested quote +
Dalavita wrote:
And chrono boosts, and larva injects. Jeez, pay attention newbie.


I think this is serious discussion and serious forum. No comment on that, only reported. Thanks on your input anyways.


"btw. An alert has been added when MULEs expire. xD funny. It seems like whole Blizzard is one big Terran clan xD"

Maybe I wasn't clear enough. AN ALERT HAS BEEN ADDED FOR CHRONO BOOSTS AND LARVA INJECTS AS WELL.

Pay attention newbie.
rycho
Profile Joined July 2010
United States360 Posts
March 04 2011 22:38 GMT
#775
On March 05 2011 07:35 Dalavita wrote:
Show nested quote +
On March 05 2011 07:26 ReiKo wrote:
MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Every single TvP lately has been Protoss holding off any early bio aggression with force fields and decimating as soon as the colossi pop up, all the way until they get HTs and chargelots by which point it becomes impossible to do anything, and if you by some miracle win an army battle against a fully teched protoss, he warps in a couple of HTs and storms the shit out of the rest of your army, pretty much instantly killing it. There is not one point anymore in the game where Protoss is weak and scared of dying.



well this is just completely ridiculous exaggeration idk why you posted this
Novembermike
Profile Joined April 2010
United States102 Posts
March 04 2011 22:40 GMT
#776
On March 05 2011 07:35 Dalavita wrote:
Show nested quote +
On March 05 2011 07:26 ReiKo wrote:
MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Every single TvP lately has been Protoss holding off any early bio aggression with force fields and decimating as soon as the colossi pop up, all the way until they get HTs and chargelots by which point it becomes impossible to do anything, and if you by some miracle win an army battle against a fully teched protoss, he warps in a couple of HTs and storms the shit out of the rest of your army, pretty much instantly killing it. There is not one point anymore in the game where Protoss is weak and scared of dying.


You may feel this way when you're playing, but that doesn't make it true.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2011-03-04 22:43:15
March 04 2011 22:42 GMT
#777
On March 05 2011 07:35 Dalavita wrote:
Show nested quote +
On March 05 2011 07:26 ReiKo wrote:
MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Every single TvP lately has been Protoss holding off any early bio aggression with force fields and decimating as soon as the colossi pop up, all the way until they get HTs and chargelots by which point it becomes impossible to do anything, and if you by some miracle win an army battle against a fully teched protoss, he warps in a couple of HTs and storms the shit out of the rest of your army, pretty much instantly killing it. There is not one point anymore in the game where Protoss is weak and scared of dying.


Show nested quote +
Dalavita wrote:
And chrono boosts, and larva injects. Jeez, pay attention newbie.


I think this is serious discussion and serious forum. No comment on that, only reported. Thanks on your input anyways.


"btw. An alert has been added when MULEs expire. xD funny. It seems like whole Blizzard is one big Terran clan xD"

Maybe I wasn't clear enough. AN ALERT HAS BEEN ADDED FOR CHRONO BOOSTS AND LARVA INJECTS AS WELL.

Pay attention newbie.


Maybe I was not clear enought - I don't see reason for calling anyone "newbie" and writing in caps lock.

Will be avoiding discussing with you, it's waste of time.


EDIT:

Ahhh I see...new member of TL.net that explains much.


User was warned for this post
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-04 22:44:13
March 04 2011 22:42 GMT
#778
On March 05 2011 07:38 rycho wrote:
Show nested quote +
On March 05 2011 07:35 Dalavita wrote:
On March 05 2011 07:26 ReiKo wrote:
MMM/V is dealing with Colossi quite right. There is atleast *some* balance with it. Protoss player suffers like instantly. I don't even understand how can you approve one "imbalance" over another "imbalance". Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.


Every single TvP lately has been Protoss holding off any early bio aggression with force fields and decimating as soon as the colossi pop up, all the way until they get HTs and chargelots by which point it becomes impossible to do anything, and if you by some miracle win an army battle against a fully teched protoss, he warps in a couple of HTs and storms the shit out of the rest of your army, pretty much instantly killing it. There is not one point anymore in the game where Protoss is weak and scared of dying.



well this is just completely ridiculous exaggeration idk why you posted this


When you make bullshit statements like "Not to mention how much Protoss gambles by investing into HT and how much Terran can "roll him and push" until HT comes...it's invalid argument, "bro" - and deviating from real problem.", there needs to be a rebuttal. Simple as.

I'm willing to set aside TvP issues for now regardless, the discussion is about the amulet upgrade, and it's definitively way to strong in the lategame in its current state. I don't like a full out removal of the ability, but it needs to be changed.

On March 05 2011 07:42 ReiKo wrote:
Maybe I was not clear enought - I don't see reason for calling anyone "newbie" and writing in caps lock.

Will be avoiding discussing with you, it's waste of time.


...

Do you not understand english? You make a snide remark about Blizzard being a Terran clan because they added alerts for mules.

I pointed out that they also added alerts for chrono boosts and larva injects, and you're just replying with stupidity.

Are you taking the piss?
thesums
Profile Joined December 2010
Taiwan257 Posts
March 04 2011 22:43 GMT
#779
I think the problem of the PvT balance is that as Terran you depend on how the protoss play as opposed to how good you yourself is. As can be seen in the GSL code S Mar, if protoss plays well, there is almost no way the player can lose. Many protoss progamers even keep their protoss ball with 1 hotkey! And the fact zealots are stuck behind stalkers, does not even matter...because right now it seems they are the strongest race. As seen in the results and nominations, many terrans are afraid of the protoss.

I think the amulet nerf is good because usually protoss expansions have a few cannons, and to defend harass they just warp in 2 HT and storm the small harass force, and the cannons finish the job. No races have such easy job defending...Players can also proxy pylon and warp in HTs to kill workers. Taking the amulet away will take away this protoss advantage, and i think it is fair. Since it looks like stim will be nerfed, they have to do something with protoss. TBH even if stim is overpowered, terrans are just horrible late game as long as the other 2 races do not make stupid mistakes. And the GSL new maps are huge, encouraging late game play, which makes it fun to watch, but playing as terran is horrible:

1. Our units are not as mobile: cannot move fast or warp, so ppl just counter attack
2. End game units are bad in comparison (some zerg make mistake in making too many ultras when there are not a lot of viking response to broods, so that is the only way terran wins late game)
thesums
Profile Joined December 2010
Taiwan257 Posts
March 04 2011 22:45 GMT
#780
Also if you think stim early push is hard to counter watch the artosis tutorial....its easy to block 1 base terran. if they one base, protoss only has to one base, cause protoss 1 base is stronger
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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