• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CEST 19:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6715 users

Khaydarin amulet analysis - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 73 Next
Chill: I will now be moderating this thread heavily. Some of the ways people are talking down to each other in here are completely unacceptable.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 03 2011 20:57 GMT
#641
On March 04 2011 05:40 tehemperorer wrote:
+ Show Spoiler +
Sek-Kuar, the fact that you said very few things and made a conclusion that removing the KA amulet was the proper thing to do is the problem many people have. For the 3rd (4th?) time, your analysis is too narrow and the conclusion too simple for an issue that is much broader than a tiny sample of choice comparisons between a few caster units.


@TimeSpiral: Because it's not just 5 seconds, its 5 seconds after the minerals, gas, and time were spent researching everything that goes into the equation.

Example: + Show Spoiler +
"My meal at a YummyLunch Restaurant in New York was only $5 and I got it in like 30 seconds!" That statement, while true, ignores the fact that I live in Los Angeles, had to spend money on a plane ticket, take the time to fly to New York, spend money on a cab, AND take the time to drive to a YummyLunch to get to that $5 meal. It also doesn't mention that another person in L.A. habitually drives to another fast food place, buys a ton of crap on the dollar menu, and is able to eat twice that day for the same amount of money I paid for just my the meal. Why would I eat at YummyLunch then in New York? Because somewhere in my journey the value of that single meal, or the quality in other words, outweighs the quality of food that other person got from the dollar menu.


I'm pretty sure that having the tech tree open is a given in the argument, is it not?

Okay, well, let's try again. I will put the post you're referring to below in a spoiler tag.

+ Show Spoiler +
On March 04 2011 04:20 TimeSpiral wrote:
Show nested quote +
On March 04 2011 04:04 tehemperorer wrote:
So then don't remove KA, change it, but don't remove it...


Why though?

• Without the mobius reactor Terran waits 88 seconds for an EMP after the Ghost is ordered from a Barracks. The Ghost spawns from the Barracks in which is was ordered from. This is usually not where the Ghost needs to be.

• With the mobius reactor Terran waits 40 seconds for an EMP after the Ghost is ordered from a Barracks. The unit proximity remains the same, of course.

• Without the KA Protoss waits 49 seconds for a Psi-Storm after the HT is ordered from a Warpgate. The HT can be spawned anywhere a psi-field is present.

• With the KA Protoss waits 5 seconds for a Psi-Storm after the HT is ordered from a Warpgate. The unit proximity remains the same, of course.


I believe it is because of the Warpgate mechanic that the KA is not needed.


Read it again. Maybe a little slower this time ;P
+ Show Spoiler +
I'm busting your balls here. Don't get all butthurt.


It is, in fact, five seconds from when you order the HT from a Warpgate if you have the KA upgrade. No one can legitimately say that is incorrect. It is a minimum of 8 times faster than EMP, PDD, Hunter Seeker Missile, Yamato, Fungal, or Neural Parasite even when the Ghost, Raven, BC, or Infestor have their respective starting energy buffs.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Thorxes
Profile Joined January 2011
United States119 Posts
March 03 2011 20:57 GMT
#642
Caster balance specifically is equal....but there's more to each race than just casters.

Protoss Lacks mobility. This is why you see HT's warped in when drops and muta harrass kicks in. We can't get back to our base as fast as Mutas can if we DT drop. We also can't see drops coming a mile away without multiple observers which can get viking/raven sniped, which also takes away from vital robo production time. Terran can drop a sensory tower and see drops coming from quite a far distance.

I almost wouldn't mind a cooldown on storm if the observer was made from somewhere other than the robo facility.

EMP removes storm energy and also outranges all protoss armies.

I feel like I used to be smarter....but that's when I knew less.
lololol
Profile Joined February 2006
5198 Posts
March 03 2011 21:05 GMT
#643
Well, of course, if stim research is longer that would totally be a buff, because it gives terrans more time to build SCVs and Marauders... some of you are just ridiculous.
How about we nerf it and make it instant? It will no longer give them ANY time to make SCVs and Marauders during the upgrade! Take that terrans! I bet all terrans will QQ about such a huge nerf!
I'll call Nada.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-03-03 21:12:54
March 03 2011 21:07 GMT
#644
On March 04 2011 04:58 Sek-Kuar wrote:
Show nested quote +
On March 04 2011 04:35 Apolo wrote:
On March 04 2011 04:20 TimeSpiral wrote:
On March 04 2011 04:04 tehemperorer wrote:
So then don't remove KA, change it, but don't remove it...


Why though?

• Without the mobius reactor Terran waits 88 seconds for an EMP after the Ghost is ordered from a Barracks. The Ghost spawns from the Barracks in which is was ordered from. This is usually not where the Ghost needs to be.

• With the mobius reactor Terran waits 40 seconds for an EMP after the Ghost is ordered from a Barracks. The unit proximity remains the same, of course.

• Without the KA Protoss waits 49 seconds for a Psi-Storm after the HT is ordered from a Warpgate. The HT can be spawned anywhere a psi-field is present.

• With the KA Protoss waits 5 seconds for a Psi-Storm after the HT is ordered from a Warpgate. The unit proximity remains the same, of course.


I believe it is because of the Warpgate mechanic that the KA is not needed.


Let's also compare another two things of both races and proceed to try to make them equal disregarding everything else.

Terran from the Command center has mules, PF, scan and also can lift it up loading 4 scvs. That's not fair imo. Protoss only has chronoboost. Protoss should have another 3 things to make those equal. Or remove 3 from Terran. Should also work, seems fair.

Also, early game units. Toss doesn't have cool abilities researchable early game. Where's the charge for 50/50 ? Or blink in the cybernetics core like T has on the tech lab? That's not fair, it should be equal. Protoss has to get twilight council and pay huge amount of resources and time to get some fancy upgrades, that T gets much earlier for a much cheaper price. Not fair at all! That should be changed.

/s

See how what you're doing makes no sense at all? Please, refrain from posting if all you can do is comparing 2 kinds of units / mechanics, or whatever similarity they have, without mentioning how it affects the races overall. It's pointless and just creates useless discussions.



I can say that OP agrees with you

However what makes me really sad is that there are still so many people implying milions things I said, when I actually said very few.



So as I said, I agree with you (and my next thread Im currently working on will adress this issues) but there is still one big flaw in your post.

Yeah, Terrans have fancy upgrades. Stim.. Concussive shell...

But there is one huge diffrence between what I was talking about and about this what you are talking about - because Terrans still have to think.

Terrans can not say:
"Hmm... Looks bad, Protoss is coming up on my ramp... What would be helpful? I know! Stim and Concussive shell...
5...
4...
3...
2...
1...
[T] + [A] + [click] = win"


I have never said that Storm is imba. and IMHO FG was always better, and unless that missile speed is super slow it will be really best spell in game after patch.

But what I dont like, and what I believe others feel same about, is that my attack that I was planning for last couple of minutes can be even theoretically crushed by clearly worse Protoss who put nearly no thoughts or preparation into his defense.

I dont really care about storm dealing 80 or 60 or 100 dmg. that are just numbers, can be easily adjusted. KA + warp-in was bad mechinc. Thats worse.




It's not that simple... 1st of all, if he teched to storm 1 of 2 things happened

1) if its mid game, it's usually not viable mainly for reasons of time and gas cost, and that's the terran's fault for not punishing him for that risky move.

2) if it's late game, then skill level is not that different, otherwise the better player would have seen flaws in the play of the worse player that he could take advantage, when he puts pressure, if he feels it, the better player can just go win the game.

As for the preparation, i can't see how you think T prepares more than toss for an attack. Toss took the time to get some cyb core units, get robo and some colossus, and transition as safely as possible to HT. Get enough bases to support that, enough gates, upgrades for units already out and to come, etc. I don't see how you can say either put more preparation or effort than the other in the confrontation.

PS: your country is very beautiful
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 03 2011 21:08 GMT
#645
On March 04 2011 05:40 tehemperorer wrote:
Sek-Kuar, the fact that you said very few things and made a conclusion that removing the KA amulet was the proper thing to do is the problem many people have. For the 3rd (4th?) time, your analysis is too narrow and the conclusion too simple for an issue that is much broader than a tiny sample of choice comparisons between a few caster units.

@TimeSpiral: Because it's not just 5 seconds, its 5 seconds after the minerals, gas, and time were spent researching everything that goes into the equation.

Example: "My meal at a YummyLunch Restaurant in New York was only $5 and I got it in like 30 seconds!" That statement, while true, ignores the fact that I live in Los Angeles, had to spend money on a plane ticket, take the time to fly to New York, spend money on a cab, AND take the time to drive to a YummyLunch to get to that $5 meal. It also doesn't mention that another person in L.A. habitually drives to another fast food place, buys a ton of crap on the dollar menu, and is able to eat twice that day for the same amount of money I paid for just my the meal. Why would I eat at YummyLunch then in New York? Because somewhere in my journey the value of that single meal, or the quality in other words, outweighs the quality of food that other person got from the dollar menu.



Well I was talking about everything important and real. Dont fall for illusion that because in this thread there are hundreds of Protoss saying that T are OP, and hundreds of T saying P are OP, hundreds of P teching T how to play, and hundreds of T teching P how to play - that it is something real.

OFC I could start discussion like - Ghost is low tech, emp can not kill, is only supportive, very situational even in TvP and useless everywhere else...
HT is high tech, storm can kill, deal dmg slower, can be cast multiple time on single unit, is dmg dealer etc...

Those might be objective facts - but to compare it, that is 100% subjective. How would jyou measure difference between storm killing and emp dealing only supportive dmg?

So when you base your arguments on objective facts which you subjectively compare afterwards, its subjective in the end. So its no more than therycrafting. And I said I dont like it.


So rather than making thread that anyone can come and say everything is stupid BS (in other words everything is my opinion), I rather stated arguments to make sure to achieve my main goal - to explain people difference between production rate and production time, and how can it affect things like KA.


So now it seems like people finally understand that HT build time is not 50 sec, which imo is quite huge succes, and that they know there is at least one reason to remove KA - OFC some people think its not reason good enough, some agree with me... but I didnt really expect to end this discussion.

Im actually quite satisfied with what Ive done here
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
DrGreen
Profile Joined July 2010
Poland708 Posts
March 03 2011 21:22 GMT
#646
@OP
The main thing you forget is that HT is a CORE DPS of protoss amry, while other casters are just support for main army.

You take ghosts from terran army - they can be ok, zerg as well. But if you take HTs from toss suddenly protoss will get overrun with all kind of sh1t from other races (colossus? oh well what after 15 corruptors/vikings).

50 sec waiting time may be too much.
Aerakin
Profile Joined January 2011
185 Posts
March 03 2011 21:24 GMT
#647
On March 04 2011 05:57 TimeSpiral wrote:
It is, in fact, five seconds from when you order the HT from a Warpgate if you have the KA upgrade. No one can legitimately say that is incorrect. It is a minimum of 8 times faster than EMP, PDD, Hunter Seeker Missile, Yamato, Fungal, or Neural Parasite even when the Ghost, Raven, BC, or Infestor have their respective starting energy buffs.


I won't argue that it takes 5 seconds if you have a warpgate ready. Hell, even if you don't have a warpgate ready, it will probably take less than 40 seconds to get an HT ready to storm.

Just keep in mind that "it takes 5 seconds to get a HT when I need one" remains a best case scenario, while saying that you can have a ghost ready in 40 seconds is ALWAYS true (yes, having to cancel an unit from a tech labs barracks will cost you, but that doesn't matter for this).

If there was data about this, I'm sure the average time to get HT would be much lower than for other races' casters.

You aren't wrong (since you said "order") but I just feel like a distinction must be made since people have been throwing around "if you need an HT NOW, it takes 5 seconds to get".

However, it is true that even in the worst case (i.e: just warped a whole round of DT or HT), you WILL get an HT with storm within 50 seconds with KA, which is the same time it would take an infestor. So, in a real situation: you will be able to have an HT with storm up to 8 times faster than a ghost with EMP and worst case is 10 seconds later than a ghost.

Does this chance anything? Not really. But I'm still a bit iffy about isolating "order time" when everyone's talking about "I need an HT now".
TheAura
Profile Joined November 2010
96 Posts
Last Edited: 2011-03-03 21:32:14
March 03 2011 21:30 GMT
#648
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 03 2011 21:37 GMT
#649
On March 04 2011 06:08 Sek-Kuar wrote:
Show nested quote +
On March 04 2011 05:40 tehemperorer wrote:
Sek-Kuar, the fact that you said very few things and made a conclusion that removing the KA amulet was the proper thing to do is the problem many people have. For the 3rd (4th?) time, your analysis is too narrow and the conclusion too simple for an issue that is much broader than a tiny sample of choice comparisons between a few caster units.

@TimeSpiral: Because it's not just 5 seconds, its 5 seconds after the minerals, gas, and time were spent researching everything that goes into the equation.

Example: "My meal at a YummyLunch Restaurant in New York was only $5 and I got it in like 30 seconds!" That statement, while true, ignores the fact that I live in Los Angeles, had to spend money on a plane ticket, take the time to fly to New York, spend money on a cab, AND take the time to drive to a YummyLunch to get to that $5 meal. It also doesn't mention that another person in L.A. habitually drives to another fast food place, buys a ton of crap on the dollar menu, and is able to eat twice that day for the same amount of money I paid for just my the meal. Why would I eat at YummyLunch then in New York? Because somewhere in my journey the value of that single meal, or the quality in other words, outweighs the quality of food that other person got from the dollar menu.



Well I was talking about everything important and real. Dont fall for illusion that because in this thread there are hundreds of Protoss saying that T are OP, and hundreds of T saying P are OP, hundreds of P teching T how to play, and hundreds of T teching P how to play - that it is something real.

OFC I could start discussion like - Ghost is low tech, emp can not kill, is only supportive, very situational even in TvP and useless everywhere else...
HT is high tech, storm can kill, deal dmg slower, can be cast multiple time on single unit, is dmg dealer etc...

Those might be objective facts - but to compare it, that is 100% subjective. How would jyou measure difference between storm killing and emp dealing only supportive dmg?

So when you base your arguments on objective facts which you subjectively compare afterwards, its subjective in the end. So its no more than therycrafting. And I said I dont like it.


So rather than making thread that anyone can come and say everything is stupid BS (in other words everything is my opinion), I rather stated arguments to make sure to achieve my main goal - to explain people difference between production rate and production time, and how can it affect things like KA.


So now it seems like people finally understand that HT build time is not 50 sec, which imo is quite huge succes, and that they know there is at least one reason to remove KA - OFC some people think its not reason good enough, some agree with me... but I didnt really expect to end this discussion.

Im actually quite satisfied with what Ive done here


It's certainly a ripe topic, for sure. The Ghost versus HT argument has been raging since day one.

But another thing worth mentioning here is that you don't really "produce" HTs in the sense that someone produces Thors, or Colossus.

The Templars are Warpgate tech units, so if you want some HTs, you just warp in a round of HTs. You don't "start HT production" you just get a round of them. You probably only want 4-6, maybe a few more in some cases.

So yes, you're correct in your analysis of production rate versus production time but that is not really relevant here.

Just fought a big battle? Need a round of HTs? No problem! w+shift+click+click+click+click+click and voila! See what I'm saying?
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
Last Edited: 2011-03-03 21:49:47
March 03 2011 21:45 GMT
#650
I didn't see anyone reffering to this:
Ghost is attack unit with 4 (FOUR!!) Abilities with no special armor!!
And templar is not attacking with just two abilities and ofc light unit annihilated by hellions and rines and really vulnerable to sniper shots from ghosts... so some1 will say it's hard to snipe each HT but it's hard to feedback each ghost as well...

If u want to compare those two units u better do not!

Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
March 03 2011 21:48 GMT
#651
On March 04 2011 06:30 TheAura wrote:
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.


I wrote my thread way I wrote it because I tuly believe that using similar units should require similar skills. IMO in terms of planning.

If there are people who believe that Storm is not good enough compared to EMP, then Storm should be buffed. But KA should be removed either way, so we can achieve state when using HT requires something more than just gas harvesting (or whatever) skills.

So simply said I was focused on time because thats what determines how much you must think ahead to use that strategy. As I said, I simply believe that current state when Protoss have to think lesser is simply not good thing.

So if we find Storm too weak in future, it should be buffed. But KA should never be brought back ever. Its simply mechanic that is killing part of strategic decisions.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
March 03 2011 21:52 GMT
#652
sek-kuar no offence but me and many posters in this thread are pretty sure that you have just lost too many games to templars and u can not handle them properly, so now you are trying to convince everyone that KA has to be removed.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 03 2011 21:58 GMT
#653
On March 04 2011 06:30 TheAura wrote:
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.


Some do not see the logic in comparing "on demand abilities" and that's fine. We don't need to agree on that. You say you don't want "symmetry" you want balance, which while being kinda funny, is also fine. But aren't you essentially complaining that all other casters have a starting energy buff and so should the HT? lol.

HTs are supposed to be stronger than Ghosts? Okay, that's fine again. Let's look at the Battlecruiser, which is supposed to be stronger than the HT, right? Or let's look at the Raven, sure. W/e. It doesn't matter.

Battlecrsuier
• Without the energy upgrade one must wait 178 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability.
• With the energy upgrade one must wait 223 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability. HA!

Well, maybe the Raven is a closer comparison ...
• Without the energy upgrade one must wait 178 seconds to use the Hunter Seeker Missile after ordering a raven. It is an AoE spell that does massive damage, and can be dodged.
• With the energy upgrade one must wait 223 seconds to use the Hunter Seeker Missile after ordering a raven. It is a single target DPS ability.

Compare either one of those to the 5 second storm, the 88 seconds storm without the upgrade, or the worst case scenarios 50 second storm with the upgrade - not matter what angle you look at it from it is freaking ell oh ell.

Making the comparison between on-demand spells is pretty logical, and it really doesn't matter which one you choose. Storm is the fastest by a million miles and everyone knows it. Even without the Amulet it is the fastest.

Do I want WC2? Gimme a break ...
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
TheAura
Profile Joined November 2010
96 Posts
March 03 2011 22:06 GMT
#654
On March 04 2011 06:48 Sek-Kuar wrote:
Show nested quote +
On March 04 2011 06:30 TheAura wrote:
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.


I wrote my thread way I wrote it because I tuly believe that using similar units should require similar skills. IMO in terms of planning.

If there are people who believe that Storm is not good enough compared to EMP, then Storm should be buffed. But KA should be removed either way, so we can achieve state when using HT requires something more than just gas harvesting (or whatever) skills.

So simply said I was focused on time because thats what determines how much you must think ahead to use that strategy. As I said, I simply believe that current state when Protoss have to think lesser is simply not good thing.

So if we find Storm too weak in future, it should be buffed. But KA should never be brought back ever. Its simply mechanic that is killing part of strategic decisions.



They are not similar units though. HT are supposed be alot better.

While i am not fully grasping your point about terms of planning, i believe you are referring to how quickly we can decide to get a unit from the WG if we want it? Each rach is different in this sense, zerg arguably has the least planning if they keep an eye on army composition and location..

I think you may underestimate how a poor choice of units from a round of warp ins can really hurt you.

Also your main beef seems to be more with how the protoss race is set up, warpgates that is. That is a different topic though.

Do you really think that one of protoss' best units should be nerfed this much. Think of the investment for it. And when you finally get it, its useless for 45 seconds.

TheAura
Profile Joined November 2010
96 Posts
March 03 2011 22:10 GMT
#655
On March 04 2011 06:58 TimeSpiral wrote:
Show nested quote +
On March 04 2011 06:30 TheAura wrote:
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.


Some do not see the logic in comparing "on demand abilities" and that's fine. We don't need to agree on that. You say you don't want "symmetry" you want balance, which while being kinda funny, is also fine. But aren't you essentially complaining that all other casters have a starting energy buff and so should the HT? lol.

HTs are supposed to be stronger than Ghosts? Okay, that's fine again. Let's look at the Battlecruiser, which is supposed to be stronger than the HT, right? Or let's look at the Raven, sure. W/e. It doesn't matter.

Battlecrsuier
• Without the energy upgrade one must wait 178 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability.
• With the energy upgrade one must wait 223 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability. HA!

Well, maybe the Raven is a closer comparison ...
• Without the energy upgrade one must wait 178 seconds to use the Hunter Seeker Missile after ordering a raven. It is an AoE spell that does massive damage, and can be dodged.
• With the energy upgrade one must wait 223 seconds to use the Hunter Seeker Missile after ordering a raven. It is a single target DPS ability.

Compare either one of those to the 5 second storm, the 88 seconds storm without the upgrade, or the worst case scenarios 50 second storm with the upgrade - not matter what angle you look at it from it is freaking ell oh ell.

Making the comparison between on-demand spells is pretty logical, and it really doesn't matter which one you choose. Storm is the fastest by a million miles and everyone knows it. Even without the Amulet it is the fastest.

Do I want WC2? Gimme a break ...



a nice quick response for oyu as i have to go: raven is slightly lower tech.. BC is comparable tech

both are not useless when you first get them. BC's do great damage without yamato. Ravens still provide good abilities when you first get them. HT's sit around and wait when you first get them (without KA). Why should they be essentially useless for 50 seconds?

And dont say they can use feedback because that is a waste of a tech tree and its only used situationally.

Storm sohuld be the fastest on demand spell. Its the strongest caster and it is the only way for it to really do good damage.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-03-03 22:16:29
March 03 2011 22:15 GMT
#656
On March 04 2011 06:37 TimeSpiral wrote:
Show nested quote +
On March 04 2011 06:08 Sek-Kuar wrote:
On March 04 2011 05:40 tehemperorer wrote:
Sek-Kuar, the fact that you said very few things and made a conclusion that removing the KA amulet was the proper thing to do is the problem many people have. For the 3rd (4th?) time, your analysis is too narrow and the conclusion too simple for an issue that is much broader than a tiny sample of choice comparisons between a few caster units.

@TimeSpiral: Because it's not just 5 seconds, its 5 seconds after the minerals, gas, and time were spent researching everything that goes into the equation.

Example: "My meal at a YummyLunch Restaurant in New York was only $5 and I got it in like 30 seconds!" That statement, while true, ignores the fact that I live in Los Angeles, had to spend money on a plane ticket, take the time to fly to New York, spend money on a cab, AND take the time to drive to a YummyLunch to get to that $5 meal. It also doesn't mention that another person in L.A. habitually drives to another fast food place, buys a ton of crap on the dollar menu, and is able to eat twice that day for the same amount of money I paid for just my the meal. Why would I eat at YummyLunch then in New York? Because somewhere in my journey the value of that single meal, or the quality in other words, outweighs the quality of food that other person got from the dollar menu.



Well I was talking about everything important and real. Dont fall for illusion that because in this thread there are hundreds of Protoss saying that T are OP, and hundreds of T saying P are OP, hundreds of P teching T how to play, and hundreds of T teching P how to play - that it is something real.

OFC I could start discussion like - Ghost is low tech, emp can not kill, is only supportive, very situational even in TvP and useless everywhere else...
HT is high tech, storm can kill, deal dmg slower, can be cast multiple time on single unit, is dmg dealer etc...

Those might be objective facts - but to compare it, that is 100% subjective. How would jyou measure difference between storm killing and emp dealing only supportive dmg?

So when you base your arguments on objective facts which you subjectively compare afterwards, its subjective in the end. So its no more than therycrafting. And I said I dont like it.


So rather than making thread that anyone can come and say everything is stupid BS (in other words everything is my opinion), I rather stated arguments to make sure to achieve my main goal - to explain people difference between production rate and production time, and how can it affect things like KA.


So now it seems like people finally understand that HT build time is not 50 sec, which imo is quite huge succes, and that they know there is at least one reason to remove KA - OFC some people think its not reason good enough, some agree with me... but I didnt really expect to end this discussion.

Im actually quite satisfied with what Ive done here


It's certainly a ripe topic, for sure. The Ghost versus HT argument has been raging since day one.

But another thing worth mentioning here is that you don't really "produce" HTs in the sense that someone produces Thors, or Colossus.

The Templars are Warpgate tech units, so if you want some HTs, you just warp in a round of HTs. You don't "start HT production" you just get a round of them. You probably only want 4-6, maybe a few more in some cases.

So yes, you're correct in your analysis of production rate versus production time but that is not really relevant here.

Just fought a big battle? Need a round of HTs? No problem! w+shift+click+click+click+click+click and voila! See what I'm saying?


On the meanwhile, T has been producing units nonstop during the whole battle, and Z will remax even faster, producing units as supply gets free. See what i'm saying?
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 03 2011 22:16 GMT
#657
On March 04 2011 07:10 TheAura wrote:
Show nested quote +
On March 04 2011 06:58 TimeSpiral wrote:
On March 04 2011 06:30 TheAura wrote:
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.


Some do not see the logic in comparing "on demand abilities" and that's fine. We don't need to agree on that. You say you don't want "symmetry" you want balance, which while being kinda funny, is also fine. But aren't you essentially complaining that all other casters have a starting energy buff and so should the HT? lol.

HTs are supposed to be stronger than Ghosts? Okay, that's fine again. Let's look at the Battlecruiser, which is supposed to be stronger than the HT, right? Or let's look at the Raven, sure. W/e. It doesn't matter.

Battlecrsuier
• Without the energy upgrade one must wait 178 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability.
• With the energy upgrade one must wait 223 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability. HA!

Well, maybe the Raven is a closer comparison ...
• Without the energy upgrade one must wait 178 seconds to use the Hunter Seeker Missile after ordering a raven. It is an AoE spell that does massive damage, and can be dodged.
• With the energy upgrade one must wait 223 seconds to use the Hunter Seeker Missile after ordering a raven. It is a single target DPS ability.

Compare either one of those to the 5 second storm, the 88 seconds storm without the upgrade, or the worst case scenarios 50 second storm with the upgrade - not matter what angle you look at it from it is freaking ell oh ell.

Making the comparison between on-demand spells is pretty logical, and it really doesn't matter which one you choose. Storm is the fastest by a million miles and everyone knows it. Even without the Amulet it is the fastest.

Do I want WC2? Gimme a break ...



a nice quick response for oyu as i have to go: raven is slightly lower tech.. BC is comparable tech

both are not useless when you first get them. BC's do great damage without yamato. Ravens still provide good abilities when you first get them. HT's sit around and wait when you first get them (without KA). Why should they be essentially useless for 50 seconds?

And dont say they can use feedback because that is a waste of a tech tree and its only used situationally.

Storm sohuld be the fastest on demand spell. Its the strongest caster and it is the only way for it to really do good damage.


It is still the fastest even without the Amulet, by a lot (~50-88 seconds depending on WG cooldown).
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Thorrissey
Profile Joined February 2011
United States29 Posts
March 03 2011 22:22 GMT
#658
Battlecrsuier
• Without the energy upgrade one must wait 178 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability.
• With the energy upgrade one must wait 223 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability. HA!

Well, maybe the Raven is a closer comparison ...
• Without the energy upgrade one must wait 178 seconds to use the Hunter Seeker Missile after ordering a raven. It is an AoE spell that does massive damage, and can be dodged.
• With the energy upgrade one must wait 223 seconds to use the Hunter Seeker Missile after ordering a raven. It is a single target DPS ability.


Do you really think that's a fair comparison?

Battlecruisers are a giant, hulking, armored, flying unit with an fast attack speed hitting both air and ground. That's without it's Yamato ability.

Ravens are flying detectors with plenty of utility and tricks up their sleeve without even bothering to research Seeker Missile.

High Templar are mostly useless, except for the occasional feedback, without their expensive Psionic Storm ability. Personally, I think 44.5 game seconds to be sitting on units that do not help your army is too much. It's essentially idle supply, in the sense that your money is idle when you queue units. I see both sides of the argument, and I still feel like there is a middle ground.

I think some of you guys are really reaching for the stars in order to legitimize your argument for/against the amulet removal, because some of these comparisons are quite nonsensical.
The Templar with the thorn in his side
Novembermike
Profile Joined April 2010
United States102 Posts
March 03 2011 22:28 GMT
#659
On March 04 2011 06:58 TimeSpiral wrote:
Show nested quote +
On March 04 2011 06:30 TheAura wrote:
luckily timespiral does not make decisions or this game would look like WC2, where races are just renamed and restyled, yet essentially are the exact same.

You are trying to justify your blatant terran bias by using all these fancy timings and stuff to prove yourself correct.

Why should the HT be balanced (in terms of time to use ability) when it is a much higher tech than the ghost?

To get a ghost academy you need a barracks. To get a templar archives you need a gateway, cybercore, twlight council. Then to even get the units core abilities that are being discussed you need two long upgrades. But im sure this has been pointed out you multiple times. Ghost are terrans first caster, sentrys being toss's early caster.

So why are you advocating this whole " time to use spell balance" when that it is clear that HT should be much stronger than ghost. I may as well argue that phoenix should be balanced to BC's. They are both air units with energy, which seems to be the extent of the logic you are using in justifyng this.

Also you saying "Protoss waits 5 seconds for Storm), while in context is true, it is a very one sided statement which makes it sound like protoss never has to wait more than 5 seconds for a storm. Surely you know that is not the case.

Also note that ghosts, with a nicely placed EMP, will do far more damage than a HT will.

conclusions :

KA needs a nerf, not a removal

Trying to balance ghosts and HT's based on time to use ability is illogical, and even laughable.. HT is supposed to be much stronger.


Some do not see the logic in comparing "on demand abilities" and that's fine. We don't need to agree on that. You say you don't want "symmetry" you want balance, which while being kinda funny, is also fine. But aren't you essentially complaining that all other casters have a starting energy buff and so should the HT? lol.

HTs are supposed to be stronger than Ghosts? Okay, that's fine again. Let's look at the Battlecruiser, which is supposed to be stronger than the HT, right? Or let's look at the Raven, sure. W/e. It doesn't matter.

Battlecrsuier
• Without the energy upgrade one must wait 178 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability.
• With the energy upgrade one must wait 223 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability. HA!

Well, maybe the Raven is a closer comparison ...
• Without the energy upgrade one must wait 178 seconds to use the Hunter Seeker Missile after ordering a raven. It is an AoE spell that does massive damage, and can be dodged.
• With the energy upgrade one must wait 223 seconds to use the Hunter Seeker Missile after ordering a raven. It is a single target DPS ability.

Compare either one of those to the 5 second storm, the 88 seconds storm without the upgrade, or the worst case scenarios 50 second storm with the upgrade - not matter what angle you look at it from it is freaking ell oh ell.

Making the comparison between on-demand spells is pretty logical, and it really doesn't matter which one you choose. Storm is the fastest by a million miles and everyone knows it. Even without the Amulet it is the fastest.

Do I want WC2? Gimme a break ...


Wait, is this serious? I can't even begin to point out all the ways this is dumb (I'd probably start with comparing a Capital Ship to a caster)...
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 03 2011 22:36 GMT
#660
On March 04 2011 07:22 Thorrissey wrote:
Show nested quote +
Battlecrsuier
• Without the energy upgrade one must wait 178 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability.
• With the energy upgrade one must wait 223 seconds to use the Yamato canon after ordering a battlecruiser. It is a single target DPS ability. HA!

Well, maybe the Raven is a closer comparison ...
• Without the energy upgrade one must wait 178 seconds to use the Hunter Seeker Missile after ordering a raven. It is an AoE spell that does massive damage, and can be dodged.
• With the energy upgrade one must wait 223 seconds to use the Hunter Seeker Missile after ordering a raven. It is a single target DPS ability.


Do you really think that's a fair comparison?

Battlecruisers are a giant, hulking, armored, flying unit with an fast attack speed hitting both air and ground. That's without it's Yamato ability.

Ravens are flying detectors with plenty of utility and tricks up their sleeve without even bothering to research Seeker Missile.

High Templar are mostly useless, except for the occasional feedback, without their expensive Psionic Storm ability. Personally, I think 44.5 game seconds to be sitting on units that do not help your army is too much. It's essentially idle supply, in the sense that your money is idle when you queue units. I see both sides of the argument, and I still feel like there is a middle ground.

I think some of you guys are really reaching for the stars in order to legitimize your argument for/against the amulet removal, because some of these comparisons are quite nonsensical.


So far the HT, in no way shape or form, can be compared to the Ghost, Raven, BC, or the Infestor, nor are any abilities in the game comparable to Psi-Storm and nor are any of the starting energy buff upgrades comparable.

So, if this is true, why does this thread even exist? If there is nothing to discuss or compare or draw opinion and conclusions from, then what is there?

I'm just going to come out and say it: Yes, it is okay to make comparisons, voice opinions, draw up numbers and charts, many of these things help put the entire discussion in context. I know I'm not speaking infallible truths here, no one is. But the knee-jerk "zomg my race is in trouble" reactions are outrageous.

HT tech is not useless without storm! Feedback is bad ass, while situational, and if you get caught in that 30 second (rlt) window in between the HT warp-in and the Storm being available, and you didn't scout this vulnerability coming and preemptively morph an Archon isn't that just being punished for being unprepared?
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Prev 1 31 32 33 34 35 73 Next
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Liquipedia
BSL: GosuLeague
14:00
S22 - Final Stream
Spine vs OctZerg
Radley vs WIZARD
ZZZero.O111
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 98
elazer 26
MindelVK 10
StarCraft: Brood War
Shuttle 1890
Calm 1369
Sea 1019
Jaedong 930
Mini 630
EffOrt 537
Soma 440
Hyuk 359
firebathero 303
Light 277
[ Show more ]
BeSt 272
Stork 244
Larva 231
ggaemo 180
Snow 174
Mong 158
ZZZero.O 111
Rush 90
Hyun 75
hero 72
Sharp 69
Zeus 60
JYJ 52
Free 32
ToSsGirL 28
910 26
Hm[arnc] 20
sorry 20
Bale 19
Barracks 16
Sexy 14
IntoTheRainbow 11
Terrorterran 11
Sacsri 10
Dewaltoss 6
Dota 2
Gorgc8094
qojqva1417
Counter-Strike
fl0m1547
x6flipin1252
edward67
kRYSTAL_43
Super Smash Bros
Mew2King92
Heroes of the Storm
XaKoH 194
Other Games
FrodaN1409
B2W.Neo744
ArmadaUGS77
C9.Mang064
UpATreeSC11
Organizations
Other Games
gamesdonequick31993
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 91
• mYiSmile141
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV425
League of Legends
• Nemesis3672
• TFBlade1013
Other Games
• Shiphtur346
Upcoming Events
Replay Cast
6h 58m
Replay Cast
16h 58m
CrankTV Team League
17h 58m
OSC
19h 58m
Big Brain Bouts
22h 58m
Replay Cast
1d 6h
RSL Revival
1d 15h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 16h
Afreeca Starleague
1d 16h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.