New Observer Station Look You can now remove the menu bar on the top left, and the bottom UI! There are now overlays in-game (Tug of war style): Player Names (including race and supply count) APM Kills (workers & Units) Army (Supply of Army Units and Worker Units) Economy (mineral and gas count)
Well it looks like the extra overlay bits are for flashing up extra info sometimes, when that's the 'focus' of the commentary for that second, so being intrusive isn't a massive issue. Also it's good for lower quality streaming to make it easy to see.
That's awesome. We can only hope that the same XML customability that Blizzard designed into WoW will ultimately make it's way into SC2. The possibilities are staggerring.
Thanks for the super quick screenshots, TheGunRun. The new features look pretty cool, especially the tug of war bars. And more than adding some zazz to SC2, it shows that Blizzard is committed to making SC2 tournaments ready for general consumption.
The GSL observer is going to have a field day with the hide-able bottom UI. Big fight => full screen + The Matrix angle shot
The middle section of the bottom UI is reasonably unimportant, and the right section is almost useless, but the minimap seems absolutely crucial. It'd be nice if you could leave that when the rest gets hidden.
I love how Blizzard is basically taking everything that was made by people in the community and shamelessly implement it into their game without any due credit
This looks pretty cool, but one feature I've always thought would make sense is a way to invite another player to watch a replay with you, where you both have control of the same time-bar. Would make shared replay analysis a whole lot easier!
If they're looking at the obs'ing features, I'd hope that's at least on the table.
On February 26 2011 12:12 Ryusei-R1 wrote: I love how Blizzard is basically taking everything that was made by people in the community and shamelessly implement it into their game without any due credit
Because this is exactly everything the community made. It's not exactly hard or unique to think, hey, banner and hey, tug-of-war banners. Stop pretending you're god and Blizzard is trash. This is a great update.
Really really great that they keep improving the overlays for the viewers! And indeed it looks way better then any overlay that exists at the moment. The bottom of the screen can now better used by advertisting from tournaments i think.
Pulling up the tug of war style overlays could be a lot of fun in the right situations.
On February 26 2011 12:12 Ryusei-R1 wrote: I love how Blizzard is basically taking everything that was made by people in the community and shamelessly implement it into their game without any due credit
:lol :lol
Because the Starcraft community invented the score bar.
Wow this is epic! I'm guessing you can put on as many of those bars as you want (probably not too many since it'll cover the screen) and remove them as you go to make more space?
The new overlay things look really professional and cool!
On February 26 2011 12:09 Sterling wrote: It would be soooo cool if you could hide the bottom UI while playing.
And not have a minimap? That would be very interesting.
They should allow the observer to hide the UI while keeping the minimap open. It's kind of an essential feature to any RTS for both playing and observing.
On February 26 2011 12:12 Ryusei-R1 wrote: I love how Blizzard is basically taking everything that was made by people in the community and shamelessly implement it into their game without any due credit
Oh totally we should get mad because their implementing things and all that yeah lets bitch at blizzard for doing something thats pretty awesome.
On February 26 2011 15:12 Crushgroove wrote: This stuff is mostly aesthetic... not functional. Which explains why people seem to be thrilled..... OOOOOO pretty!!!!!!
Shared reps.
Ability to click an icon in the production/unit tab to go to that thing on the map (so observers aren't looking for where jimbob is hiding his spire)
Ability to see total resources mined/spent in the game so far.
Please and Thankyou.
Whoa...at least appreciate them implementing things that improve the game.
Not portrayed in these screenshots is how cool the animation for bringing up the tabs is. It's pretty dang slick
And yeah they take up a lot of space, but I think they're designed to be brought up briefly to show info to spectators then taken down. Hence why good animations for turning them on/off is a good thing
I'll admit that this is probably the most awesome thing this patch. If they could keep the minimap alive in a little box while hiding the UI, it would be pretty much perfect. Sure you want the UI for 10-20 seconds out of every minute to check unit status's and such, but hiding it you see soooo much =).
Looks very amazing but just curious can you turn on the Player Overlay and not the Top Right Menu? I mean both showing the Supply (2) times seems really redundant and waste of space. Now if these two are completely seperate menus and can be turned on one at a time I totally understand the need.
On February 26 2011 17:06 stevarius wrote: Considering they're adding in these features, I'm appalled that they still have not yet incorporated sharing of replays/synching.
:|
You can't even FF in replays. There's something about the way they work that makes this kind fo thing hard I'm guessing.
Wow was not expecting these to look this good when i was reading about them in the patch notes. Really nice work by blizzard the apm and units lost thing are a little overbearing and cover a lot of the screen but ill wait to judge until after i see it in person.
Nice to see these features implemented in the game. IMO, the old observer interface seemed relatively archaic from a broadcasting standpoint, especially since it only showed mineral/gas/food counts from one player and also didn't obviously show who was playing, so casters had to have an extra overlay for that.
I do remember Dustin Browder saying that these new tools are mainly aimed at broadcasters, and that the large size and "flashiness" of the new overlays are mainly to compensate for poor stream and video quality that some casters are forced to work with.
I also remember a post a while back on TL suggesting the advantages of removing the bottom bar, and it's cool to see Blizzard do that. The old tools were great for casters, but not broadcasters, and it is great to see Blizzard adding these nice new features.
I think they should tweak the UI with additional settings to display the minimap and possibly unit health/kills when the bottom bar is removed. This is already a great addition, but added customization would make the UI simply perfect.
That's deliberate. The main purpose of the big UI is to be clearly visible in low-res streams and youtube videos. They are supposed to be shown only temporary.
I remember reading this in several Dustin Browder interviews.
On February 26 2011 17:35 Terr wrote: To everyone saying the bars are too big:
That's deliberate. The main purpose of the big UI is to be clearly visible in low-res streams and youtube videos. They are supposed to be shown only temporary.
I remember reading this in several Dustin Browder interviews.
Edit: I was beaten to it, sorry!
For lower resolutions they are so big that they overlap with supply and observer tabs.
On February 26 2011 15:12 Crushgroove wrote: This stuff is mostly aesthetic... not functional. Which explains why people seem to be thrilled..... OOOOOO pretty!!!!!!
Shared reps.
Ability to click an icon in the production/unit tab to go to that thing on the map (so observers aren't looking for where jimbob is hiding his spire)
Ability to see total resources mined/spent in the game so far.
Please and Thankyou.
Whoa...at least appreciate them implementing things that improve the game.
You're an idiot. Please tell me how this actually improves the game.
They've just made everything bigger and doubled up on a lot of things. What he suggested would be far more useful, though I'm not saying all of what Blizz added was shit (having both min / gas / supplys and the names is good, everything else, esp. the tug of was bs can go).
On February 26 2011 17:35 Terr wrote: To everyone saying the bars are too big:
That's deliberate. The main purpose of the big UI is to be clearly visible in low-res streams and youtube videos. They are supposed to be shown only temporary.
I remember reading this in several Dustin Browder interviews.
Edit: I was beaten to it, sorry!
For lower resolutions they are so big that they overlap with supply and observer tabs.
Well yeah, they should be scalable. But aside from that everything seems to be pretty great IMO.
On February 26 2011 15:12 Crushgroove wrote: This stuff is mostly aesthetic... not functional. Which explains why people seem to be thrilled..... OOOOOO pretty!!!!!!
Shared reps.
Ability to click an icon in the production/unit tab to go to that thing on the map (so observers aren't looking for where jimbob is hiding his spire)
Ability to see total resources mined/spent in the game so far.
Please and Thankyou.
Whoa...at least appreciate them implementing things that improve the game.
You're an idiot. Please tell me how this actually improves the game.
They've just made everything bigger and doubled up on a lot of things. What he suggested would be far more useful, though I'm not saying all of what Blizz added was shit (having both min / gas / supplys and the names is good, everything else, esp. the tug of was bs can go).
Awww, it's not nice to call people idiots .
It's far easier for Blizzard to implement UI changes than to implement something as complex as replay sharing, since it appears that there are deeper issues preventing them from implementing the latter.
The new UI is mainly used for low-quality Youtube vids and streams where it is hard to display small numbers effectively. It's big and flashy, but at least it's very clear (though perhaps to a fault). Luckily, it seems that all these additions are optional and can be toggled off. The tug of war option is a good way of flashing the current food/resource situation very clearly, which is good for casual spectators.
On February 26 2011 19:36 -Archangel- wrote: What about multiple player replay watching?
Nah, people just want new shiny icons and overlays.
I'm seriously staring to hate Blizzard, if it weren't for D3, I would want all their future games to fail miserably.
Damn, have you even looked at the rest of the patch and the stuff they implemented? (GM-league, mostly good balance changes, new maps, editor improvements) Keep hating if it makes you feel good man.
When I saw the screenshots, I litterally screamed "HOLY SHIT". This IS sexy. If they added some kind of score counters for tournaments, this would just be perfect.
Great improvemets incoming. I see one problem with the showcased set up, there needs to be a scoreboard that supports a best of series, or else casters will still need to use another overlay to display the current score.
I like the new tools and might consider using some of them aslong as they dont clutter the screen and stops me or the viewer from properly watching a battle. Example: massive bars in the middle of the screen while a battle ensues.
On February 26 2011 19:36 -Archangel- wrote: What about multiple player replay watching?
Nah, people just want new shiny icons and overlays.
I'm seriously staring to hate Blizzard, if it weren't for D3, I would want all their future games to fail miserably.
Damn, have you even looked at the rest of the patch and the stuff they implemented? (GM-league, mostly good balance changes, new maps, editor improvements) Keep hating if it makes you feel good man.
Shakuras Plateau removed from map pool and DQ is still in. That's all one has to say to get a sense of people currently running Blizzard.
On February 26 2011 19:36 -Archangel- wrote: What about multiple player replay watching?
Nah, people just want new shiny icons and overlays.
I'm seriously staring to hate Blizzard, if it weren't for D3, I would want all their future games to fail miserably.
Damn, have you even looked at the rest of the patch and the stuff they implemented? (GM-league, mostly good balance changes, new maps, editor improvements) Keep hating if it makes you feel good man.
Shakuras Plateau removed from map pool and DQ is still in. That's all one has to say to get a sense of people currently running Blizzard.
Yeah, it says quite a bit indeed. Now we know for sure that Blizzard likes DQ more than Shakuras. Should start hating these bastards for making the game everyone on here (presumably) plays.
On February 26 2011 21:49 laguu wrote: Got really excited about hiding the bottom UI but it's actually almost impossible to observe or cast a game without the minimap..
Yeah, the minimap should be shown in a small frame, even when the UI is hidden. It is essential.
But I think maybe Blizzard made this for the benefit of taking screenshots.
this is like the most nit-picky thing ever, but i think it'd be really cool if it showed the player's league somewhere in the title bar. or if it was a masters / grandmasters match have the icon in the center represent that somehow. would add a little bit of 'umph' to the game...
On February 26 2011 23:31 badboymav wrote: Blizzard has many years to keep fine tuning this game for us, just imagine the cool features that they will add in the future.
I recall when replays were first introduced in BW patch, everyone loved them :D
Problem is that the first BW replays were extremely buggy. Games would sometimes play out completely different in replays compared to what actually happened. Luckily, Blizzard fixed these issues in later patches until we have the solid replay system that we have now.
I assume that removing the bottom UI will mostly be used for situations where you don't need the minimap. For example, a big battle is about to happen, drop the bottom UI so we can see more of the fight, then bring it back up when it's ready to move on.
Although I'm sure everyone would love if there was still the option to drop all but the minimap.
It's good for youtube casters or non-professional events, but the most important thing I feel is there is a direct comparison of resources and supply in top right corner now.
The new stuff looks like it blocks too much of the screen. Overall though I like how they're trying to improve observation, blizzard is doing something nice for once.
Looks great, but why are those worker supply/army supply bars so BIG? They're friggen huge compared to the part of the overlay that shows name and supply?
On February 27 2011 03:42 dizzy101 wrote: Looks great, but why are those worker supply/army supply bars so BIG? They're friggen huge compared to the part of the overlay that shows name and supply?
That's deliberate. The main purpose of the big UI is to be clearly visible in low-res streams and youtube videos. They are supposed to be shown only temporary.
I remember reading this in several Dustin Browder interviews.
Yeah, that's awesome. Now we can't see anything if we want to see the supply. Also, observing without the minimap is kind of useless, no? Why not make it so that you can take away all the UI except the minimap?
Biggest issue I have with it though, while it looks pretty cool, make the damn things smaller.
Woah i really like this changes. The only thing missing is a changeable scorecounter for each player IMO.
The overlays look really neat and it would be great for casters if they wouldn´t need to set the player names and colors all the time and just have to enter the score but if you don´t have scores in BOx it kinda isn´t finished. 2 Textfields shouldn´t be so hard to add tough.
wow tournament observer is a really skill-intensive job now, managing all those overlay options as well as chooseing when to zoom, rotate camera, hide bottom UI.
This is sweet.... so sweet. The only gripe that I have with this is the minimap thing, but I really cannot complain. It would be like getting a porsche and then complaining about the seating not being in black instead of brown.
If you could move and bend that comparison bar... that would be just perfect. But then again, I feel like I am complaining about nothing, which I am, since that is still totally awesome. I get so excited just thinking about that all replays will now utilize those. So much more information.. oh yes indeed.
On February 27 2011 03:56 007Kain wrote: Woah i really like this changes. The only thing missing is a changeable scorecounter for each player IMO.
The overlays look really neat and it would be great for casters if they wouldn´t need to set the player names and colors all the time and just have to enter the score but if you don´t have scores in BOx it kinda isn´t finished. 2 Textfields shouldn´t be so hard to add tough.
Yeah. A Changeable scorecounter would make it perfect ;DD
On February 26 2011 11:45 Uhnno wrote: It's totally badass. Though it should be a little bit less intrusive for my taste. It almost detracts from the main screen itself.
I am really happy that Blizzard is not just trying to improving the game but also improving the observing so that even people with not much computer skill can stream games with pro looking overlays.
Nice. The pictures make it look a bit cheesy imho, but when it's on video it looks really slick. If I had my way the colours would be a bit darker 'cause they look a little toy-like but hey, I'm just being fussy ^_^
Like everyone says only things missing are minimap-only view and series score cells.
Hmm, I like these changes very much but it just seems to me that when you look at those new tug-of-war style UIs that they completely dominate the whole screen. If they were placed in the bottom they wouldn't obstruct the view and maybe it would look better.
I am absolutely overjoyed that Blizzard is working on making the replay watching experience better. These overlays look very professional and I think are a great idea. I however think there are two problems that have been discussed in this thread.
1) Hiding the UI is a great feature (by hitting ALT+W) but the minimap is way too essential to hide. 2) The tug-of-war overlay dominates the screen space when it is active.
I completely agree with both of these issues and propose the Blizzard change the way the hide overlay looks. Take a look at my mock-up.
Let me know what you think!
If you like it, please go to the Blizzard forums and comment/up-vote this thread:
On February 27 2011 09:24 orcslayermac wrote: I am absolutely overjoyed that Blizzard is working on making the replay watching experience better. These overlays look very professional and I think are a great idea. I however think there are two problems that have been discussed in this thread.
1) Hiding the UI is a great feature (by hitting ALT+W) but the minimap is way too essential to hide. 2) The tug-of-war overlay dominates the screen space when it is active.
I completely agree with both of these issues and propose the Blizzard change the way the hide overlay looks. Take a look at my mock-up.
Let me know what you think!
If you like it, please go to the Blizzard forums and comment/up-vote this thread:
Wow these new obs features are actually really fucking awesome. Props to Blizzard for improving the GUI for observers. Probably the only thing about 1.3 that I'm excited about so far, lol.
On February 27 2011 09:24 orcslayermac wrote: I am absolutely overjoyed that Blizzard is working on making the replay watching experience better. These overlays look very professional and I think are a great idea. I however think there are two problems that have been discussed in this thread.
1) Hiding the UI is a great feature (by hitting ALT+W) but the minimap is way too essential to hide. 2) The tug-of-war overlay dominates the screen space when it is active.
I completely agree with both of these issues and propose the Blizzard change the way the hide overlay looks. Take a look at my mock-up.
Let me know what you think!
If you like it, please go to the Blizzard forums and comment/up-vote this thread:
On February 27 2011 09:24 orcslayermac wrote: I am absolutely overjoyed that Blizzard is working on making the replay watching experience better. These overlays look very professional and I think are a great idea. I however think there are two problems that have been discussed in this thread.
1) Hiding the UI is a great feature (by hitting ALT+W) but the minimap is way too essential to hide. 2) The tug-of-war overlay dominates the screen space when it is active.
I completely agree with both of these issues and propose the Blizzard change the way the hide overlay looks. Take a look at my mock-up.
Let me know what you think!
If you like it, please go to the Blizzard forums and comment/up-vote this thread:
Very nice, I think this could become the standard style for casts, the one problem is that there's no easy way to see upgrades. I really think they should add an `upgrades' tab somewhere in the interface. It's silly for the casters to have to find a unit and click it to find out this very essential piece of information.
If anyone on US agrees, it would be really cool to mention that in the suggestion threads.
Minimap is definitely pretty essential, and the tug of war bars fit so much better down there (with the middle UI gone). It might be nice to have a way to see how many kills/how much energy key units have without having to bring up the whole UI panel. Then I think the above would be pretty much perfect for watching games.
Wow, this is pretty sweet. Hopefully those bars with apm/army supply/worker supply etc are customizable. They looked way too big and were in the way imo. Still props to blizzard for doing this.
That's pretty neat. Yeah some complaints about size and transparency, but overall I'd say it's a nice feature and a definite step in the right direction concerning tournaments and casting. I don't get to say this often but good job blizzard.
Thanks for making the video, always good to just get a quick demo. Just think that some of the overlays are a bit too "in your face". I really like the top right change, but the army killed and mineral income numbers are really too big for my taste. Still, sexy as hell, and really like the fact that Blizzard is focussing more on the ESPORTS side of it all.
Its nice, but I would have to wait and seen if casters actually integrate all these options into the game well. From my experience, at least with casters using a multiple screen / multiple person set-up, tend to have one screen keeping an eye on the action and is the one the viewers see. While the other is one where they are sifting around the data tabs and jumping around the screen in order to give future cues to the main screen and to make sure they don't miss any of the action. I could seen dropping the U.I. at time of large battles, but as for a lot of the fancier tug of war graphics, I am not sure how often they will be implemented.
Maybe during the really slow parts of the game to add a little flair.
This looks incredible, it would be awesome if they changed it to this.
Also, for people complaining about replay sharing, different people will work on that feature than this one. This feature required a UI artist and a UI engineer, whereas replay sharing requires at least a network engineer and possibly a systems engineer. Different people.
Sadly, but they will not change anything to something, like you did in picture above. Very nice UI optimization, but Blizzard 99% never will do that. They're busy and lasy to improve something new
Personally, i feel like the visuals could do with a li'l more polishing. The tug of war displays and such take up a little too much space, and they could color things to be a little easier on the eyes.
Nevertheless, awesome addition :D Observing will be so much more fun.
On February 27 2011 23:42 Senx wrote: Pretty sad that the tug of war features is blocking like half the screen, wish it was tucked away more towards the rest of the UI.
Although I dont see tug of war being used in a professional cast, not really needed to what we already have.
Name plates however, excellent addition.
Tug of war isn't supposed to be there as a piece of constant information, it's there as a large fast way to visualise an aspect of the game really for a short time, or that's how it should be used.
On February 27 2011 23:42 Senx wrote: Pretty sad that the tug of war features is blocking like half the screen, wish it was tucked away more towards the rest of the UI.
Although I dont see tug of war being used in a professional cast, not really needed to what we already have.
Name plates however, excellent addition.
Just looking at what you said and my thoughts. The APM tab at the start of the game would always be interesting to see, or going back into a game after watching it live, bringing up the apm thing during a battle. <3
Maybe has been mentioned, but you really should be able to set a note next to the players name, so you can see what the score is in the series, like a 2 next to player A and 1 next to player B.
This looks incredible, it would be awesome if they changed it to this.
Also, for people complaining about replay sharing, different people will work on that feature than this one. This feature required a UI artist and a UI engineer, whereas replay sharing requires at least a network engineer and possibly a systems engineer. Different people.
woah that looks wayy better! and a good fuckin idea. Let's get it out there!
This looks seriously amazing. You know, when SC2 Beta was released we were all complaining about how Crappy it was, and how we were so unhappy with it, but now I'm really proud of Blizzard that they've kept with it and they keep on improving the game, like adding sweet options like this!
On February 27 2011 09:24 orcslayermac wrote: I am absolutely overjoyed that Blizzard is working on making the replay watching experience better. These overlays look very professional and I think are a great idea. I however think there are two problems that have been discussed in this thread.
1) Hiding the UI is a great feature (by hitting ALT+W) but the minimap is way too essential to hide. 2) The tug-of-war overlay dominates the screen space when it is active.
I completely agree with both of these issues and propose the Blizzard change the way the hide overlay looks. Take a look at my mock-up.
Let me know what you think!
If you like it, please go to the Blizzard forums and comment/up-vote this thread:
this is way better if the tug of war was ment to be ON all the time, wich in my opinion, it's not intended. My guess is this is more like the overlays on football or any convencional sports, like, how many faults did each team made, or things like that. I'm loving the "workers killed" count. I don't have to guess anymore on vods when a hellion drops occurr XD
And the hide UI funcionality could be used to show big fights and that kind of stuff.
As a pure spectator this is great to see. The current observer tabs aren't doing a great job of engaging the spectator, and this is definitely a step in the right direction.
On February 28 2011 03:27 FiReMaN wrote: Maybe has been mentioned, but you really should be able to set a note next to the players name, so you can see what the score is in the series, like a 2 next to player A and 1 next to player B.
Ya I was thinking the same thing. People use the overlays often to show the score, so without that they will still need to be used. Maybe there is already a way to do that though.
Casters better not hide the bottom UI until they stop being terrible at what they do as a whole. Far too many casters seem to be unable to talk about important things like upgrades and choose to dwell on the trivial (and while I won't name names, it's pretty much everyone who casts on this site and YT).
The bars look a little large to me, but it's still pretty awesome! Has a very fancy look that goes really well with the game, especially the name overlay and the vision overlay. The other, regular tabs still work like normal though right? Like they'll just show up like they used to?
And also, I really love the new food counter at the top right. Way easier than just hoping that the caster will click on one of the other player's units haha
On February 28 2011 07:05 Torenhire wrote: I would think it would be more useful to have a "hide replay bar" thing instead of hiding the minimap and the center bar / unit picture area.
You can already hide the replay bar, just click on the arrows next to it.
On February 28 2011 07:05 Torenhire wrote: I would think it would be more useful to have a "hide replay bar" thing instead of hiding the minimap and the center bar / unit picture area.
You can already hide the replay bar, just click on the arrows next to it.
Now all we need is: - Clan support - tournament system (integrate challonge maybe?) - VOD library (sc2casts.com) - Replay library - direct feeds from leagues (GSL, ESL, MLG, etc.)
Looks like the team behind this update is much more competent than the one responsible with the ladder maps. GJ to those guys.
On February 27 2011 23:37 Existor wrote: Sadly, but they will not change anything to something, like you did in picture above. Very nice UI optimization, but Blizzard 99% never will do that. They're busy and lasy to improve something new
Really? Blizzard just went pretty far out of the way to do a major, and exceedingly sexy UI overhaul, purely for spectator purposes only. And yet you say they won't modify it further because they are lazy? Really?
I for one think this looks amazing, and think it's a pretty big step in the right direction.
it takes up the screen even as an obsever but i guess its more for big tournaments so lots of people can see it clearly. i would wish they make a custom gave save so u can replay games and not have to worry about lag issues when lag happens.
Is it just me or does it seem that no self-respecting live observer will ever use the Ctrl+W function to remove the bottom UI as it removes the minimap?
What would the community think about it removing the buttons and the building/unit info panel but leaving the minimap?
I just hope they include an option of an onscreen ghost mouse / keyboard when in vision mode for a player like I suggested just after the retail release, but I can only dream.
On March 07 2011 19:40 HeIios wrote: Looks sexy as hell, if only they would add shared replay viewing.
This and perhaps some more statistical information about your games like Win ratio against each race and map statistics. Those Observer features are very nice I am wondering how often they will get used in the pro leagues.
this is so great!! Going to help commenatators so much with this additional help!!! Will be able to to see someone massing units quickly and pick them out!!!
These are some cool features that will definitely help out in a lot of the smaller tournaments that can't afford to put a ton of production into their games, and even some of the larger ones.
While this is undoubtedly cool, I really wish they'd spend the effort on getting out multi-person replays, as I think it would behoove a lot of tournaments more, as there are a lot of tourneys who don't stream live (online tournaments, TSL, etc), and if you use more than one commentator, it's a nightmare to get everyone synced, and keep them synced without this system. Besides the fact of course the social aspect of watching replays together.
Very nice! Would be cool if Blizzards keeps on adding useful oberver stuff even after this, I always hoped for observers to able to zoom out more in some situations for example.
I like the idea of this a lot, but I think the additional windows take up a bit too much room in the upper half of the screen. But it's still a lot of really cool features to be implemented. I like the tug of war style display a lot. Makes it really easy to compare the two players.
Wow, well done by blizzard. I hope they take some more time to fine tune the 'Hide UI' though, such that it also hides the replay bar, the friends button, the camera selection bar and the upper left menu bar, but still shows the minimap.
Has anyone figured out how to move the tug-of-war bars? (can they be moved?) I can't drag them, tried various iterations of Alt/Shift/Ctrl too to no avail.
Odd bug I just noticed with these. When Zerg is compared on the "Control-A" submenu, the menu does not calculate Drones turned into buildings as taking away from the worker population. In the current replay, the Zerg has 42 worker supply (by the Control-A bars) and 32 workers (by the units tab).