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Patch 1.3 on PTR - Page 25

Forum Index > SC2 General
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
February 26 2011 02:36 GMT
#481
On February 26 2011 11:32 sqrt wrote:
An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.

Am I the only one who noticed these? High five? High five?


I hate this change,I really do,this should not be done even for spawn larva.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 26 2011 02:36 GMT
#482
Man, this could completely change zvz. Fungal is now hard to aim. So if you have muta, it is no longer a given that you'll be able to knock them out of the air anymore. And add that to the faster damage and the +armour and you can just about kill a huge clump of roaches with three fungals in 12 seconds. That's pretty fucking huge.
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 02:36 GMT
#483
As awesome as Archon Toilet is, I can see why they nerfed it. When you have a mothership out, it is actually pretty difficult to engage it, especially if there are some archons there, one good Vortex and it is lights out with almost no loss for the Protoss, it sucks that the Mothership is gonna suck after the nerf, but it feels like a Hero unit, it either has abilities that can completely change a battle and you need one, or it is mediocre and serves no real purpose
ccJroy
Profile Joined April 2010
United States483 Posts
February 26 2011 02:36 GMT
#484
Hi, im justinsroy, and im a race switcher

I really hope they change some of this stuff, HT with no energy upgrade..? Really?

"Hi Jroy!!"
Lol Rly?
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:36 GMT
#485
On February 26 2011 11:35 Dark-Storm wrote:
YOU have got to be Fucking kidding. They took out the ability for an Archon toilet, remove the amulet for HT and make the Fucking BC as fast as the carrier when thats the only advantage it had vs carrier


BC is useless without the speed. And void rays are still better
Math doesn't kill champions and neither do wards
sincerelysLeEpy
Profile Blog Joined April 2010
United States148 Posts
February 26 2011 02:37 GMT
#486
On February 26 2011 11:36 onmach wrote:
Man, this could completely change zvz. Fungal is now hard to aim. So if you have muta, it is no longer a given that you'll be able to knock them out of the air anymore. And add that to the faster damage and the +armour and you can just about kill a huge clump of roaches with three fungals in 12 seconds. That's pretty fucking huge.


how long does it take for the "missle" to land?
sLeEpy - Do what you do for not for fame or to impress anyone, but for God and you will succeed.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:37 GMT
#487
On February 26 2011 11:36 Dommk wrote:
As awesome as Archon Toilet is, I can see why they nerfed it. When you have a mothership out, it is actually pretty difficult to engage it, especially if there are some archons there, one good Vortex and it is lights out with almost no loss for the Protoss, it sucks that the Mothership is gonna suck after the nerf, but it feels like a Hero unit, it either has abilities that can completely change a battle and you need one, or it is mediocre and serves no real purpose

If you let your opponent get that much gas and spend it like that, you deserve to lose.
Math doesn't kill champions and neither do wards
Temperance
Profile Joined July 2010
Canada17 Posts
February 26 2011 02:37 GMT
#488
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.
eNtitY~
Profile Joined January 2007
United States1293 Posts
February 26 2011 02:37 GMT
#489
I'm not liking the Khaydarin Amulet removal and Viking flower removal... Not being able to stack units seems lame.
http://www.starcraftdream.com
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 26 2011 02:37 GMT
#490
If i remember correctly, Blizzard was saying stuff about balancing the game slowly and making minor changes at a time.

Then they go and just remove such a key upgrade?
I think the developers have Mad Cow disease or something
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 02:38 GMT
#491
On February 26 2011 11:36 101toss wrote:
Show nested quote +
On February 26 2011 11:35 Dark-Storm wrote:
YOU have got to be Fucking kidding. They took out the ability for an Archon toilet, remove the amulet for HT and make the Fucking BC as fast as the carrier when thats the only advantage it had vs carrier


BC is useless without the speed. And void rays are still better


Yamato Cannon :D
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 26 2011 02:38 GMT
#492
1.5 seconds invulnarability after Vortex seem pretty overkill to me, so does a successfull archon toilet but wouldn't 0.5 or something around that be enough?

The Zealots buff is great tho
Kevmeister @ Dota2
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 26 2011 02:38 GMT
#493
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?
secret - never again
Raygun
Profile Joined August 2010
348 Posts
Last Edited: 2011-02-26 02:38:48
February 26 2011 02:38 GMT
#494


My graphics card is buggy on the PTR, so there are some weird artifacts. You can see the projectile speed anyways.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-26 02:40:03
February 26 2011 02:38 GMT
#495
On February 26 2011 11:37 101toss wrote:
Show nested quote +
On February 26 2011 11:36 Dommk wrote:
As awesome as Archon Toilet is, I can see why they nerfed it. When you have a mothership out, it is actually pretty difficult to engage it, especially if there are some archons there, one good Vortex and it is lights out with almost no loss for the Protoss, it sucks that the Mothership is gonna suck after the nerf, but it feels like a Hero unit, it either has abilities that can completely change a battle and you need one, or it is mediocre and serves no real purpose

If you let your opponent get that much gas and spend it like that, you deserve to lose.

Eh, If the game goes on long enough with 4+ bases, you can easily spare 400/400 for the mothership. Most likely you will already have Templar tech (DT or HT), so grabbing a few Archons isn't a stretch.
Lipski
Profile Joined October 2010
Poland373 Posts
February 26 2011 02:38 GMT
#496
i feel like removal of amulet would be fine if templar and templar tech were either cheaper and/or more accesible.

not by too much, but without amulet i dont think that going ht should be that big of a resource contribution as it is now.

im a terran player btw, and i love these changes.
"i'll just train hard and win the next one"
Dragar
Profile Joined October 2010
United Kingdom971 Posts
February 26 2011 02:39 GMT
#497
On February 26 2011 11:38 ch33psh33p wrote:
Overseer at 150/100

WTF?


Obviously Zerg scouts too easily! :D
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 02:39 GMT
#498
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?


It's probably a bug as these changes aren't in the patch notes.
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 26 2011 02:39 GMT
#499
There's maybe an extra second between when you cast and it hits. It kept causing me to cast off center.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 02:39 GMT
#500
On February 26 2011 11:36 justinsroy wrote:
Hi, im justinsroy, and im a race switcher

I really hope they change some of this stuff, HT with no energy upgrade..? Really?

"Hi Jroy!!"



Alot of Protoss' are spoiled. In BW they didn't have this Upgrade and storm was still scary. And dont argue damage. Units in BW didn't clump up as much.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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