• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:50
CEST 02:50
KST 09:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1666 users

Patch 1.3 on PTR - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 186 Next
sincerelysLeEpy
Profile Blog Joined April 2010
United States148 Posts
February 26 2011 02:39 GMT
#501
On February 26 2011 11:38 Raygun wrote:


My graphics card is buggy on the PTR, so there are some weird artifacts. You can see the projectile speed anyways.


thanks raygun
sLeEpy - Do what you do for not for fame or to impress anyone, but for God and you will succeed.
Decko
Profile Joined May 2010
United States150 Posts
February 26 2011 02:39 GMT
#502
Okay, so here's my take on the Amulet thing, I'm not versed in the much lauded "Archon Toilet" but did want to try it at some point. I'll do my best not to sound like I'm complaining. I for one love Templar, and I want to use them in my compositions more often. Discouraging players even further from building Templar, in my mind, stymies mid to late game strategy potential. I think most players are tired of using Colossus on a consistent basis and would like more avenues to explore, by removing the amulet upgrade it encourages players to be less diverse. I'd be more happy to see a large nerf to Colossus and a buff to HTs. To me, when it comes down to, a balance change like this isn't worth it. I don't care how well balanced this game could be, if it diminishes the creative nature of strategy and encourages a more sterile, uniform, play style, then the balance change isn't worth it. I want the game to be fun first and foremost, and this change certainly lessens that aspect for me as a player.
Superman does good, you're doing well.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
February 26 2011 02:39 GMT
#503
On February 26 2011 11:21 lizzuma wrote:
A lot of you seem to be forgetting that these changes are not final.

I can't see them keeping Kaydarin Amulet out of the game. It's pretty ridiculous against bio, but then again, I don't really feel like bio should be played all game long against Protoss. Most of the time, against a top tier player you're eventually going to fail.

I don't think the bunker change is necessary. The first nerf was enough. It's already pretty hard to get them up against 4 gate/6 gate timing attacks and now you'll need to be prepared 5 seconds faster.

And let's face it, Archon/storm toilet was COMPLETELY broken. KiwiKaki demonstrated that to us perfectly against some zerg (can't remember who) on Metal. Glad to see the change there.


Re Amulet: Exactly. You read this thread and get the impression that barracks are the only buildings T have. Just to spell it out: most of the time you're going to see templar, Protoss has teched through warpgates->robo->robobay->twilight->archives. That's two full techtrees. If you're still on pure barracks with some vikings peppered in at that point, you have no one to blame but yourself.

If there is some kind of stalemate situation going on at that point, where you have a huge bio army that you can't use because P is too strong defensively - that is something that would warrant fixing. Either by adjusting T strategies to not commit too heavily to a 2base bio attack vs defensive Protoss, or by Blizzard messing with some timings. The Khaydarin removal just seems like a really weak way to fix a problem that is, essentially, with the Terran players.

--

About the other two changes, agree. Bunker's ability to be used offensively should be affected, not defensively. They were fine as defense. Besides, a build time increase won't change much, except for slightly raising the possibility of taking out marines before the bunker is finished. Like we needed more incentive to go 4gate.
axellerate
Profile Joined October 2010
Canada179 Posts
February 26 2011 02:39 GMT
#504
These need to be reverted right now.

- Khaydarin Amulet upgrade (+25 starting energy) has been removed.
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

The alerts are removing skill from the game.

Protoss players will never again make HT's...
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 26 2011 02:39 GMT
#505
On February 26 2011 11:39 KonohaFlash wrote:
Show nested quote +
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?


It's probably a bug as these changes aren't in the patch notes.

Yea that's my guess 'cause those are pretty big and unnecessary and arbitrary changes.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 02:40 GMT
#506
On February 26 2011 11:37 eNtitY~ wrote:
I'm not liking the Khaydarin Amulet removal and Viking flower removal... Not being able to stack units seems lame.


Staking is still their. You just cant do it with patrol.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 02:40 GMT
#507
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

...........................................................WHAT?
"Starcraft 2 very easy game" - White-Ra
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:40 GMT
#508
On February 26 2011 11:38 Dommk wrote:
Show nested quote +
On February 26 2011 11:37 101toss wrote:
On February 26 2011 11:36 Dommk wrote:
As awesome as Archon Toilet is, I can see why they nerfed it. When you have a mothership out, it is actually pretty difficult to engage it, especially if there are some archons there, one good Vortex and it is lights out with almost no loss for the Protoss, it sucks that the Mothership is gonna suck after the nerf, but it feels like a Hero unit, it either has abilities that can completely change a battle and you need one, or it is mediocre and serves no real purpose

If you let your opponent get that much gas and spend it like that, you deserve to lose.

Eh, it if the game goes on long enough with 4+ bases, you can easily spare 400/400 for the mothership. Most likely you will already have Templar tech (DT or HT), so grabbing a few Archons isn't a stretch.

Besides, I don't have so much an issue with nerfing out the archon toilet. The much bigger issue is letting your opponents get a free hit on you.
Math doesn't kill champions and neither do wards
.Trex
Profile Joined December 2010
73 Posts
February 26 2011 02:40 GMT
#509
Brood Lord up to 450/350

Overseer at 150/100


I think there is a bug, the price of the mutation became the price of the unit + the mutation, nothing on the baneling ?
underdawg
Profile Joined January 2011
United States399 Posts
February 26 2011 02:40 GMT
#510
I don't get the viking flower removal lol. Did anyone complain about it? It was a cool little thing, with its uses at least in TvT, that could be pwned by a thor or something.

I like the BC speed buff, wonder if it makes them viable again.
ihavetofartosis
Profile Joined January 2011
1277 Posts
February 26 2011 02:40 GMT
#511
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

Oh this is just great. Make zerg scouting even MORE expensive.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 26 2011 02:41 GMT
#512
On February 26 2011 11:39 Ryuu314 wrote:
Show nested quote +
On February 26 2011 11:39 KonohaFlash wrote:
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?


It's probably a bug as these changes aren't in the patch notes.

Yea that's my guess 'cause those are pretty big and unnecessary and arbitrary changes.
It would not surprise me at all if blizzard just slid those under the table, they have stealth nerfed before.
~
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 26 2011 02:41 GMT
#513
On February 26 2011 11:40 vrok wrote:
Show nested quote +
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

...........................................................WHAT?


Check the Broodlords. you'll shit yourself.
secret - never again
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:41 GMT
#514
On February 26 2011 11:40 vrok wrote:
Show nested quote +
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

...........................................................WHAT?

100 mins isn't game breaking.

Besides, zerg gets the loldetectionin17seconds anyways. Why complain?
Math doesn't kill champions and neither do wards
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-02-26 02:45:02
February 26 2011 02:41 GMT
#515
Community
"Hey! Look, people are starting to use mothership! We totally knew the meta game was going to evolve!"

Blizzard
Nerf'd

...

EDIT: wtf! Spawn larva notifications?? That was the difference between a good zerg and a bad zerg... It's like forcefields for toss...
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
TBO
Profile Joined September 2009
Germany1350 Posts
February 26 2011 02:41 GMT
#516
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?



hm given that the broodlord change is "Old broodlord cost + corrupter cost" and Overseer is "Old Overseer + Overlord" and adding in that it isn't mentioned in the change log, I'd bet money on "its a bug"
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 02:41 GMT
#517
On February 26 2011 11:39 axellerate wrote:
These need to be reverted right now.

- Khaydarin Amulet upgrade (+25 starting energy) has been removed.
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

The alerts are removing skill from the game.

Protoss players will never again make HT's...


Not really. Most people don;t constantly make workers and theirs an alert for that.

But the alert is pretty stupid.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-02-26 02:41:47
February 26 2011 02:41 GMT
#518
On February 26 2011 11:40 ihavetofartosis wrote:
Show nested quote +
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

Oh this is just great. Make zerg scouting even MORE expensive.

or just use a speed ovie and creep
Math doesn't kill champions and neither do wards
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 02:42 GMT
#519
On February 26 2011 11:39 GinDo wrote:
Show nested quote +
On February 26 2011 11:36 justinsroy wrote:
Hi, im justinsroy, and im a race switcher

I really hope they change some of this stuff, HT with no energy upgrade..? Really?

"Hi Jroy!!"



Alot of Protoss' are spoiled. In BW they didn't have this Upgrade and storm was still scary. And dont argue damage. Units in BW didn't clump up as much.

It did more damage and had a much, much bigger AOE, if you landed two good storms then it was devastating, not to mention DT's and Templars were made from the same building AND units had shitty AI so running out of the Storm wasn't as easy as it is now
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-02-26 02:42:31
February 26 2011 02:42 GMT
#520
On February 26 2011 11:38 Raygun wrote:
http://www.youtube.com/watch?v=peczyb3csD8

My graphics card is buggy on the PTR, so there are some weird artifacts. You can see the projectile speed anyways.

Thank god, I think that's pretty reasonable. It's still a nerf, but at least it's fast enough that it won't effect 99% of people or 99% of situations.

The Overseer and Broodlord nerf is just mindblowing though.
ModeratorNow I'm distant, dark in this anthrobeat
Prev 1 24 25 26 27 28 186 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group A
CranKy Ducklings60
Liquipedia
OSC
22:00
OSC Elite Rising Star #19
davetesta28
Liquipedia
The PiG Daily
21:20
Best Games of SC
Maru vs TBD
Maru vs Classic
herO vs Solar
ByuN vs Solar
PiGStarcraft478
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft478
SpeCial 127
RuFF_SC2 55
StarCraft: Brood War
NaDa 26
Counter-Strike
Doublelift3182
Other Games
gofns14853
tarik_tv9215
monkeys_forever391
JimRising 359
C9.Mang0341
ViBE80
PPMD22
Mew2King15
Organizations
Other Games
gamesdonequick2800
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 169
• RyuSc2 41
• Sammyuel 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra976
Upcoming Events
CranKy Ducklings
9h 10m
RSL Revival
9h 10m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
10h 10m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
12h 10m
uThermal 2v2 Circuit
14h 10m
BSL
18h 10m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
23h 10m
Sparkling Tuna Cup
1d 9h
RSL Revival
1d 9h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 10h
[ Show More ]
BSL
1d 18h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.