• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7025 users

Patch 1.3 on PTR - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 186 Next
sincerelysLeEpy
Profile Blog Joined April 2010
United States148 Posts
February 26 2011 02:39 GMT
#501
On February 26 2011 11:38 Raygun wrote:


My graphics card is buggy on the PTR, so there are some weird artifacts. You can see the projectile speed anyways.


thanks raygun
sLeEpy - Do what you do for not for fame or to impress anyone, but for God and you will succeed.
Decko
Profile Joined May 2010
United States150 Posts
February 26 2011 02:39 GMT
#502
Okay, so here's my take on the Amulet thing, I'm not versed in the much lauded "Archon Toilet" but did want to try it at some point. I'll do my best not to sound like I'm complaining. I for one love Templar, and I want to use them in my compositions more often. Discouraging players even further from building Templar, in my mind, stymies mid to late game strategy potential. I think most players are tired of using Colossus on a consistent basis and would like more avenues to explore, by removing the amulet upgrade it encourages players to be less diverse. I'd be more happy to see a large nerf to Colossus and a buff to HTs. To me, when it comes down to, a balance change like this isn't worth it. I don't care how well balanced this game could be, if it diminishes the creative nature of strategy and encourages a more sterile, uniform, play style, then the balance change isn't worth it. I want the game to be fun first and foremost, and this change certainly lessens that aspect for me as a player.
Superman does good, you're doing well.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
February 26 2011 02:39 GMT
#503
On February 26 2011 11:21 lizzuma wrote:
A lot of you seem to be forgetting that these changes are not final.

I can't see them keeping Kaydarin Amulet out of the game. It's pretty ridiculous against bio, but then again, I don't really feel like bio should be played all game long against Protoss. Most of the time, against a top tier player you're eventually going to fail.

I don't think the bunker change is necessary. The first nerf was enough. It's already pretty hard to get them up against 4 gate/6 gate timing attacks and now you'll need to be prepared 5 seconds faster.

And let's face it, Archon/storm toilet was COMPLETELY broken. KiwiKaki demonstrated that to us perfectly against some zerg (can't remember who) on Metal. Glad to see the change there.


Re Amulet: Exactly. You read this thread and get the impression that barracks are the only buildings T have. Just to spell it out: most of the time you're going to see templar, Protoss has teched through warpgates->robo->robobay->twilight->archives. That's two full techtrees. If you're still on pure barracks with some vikings peppered in at that point, you have no one to blame but yourself.

If there is some kind of stalemate situation going on at that point, where you have a huge bio army that you can't use because P is too strong defensively - that is something that would warrant fixing. Either by adjusting T strategies to not commit too heavily to a 2base bio attack vs defensive Protoss, or by Blizzard messing with some timings. The Khaydarin removal just seems like a really weak way to fix a problem that is, essentially, with the Terran players.

--

About the other two changes, agree. Bunker's ability to be used offensively should be affected, not defensively. They were fine as defense. Besides, a build time increase won't change much, except for slightly raising the possibility of taking out marines before the bunker is finished. Like we needed more incentive to go 4gate.
axellerate
Profile Joined October 2010
Canada179 Posts
February 26 2011 02:39 GMT
#504
These need to be reverted right now.

- Khaydarin Amulet upgrade (+25 starting energy) has been removed.
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

The alerts are removing skill from the game.

Protoss players will never again make HT's...
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 26 2011 02:39 GMT
#505
On February 26 2011 11:39 KonohaFlash wrote:
Show nested quote +
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?


It's probably a bug as these changes aren't in the patch notes.

Yea that's my guess 'cause those are pretty big and unnecessary and arbitrary changes.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 02:40 GMT
#506
On February 26 2011 11:37 eNtitY~ wrote:
I'm not liking the Khaydarin Amulet removal and Viking flower removal... Not being able to stack units seems lame.


Staking is still their. You just cant do it with patrol.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 02:40 GMT
#507
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

...........................................................WHAT?
"Starcraft 2 very easy game" - White-Ra
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:40 GMT
#508
On February 26 2011 11:38 Dommk wrote:
Show nested quote +
On February 26 2011 11:37 101toss wrote:
On February 26 2011 11:36 Dommk wrote:
As awesome as Archon Toilet is, I can see why they nerfed it. When you have a mothership out, it is actually pretty difficult to engage it, especially if there are some archons there, one good Vortex and it is lights out with almost no loss for the Protoss, it sucks that the Mothership is gonna suck after the nerf, but it feels like a Hero unit, it either has abilities that can completely change a battle and you need one, or it is mediocre and serves no real purpose

If you let your opponent get that much gas and spend it like that, you deserve to lose.

Eh, it if the game goes on long enough with 4+ bases, you can easily spare 400/400 for the mothership. Most likely you will already have Templar tech (DT or HT), so grabbing a few Archons isn't a stretch.

Besides, I don't have so much an issue with nerfing out the archon toilet. The much bigger issue is letting your opponents get a free hit on you.
Math doesn't kill champions and neither do wards
.Trex
Profile Joined December 2010
73 Posts
February 26 2011 02:40 GMT
#509
Brood Lord up to 450/350

Overseer at 150/100


I think there is a bug, the price of the mutation became the price of the unit + the mutation, nothing on the baneling ?
underdawg
Profile Joined January 2011
United States399 Posts
February 26 2011 02:40 GMT
#510
I don't get the viking flower removal lol. Did anyone complain about it? It was a cool little thing, with its uses at least in TvT, that could be pwned by a thor or something.

I like the BC speed buff, wonder if it makes them viable again.
ihavetofartosis
Profile Joined January 2011
1277 Posts
February 26 2011 02:40 GMT
#511
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

Oh this is just great. Make zerg scouting even MORE expensive.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 26 2011 02:41 GMT
#512
On February 26 2011 11:39 Ryuu314 wrote:
Show nested quote +
On February 26 2011 11:39 KonohaFlash wrote:
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?


It's probably a bug as these changes aren't in the patch notes.

Yea that's my guess 'cause those are pretty big and unnecessary and arbitrary changes.
It would not surprise me at all if blizzard just slid those under the table, they have stealth nerfed before.
~
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 26 2011 02:41 GMT
#513
On February 26 2011 11:40 vrok wrote:
Show nested quote +
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

...........................................................WHAT?


Check the Broodlords. you'll shit yourself.
secret - never again
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:41 GMT
#514
On February 26 2011 11:40 vrok wrote:
Show nested quote +
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

...........................................................WHAT?

100 mins isn't game breaking.

Besides, zerg gets the loldetectionin17seconds anyways. Why complain?
Math doesn't kill champions and neither do wards
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-02-26 02:45:02
February 26 2011 02:41 GMT
#515
Community
"Hey! Look, people are starting to use mothership! We totally knew the meta game was going to evolve!"

Blizzard
Nerf'd

...

EDIT: wtf! Spawn larva notifications?? That was the difference between a good zerg and a bad zerg... It's like forcefields for toss...
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
TBO
Profile Joined September 2009
Germany1350 Posts
February 26 2011 02:41 GMT
#516
On February 26 2011 11:38 ch33psh33p wrote:
Why are we ignoring the two MEGA NERFS to zerg?

Brood Lord up to 450/350

Overseer at 150/100

WTF?



hm given that the broodlord change is "Old broodlord cost + corrupter cost" and Overseer is "Old Overseer + Overlord" and adding in that it isn't mentioned in the change log, I'd bet money on "its a bug"
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 02:41 GMT
#517
On February 26 2011 11:39 axellerate wrote:
These need to be reverted right now.

- Khaydarin Amulet upgrade (+25 starting energy) has been removed.
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

The alerts are removing skill from the game.

Protoss players will never again make HT's...


Not really. Most people don;t constantly make workers and theirs an alert for that.

But the alert is pretty stupid.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-02-26 02:41:47
February 26 2011 02:41 GMT
#518
On February 26 2011 11:40 ihavetofartosis wrote:
Show nested quote +
On February 26 2011 11:37 Temperance wrote:
Overseer cost increased.

[image loading]

Used to be 50 Minerals and 100 Gas to morph.

Oh this is just great. Make zerg scouting even MORE expensive.

or just use a speed ovie and creep
Math doesn't kill champions and neither do wards
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 02:42 GMT
#519
On February 26 2011 11:39 GinDo wrote:
Show nested quote +
On February 26 2011 11:36 justinsroy wrote:
Hi, im justinsroy, and im a race switcher

I really hope they change some of this stuff, HT with no energy upgrade..? Really?

"Hi Jroy!!"



Alot of Protoss' are spoiled. In BW they didn't have this Upgrade and storm was still scary. And dont argue damage. Units in BW didn't clump up as much.

It did more damage and had a much, much bigger AOE, if you landed two good storms then it was devastating, not to mention DT's and Templars were made from the same building AND units had shitty AI so running out of the Storm wasn't as easy as it is now
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-02-26 02:42:31
February 26 2011 02:42 GMT
#520
On February 26 2011 11:38 Raygun wrote:
http://www.youtube.com/watch?v=peczyb3csD8

My graphics card is buggy on the PTR, so there are some weird artifacts. You can see the projectile speed anyways.

Thank god, I think that's pretty reasonable. It's still a nerf, but at least it's fast enough that it won't effect 99% of people or 99% of situations.

The Overseer and Broodlord nerf is just mindblowing though.
ModeratorNow I'm distant, dark in this anthrobeat
Prev 1 24 25 26 27 28 186 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#102
IntoTheiNu 330
WardiTV281
Rex80
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 80
Trap 19
IndyStarCraft 2
StarCraft: Brood War
Britney 13201
Calm 8213
Shuttle 4706
Horang2 1729
Jaedong 810
BeSt 588
firebathero 437
Larva 371
Mini 334
Hyun 287
[ Show more ]
Zeus 282
Killer 251
Soulkey 233
EffOrt 214
Light 194
Last 144
HiyA 110
Stork 108
ZZZero.O 105
ZerO 93
PianO 83
Pusan 83
Rush 74
Mind 55
hero 54
Sharp 35
ToSsGirL 28
Hm[arnc] 27
Aegong 26
sSak 24
Shine 22
Bale 19
yabsab 15
sorry 14
Noble 14
Sexy 14
Snow 13
SilentControl 12
ajuk12(nOOB) 11
scan(afreeca) 8
zelot 7
Dota 2
XcaliburYe251
420jenkins224
Counter-Strike
zeus844
x6flipin283
nookyyy 66
edward35
Super Smash Bros
Mew2King204
Heroes of the Storm
Khaldor172
Other Games
singsing1587
XaKoH 254
B2W.Neo208
crisheroes137
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick2282
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH403
• StrangeGG 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1396
Upcoming Events
Sparkling Tuna Cup
22h 47m
Afreeca Starleague
22h 47m
Monday Night Weeklies
1d 4h
GSL
1d 23h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.