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Patch 1.3 on PTR - Page 24

Forum Index > SC2 General
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Prev 1 22 23 24 25 26 186 Next
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
February 26 2011 02:32 GMT
#461
What's the point removing the HT energy upgrade but leaving the rest of them in the game? For the sake of consistency, they may as well all be gone.
Not very sure about the balance changes overall. If only EU was allowed on the PTR as well -_-
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:32 GMT
#462
On February 26 2011 11:31 Protein wrote:
I'VE FIGURED IT OUT! This is my theory:

The templar ability isn't going to stay in the game. They put it in so that Protoss don't pay attention to the fact that Carriers lost the only redeeming quality they had over BCs: their speed. BCs are now the same speed while having more armor and a sexy ability, and firepower that can be reduced to zero and cost a ridiculous amount to re-up (interceptors).

Also, carriers firepower is hurt more by armor and carriers have no way of dealing with units with high armor (yamato).

So Toss just lost their t3 units, and terran just gained theirs... Switching to terran.

That's why you build void rays instead of carriers, silly duck
Math doesn't kill champions and neither do wards
ch4ppi
Profile Joined July 2010
Germany802 Posts
February 26 2011 02:32 GMT
#463
Overall this is a great patch.
Cant think of the way the new infestor will work. It seems like they very accuratly adressed many problems and that in a very good way imo. Great patch so far

Some things are still missing that would be nice if they'd adress them.

Marines: Nothing really changed about the marine beeing so strong with stim. Yes the counters are harder now, but that doesnt make the marine less good.
Colossus: For me they make the game to 1 dimensional, because they dominate ground armys to hard. Nerfing their dmg a little bit would be great, while the could need a buff on another level to even this out
Neural Parasite: Its still a little bit odd. Too short duration

Keep up the good work blizzard.
PerfecT189
Profile Joined November 2010
Canada11 Posts
February 26 2011 02:32 GMT
#464
wow, now blizzard made the mothership almost completely useless. It is too much of an investment for most players to get. also, they shouldnt have completely removed khandarin amulet. replacing it with another skill would be better
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
February 26 2011 02:32 GMT
#465
HOLY FUCK THE BCS ARE HILARIOUSLY FAST!! WOOO!

Imma chase phoenix with this shit hah.. jk...

I don't think anyone should be speculating about balance until 2 weeks AFTER it hits main servers...
So? My dad can beat up your dad. - Jesus
sqrt
Profile Blog Joined August 2010
1210 Posts
February 26 2011 02:32 GMT
#466
An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.

Am I the only one who noticed these? High five? High five?
@
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50389 Posts
February 26 2011 02:33 GMT
#467
On February 26 2011 11:28 hugman wrote:
The archon toilet thing. It's 1.5 seconds on faster, it's like 1 second in real time. The units don't unclump that fast. This is to stop one attack from killing infinity -anything-. Go on the PTR and try it


oh cool,well thats a consolation to HTs then,actually does HT nerf make Archons more vaiable?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 26 2011 02:33 GMT
#468
That templar nerf will be fun.

You can pretty much blindly go corruptor/viking now, expecting colossus first and throughout every game. And even if its templar, and you spot them late, they will have a smaller impact because of the delayed storms.

Fungal change is nice if it's remaining at the same damage total?
Will help defend terran drops. And +armor will make it work much better against roaches and toss balls. And marauders, i guess.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
February 26 2011 02:33 GMT
#469
I can hear KiWiKaKi crying. The mothership nerf makes me sad..

The stim nerf makes me sad.

The BC buff makes me happy.

The HT change makes me happy.

The UI/Custom Game changes make me very happy.

The viking flower nerf (or rather deletion) makes me a very sad panda.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Sumwar
Profile Joined October 2010
Canada199 Posts
February 26 2011 02:33 GMT
#470
"- Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
- This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league."

Could someone explain this to me. Why are they locking the leagues? I can't figure out why that would do any good.
link0
Profile Joined March 2010
United States1071 Posts
February 26 2011 02:33 GMT
#471
On February 26 2011 11:28 101toss wrote:
Show nested quote +
On February 26 2011 11:27 link0 wrote:
On February 26 2011 11:24 101toss wrote:
On February 26 2011 11:22 link0 wrote:
I love it how all the bronze--plat players come out of the woodworks to have their say on the balance changes. Like they even remotely understand what the current state of balance is.

If you aren't GSL level, your opinion on balance is less then worthless, sorry.

Then how come these patches cater to bronze leaguers?


Blizzard's balance changes do not cater to bronze leaguers.

Every patch so far has moved the game towards better balance. I'll wait for the pros to speak their minds about this patch once they have played on it a good deal.

Blizzard is doing a great job so far, keep up the good work. I'm sure they understand how to design their creation more than a bunch of noob.

Because pros have a good, fair idea on balance, i.e. boxer calling zerg op or idra crying about terran or how many pros switched to zerg post roach buff


Everyone will have their opinions on balance. But Idra's opinions are actually worth something because at least he actually understands the game at the deepest leavel.

Noobs' opinions are worth less than nothing.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 02:33 GMT
#472
Sweet agree with all these changes.

Just wish they would buff mech some how. And HSM range.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Laids
Profile Joined January 2011
United Kingdom596 Posts
February 26 2011 02:34 GMT
#473
So basically roach/infestor ZvZ is going to based of who gets the best fungal on the first major engagement even more.


Or is it less important because it's only 4 seconds now?

hmm



chonkyfire
Profile Joined December 2010
United States451 Posts
February 26 2011 02:34 GMT
#474
what a shitty patch


blizzard has their head up there asses



Just when I thought that I saw I ghost, I realized that it was the endo smoke
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 26 2011 02:35 GMT
#475
On February 26 2011 11:31 Protein wrote:
I'VE FIGURED IT OUT! This is my theory:

The templar ability isn't going to stay in the game. They put it in so that Protoss don't pay attention to the fact that Carriers lost the only redeeming quality they had over BCs: their speed. BCs are now the same speed while having more armor and a sexy ability, and firepower that can be reduced to zero and cost a ridiculous amount to re-up (interceptors).

Also, carriers firepower is hurt more by armor and carriers have no way of dealing with units with high armor (yamato).

So Toss just lost their t3 units, and terran just gained theirs... Switching to terran.


I've never seen carriers actually being used.

About the changes: a lot seems reasonable, I'm gonna check it out asap. Bit disappointed about the Zerg changes, I think it goes the right way, but I expected some more.
Always smile~
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:35 GMT
#476
On February 26 2011 11:33 link0 wrote:
Show nested quote +
On February 26 2011 11:28 101toss wrote:
On February 26 2011 11:27 link0 wrote:
On February 26 2011 11:24 101toss wrote:
On February 26 2011 11:22 link0 wrote:
I love it how all the bronze--plat players come out of the woodworks to have their say on the balance changes. Like they even remotely understand what the current state of balance is.

If you aren't GSL level, your opinion on balance is less then worthless, sorry.

Then how come these patches cater to bronze leaguers?


Blizzard's balance changes do not cater to bronze leaguers.

Every patch so far has moved the game towards better balance. I'll wait for the pros to speak their minds about this patch once they have played on it a good deal.

Blizzard is doing a great job so far, keep up the good work. I'm sure they understand how to design their creation more than a bunch of noob.

Because pros have a good, fair idea on balance, i.e. boxer calling zerg op or idra crying about terran or how many pros switched to zerg post roach buff


Everyone will have their opinions on balance. But Idra's opinions are actually worth something because at least he actually understands the game at the deepest leavel.

Noobs' opinions are worth less than nothing.

Too bad those noobs' opinions are all over on the b.net forums, the first place I think balancers would look.
Math doesn't kill champions and neither do wards
NExt
Profile Blog Joined September 2010
Australia1651 Posts
February 26 2011 02:35 GMT
#477
Grandmaster League Questoin!

So... are they saying that people don't get bump'd up and down from Grandmaster? Seeing the word Season, I'm thinking that means every ladder reset only. Have I interpreted this wrong?
Waiting for Protoss Jesus
Dark-Storm
Profile Joined May 2010
Canada334 Posts
Last Edited: 2011-02-26 02:37:26
February 26 2011 02:35 GMT
#478
YOU have got to be Fucking kidding. They took out the ability for an Archon toilet, remove the amulet for HT and make the Fucking BC as fast as the carrier when thats the only advantage it had vs carrier

They'll get rid of HT upgrade to be able to cast its good spell but fucking leave the Ghost upgrade so it can EMP right away
I don't have Pet Peeves. I have Major psychotic Fucking Hatreds
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2011-02-26 02:37:13
February 26 2011 02:35 GMT
#479
Wait, so if I vortex my own units they become invincible for 1.5 seconds? Or do they not shoot either.

Also, FINALLY!!!!
- A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.

Long overdue even if it only happens once in a thousand games.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 02:35 GMT
#480
On February 26 2011 11:33 Sumwar wrote:
"- Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
- This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league."

Could someone explain this to me. Why are they locking the leagues? I can't figure out why that would do any good.


You can't be promoted in the final week of a season. If you want to get promoted then you have to do it the week the new season starts.
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