has anyone tried out the battlecruisers.
No way that is balanced, it is fast as hell.
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Stiver
Canada285 Posts
has anyone tried out the battlecruisers. No way that is balanced, it is fast as hell. | ||
Powster
United States650 Posts
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Dental Floss
United States1015 Posts
On February 26 2011 11:25 freestalker wrote: does this mean fungal delivers dmg twice as fast and more dmg to armored units (aka marauders)? Yes. Its a huge buff to the infester actually. They do a lot more damage per second now and I'm looking forward to using them more now. They were always kind of right on the edge of being excellent, and back in the beta when they had a more powerful fungal they got a lot more use. Overall at first I didn't like this patch, but the more I think about it the better it seems. I think the stim nerf for example is perfect because it lets you get your baneling speed out against a stim push. | ||
hugman
Sweden4644 Posts
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101toss
3232 Posts
On February 26 2011 11:27 link0 wrote: Show nested quote + On February 26 2011 11:24 101toss wrote: On February 26 2011 11:22 link0 wrote: I love it how all the bronze--plat players come out of the woodworks to have their say on the balance changes. Like they even remotely understand what the current state of balance is. If you aren't GSL level, your opinion on balance is less then worthless, sorry. Then how come these patches cater to bronze leaguers? Blizzard's balance changes do not cater to bronze leaguers. Every patch so far has moved the game towards better balance. I'll wait for the pros to speak their minds about this patch once they have played on it a good deal. Blizzard is doing a great job so far, keep up the good work. I'm sure they understand how to design their creation more than a bunch of noob. Because pros have a good, fair idea on balance, i.e. boxer calling zerg op or idra crying about terran or how many pros switched to zerg post roach buff | ||
hadoken5
Canada519 Posts
On February 26 2011 10:04 Sworn wrote: Late game terran buff please? Else hope to fix toss late game a bit and some other changes would be welcome It was buffed, HTs can no longer insta-storm upon being spawned. Have to say I'm a bit dissappointed with Zerg changes ![]() | ||
101toss
3232 Posts
On February 26 2011 11:28 hugman wrote: The archon toilet thing. It's 1.5 seconds on faster, it's like 1 second in real time. The units don't unclump that fast. This is to stop one attack from killing infinity -anything-. Go on the PTR and try it It still gives them a free first shot | ||
BrTarolg
United Kingdom3574 Posts
colossi all the way son | ||
101toss
3232 Posts
On February 26 2011 11:27 Stiver wrote: HOLY sweet jesus has anyone tried out the battlecruisers. No way that is balanced, it is fast as hell. It's about carrier speed in the ptr. At its normal speed, it's worthless. | ||
DirtYLOu
575 Posts
![]() ![]() Gratz to Blizz. I like Changes to HT's cuz they were too strong late game ![]() | ||
Mommas Boy
Canada144 Posts
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Comeh
United States18918 Posts
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sincerelysLeEpy
United States148 Posts
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PartyBiscuit
Canada4525 Posts
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Protein
United States132 Posts
The templar ability isn't going to stay in the game. They put it in so that Protoss don't pay attention to the fact that Carriers lost the only redeeming quality they had over BCs: their speed. BCs are now the same speed while having more armor and a sexy ability, and firepower that can be reduced to zero and cost a ridiculous amount to re-up (interceptors). Also, carriers firepower is hurt more by armor and carriers have no way of dealing with units with high armor (yamato). So Toss just lost their t3 units, and terran just gained theirs... Switching to terran. | ||
Caphe
Vietnam10817 Posts
Warp-in is a cool idea but too powerful and sometime gimmicking, that make balance PvX impossible. A warp-in HT with one storm is sometime game breaking, it makes terran lose some fight that they should have win. (eg: 10 marauder die to a single warp-in HT). But w/o Amulet, HT can't be use very effectively. If there is no warp in, a HT with energy to cast storm will have to walk from Protoss base to where the battle is happening, that give the Terran sometime to react. I think the fair change would be no amulet but buff HT's starting energy a little bit, like +10 energy to its current starting energy. Bottom line is Protoss with is cool warp-in mechanic is extremely difficult to balance, and most likely they will continue to get NERF. | ||
Nysze
United States111 Posts
As far as amulet change I've on a couple occasions players say the amulet is like an "I Win" button because it's so powerful. Someone on Sotg one time, maybe Tyler? If pro players feel that way it makes since that it would be removed, even if HTs are underused right now. Fungal change is interesting, makes it harder to hit air (they did try to remove it from hitting air at one point, maybe this is a compromise), don't know what to think about this change. Oh and TO ANYONE COMPLAINING ABOUT LARVA/MULE/CHRONO reminders, please please please try stuff in game before complaining about it. All they added was a reminder on the left side along with the other alerts, it in no way turns johnny bronze into having Idra like injects. Again, there is NO SOUND ADDED for these buff cooldowns, really it's not going to be a game changer, you still have to look for it. | ||
obsid
United States389 Posts
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KonohaFlash
Canada1590 Posts
On February 26 2011 11:29 hadoken5 wrote: Show nested quote + On February 26 2011 10:04 Sworn wrote: Late game terran buff please? Else hope to fix toss late game a bit and some other changes would be welcome It was buffed, HTs can no longer insta-storm upon being spawned. Have to say I'm a bit dissappointed with Zerg changes ![]() Then you must not use Infestors. | ||
uSnAmplified
United States1029 Posts
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