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Patch 1.3 on PTR - Page 23

Forum Index > SC2 General
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Stiver
Profile Joined April 2010
Canada285 Posts
February 26 2011 02:27 GMT
#441
HOLY sweet jesus

has anyone tried out the battlecruisers.

No way that is balanced, it is fast as hell.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Powster
Profile Joined April 2010
United States650 Posts
February 26 2011 02:28 GMT
#442
I dont mind amulet getting removed in PTR.. because theres no way HT can go in the actual game like that lol.. maybe removing storm research / making storm research 90% cheaper or something. I doubt blizzard would allow HT to have an even lower chance of actually being used often.. or maybe storm DPS will be increased..
Dental Floss
Profile Joined September 2009
United States1015 Posts
February 26 2011 02:28 GMT
#443
On February 26 2011 11:25 freestalker wrote:
does this mean fungal delivers dmg twice as fast and more dmg to armored units (aka marauders)?


Yes. Its a huge buff to the infester actually. They do a lot more damage per second now and I'm looking forward to using them more now. They were always kind of right on the edge of being excellent, and back in the beta when they had a more powerful fungal they got a lot more use.

Overall at first I didn't like this patch, but the more I think about it the better it seems. I think the stim nerf for example is perfect because it lets you get your baneling speed out against a stim push.



Kim Tae Gyun.... never forget Perfectman RIP
hugman
Profile Joined June 2009
Sweden4644 Posts
February 26 2011 02:28 GMT
#444
The archon toilet thing. It's 1.5 seconds on faster, it's like 1 second in real time. The units don't unclump that fast. This is to stop one attack from killing infinity -anything-. Go on the PTR and try it
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:28 GMT
#445
On February 26 2011 11:27 link0 wrote:
Show nested quote +
On February 26 2011 11:24 101toss wrote:
On February 26 2011 11:22 link0 wrote:
I love it how all the bronze--plat players come out of the woodworks to have their say on the balance changes. Like they even remotely understand what the current state of balance is.

If you aren't GSL level, your opinion on balance is less then worthless, sorry.

Then how come these patches cater to bronze leaguers?


Blizzard's balance changes do not cater to bronze leaguers.

Every patch so far has moved the game towards better balance. I'll wait for the pros to speak their minds about this patch once they have played on it a good deal.

Blizzard is doing a great job so far, keep up the good work. I'm sure they understand how to design their creation more than a bunch of noob.

Because pros have a good, fair idea on balance, i.e. boxer calling zerg op or idra crying about terran or how many pros switched to zerg post roach buff
Math doesn't kill champions and neither do wards
hadoken5
Profile Joined May 2010
Canada519 Posts
February 26 2011 02:29 GMT
#446
On February 26 2011 10:04 Sworn wrote:
Late game terran buff please? Else hope to fix toss late game a bit and some other changes would be welcome


It was buffed, HTs can no longer insta-storm upon being spawned. Have to say I'm a bit dissappointed with Zerg changes
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:29 GMT
#447
On February 26 2011 11:28 hugman wrote:
The archon toilet thing. It's 1.5 seconds on faster, it's like 1 second in real time. The units don't unclump that fast. This is to stop one attack from killing infinity -anything-. Go on the PTR and try it

It still gives them a free first shot
Math doesn't kill champions and neither do wards
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 26 2011 02:30 GMT
#448
Sweet never making HT again

colossi all the way son
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:30 GMT
#449
On February 26 2011 11:27 Stiver wrote:
HOLY sweet jesus

has anyone tried out the battlecruisers.

No way that is balanced, it is fast as hell.

It's about carrier speed in the ptr.

At its normal speed, it's worthless.
Math doesn't kill champions and neither do wards
DirtYLOu
Profile Joined May 2010
575 Posts
February 26 2011 02:30 GMT
#450
Replays are very decent made actually now Observer mode as well

Gratz to Blizz.

I like Changes to HT's cuz they were too strong late game
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Mommas Boy
Profile Joined December 2010
Canada144 Posts
February 26 2011 02:31 GMT
#451
if infestors get armor attack buff z vs z will finally get teh change it needed
here to play.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
February 26 2011 02:31 GMT
#452
A lot of the non-balance changes are really awesome sounding. Good job on that blizzard - definitely has me excited ]]]
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
sincerelysLeEpy
Profile Blog Joined April 2010
United States148 Posts
February 26 2011 02:31 GMT
#453
Has anyone tested the "FG Missle" yet? If so how long is it for it to actually hit. It not being instant seems like there could be problems with blue flame hellion drops, any kind of drops (since you have to target the ground to FG and not the actual units), phoenix in large numbers and most of all stimmed Bio. Just curious to see how long the missle takes to hit if anyone knows
sLeEpy - Do what you do for not for fame or to impress anyone, but for God and you will succeed.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 26 2011 02:31 GMT
#454
They also should have (at most) reduced the energy given by the amulet instead of removing it altogether lol -_-"
the farm ends here
Protein
Profile Joined August 2010
United States132 Posts
Last Edited: 2011-02-26 02:31:37
February 26 2011 02:31 GMT
#455
I'VE FIGURED IT OUT! This is my theory:

The templar ability isn't going to stay in the game. They put it in so that Protoss don't pay attention to the fact that Carriers lost the only redeeming quality they had over BCs: their speed. BCs are now the same speed while having more armor and a sexy ability, and firepower that can be reduced to zero and cost a ridiculous amount to re-up (interceptors).

Also, carriers firepower is hurt more by armor and carriers have no way of dealing with units with high armor (yamato).

So Toss just lost their t3 units, and terran just gained theirs... Switching to terran.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 26 2011 02:31 GMT
#456
This PTR patch just confirmed my though long time ago that Protoss will continue to get nerf no matter what. This is because of the warp in mechanic.

Warp-in is a cool idea but too powerful and sometime gimmicking, that make balance PvX impossible.

A warp-in HT with one storm is sometime game breaking, it makes terran lose some fight that they should have win. (eg: 10 marauder die to a single warp-in HT). But w/o Amulet, HT can't be use very effectively.

If there is no warp in, a HT with energy to cast storm will have to walk from Protoss base to where the battle is happening, that give the Terran sometime to react.

I think the fair change would be no amulet but buff HT's starting energy a little bit, like +10 energy to its current starting energy.

Bottom line is Protoss with is cool warp-in mechanic is extremely difficult to balance, and most likely they will continue to get NERF.
Terran
Nysze
Profile Joined July 2010
United States111 Posts
Last Edited: 2011-02-26 02:32:08
February 26 2011 02:31 GMT
#457
First I'm soooo glad they removed clicking on the bottom hotkey area re grouping your hotkeys, I think a lot of people don't even realize when this happens, but if you've ever had your hotkeys randomly change in a game and you can't figure out why... you will be very thankful ^^.

As far as amulet change I've on a couple occasions players say the amulet is like an "I Win" button because it's so powerful. Someone on Sotg one time, maybe Tyler? If pro players feel that way it makes since that it would be removed, even if HTs are underused right now.

Fungal change is interesting, makes it harder to hit air (they did try to remove it from hitting air at one point, maybe this is a compromise), don't know what to think about this change.


Oh and TO ANYONE COMPLAINING ABOUT LARVA/MULE/CHRONO reminders, please please please try stuff in game before complaining about it. All they added was a reminder on the left side along with the other alerts, it in no way turns johnny bronze into having Idra like injects.

Again, there is NO SOUND ADDED for these buff cooldowns, really it's not going to be a game changer, you still have to look for it.
Well butter my biscuit
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2011-02-26 02:33:25
February 26 2011 02:31 GMT
#458
I cant wait to try FG against stalkers/marauder/roach balls now. 260% extra DPS on fungal vr stalker/marauder/roach balls is nice (twice as fast the damage is done, and an extra 30% damage vr armord)
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 02:32 GMT
#459
On February 26 2011 11:29 hadoken5 wrote:
Show nested quote +
On February 26 2011 10:04 Sworn wrote:
Late game terran buff please? Else hope to fix toss late game a bit and some other changes would be welcome


It was buffed, HTs can no longer insta-storm upon being spawned. Have to say I'm a bit dissappointed with Zerg changes


Then you must not use Infestors.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 26 2011 02:32 GMT
#460
Such a ridiculous patch, just another step backwards if anything, they are catering to the b.net whiners more then actually fixing what is wrong in the game. I dont think i even need to add more ranting to the thread cause everyone else has tore this patch apart already

~
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