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Patch 1.3 on PTR - Page 22

Forum Index > SC2 General
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MechaCthulhu
Profile Joined November 2010
United States136 Posts
Last Edited: 2011-02-26 02:30:51
February 26 2011 02:25 GMT
#421
Removed the Archon toilet from Motherships and making HT even less usable than they are now... Yeah, those two were really the problem with Protoss. Now we'll see some changes--Collosus might even get used occasionally now. Oh wait.

People think late game PvT is broken because Terrans stay on tier 1 tech for the entire game, while the Protoss moves into the very top of their tech tree. Maybe try something other than MMM vs. Collosus before complaining?

The Marine is seriously the biggest problem in the game at the moment. Yet the closest thing to a nerf is a slightly delayed Stim. An actual nerf to Stim might fix a lot of the problems.

For Zerg's problems, making the Hydra an actual usable unit (other than for that short window in ZvP before the Protoss gets the Collosus) would go a long way toward making the army prior to Broodlords worthwhile... Idra's idea of making Hydras tier 1 and making Roaches tier 2, with the necessary nerfs and buffs would probably be a pretty good solution... Though unfortunately it's almost definitely never going to happen.

Basically, this patch "fixes" a lot of things that don't matter at all (was the Archon Toilet game breaking? how about Fungal Growth?), and ignores things that are actually problems--i.e., Collosus and Marines.
That which can be asserted without proof can be dismissed without proof.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 26 2011 02:25 GMT
#422
On February 26 2011 11:23 Lokian wrote:
Show nested quote +
On February 26 2011 10:41 Toxi78 wrote:
blizzard is really stupid.
they nerf amulet so they recon HT was too good against terran (obviously) and to some extent against mutas / hydras.
why not nerf the damage of storm instead? less damage but still instant, less whine from BOTH SIDES.


are you serious... storm should do a lot of damage and should be a waste if you miss. low damage storms don't produce epic games

i kinda agree with the amulet idea, now storms will be more valueble and less of an 'extra' resource into archons


Agreed. I even take these change over low dmg storms. I mean I don't storms to be fungal without the ensnare.
Lokian
Profile Joined March 2010
United States699 Posts
February 26 2011 02:25 GMT
#423
On February 26 2011 11:21 PartyBiscuit wrote:
I don't see a reason to nerf the vortex, it was in no way game breaking imo.


vortex broke games because of archon splash if u read a few pages ago. no matter how large an army goes into the vortex, everything will be gone.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Werk
Profile Blog Joined October 2010
United States294 Posts
Last Edited: 2011-02-26 02:27:40
February 26 2011 02:25 GMT
#424
props to the guy taht can post the new fungal mechanics on youtube and link too plz = )
Do Werk Son
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:26 GMT
#425
On February 26 2011 11:23 Jakkerr wrote:
According to blizzard numbers toss on ladder have a 41% winratio vs terrans, especially the high templar nerf is pretty big vs terran.
Can sum1 please explain me how this patch makes any sense?

By their logic the stim/bunker nerf would counterbalance it.

Except it doesn't.
Math doesn't kill champions and neither do wards
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 26 2011 02:26 GMT
#426
The viking flower thing I don't like. I actually like seeing it in TvT.

Units coming out of vortex if we can't shoot them for 1.5 secs, they'd better not be able to shoot back. Otherwise vortex becomes useless.

Khaydarin amulet - I'd be fine with this change only IF EMP had a research time and ghosts also don't get the energy upgrade. Even then ghosts with EMP are GOING to deal damage to the protoss army even if they miss the EMPs on all the HT. An EMP can do up to 100 instantaneous "damage" per unit to a protoss army, in addition to rendering HT useless. Storm is 80 AoEDoT where with micro most units take 40-60 damage. This change does make protoss even more likely to go for colossi, and make templar tech even MORE risky than it already is.
Porouscloud - NA LoL
mprs
Profile Joined April 2010
Canada2933 Posts
February 26 2011 02:26 GMT
#427
so snipe a mothership with vikings, and avoiding vortexes.

I see... broken.

It was such a fun part of the game and so exciting.
We talkin about PRACTICE
TaKemE
Profile Joined April 2010
Denmark1045 Posts
February 26 2011 02:26 GMT
#428
On February 26 2011 11:25 freestalker wrote:
does this mean fungal delivers dmg twice as fast and more dmg to armored units (aka marauders)?


Yes
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:26 GMT
#429
On February 26 2011 11:25 Lokian wrote:
Show nested quote +
On February 26 2011 11:21 PartyBiscuit wrote:
I don't see a reason to nerf the vortex, it was in no way game breaking imo.


vortex broke games because of archon splash if u read a few pages ago. no matter how large an army goes into the vortex, everything will be gone.

1.5 seconds of invincibility is not the answer. You might as well vortex your own units.
Math doesn't kill champions and neither do wards
Redmark
Profile Joined March 2010
Canada2129 Posts
February 26 2011 02:26 GMT
#430
On February 26 2011 11:23 Piski wrote:
Why people keep saying these changes aren't final? Only reason they are not final is because blizzard wants to hear from us if they are good or not and guess what we're doing here? Agreed that most people here haven't even played them so they should take it with a grain of salt but saying we should just be quiet is stupid.

You kind of answered your own question there. Everyone needs to play first, talk later.
Of course no one ever does.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 26 2011 02:26 GMT
#431
hope that a shit ton of peopl will play ALOT of PTR and give a shit ton of feedback
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
February 26 2011 02:26 GMT
#432
- The game cursor now remains visible while loading maps.


omg finally
I want to fly
DarkRise
Profile Joined November 2010
1644 Posts
February 26 2011 02:26 GMT
#433
ridiculous seriously?
I don't effing agree with this.
VzO
Profile Joined January 2011
Canada23 Posts
February 26 2011 02:26 GMT
#434
Personally I find the new caster bars somewhat obstructive, I mean we could at least hide them at the bottom or very top dont you think?

[image loading]
Protein
Profile Joined August 2010
United States132 Posts
February 26 2011 02:27 GMT
#435
Er so let me get this straight.

Carriers and BCs move at the same speed now? So uh... BCs wtfpwn carriers by having more armor, more health, an ability to blow big units out of the sky and cost less minerals? Carriers firepower is also reduced to zero very quickly when vs ground AA

WOW. Time to switch race.
imareaver3
Profile Joined June 2010
United States906 Posts
February 26 2011 02:27 GMT
#436
On February 26 2011 11:26 TaKemE wrote:
Show nested quote +
On February 26 2011 11:25 freestalker wrote:
does this mean fungal delivers dmg twice as fast and more dmg to armored units (aka marauders)?


Yes


Has this been tested? The way I read it, fungal takes 8 seconds to do damage, but only stuns for 4. Which is a huge nerf.
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 02:27 GMT
#437
Worst patch ever. Both for toss and zerg. I really don't want to see EVEN MORE colossi. Such a boring unit. Give them reavers back instead of that shit. Or... You know, don't overnerf HTs.
"Starcraft 2 very easy game" - White-Ra
Rain.cz
Profile Joined July 2010
Czech Republic227 Posts
February 26 2011 02:27 GMT
#438
Fungal Growt - good or bad?
Amulet removed woohooo
I'm in Golden league, don't take my opinions seriously
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:27 GMT
#439
On February 26 2011 11:26 VzO wrote:
Personally I find the new caster bars somewhat obstructive, I mean we could at least hide them at the bottom or very top dont you think?

[image loading]

lol i love the apm gap
Math doesn't kill champions and neither do wards
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-02-26 02:29:42
February 26 2011 02:27 GMT
#440
On February 26 2011 11:24 101toss wrote:
Show nested quote +
On February 26 2011 11:22 link0 wrote:
I love it how all the bronze--plat players come out of the woodworks to have their say on the balance changes. Like they even remotely understand what the current state of balance is.

If you aren't GSL level, your opinion on balance is less then worthless, sorry.

Then how come these patches cater to bronze leaguers?


Blizzard's balance changes do not cater to bronze leaguers.

Every patch so far has moved the game towards better balance. I'll wait for the pros to speak their minds about this patch once they have played on it a good deal.

Blizzard is doing a great job so far, keep up the good work. I'm sure they understand how to design their creation more than a bunch of noob.


It's always the noobs that cry the hardest.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
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