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Patch 1.3 on PTR - Page 20

Forum Index > SC2 General
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KWest
Profile Joined September 2010
United States59 Posts
February 26 2011 02:16 GMT
#381
Just a reminder to everyone, since 95% of the responses are very harsh and negative. This is a ptr, and it necessarily won't happen.

That being said, if they made the Amulet give 20 energy instead of 25, it would give terran a little breathing room and the ability to snipe warped in templar. That would be a better change then removing it all together.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
February 26 2011 02:16 GMT
#382
Even as a zerg player, I think the projectile cast for fungal is a good change (unless its super slow). Being able to dodge spells makes the game way more fun. But why no corrupter buff!!!! ZvP is either cheese, mid game timing, or lose in the long macro game. I want to macro and win :/
Farehnheit
Profile Joined December 2009
Canada42 Posts
February 26 2011 02:17 GMT
#383
On February 26 2011 11:09 Dommk wrote:
Show nested quote +
On February 26 2011 11:07 norlock wrote:
Why are the protos complaining about their game changing storms? It is just like a sentry now, but no they want to have a killing instand warp in units that just in one battle can swing over the favour completely. Rediculous, even late game units need to require skill so does the HT. And just please look at oGsMC before complaining, he destroys everyone in late game. Don't feel bad that late game protos is nerved. So is early game Terran, no more deathly stim timings, make it much more easy to safely expand as a protos player.

Don't see how 30seconds is going to curb any stim timings, if anything Terran are just going to use that 30seconds to build more units, then attack


Do you even understand what a timing attack is?
carebear91
Profile Joined February 2010
Singapore236 Posts
February 26 2011 02:17 GMT
#384
the removal of the amulet upgrade for ht makes them virtually useless. who will summon hts now to defend against drops?.


and the drastic increase in time for the stim upgrade seems like a joke to me. now 4gate would be unbelievably strong and extremely hard to hold off.
fadestep
Profile Blog Joined October 2008
United States605 Posts
February 26 2011 02:17 GMT
#385
Dumb as shit. Protoss was already way too Colossus dependent and now we have even less options. Archon toilet a fun alternative? Not anymore. Like using HT? Not anymore. Oh but the Stim Pushes that we already solved are less effective by 30 seconds.
not a hero
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51102 Posts
February 26 2011 02:18 GMT
#386
What is the Energy regen rate for HTs?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
Last Edited: 2011-02-26 02:19:01
February 26 2011 02:18 GMT
#387
edit: i misread notes.
the farm ends here
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-02-26 02:19:23
February 26 2011 02:18 GMT
#388
On February 26 2011 11:16 KWest wrote:
Just a reminder to everyone, since 95% of the responses are very harsh and negative. This is a ptr, and it necessarily won't happen.

That being said, if they made the Amulet give 20 energy instead of 25, it would give terran a little breathing room and the ability to snipe warped in templar. That would be a better change then removing it all together.


If the community don't want a change who is on the PTR, they better yell it, because blizzard is blind with that.
WoW balance changes and PTR tell you that every morning. Last time they even said " We know the problem was in, but we didn't though it was as bad as you told us. "
" I'm not gonna fight you. I'm gonna kick your ass ! "
xaeiu
Profile Blog Joined September 2010
432 Posts
February 26 2011 02:19 GMT
#389
On February 26 2011 11:16 Tenox wrote:
These guys who say warp in storms are imba, well if they were that imba how come protosses aren't dominating with it in a ridiculous fashion? Because it wasn't imba, it was necessary. Oh well, just like another guy said, protoss variety disappearing with every patch. I'd be KIND of fine with it if they also did something so that terran can't(even more so now) start going blind vikings, cus they'd actually have to scout our tech. I guess the 2forge builds are going to be even more important now.


kinda agree, yeah
i don't really get why they try to nerf the ht path instead of the colossus path
not saying either one needs to be nerfed but it appears to me that nerfing the colossus path would be the smarter choice...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51102 Posts
February 26 2011 02:19 GMT
#390
On February 26 2011 11:18 PartyBiscuit wrote:
I don't usually complain, but I really wish blizzard kept what they were hinting at at blizzcon with early Terran nerf (which is true with stim time increase) and late Protoss nerf (which is now kinda buffed without any Amulet requirement).


wait by removing the upgrade does this mean that they start off with energy to cast storms?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
February 26 2011 02:19 GMT
#391
I think overall this is a good patch. TvP early game is sort of dominated by terran partly because of how huge a role stim plays. Delaying it by 30 seconds seems like a good way to mitigate that issue. But, TvP late game is dominated by protoss, and one of the issues contributing to this is the amulet upgrade and bcs sucking. Removing the amulet is MUCH needed, it's just a ridiculous upgrade. Making bcs faster probably wont change much, but a buff to bcs was certaintly needed so we'll see how it pans out.

I'm not too sure about the fungal change. I feel like it's due to a combination of it being too strong at stopping drops and not being good enough against blink stalkers. The trouble is, this makes corrupter/broodlord a lot stronger in ZvT since vikings are armored and easy to fungal which the terran is generally forced to make. I won't completely disagree with this yet but it seems like a strange choice.

I'm sad about the archon toilet/viking flower removal why remove these cool tricks? Things like this are what made bw great.
GoldenH
Profile Blog Joined March 2010
1115 Posts
February 26 2011 02:19 GMT
#392
This is pretty hilarious, why not a colossus nerf and marine DPS nerf? I mean... come on. If you want to buff Zerg, make hive cheaper and faster

Can't take any patch seriously until these 3 things are done.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
Last Edited: 2011-02-26 02:23:44
February 26 2011 02:19 GMT
#393
Only problems with this awesome patch, Momma ship nerf.. , Kaydarian amulet removed and stim time increased to 170, thats like 3 MINUTES!!! Oh well everything else is pretty dam awesome !!

EDIT: Now I just realized. The khaydarian amulet does make sense, it's just so that Toss can't warp in 10 HTS and instantly storm the Terran army and change the tide of the game in seconds. Makes sense now.

Stim, still not so much, it just delays the the stim push by 30 seconds, it's not negating the stim though. Protoss still can probably do something about it.

Overall i guess that the balance changes are pretty reasonable.
I have an announcement to make, "Moo!" That is all.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2011-02-26 02:23:37
February 26 2011 02:20 GMT
#394
On February 26 2011 11:09 skyR wrote:
Show nested quote +
On February 26 2011 11:07 udgnim wrote:
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.


lol at this

at least Blizzard made it fair to everyone at the expense of making the game easier


I don't see how this helps protoss since you won't have another chrono boost to continue the chrono boost unless you were at 100 energy to start with... -_-


well it clearly makes it easier to time your chorno's if your pushing out an upgrade/unit

example storm, or warpgates for your 4 gate etc. I mean not that it was overly hard to set the building to a hotkey to tap and check, but that was surely more demanding.



overall, I'll just say this is just the ptr, there have been a few things thrown up there for the express purpuse of trying to see what it will really do. still, no doubt it's shocking that colos is the only toss tech option which I don't recall ever recieving a significant nerf ( they did once chance how it does it's damage but not the actualy dps)

CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 26 2011 02:20 GMT
#395
On February 26 2011 11:17 fadestep wrote:
Dumb as shit. Protoss was already way too Colossus dependent and now we have even less options. Archon toilet a fun alternative? Not anymore. Like using HT? Not anymore. Oh but the Stim Pushes that we already solved are less effective by 30 seconds.

It's not that bad. Just carry some templar in a warp prism to prevent EMP during a push. Plan ahead 25 seconds when you want a storm. Keep random templar around cannons on random bases. Play like Brood War players do.
Grebliv
Profile Joined May 2006
Iceland800 Posts
February 26 2011 02:20 GMT
#396
On February 26 2011 11:17 Farehnheit wrote:
Show nested quote +
On February 26 2011 11:09 Dommk wrote:
On February 26 2011 11:07 norlock wrote:
Why are the protos complaining about their game changing storms? It is just like a sentry now, but no they want to have a killing instand warp in units that just in one battle can swing over the favour completely. Rediculous, even late game units need to require skill so does the HT. And just please look at oGsMC before complaining, he destroys everyone in late game. Don't feel bad that late game protos is nerved. So is early game Terran, no more deathly stim timings, make it much more easy to safely expand as a protos player.

Don't see how 30seconds is going to curb any stim timings, if anything Terran are just going to use that 30seconds to build more units, then attack


Do you even understand what a timing attack is?


dude, the stim timing nerf makes stim pushes less effective and therefore your opponent is obviously less likely to prepare appropriately for it and therefore it's in reality even more effective than before!

learn to theorycraft :D
ESV Mapmaking!
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
February 26 2011 02:20 GMT
#397
somewhat underwhelming, but fingers crossed moar balance is balance <3
Meh.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 02:20 GMT
#398
On February 26 2011 11:10 Blisse wrote:
First, why do people talk when they haven't played with the changes. Second, why do people complain when they can't read the question properly. Third, Archon Toilet was overpowered, and you know it. Just because it looks pretty doesn't mean it is balanced. Fourth, people haven't even given the new maps enough of a chance to judge them.

SHUT UP and play the game. Your voice has no effect on whatever the hell Blizzard wants to do with it. If they want to ruin it (they won't) then there's nothing you can do about it. If they want to make it better, they'll make it better. Not with your ridiculous whining when I believe none of you have any global significance or accomplishments in this game. Play the game. If you don't like it, stop playing. But most of all, stop complaining about it.

Archon toilet is overpowered because you let your opponent get enough gas for a mothership and mass archons? The vortex nerf made it so you WANT your units in the vortex for free hits for 1.5 seconds.

And no, you're wrong. If we had no effect on what blizzard wanted to do, there would be no PTR. Blizzard would not patch the glitches/gimmicks that are posted here on TL. Also, IdrA cries about imbalance too.

Also, you're complaining too. Cry more.
Math doesn't kill champions and neither do wards
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
Last Edited: 2011-02-26 02:24:56
February 26 2011 02:21 GMT
#399
even if i am T and hate storms, Amulet removed is a bit too much.
i would make it +15 or +20 energy, doesn't allow insta-storm, but still is a useful upgrade.

Edit:
yeah, colossus being more attractive sucks for P, they should buff something else, VR flux vanes back again maybe?
Also, they should get some buff to Corruptor attack, even if they had to reduce armor 1.
grumpyone
Profile Joined January 2011
48 Posts
February 26 2011 02:21 GMT
#400
On February 26 2011 11:04 Wr3k wrote:
Unlisted change/bug:

Brood lords now cost 300/250 to morph (450/350 each).


That's insane! Brood lords are already ridiculously hard to get. I mean, they're great, but they die so easily.
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