• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:43
CEST 04:43
KST 11:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)75Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7444 users

Patch 1.3 on PTR - Page 164

Forum Index > SC2 General
Post a Reply
Prev 1 162 163 164 165 166 186 Next
Vetrocide
Profile Joined August 2010
Norway600 Posts
March 07 2011 00:48 GMT
#3261
On March 07 2011 07:48 lilky wrote:
what is with people saying protoss can warp in "wave after wave" of high templar?

do you realize that templar cost ONE HUNDRED AND FIFTY FUCKING GAS?!!?!?
then add to that the fact that protoss is UNDISPUTEDLY the most gas-heavy race in the game, and it becomes clear that high templar cannot simply appear en masse repeatedly and infinity-storm your army.

and if you dont believe me about protoss being the most gas heavy:
stalker: 50 gas (twice that of a roach or a marauder)
sentry: 100 gas (FOUR times that of a roach or marauder, TWICE that of a hydra, same as a MUTALISK)
colossus: 200 gas
immortal: 100 gas
void ray: 150 (more than a banshee, viking, muta, corruptor, etc etc)
phoenix: 100 (more than a viking, same as a muta)
high templar: 150
archon: 300
mothership: 400
carrier: 250

not to mention every tech building costs 100 to 200 gas
twilight council: 100
templar archives: 200
robo facility: 100
stargate: 150 (50% more than a starport)
robo bay: 200
fleet beacon: 200

and every upgrade costs 150 or 200 gas
blink: 150
charge: 200
psi storm: 200 (as opposed to things like fungal growht <-- FREE, and emp <---ALSO FREE)
khaydarin amulet: 150 (whereas the same upgrade for terran ghosts is 100)
graviton catapult: 150
thermal lance: 200

POINT BEING: if a protoss is able to spend 300 gas warping in two templars to storm a mineral line and MAYBE kill a few workers, he either
A. cant afford it and will die if you engage him (since he is down 2 storms)
B. is on a ridiculous number of bases and can fund such cost-ineffective tactics, in which case he deserves to win and the removal of this upgrade is not necessary


umad bro?


User was warned for this post
The worst form of inequality is to try to make unequal things equal
IVN
Profile Joined October 2010
534 Posts
March 07 2011 00:58 GMT
#3262
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 07 2011 01:21 GMT
#3263
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran can't engage a Protoss late game army straight up with bio, and that's ok, that's not inherently imbalanced, but bio should be a viable late game strategy, T shouldn't be forced to transition into mech, one way to do that is to make drops possible late-game by removing amulet.

Note that stim timing has been increased, this means that occasionally Protoss will be ahead after the opening. Terran's strength isn't their army, it's that they go into mid and late-game ahead or even almost all the time, with late stims vs toss they might be behind, meaning bio is useless if there's no way to drop and avoid Toss' army, the stim nerf is directly related to the amulet nerf.
Rhodan
Profile Joined April 2010
Australia232 Posts
March 07 2011 01:36 GMT
#3264
On March 07 2011 10:21 jalstar wrote:
Show nested quote +
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran can't engage a Protoss late game army straight up with bio, and that's ok, that's not inherently imbalanced, but bio should be a viable late game strategy, T shouldn't be forced to transition into mech, one way to do that is to make drops possible late-game by removing amulet.

Note that stim timing has been increased, this means that occasionally Protoss will be ahead after the opening. Terran's strength isn't their army, it's that they go into mid and late-game ahead or even almost all the time, with late stims vs toss they might be behind, meaning bio is useless if there's no way to drop and avoid Toss' army, the stim nerf is directly related to the amulet nerf.



Why should Bio be a viable late game strategy though? Zergling/Roach and Zealot/Stalker/Sentry aren't viable late game strategies and both Zerg and Protoss have to transition into other tech just to avoid getting steamrolled by Terran Bio, its just laziness saying that Terran shouldn't have to transition into Mech play.

I understand your point about drops, but as has been mentioned time and time again, protoss has no cost efficient way of combating drops outside of warping in templar to storm. If they split their army up, they're vulnerable to getting steamrolled by the Bio Ball at the front (even with tier 3 units) and if they don't send enough to fight it, Marauders kill buildings/marines kill probes in the blink of an eye. Warping in 4-5 stalkers isnt cost efficient and isnt possible a lot of the time later in the game when the Protoss is close to the supply cap.

Leaving units sitting around in bases on the chance the Terran may drop harms the protoss army too much since it reduces the stalker numbers protecting collosus from Vikings, and cannons aren't the answer either since marauders kill them so quickly.

Im still liking Tyler's point of giving storm a cooldown, and making them wait around 5-10 seconds to storm after being warped in, it still allows them to combat drops and be a useful part of the protoss army, without a lot of the issues instant storms cause.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok." - Liquid`Tyler
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 07 2011 02:15 GMT
#3265
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Totally agreeing with you there.
Protoss revolves around it's t3 units against Terren especially.
Most tosses rush to either high templar or collosus, to fight off the terran t1 bioball.
I don't see how it's a problem.
Honestly psi storm isn't some kind of I Win button.. 1 marauder kills a HT with amulet, and an SCV kills a HT without the amulet (I know this is a stupid example, but it gives a picture how useless HTs are without storms), whereas the ghost' emp not only does more damage (100 shields), it requires only the energy upgrade, it is produced at the same rate as HTs AND it has a pretty good bit of longer range of EMP than HTs have of feedback.. plus i's an AOE so you don't actually have to aim as carefully.
You can also compare the HT to the siege tank.. Now remember you can have some bad storms with HTs, but tanks are basically high templars with 11 range that fire off free storms in about the same rate as a storm lasts.. automatically.. also it's not a DoT, so it's harder to just tank with medivacs.. And how could I forget! siege tank damage stacks, storm doesn't.

Sorry for the wall of whine.. I guess I had that on my mind for a while.
I do believe it's sad that blizzard removed the alternative to use HTs, but I guess the robo facility is good enough to deal with MMM and mech, so HTs got a little underused.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-03-07 02:16:41
March 07 2011 02:15 GMT
#3266
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran doesn't just "mass T1" these days. Their "T1 ball" has higher tech units, just as the Protoss ball has higher tech units. It includes Medivacs, Marines, and Ghosts in the ball as well. Saying that Terran players should just go mech is kind of like telling Protoss players to just go pure Robo. Every race mixes in LOTs of T1 units in order to make effective armies.

Edit: Admittedly Colossi are higher tech than those units, but BCs can't be sprinkled into an army and Thors are pretty ineffective until you have lots of them.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 07 2011 02:20 GMT
#3267
Ironically, The way protoss beats Terrans "endgame" mechplay is by spamming out t1 units and immortals...
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 02:25:03
March 07 2011 02:22 GMT
#3268
On March 07 2011 11:15 TheTenthDoc wrote:
Show nested quote +
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran doesn't just "mass T1" these days. Their "T1 ball" has higher tech units, just as the Protoss ball has higher tech units. It includes Medivacs, Marines, and Ghosts in the ball as well. Saying that Terran players should just go mech is kind of like telling Protoss players to just go pure Robo. Every race mixes in LOTs of T1 units in order to make effective armies.

Edit: Admittedly Colossi are higher tech than those units, but BCs can't be sprinkled into an army and Thors are pretty ineffective until you have lots of them.


OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.

On March 07 2011 11:20 Dalavita wrote:
Ironically, The way protoss beats Terrans "endgame" mechplay is by spamming out t1 units and immortals...


The way protoss beats terran mech play late game is by going for carriers usually. Well the pro games I've seen of it atleast. Personally I feel like that's the place to use carriers.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-07 02:25:06
March 07 2011 02:24 GMT
#3269
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.
Axeinst
Profile Joined March 2011
Belize281 Posts
March 07 2011 02:27 GMT
#3270
Why people STILL refer to that jinro vs mc while it is pretty obvious that it was not mech what gave jinro a win.

The reasons why jinro won was:

1. MC played poorly
2. positional imbalance
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 07 2011 02:29 GMT
#3271
On March 07 2011 11:24 Dalavita wrote:
Show nested quote +
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.


So the squirtle / MVP game made mech bad all of a sudden?... jeez.
Terran bio ball cosists of MMM = Marine Marauder Medivac. Ghosts are used as a counter to HTs, and honestly the good toss players going for storm before his third base can be counted on one hand.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 07 2011 02:32 GMT
#3272
On March 07 2011 11:29 Euronyme wrote:
Show nested quote +
On March 07 2011 11:24 Dalavita wrote:
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.


So the squirtle / MVP game made mech bad all of a sudden?... jeez.
Terran bio ball cosists of MMM = Marine Marauder Medivac. Ghosts are used as a counter to HTs, and honestly the good toss players going for storm before his third base can be counted on one hand.


Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Also, forgot to add vikings to the list of units used. Those aren't T1 either.

And yes, unlike the MC/Jinro game, there was no gimmick leading to MVPs demise. He went full mech, both of them had 4+ bases, 200/200 armies, full upgrades, and MVP got trashed.

In both Jinro/MC games Jinro harassed the SHIT out of MC with blueflame hellions and finished it shortly after. That's not mech. That's having a massive advantage.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 02:45:44
March 07 2011 02:41 GMT
#3273
On March 07 2011 11:32 Dalavita wrote:
Show nested quote +
On March 07 2011 11:29 Euronyme wrote:
On March 07 2011 11:24 Dalavita wrote:
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.


So the squirtle / MVP game made mech bad all of a sudden?... jeez.
Terran bio ball cosists of MMM = Marine Marauder Medivac. Ghosts are used as a counter to HTs, and honestly the good toss players going for storm before his third base can be counted on one hand.


Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Also, forgot to add vikings to the list of units used. Those aren't T1 either.

And yes, unlike the MC/Jinro game, there was no gimmick leading to MVPs demise. He went full mech, both of them had 4+ bases, 200/200 armies, full upgrades, and MVP got trashed.

In both Jinro/MC games Jinro harassed the SHIT out of MC with blueflame hellions and finished it shortly after. That's not mech. That's having a massive advantage.


For your information.. Yes that's mech.
Edit: And that's how you're supposed to play mech. Mech is good on close proximity maps and positions. Drop harass is in no way gimmicky, as it's almost guaranteed to pay off.
Please show me a recent replay of a terran player going for ghosts against a protoss not going for HTs (IE collosus) with success. As protoss you generally consider that a free win, as the terran won't have any vikings.

Unless you're talking extreme late game, which isn't really interesting as basically you don't have any limits of what you wanna throw out there.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
March 07 2011 02:42 GMT
#3274
On March 07 2011 11:32 Dalavita wrote:

Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.


amplify, i dont think thats an accurate statement considering it nearly DOUBLES the effective dps by 1/2 the toss army, in the case of immortals its 9/10 their life.

not to mention 1 ghost with 1 abiliy then had can do 2x with full energy can take ALL of the templar out of the equation...

Ghosts are so ridiculously good if used by a skilled gamer. The problem is that so many newbs just want to 1a and hit stim. They do REALLY well with that, then the pros get ahold of the race and do even more amazing shit.

Blizzard balances the game off the newbs who 1a, so terrans are going to completely dominate at high levels and there is nothing we can do about it.
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-07 02:44:17
March 07 2011 02:42 GMT
#3275
If mech is dependant on killing an entire bases worth of drones with blueflame hellions, you might as well go bio with blueflame hellions, since it'll be stronger by that logic.

On March 07 2011 11:42 LumberJack wrote:
Show nested quote +
On March 07 2011 11:32 Dalavita wrote:

Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Blizzard balances the game off the newbs who 1a, so terrans are going to completely dominate at high levels and there is nothing we can do about it.


Except right now, the ones dominating are Protosses, and lately, even zergs have been doing well.

Also, the Colossus is the most 1a friendly unit in the game, so you might have a point there.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-03-07 02:46:18
March 07 2011 02:45 GMT
#3276
On March 07 2011 11:22 Euronyme wrote:
Show nested quote +
On March 07 2011 11:15 TheTenthDoc wrote:
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran doesn't just "mass T1" these days. Their "T1 ball" has higher tech units, just as the Protoss ball has higher tech units. It includes Medivacs, Marines, and Ghosts in the ball as well. Saying that Terran players should just go mech is kind of like telling Protoss players to just go pure Robo. Every race mixes in LOTs of T1 units in order to make effective armies.

Edit: Admittedly Colossi are higher tech than those units, but BCs can't be sprinkled into an army and Thors are pretty ineffective until you have lots of them.


OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.

Show nested quote +
On March 07 2011 11:20 Dalavita wrote:
Ironically, The way protoss beats Terrans "endgame" mechplay is by spamming out t1 units and immortals...


The way protoss beats terran mech play late game is by going for carriers usually. Well the pro games I've seen of it atleast. Personally I feel like that's the place to use carriers.



Jinro beat MC because MC wasn't expecting it and had tailored his builds to deal with Jinro's "regular" TvP builds; he was hoping to crush his like in the season prior by attacking with exquisite timing. That's MC's strength.

Every late-game Terran (which we were talking about) should have Ghosts in their mix vs. Protoss, which is the subject at hand. Otherwise Templar with or without the amulet will destroy you.

Every single one of those things you mentioned (bar mech) was a T1 unit mixed in with more advanced units. Roaches are buildable with Hatchery tech (the best way to determine tiers with Zerg, as far as I know). They're at least T1.5, if not T1. Stalkers are fuzzier but fill the same role as Marauders as far as I can tell as a T1.5 unit.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 02:53:50
March 07 2011 02:50 GMT
#3277
On March 07 2011 11:42 Dalavita wrote:
If mech is dependant on killing an entire bases worth of drones with blueflame hellions, you might as well go bio with blueflame hellions, since it'll be stronger by that logic.

Show nested quote +
On March 07 2011 11:42 LumberJack wrote:
On March 07 2011 11:32 Dalavita wrote:

Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Blizzard balances the game off the newbs who 1a, so terrans are going to completely dominate at high levels and there is nothing we can do about it.


Except right now, the ones dominating are Protosses, and lately, even zergs have been doing well.

Also, the Colossus is the most 1a friendly unit in the game, so you might have a point there.


Zergs are sertainly not doing well, and terrans are stronger than protosses as always. The collosus is beaten by.. is it three marauders?. You need forcefields, and just handling a protoss army with zealots in front requires separate army hotkeys. Imagine how much worse the 1A terrans would be off if the marine would be way faster than the marauders.

Edit:
On March 07 2011 11:42 Dalavita wrote:
If mech is dependant on killing an entire bases worth of drones with blueflame hellions, you might as well go bio with blueflame hellions, since it'll be stronger by that logic.

I don't see what part you don't understand. Blueflame hellions are a part of mech. If you're going blue flame hellion, you're going mech. It's factory / starport tech.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-07 02:55:51
March 07 2011 02:53 GMT
#3278
On March 07 2011 11:50 Euronyme wrote:
Zergs are sertainly not doing well, and terrans are stronger than protosses as always. The collosus is beaten by.. is it three marauders?. You need forcefields, and just handling a protoss army with zealots in front requires separate army hotkeys. Imagine how much worse the 1A terrans would be off if the marine would be way faster than the marauders.


Are you commenting silver league play or something? Protoss never struggles with terran BIO after the earlygame.


I don't see what part you don't understand. Blueflame hellions are a part of mech. If you're going blue flame hellion, you're going mech. It's factory / starport tech.


There's a difference between getting a unit to harass with, and having it being your active army composition. That's why you're not going "air play" when you make one or two banshees with cloak to kill drones.

Blueflame hellions to harass workers != mech play.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 03:00:06
March 07 2011 02:56 GMT
#3279
On March 07 2011 11:53 Dalavita wrote:
Show nested quote +
On March 07 2011 11:50 Euronyme wrote:
Zergs are sertainly not doing well, and terrans are stronger than protosses as always. The collosus is beaten by.. is it three marauders?. You need forcefields, and just handling a protoss army with zealots in front requires separate army hotkeys. Imagine how much worse the 1A terrans would be off if the marine would be way faster than the marauders.


Are you commenting silver league play or something? Protoss never struggles with terran BIO after the earlygame.


Tell that to IMMVP.
And this is also my point. Terran needs to switch it up, and try more tech paths than just marine marauder medivac if they want to keep up with protoss.
Right now protoss is nerfed because their t3 units fair better in a 200/200 encounter with a terran t1 army. I don't see how you can even make that comparison.

And who said I'm commentating?


There's a difference between getting a unit to harass with, and having it being your active army composition. That's why you're not going "air play" when you make one or two banshees with cloak to kill drones.

Blueflame hellions to harass workers != mech play.

If you're getting an early factory, starport and tech lab on the factory, chances are you're going for siege tank next. It's just the more reasonably tech path.
Also Hellions rape zealots.. Not having them in an active army composition is missing out on a huge opportunity-
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Gnarg
Profile Joined October 2009
Netherlands165 Posts
Last Edited: 2011-03-07 03:06:45
March 07 2011 02:59 GMT
#3280
The point is that Jinro would've won that game as well really easily if he just went bio with hellion drops. So it doesnt "show" that mech is a better strat than standard play.

It is completely ridiculous anyway to make those kind of conlusions from just 1 series.

Edit: You should also wonder why almost no pro gamer or even Jinro uses mech play regularly in TvP at the moment. Thinking terrans are stupid and should just try more mech is extremely arrogant, and frankly you are probably not nearly good enough to make those kind of statements.
Prev 1 162 163 164 165 166 186 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:00
#102
CranKy Ducklings114
davetesta39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft399
ByuN 304
RuFF_SC2 152
ViBE96
CosmosSc2 66
StarCraft: Brood War
Rain 2310
GuemChi 1307
MaD[AoV]185
Sharp 154
910 67
Bale 20
NaDa 14
Terrorterran 5
Dota 2
monkeys_forever377
LuMiX1
Counter-Strike
taco 617
minikerr17
Super Smash Bros
hungrybox863
Other Games
summit1g8730
JimRising 591
C9.Mang0342
Trikslyr32
Organizations
Other Games
gamesdonequick840
Dota 2
PGL Dota 2 - Main Stream27
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 59
• CranKy Ducklings SOOP58
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo554
Other Games
• Shiphtur364
Upcoming Events
Patches Events
13h 18m
The PondCast
1d 7h
INu's Battles
1d 8h
Percival vs SHIN
Zoun vs herO
OSC
1d 19h
Replay Cast
1d 20h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
Patches Events
4 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.