• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:39
CEST 13:39
KST 20:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10173 users

Patch 1.3 on PTR - Page 164

Forum Index > SC2 General
Post a Reply
Prev 1 162 163 164 165 166 186 Next
Vetrocide
Profile Joined August 2010
Norway600 Posts
March 07 2011 00:48 GMT
#3261
On March 07 2011 07:48 lilky wrote:
what is with people saying protoss can warp in "wave after wave" of high templar?

do you realize that templar cost ONE HUNDRED AND FIFTY FUCKING GAS?!!?!?
then add to that the fact that protoss is UNDISPUTEDLY the most gas-heavy race in the game, and it becomes clear that high templar cannot simply appear en masse repeatedly and infinity-storm your army.

and if you dont believe me about protoss being the most gas heavy:
stalker: 50 gas (twice that of a roach or a marauder)
sentry: 100 gas (FOUR times that of a roach or marauder, TWICE that of a hydra, same as a MUTALISK)
colossus: 200 gas
immortal: 100 gas
void ray: 150 (more than a banshee, viking, muta, corruptor, etc etc)
phoenix: 100 (more than a viking, same as a muta)
high templar: 150
archon: 300
mothership: 400
carrier: 250

not to mention every tech building costs 100 to 200 gas
twilight council: 100
templar archives: 200
robo facility: 100
stargate: 150 (50% more than a starport)
robo bay: 200
fleet beacon: 200

and every upgrade costs 150 or 200 gas
blink: 150
charge: 200
psi storm: 200 (as opposed to things like fungal growht <-- FREE, and emp <---ALSO FREE)
khaydarin amulet: 150 (whereas the same upgrade for terran ghosts is 100)
graviton catapult: 150
thermal lance: 200

POINT BEING: if a protoss is able to spend 300 gas warping in two templars to storm a mineral line and MAYBE kill a few workers, he either
A. cant afford it and will die if you engage him (since he is down 2 storms)
B. is on a ridiculous number of bases and can fund such cost-ineffective tactics, in which case he deserves to win and the removal of this upgrade is not necessary


umad bro?


User was warned for this post
The worst form of inequality is to try to make unequal things equal
IVN
Profile Joined October 2010
534 Posts
March 07 2011 00:58 GMT
#3262
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 07 2011 01:21 GMT
#3263
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran can't engage a Protoss late game army straight up with bio, and that's ok, that's not inherently imbalanced, but bio should be a viable late game strategy, T shouldn't be forced to transition into mech, one way to do that is to make drops possible late-game by removing amulet.

Note that stim timing has been increased, this means that occasionally Protoss will be ahead after the opening. Terran's strength isn't their army, it's that they go into mid and late-game ahead or even almost all the time, with late stims vs toss they might be behind, meaning bio is useless if there's no way to drop and avoid Toss' army, the stim nerf is directly related to the amulet nerf.
Rhodan
Profile Joined April 2010
Australia232 Posts
March 07 2011 01:36 GMT
#3264
On March 07 2011 10:21 jalstar wrote:
Show nested quote +
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran can't engage a Protoss late game army straight up with bio, and that's ok, that's not inherently imbalanced, but bio should be a viable late game strategy, T shouldn't be forced to transition into mech, one way to do that is to make drops possible late-game by removing amulet.

Note that stim timing has been increased, this means that occasionally Protoss will be ahead after the opening. Terran's strength isn't their army, it's that they go into mid and late-game ahead or even almost all the time, with late stims vs toss they might be behind, meaning bio is useless if there's no way to drop and avoid Toss' army, the stim nerf is directly related to the amulet nerf.



Why should Bio be a viable late game strategy though? Zergling/Roach and Zealot/Stalker/Sentry aren't viable late game strategies and both Zerg and Protoss have to transition into other tech just to avoid getting steamrolled by Terran Bio, its just laziness saying that Terran shouldn't have to transition into Mech play.

I understand your point about drops, but as has been mentioned time and time again, protoss has no cost efficient way of combating drops outside of warping in templar to storm. If they split their army up, they're vulnerable to getting steamrolled by the Bio Ball at the front (even with tier 3 units) and if they don't send enough to fight it, Marauders kill buildings/marines kill probes in the blink of an eye. Warping in 4-5 stalkers isnt cost efficient and isnt possible a lot of the time later in the game when the Protoss is close to the supply cap.

Leaving units sitting around in bases on the chance the Terran may drop harms the protoss army too much since it reduces the stalker numbers protecting collosus from Vikings, and cannons aren't the answer either since marauders kill them so quickly.

Im still liking Tyler's point of giving storm a cooldown, and making them wait around 5-10 seconds to storm after being warped in, it still allows them to combat drops and be a useful part of the protoss army, without a lot of the issues instant storms cause.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok." - Liquid`Tyler
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 07 2011 02:15 GMT
#3265
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Totally agreeing with you there.
Protoss revolves around it's t3 units against Terren especially.
Most tosses rush to either high templar or collosus, to fight off the terran t1 bioball.
I don't see how it's a problem.
Honestly psi storm isn't some kind of I Win button.. 1 marauder kills a HT with amulet, and an SCV kills a HT without the amulet (I know this is a stupid example, but it gives a picture how useless HTs are without storms), whereas the ghost' emp not only does more damage (100 shields), it requires only the energy upgrade, it is produced at the same rate as HTs AND it has a pretty good bit of longer range of EMP than HTs have of feedback.. plus i's an AOE so you don't actually have to aim as carefully.
You can also compare the HT to the siege tank.. Now remember you can have some bad storms with HTs, but tanks are basically high templars with 11 range that fire off free storms in about the same rate as a storm lasts.. automatically.. also it's not a DoT, so it's harder to just tank with medivacs.. And how could I forget! siege tank damage stacks, storm doesn't.

Sorry for the wall of whine.. I guess I had that on my mind for a while.
I do believe it's sad that blizzard removed the alternative to use HTs, but I guess the robo facility is good enough to deal with MMM and mech, so HTs got a little underused.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-03-07 02:16:41
March 07 2011 02:15 GMT
#3266
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran doesn't just "mass T1" these days. Their "T1 ball" has higher tech units, just as the Protoss ball has higher tech units. It includes Medivacs, Marines, and Ghosts in the ball as well. Saying that Terran players should just go mech is kind of like telling Protoss players to just go pure Robo. Every race mixes in LOTs of T1 units in order to make effective armies.

Edit: Admittedly Colossi are higher tech than those units, but BCs can't be sprinkled into an army and Thors are pretty ineffective until you have lots of them.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 07 2011 02:20 GMT
#3267
Ironically, The way protoss beats Terrans "endgame" mechplay is by spamming out t1 units and immortals...
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 02:25:03
March 07 2011 02:22 GMT
#3268
On March 07 2011 11:15 TheTenthDoc wrote:
Show nested quote +
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran doesn't just "mass T1" these days. Their "T1 ball" has higher tech units, just as the Protoss ball has higher tech units. It includes Medivacs, Marines, and Ghosts in the ball as well. Saying that Terran players should just go mech is kind of like telling Protoss players to just go pure Robo. Every race mixes in LOTs of T1 units in order to make effective armies.

Edit: Admittedly Colossi are higher tech than those units, but BCs can't be sprinkled into an army and Thors are pretty ineffective until you have lots of them.


OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.

On March 07 2011 11:20 Dalavita wrote:
Ironically, The way protoss beats Terrans "endgame" mechplay is by spamming out t1 units and immortals...


The way protoss beats terran mech play late game is by going for carriers usually. Well the pro games I've seen of it atleast. Personally I feel like that's the place to use carriers.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-07 02:25:06
March 07 2011 02:24 GMT
#3269
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.
Axeinst
Profile Joined March 2011
Belize281 Posts
March 07 2011 02:27 GMT
#3270
Why people STILL refer to that jinro vs mc while it is pretty obvious that it was not mech what gave jinro a win.

The reasons why jinro won was:

1. MC played poorly
2. positional imbalance
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 07 2011 02:29 GMT
#3271
On March 07 2011 11:24 Dalavita wrote:
Show nested quote +
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.


So the squirtle / MVP game made mech bad all of a sudden?... jeez.
Terran bio ball cosists of MMM = Marine Marauder Medivac. Ghosts are used as a counter to HTs, and honestly the good toss players going for storm before his third base can be counted on one hand.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 07 2011 02:32 GMT
#3272
On March 07 2011 11:29 Euronyme wrote:
Show nested quote +
On March 07 2011 11:24 Dalavita wrote:
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.


So the squirtle / MVP game made mech bad all of a sudden?... jeez.
Terran bio ball cosists of MMM = Marine Marauder Medivac. Ghosts are used as a counter to HTs, and honestly the good toss players going for storm before his third base can be counted on one hand.


Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Also, forgot to add vikings to the list of units used. Those aren't T1 either.

And yes, unlike the MC/Jinro game, there was no gimmick leading to MVPs demise. He went full mech, both of them had 4+ bases, 200/200 armies, full upgrades, and MVP got trashed.

In both Jinro/MC games Jinro harassed the SHIT out of MC with blueflame hellions and finished it shortly after. That's not mech. That's having a massive advantage.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 02:45:44
March 07 2011 02:41 GMT
#3273
On March 07 2011 11:32 Dalavita wrote:
Show nested quote +
On March 07 2011 11:29 Euronyme wrote:
On March 07 2011 11:24 Dalavita wrote:
On March 07 2011 11:22 Euronyme wrote:OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.


The Jinro MC game does not make mech viable. Look at the Squirtle/MVP game and look at how it went for a pure mech play (with 3/3 upgrades at that), getting absolutely trashed.

Also, Terran bio consists of medivacs and ghosts, those are higher than T1, and no, ghosts get used a lot.


So the squirtle / MVP game made mech bad all of a sudden?... jeez.
Terran bio ball cosists of MMM = Marine Marauder Medivac. Ghosts are used as a counter to HTs, and honestly the good toss players going for storm before his third base can be counted on one hand.


Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Also, forgot to add vikings to the list of units used. Those aren't T1 either.

And yes, unlike the MC/Jinro game, there was no gimmick leading to MVPs demise. He went full mech, both of them had 4+ bases, 200/200 armies, full upgrades, and MVP got trashed.

In both Jinro/MC games Jinro harassed the SHIT out of MC with blueflame hellions and finished it shortly after. That's not mech. That's having a massive advantage.


For your information.. Yes that's mech.
Edit: And that's how you're supposed to play mech. Mech is good on close proximity maps and positions. Drop harass is in no way gimmicky, as it's almost guaranteed to pay off.
Please show me a recent replay of a terran player going for ghosts against a protoss not going for HTs (IE collosus) with success. As protoss you generally consider that a free win, as the terran won't have any vikings.

Unless you're talking extreme late game, which isn't really interesting as basically you don't have any limits of what you wanna throw out there.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
March 07 2011 02:42 GMT
#3274
On March 07 2011 11:32 Dalavita wrote:

Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.


amplify, i dont think thats an accurate statement considering it nearly DOUBLES the effective dps by 1/2 the toss army, in the case of immortals its 9/10 their life.

not to mention 1 ghost with 1 abiliy then had can do 2x with full energy can take ALL of the templar out of the equation...

Ghosts are so ridiculously good if used by a skilled gamer. The problem is that so many newbs just want to 1a and hit stim. They do REALLY well with that, then the pros get ahold of the race and do even more amazing shit.

Blizzard balances the game off the newbs who 1a, so terrans are going to completely dominate at high levels and there is nothing we can do about it.
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-07 02:44:17
March 07 2011 02:42 GMT
#3275
If mech is dependant on killing an entire bases worth of drones with blueflame hellions, you might as well go bio with blueflame hellions, since it'll be stronger by that logic.

On March 07 2011 11:42 LumberJack wrote:
Show nested quote +
On March 07 2011 11:32 Dalavita wrote:

Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Blizzard balances the game off the newbs who 1a, so terrans are going to completely dominate at high levels and there is nothing we can do about it.


Except right now, the ones dominating are Protosses, and lately, even zergs have been doing well.

Also, the Colossus is the most 1a friendly unit in the game, so you might have a point there.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-03-07 02:46:18
March 07 2011 02:45 GMT
#3276
On March 07 2011 11:22 Euronyme wrote:
Show nested quote +
On March 07 2011 11:15 TheTenthDoc wrote:
On March 07 2011 09:58 IVN wrote:
I just dont get how HTs/storms are the problem. They're T3 for gods sake. They're suposed to be powerful. Sure, if T or Z mass T1, they'll get owned. BUT, thats exactly the way its supposed to be.

Fucking up HTs is just wrong. Let the lazy terrans figure out new strats involving tanks and stuff, and if that doesnt work, then nerf the HTs, but not before.


Terran doesn't just "mass T1" these days. Their "T1 ball" has higher tech units, just as the Protoss ball has higher tech units. It includes Medivacs, Marines, and Ghosts in the ball as well. Saying that Terran players should just go mech is kind of like telling Protoss players to just go pure Robo. Every race mixes in LOTs of T1 units in order to make effective armies.

Edit: Admittedly Colossi are higher tech than those units, but BCs can't be sprinkled into an army and Thors are pretty ineffective until you have lots of them.


OK first of all, no going full mech is not a bad idea. Jinro beat MC.. was it 3 times in a row(?) in GSL last season with full mech.
Terran RARELY mixes in ghosts in their mix, unless it's a EMP / marine rush.
And regarding every race mixing in lots of tier one.. not true either.
Ever heard of Roach / hydra? Stalker collosi? Mech play? These are some of the most used compositions in the game.

Show nested quote +
On March 07 2011 11:20 Dalavita wrote:
Ironically, The way protoss beats Terrans "endgame" mechplay is by spamming out t1 units and immortals...


The way protoss beats terran mech play late game is by going for carriers usually. Well the pro games I've seen of it atleast. Personally I feel like that's the place to use carriers.



Jinro beat MC because MC wasn't expecting it and had tailored his builds to deal with Jinro's "regular" TvP builds; he was hoping to crush his like in the season prior by attacking with exquisite timing. That's MC's strength.

Every late-game Terran (which we were talking about) should have Ghosts in their mix vs. Protoss, which is the subject at hand. Otherwise Templar with or without the amulet will destroy you.

Every single one of those things you mentioned (bar mech) was a T1 unit mixed in with more advanced units. Roaches are buildable with Hatchery tech (the best way to determine tiers with Zerg, as far as I know). They're at least T1.5, if not T1. Stalkers are fuzzier but fill the same role as Marauders as far as I can tell as a T1.5 unit.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 02:53:50
March 07 2011 02:50 GMT
#3277
On March 07 2011 11:42 Dalavita wrote:
If mech is dependant on killing an entire bases worth of drones with blueflame hellions, you might as well go bio with blueflame hellions, since it'll be stronger by that logic.

Show nested quote +
On March 07 2011 11:42 LumberJack wrote:
On March 07 2011 11:32 Dalavita wrote:

Ghosts are used to amplify DPS against any protoss comp that consists of anything other than zealots.

Blizzard balances the game off the newbs who 1a, so terrans are going to completely dominate at high levels and there is nothing we can do about it.


Except right now, the ones dominating are Protosses, and lately, even zergs have been doing well.

Also, the Colossus is the most 1a friendly unit in the game, so you might have a point there.


Zergs are sertainly not doing well, and terrans are stronger than protosses as always. The collosus is beaten by.. is it three marauders?. You need forcefields, and just handling a protoss army with zealots in front requires separate army hotkeys. Imagine how much worse the 1A terrans would be off if the marine would be way faster than the marauders.

Edit:
On March 07 2011 11:42 Dalavita wrote:
If mech is dependant on killing an entire bases worth of drones with blueflame hellions, you might as well go bio with blueflame hellions, since it'll be stronger by that logic.

I don't see what part you don't understand. Blueflame hellions are a part of mech. If you're going blue flame hellion, you're going mech. It's factory / starport tech.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-07 02:55:51
March 07 2011 02:53 GMT
#3278
On March 07 2011 11:50 Euronyme wrote:
Zergs are sertainly not doing well, and terrans are stronger than protosses as always. The collosus is beaten by.. is it three marauders?. You need forcefields, and just handling a protoss army with zealots in front requires separate army hotkeys. Imagine how much worse the 1A terrans would be off if the marine would be way faster than the marauders.


Are you commenting silver league play or something? Protoss never struggles with terran BIO after the earlygame.


I don't see what part you don't understand. Blueflame hellions are a part of mech. If you're going blue flame hellion, you're going mech. It's factory / starport tech.


There's a difference between getting a unit to harass with, and having it being your active army composition. That's why you're not going "air play" when you make one or two banshees with cloak to kill drones.

Blueflame hellions to harass workers != mech play.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-03-07 03:00:06
March 07 2011 02:56 GMT
#3279
On March 07 2011 11:53 Dalavita wrote:
Show nested quote +
On March 07 2011 11:50 Euronyme wrote:
Zergs are sertainly not doing well, and terrans are stronger than protosses as always. The collosus is beaten by.. is it three marauders?. You need forcefields, and just handling a protoss army with zealots in front requires separate army hotkeys. Imagine how much worse the 1A terrans would be off if the marine would be way faster than the marauders.


Are you commenting silver league play or something? Protoss never struggles with terran BIO after the earlygame.


Tell that to IMMVP.
And this is also my point. Terran needs to switch it up, and try more tech paths than just marine marauder medivac if they want to keep up with protoss.
Right now protoss is nerfed because their t3 units fair better in a 200/200 encounter with a terran t1 army. I don't see how you can even make that comparison.

And who said I'm commentating?


There's a difference between getting a unit to harass with, and having it being your active army composition. That's why you're not going "air play" when you make one or two banshees with cloak to kill drones.

Blueflame hellions to harass workers != mech play.

If you're getting an early factory, starport and tech lab on the factory, chances are you're going for siege tank next. It's just the more reasonably tech path.
Also Hellions rape zealots.. Not having them in an active army composition is missing out on a huge opportunity-
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Gnarg
Profile Joined October 2009
Netherlands165 Posts
Last Edited: 2011-03-07 03:06:45
March 07 2011 02:59 GMT
#3280
The point is that Jinro would've won that game as well really easily if he just went bio with hellion drops. So it doesnt "show" that mech is a better strat than standard play.

It is completely ridiculous anyway to make those kind of conlusions from just 1 series.

Edit: You should also wonder why almost no pro gamer or even Jinro uses mech play regularly in TvP at the moment. Thinking terrans are stupid and should just try more mech is extremely arrogant, and frankly you are probably not nearly good enough to make those kind of statements.
Prev 1 162 163 164 165 166 186 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
WardiTV504
IntoTheiNu 437
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group A
Rush vs Hm
Bisu vs Shuttle
Afreeca ASL 11265
StarCastTV_EN270
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko308
mouzHeroMarine 156
Rex 88
MaxPax 53
TKL 40
SHIN 21
StarCraft: Brood War
Calm 21200
Sea 6974
Jaedong 3163
BeSt 1849
Mini 1316
EffOrt 1051
Soulkey 1040
Pusan 698
Horang2 638
Light 484
[ Show more ]
Barracks 429
Larva 282
ZerO 248
Zeus 237
Stork 202
Free 184
Hyun 143
Mind 138
ggaemo 88
Mong 84
JYJ 79
sSak 40
Sexy 33
[sc1f]eonzerg 32
Bale 25
sorry 16
Terrorterran 13
Noble 9
Dota 2
Gorgc4759
Dendi1006
BananaSlamJamma257
Counter-Strike
olofmeister2201
zeus678
kRYSTAL_367
edward46
markeloff39
Other Games
singsing2352
crisheroes300
Happy238
Liquid`LucifroN95
Mew2King79
QueenE52
Hui .45
Organizations
StarCraft: Brood War
UltimateBattle 287
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV703
• lizZardDota2246
League of Legends
• Stunt417
Upcoming Events
The Patches Monday
4h 21m
Afreeca Starleague
22h 21m
Sharp vs Shinee
Action vs Shine
GSL
23h 21m
PiGosaur Cup
1d 12h
Replay Cast
1d 21h
Afreeca Starleague
1d 22h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 23h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.