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Patch 1.3 on PTR - Page 151

Forum Index > SC2 General
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Offhand
Profile Joined June 2010
United States1869 Posts
March 01 2011 22:01 GMT
#3001
On March 02 2011 06:51 Reborn58 wrote:
Show nested quote +
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.


Kiwikaki has said there's no way in hell it will go through. I don't see where people have got this "universally agreed upon by top players that it's OP" idea.
mousepad
Profile Joined April 2010
United States136 Posts
March 01 2011 22:03 GMT
#3002
On March 02 2011 06:59 PXShaman wrote:
Show nested quote +
On March 02 2011 06:58 TheCookieMonster wrote:
On March 02 2011 06:51 Reborn58 wrote:
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.



Yeah I'd really like to know where you're getting your "universally agreed" information from. My observation is based on the 90% of players on the forums who are in disagreement. This isn't high-level response by any means, though I would love to see a poll of pros only.


Day9 posted on his twitter:
omg plz let me keep my khaydarin amulet. PLZPLZPLZPLZPLZ???? >.<
I mean if day9 puts that many Plz's in a post I think their might be something wrong


Its twitter. The blurb of opinions.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 01 2011 22:03 GMT
#3003
On March 02 2011 06:58 TheCookieMonster wrote:
Show nested quote +
On March 02 2011 06:51 Reborn58 wrote:
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.



Yeah I'd really like to know where you're getting your "universally agreed" information from. My observation is based on the 90% of players on the forums who are in disagreement. This isn't high-level response by any means, though I would love to see a poll of pros only.


From the posts from actual pros I've seen here on TL, Catz's podcast discussing the new maps/patch with several other players, and the last SotG with iNc, Tyler, and Painuser, it seems like the general pro consensus is that a nerf is reasonable but removing the amulet altogether is not. I personally favor a BW style amulet upgrade that gives +12.5 starting energy and +50 max energy, but somewhere between +12.5 and +20 initial energy is generally agreed upon as a nice range.
DreamSailor
Profile Joined June 2010
Canada433 Posts
March 01 2011 22:09 GMT
#3004
Charging Zealots getting an extra hit is pretty cool, but it doesn't really assist with the pre-Charge kiting of them.

The Archon Toilet nerf is justified, but I think it makes the Mothership too much of a niche thing (As if it wasn't a niche thing already), then 1.5 seconds of immunity could be game breaking. Most players will throw the rest of their units into the vortex to avoid fighting potentially a maxed army with their remaining units. I think they could've handled that better. The Mothership itself was always a bad idea as soon as they didn't implement the Planet Cracker from that initial video.

Most of the other things I don't agree with, but I will have to see how things play out.

Bunker salvage needs to be nerfed, I could care less about build time, but even if it only gave back 90% it would still be worth it to drop Bunkers down.
Where ever you go, there you are.
dark fury
Profile Joined September 2010
Sweden426 Posts
March 01 2011 22:46 GMT
#3005
On March 02 2011 06:33 Kokujin wrote:
Show nested quote +
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players

No its not, Everyone thinks a nerf is justified (because it is) but i havent heard of a single pro player who thinks a complete removal is a good idea (because its NOT)
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 01 2011 23:19 GMT
#3006
On March 02 2011 07:01 Offhand wrote:
Show nested quote +
On March 02 2011 06:51 Reborn58 wrote:
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.


Kiwikaki has said there's no way in hell it will go through. I don't see where people have got this "universally agreed upon by top players that it's OP" idea.


In which case Blizzard's work is done.

See, I get the feeling that Blizzard puts one red herring change into every PTR, just so that the community spends its time complaining about that and not complaining about the other things. Then when they take it out, they can say, "See? We're listening to the fans!"
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Whitewing
Profile Joined October 2010
United States7483 Posts
March 01 2011 23:22 GMT
#3007
On March 02 2011 08:19 NicolBolas wrote:
Show nested quote +
On March 02 2011 07:01 Offhand wrote:
On March 02 2011 06:51 Reborn58 wrote:
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.


Kiwikaki has said there's no way in hell it will go through. I don't see where people have got this "universally agreed upon by top players that it's OP" idea.


In which case Blizzard's work is done.

See, I get the feeling that Blizzard puts one red herring change into every PTR, just so that the community spends its time complaining about that and not complaining about the other things. Then when they take it out, they can say, "See? We're listening to the fans!"


Never attribute to malice what can equally be explained by incompetence.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Redmark
Profile Joined March 2010
Canada2129 Posts
March 01 2011 23:23 GMT
#3008
On March 02 2011 08:19 NicolBolas wrote:
Show nested quote +
On March 02 2011 07:01 Offhand wrote:
On March 02 2011 06:51 Reborn58 wrote:
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.


Kiwikaki has said there's no way in hell it will go through. I don't see where people have got this "universally agreed upon by top players that it's OP" idea.


In which case Blizzard's work is done.

See, I get the feeling that Blizzard puts one red herring change into every PTR, just so that the community spends its time complaining about that and not complaining about the other things. Then when they take it out, they can say, "See? We're listening to the fans!"

And what do they gain? A warm fuzzy feeling in the bottom of their hearts? Please. Skip the conspiracy theories.
"Listening to the community" is not a hard thing. Everyone and his mother seems to think that their opinion means something. Figuring out which parts of the community reaction are worth listening to is the hard part, and I think Blizzard has proved that it's not too good at that.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
March 01 2011 23:24 GMT
#3009
Any other terran players on PTR having some issues with stim not being up in time to hold attacks?

Early game T is going to change alot. All previous stim timings are down the drain..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
March 01 2011 23:57 GMT
#3010
Hey for those of you who haven't seen, or noticed.

Remember how we complained when we saw the new Masters Icon in Patch 1.2? How we were wondering, wtf why does it looks shitty compared to what they showed at Blizzcon?

Well, what I guessed back then was right; the higher you are in your icon, the more stuff there is

This applies to ALL icons. This is also why some of the icons looked quite uglier in 1.2 too. For Icons below Masters, they too have more stuff on them the higher rank you are. They look cooler now; the reason why they looked stubby in 1.2 is probably to make it so that the higher icons looked more artistically "balanced".

They look REALLY cool now. So happy about this!



Go to about 0:50 and you will see!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Doppelganger
Profile Joined May 2010
488 Posts
March 02 2011 00:24 GMT
#3011
Why indicate the top 8 and not the top 10 players in a division? This is so random. I do not get it.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-02 00:57:14
March 02 2011 00:56 GMT
#3012
On March 02 2011 09:24 Doppelganger wrote:
Why indicate the top 8 and not the top 10 players in a division? This is so random. I do not get it.

top 8 could be in a tournament format unlike top 10. IE war3 style tournaments but with the top 8 of your division or something.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 02 2011 01:05 GMT
#3013
On March 02 2011 08:24 NuKedUFirst wrote:
Any other terran players on PTR having some issues with stim not being up in time to hold attacks?

Early game T is going to change alot. All previous stim timings are down the drain..


Well i always felt Stim to be a crutch. You can still put tones of pressure just with Conc. But i still don;t get the nerf, Stim pushes are really easy to hold.

i think this is catered to lower levels.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Offhand
Profile Joined June 2010
United States1869 Posts
March 02 2011 01:45 GMT
#3014
On March 02 2011 08:19 NicolBolas wrote:
Show nested quote +
On March 02 2011 07:01 Offhand wrote:
On March 02 2011 06:51 Reborn58 wrote:
On March 02 2011 06:33 Kokujin wrote:
On March 02 2011 06:20 TheCookieMonster wrote:
I'd be pretty surprised if the amulet Nerf actually went through. There's just too much public outcry and the games would become so colossi-heavy that the game would lose a lot of it's dynamic. Similar to the Fungal nerf proposed last patch (couldnt hit air units), which would have VERY seriously affected ZvZ (would have been a complete Muta-spam battle)


the amulet nerf is almost universally agreed upon by top players


False...there have been numerous pros to comment in this thread saying that it should not be put through in the way that it currently is on test.


Kiwikaki has said there's no way in hell it will go through. I don't see where people have got this "universally agreed upon by top players that it's OP" idea.


In which case Blizzard's work is done.

See, I get the feeling that Blizzard puts one red herring change into every PTR, just so that the community spends its time complaining about that and not complaining about the other things. Then when they take it out, they can say, "See? We're listening to the fans!"


This is mostly true. But if it weren't for the times Blizzard went through with a completely stupid balance idea, I wouldn't be worried.

Protoss only has one strong tech tree mid-late game without amulet. Collosus are probably still the best tech choice in all match ups even when templar have amulet. Toss air tech still sucks and there's almost no reason to get a fleet beacon unless it's super late game PvT or you're doing a mothership gimmick build (ironically also gone in 1.3).
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-03-02 01:51:21
March 02 2011 01:48 GMT
#3015
On March 02 2011 09:24 Doppelganger wrote:
Why indicate the top 8 and not the top 10 players in a division? This is so random. I do not get it.


Top 8 is generally the cutoff for prizes in a lot of tournaments. It would be complete wild speculation to say that Blizzard's adding some kind of ladder tournament system, but it's a possibility. More likely they went with it because "Top 8" in some competitions it's normally the important figure.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 02 2011 01:59 GMT
#3016
I say just ditch vortex all together. Instead give the mothership the ability to charge shields of other units with its energy (maybe more energy total too), give it an enormous guardian shield (2x the radius of sentry guardian shield), let it act as a nexus to mine minerals/gas (like an emergency nexus if one gets sniped). Would be really useful to have around late game with such abilities, would definitely make up for the loss of amulet and the vortex nerf for toss late game. Might even make the fleet beacon tech path useful since they got rid of void speed, and carriers get rofl stomped by hydra/corrupter or marine/viking (which are exactly what T and Z already make vs toss in standard games)
:)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 02 2011 02:47 GMT
#3017
On March 02 2011 10:48 Offhand wrote:
Show nested quote +
On March 02 2011 09:24 Doppelganger wrote:
Why indicate the top 8 and not the top 10 players in a division? This is so random. I do not get it.


Top 8 is generally the cutoff for prizes in a lot of tournaments. It would be complete wild speculation to say that Blizzard's adding some kind of ladder tournament system, but it's a possibility. More likely they went with it because "Top 8" in some competitions it's normally the important figure.

i wouldn't say complete wild speculation, since they said they had plans to do it during beta.
Trentelshark
Profile Joined September 2010
Canada385 Posts
March 02 2011 17:54 GMT
#3018
Question on the Infestor Fungal Change since I don't play on PTR. Being a missle based attack, if I get a Raven, does a Raven's PDD blast it down?
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
March 02 2011 17:59 GMT
#3019
I've always thought the Mothership should be having effect on Real Protoss things; Shield recharge and warping in; Double recharge of shields and half of the warp in time underneath the Mothership seems quite cool. It's the mothership after all!?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
lolocaust_US
Profile Joined December 2010
United States20 Posts
March 02 2011 18:19 GMT
#3020
no amulet makes me cry tears of pure joy
craftingstar 474 (NA)
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