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Interview of JackyPrime and LSPrime

Forum Index > SC2 General
Post a Reply
CP-Jun
Profile Blog Joined February 2011
Australia278 Posts
Last Edited: 2011-02-20 15:19:46
February 20 2011 15:18 GMT
#1
Hello, I know that there is an interview of those people on GomTV forum however here is the different version pulled off from PlayXP. If you wish to you could read both GomTV interview and this one. For those of you who don't know who they are they are mappers who created new maps including Terminus, Cravesse, etc..

(BTW if there are any translation mistakes I apologize in advance)


[image loading]
(JackyPrime on left, LSPrime on right)

Q: Nice to meet you two, please introduce yourself briefly

Jacky : Hello, I am JackyPrime and my name is Geun-Ho Park and 19 years old living in GwangJu
LSPrime : Well, I am Jong-Hyun Joo and using LSprime as my nickname. Am also 19 years old and living in Seoul.

Q : First of all, you two became known in the scene with new GSTL maps, how do you feel about that?

Jacky : I can't believe that they are using my maps. This all happened so quickly and I need some time to believe this is happening. I didn't expect all this to happen as everyone probably knows I thought those maps only be used in Gisado Tourney (*BTW I am still wating for Gom's permission to sub them) but i never expected them to be used in the actual league

LSPrime : I am with him on that one, I thought that Gisado Tourney would be the furtherest maps would viewed on.

Q : There had been so many feedbacks, can you think of any particular feedbacks you've got?

Jacky : Crossfire SE that had been used in Gisado was modified version of original Blizzard map. On the original first expo area was constantly pressured due to terrain - it had a narrow entrance, there are two entrances to the centre area with two block size and three block size each. Also behind resources there is enough space for Terran to build a Missile Turret and the tile size on that space was different from the rest. I basically equalized all those bumpy spaces. The original tile used is 'Aiur' and I changed this to 'Belsir'.

As for Cravasse, I got an inspiration from Jungle Basin where your natural expo could be easily taken. From BW there are maps where you can take your natural expos while solidly defending the base. All ladders maps on SC2 have flat areas and that made battles less interesting so I added many hills and so on.

Q : LSPrime, what about you? I mean where did the inspiration come from when making Terminus and Taldarim Altar?

LSPrime : Commentator Hwang (Korean GSL Commentator) modified the original Terminus map first by adding natural expo was called Terminus G. He kept testing and ran games on that game and he found that it was interesting how games were played on that map. But he was not an expert when it came to using the map editor so he asked me to fix couple of stuff that and the result came out to be Terminus RE (Remake)
For Taldarim Altar, I noticed that current Blizzard ladder maps do not have natural expo on the same ground level as the starting point so I asked myself why not make them on the same ground level. Turns out both bases were on the flat ground it makes defending the natural harder so I narrowed the entrance into the natural expo from the centre. However this made it hard to break through Terran's containment so I added side ways and 2nd natrual expo.

Q : Did you have any interesting episodes while creating the maps?

Jacky : As many people know Crossfire was the remake of Shin-Beak-Du-Dea-Gan from Blizzard. As I worked on the Blizzard map I put SE behind on my modification meaning Second Edition. Cravasse have many snow tiles as you've noticed. The tile name is also called 'snow' However this tile is not visible in the map editor but on this foreign website called 'Mapster' this custom map called 'TeamLC' had snow tiles and the team who created that map taught me how to bring up Blizzard's abandoned tiles in the map editor. One tile that I found in it was Ripple hime (terrible translation here), so you can actually see a cracked icebergs as the name of the tile suggest. So I named it Cravasse.

Q : What about you LS? Have you got any episodes?

LSPrime : I was going to name Taldarim Altar as Amorous which is a flower kind. Overall tiles used on that map were bright. But since Starcraft 2 was fully translated into korean it had been suggested that naming map in Korean would look good so I asked on community and they suggested Taldarim Altar which works out well with the marking on the centre.

Q : You guys are the first mappers who were able to put your maps out on the big tournament like GSL but they did not run any mapping competitions. But they used your maps on GSTL and will use them again on GSL, did you get paid for it?

Jacky : I wasn't thinking of asking them for some money but GomTV mentioned about the payout. We thank them very much. I mean we created them for fun as a hobby. But we are getting paid for it. I really appreciated them mentioning about the pay.

Q : Have they decided how much they will pay you guys? I assume you can't tell us the exact amount? (laughs)

Jacky : Before you mentioned this on last Friday (18th) we have discussed couple of things but the exact amount has not been decided yet. But I do not care how much I get paid. (laughs)

Q : You created a content and you are getting paid for them using your content, how do you feel?

Jacky : It is good for us. I mean they are using out maps. Some people point out that Gisado is bit biased for using our maps only but then I think there will be mapping competitions in the future, well I hope. Prize money would be pretty nice but I think passion and having fun comes before making money, that's how I see it.

LS : In the future if there are any mapping competitions I think people should participate with passion of creating good maps. They shouldn't take this thing too easy there are so many modifications to be done on the map before they balance out.

Q : Foreign forums had few compliments on your maps as well? how were they?

Jacky : I read many posts on TeamLiquid.. they were pretty much /dance, /praise

Q : As a mapper how long do you think new maps should be used?

Jacky : I would say about 3 seasons, players need to adjust to new maps and that's how long it should take develop entertaining strategies for the viewers.

LS : Apart from tournaments I wish that the maps are used elsewhere as well.

Q : What do you think about Blizzard's ladder maps?

LS : I think our maps got attentions because we suggested ways how ladders maps should be. We developed the maps by improving the current ladder maps. Short distances between the bases and small battle grounds were the problems. When you watch real games you could see that each race have terrains that favours them and how they use them changes the battle. Blizzard indeed had creative designs and structures however I think their biggest mistake was on deciding the size of maps.

Jacky : Gameplay in Starcraft had changed over ten years. For me there were restrictions making BW maps. However in Starcraft 2 natrual expo is very large for an example Xel'naga cavern and Metropolis. If mappers from BW make SC2 maps if they reference those maps they would easily notice some differences and make creative maps.

Q : There are new mappers out there who started making maps looking at you guys, any advices for them?

LS : I have seen few people making maps but they don't end up making a finished one. If you study Blizzard ladder maps, despite many negative feedbacks, there are many things that you can learn from. If you study them and locations of each structures and terrains it would help you alot.

Jacky : Unlike BW, Starcraft 2 is fully 3D and graphics quality had improved very much. As they have better graphics you should design your maps so you could take advantage of enhanced quality of graphics. That way viewers would see more entertaining games on better picture maps. Also equalizing balance is very important if the map favours the one particular race it wouldn't be popular. Try making different maps rather than focusing on balancing the game too much through maps.

Q : Are there any new projects that you are working on?

LS : I am making a map that lava emerges time to time, players would need to think about lava affected areas and where to pick a battle.

Jacky : Currently working on making 3 player map, there are many around so it was hard to collect examples. Another map I am working is like map Plasmas in BW where only harvesters can go through this way blocked by 'eggs'

Q : I am looking forward to your new maps in the future, any last words?

LS : GSTL showed games that Protoss won against Zerg and Terran however it is not the time to say that the new maps favour Protoss just yet. They only started to play on new maps and many builds are coming up to counter Protoss builds. So take your time and watch how things change in the future

Jacky : I agree with him. It had been only used in GSTL so far and judgement on the new maps can be made later. I think Starcraft 2 allows more flexible builds compared to BW I believe that games would come up with builds that counters Protoss build. I thank all PlayXP members who encouraged us and I will bring out more good maps in the future.
SlayerS_Min's Translator I Voluntary translator for the community I Commentator during Min's stream I Own channel coming soon
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-02-20 15:24:24
February 20 2011 15:23 GMT
#2
Thanks for the translation, always interesting to read the opinions and get into the mindset of the mapmakers.


What's with the -Prime at the end of their nicknames? Coincidence, or is there a mapmaking division within the Prime team?
CP-Jun
Profile Blog Joined February 2011
Australia278 Posts
February 20 2011 15:30 GMT
#3
I think they are in the Prime Clan, not the team. Is there any way to move this to SC2 tournament section? I posted in general by accident
SlayerS_Min's Translator I Voluntary translator for the community I Commentator during Min's stream I Own channel coming soon
SmoKim
Profile Joined March 2010
Denmark10307 Posts
February 20 2011 15:31 GMT
#4
On February 21 2011 00:30 CryingPoo wrote:
I think they are in the Prime Clan, not the team. Is there any way to move this to SC2 tournament section? I posted in general by accident


think it is fine here in SC2 general
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
CP-Jun
Profile Blog Joined February 2011
Australia278 Posts
February 20 2011 15:31 GMT
#5
Ok : ) Good to know . Thanks for that!
SlayerS_Min's Translator I Voluntary translator for the community I Commentator during Min's stream I Own channel coming soon
Antoine
Profile Blog Joined May 2010
United States7481 Posts
February 20 2011 18:07 GMT
#6
Thanks for the translation! I'm not sure if it's just me, but the picture in your post was messed up, so I've gone and reuploaded it.
[image loading]
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
bearhug
Profile Joined September 2010
United States999 Posts
February 20 2011 19:42 GMT
#7
Thanks for the translation
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Escapist
Profile Joined July 2010
Portugal548 Posts
February 20 2011 20:41 GMT
#8
Loved the interview, thank you so much for showing us whos behind the new maps and lets hope for more of their work to see daylight in the future.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 20 2011 21:02 GMT
#9
Some interesting tidbits:
The tile name is also called 'snow' However this tile is not visible in the map editor but on this foreign website called 'Mapster' this custom map called 'TeamLC' had snow tiles and the team who created that map taught me how to bring up Blizzard's abandoned tiles in the map editor.

Very nice reference to SC2mapster.com, which is a very good mapping website.

Jacky : I read many posts on TeamLiquid.. they were pretty much /dance, /praise

And they browse Team Liquid. Excellent.

LS : I am making a map that lava emerges time to time, players would need to think about lava affected areas and where to pick a battle.

Jacky : Currently working on making 3 player map, there are many around so it was hard to collect examples. Another map I am working is like map Plasmas in BW where only harvesters can go through this way blocked by 'eggs'

It's going to be interesting how the lava map works out, especially considering that the lava level was one of the most loathed campaign missions. Also, it's cool that Jacky is working on a 3 player map, which has been a noticeable omission from current map pools (except for iCCup Testbug). I'm also looking forward to the fruits of his experience with harvester-only gates.
ㅇㅅㅌㅅ
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-02-20 21:26:37
February 20 2011 21:26 GMT
#10
Thanks for the translation, really interesting interview- you can tell that these guys LOVE sc2 & mapmaking.

btw I love that "JackyPrime" nickname
o choro é livre
bearhug
Profile Joined September 2010
United States999 Posts
February 20 2011 22:22 GMT
#11
[image loading]
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
bearhug
Profile Joined September 2010
United States999 Posts
February 20 2011 22:25 GMT
#12
[image loading]
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2011-03-08 16:27:40
March 08 2011 16:26 GMT
#13
Oh...! :D
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
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