• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:08
CEST 02:08
KST 09:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon355.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2 ZOWIE DIVINA preview
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BW General Discussion ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9414 users

Warping Units’ Damage Taken - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
kAra
Profile Joined September 2004
Germany1434 Posts
March 02 2011 10:17 GMT
#81
i was always wondering about this... thx for trying it out!
mada mada dane
Silu
Profile Joined June 2010
Finland165 Posts
March 02 2011 10:29 GMT
#82
On March 02 2011 19:15 freetgy wrote:
I would like that Warp-ins took additional damage since it would severly weaken cheesy warpgate all-ins, but in the otherside how should P defend drops? if they even take additional damage from the most costeffectiv combo M&M?...


How about not warping units IN HIS FACE but rather 10 yards away?
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-02 10:38:33
March 02 2011 10:34 GMT
#83
and give him time more time to kill important stuff?
i don't even mind nexus snipes, since you are when macroed well most times alittle bit ahead.

Terran wasting 2000dmg for doing 400 minerals dmg on a nexus instead of killing like Robo/RoboBay/TC/Templar Arcives
that is damage that hurts a lot more cause it delays essential tech to survive incoming pushes.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
March 02 2011 14:09 GMT
#84
On March 02 2011 19:34 freetgy wrote:
and give him time more time to kill important stuff?
i don't even mind nexus snipes, since you are when macroed well most times alittle bit ahead.

Terran wasting 2000dmg for doing 400 minerals dmg on a nexus instead of killing like Robo/RoboBay/TC/Templar Arcives
that is damage that hurts a lot more cause it delays essential tech to survive incoming pushes.


So giving him 8 seconds instead of 5 by warping in out of range drops become imba? Damn.. how do other races cope, when their units take 25+ seconds until they pop out of their structure?

And by what logic do you get a refund, when your warpin is canceled due to the destruction of your pylon?
DestroManiak
Profile Joined December 2010
257 Posts
March 02 2011 14:15 GMT
#85
On March 02 2011 23:09 Thrombozyt wrote:
And by what logic do you get a refund, when your warpin is canceled due to the destruction of your pylon?



I am a terran player and that makes perfect sense.
If a barrack is destroyed all the queued units will be refunded.

Also let me restate: If you have 2 marauders and target fire a warping in stalker, you can kill that stalker instanly (as it wont have full hp) opposed to trying to take out a full hp stalker.
Also if you have melee units (zergling/scv what ever) you definitely want to surround warping in units
nekuodah
Profile Joined August 2010
England2409 Posts
March 02 2011 14:18 GMT
#86
This should be fixed will help the pvp 4 gate warping up ramp bs aswell as helping other races. (im a protoss player)
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-02 14:26:57
March 02 2011 14:20 GMT
#87
On March 02 2011 23:09 Thrombozyt wrote:
So giving him 8 seconds instead of 5 by warping in out of range drops become imba? Damn.. how do other races cope, when their units take 25+ seconds until they pop out of their structure?


Warping in is what balance the slow movement of Protoss Units out.
other Races have faster units (Zerg) or Units with more Range (Terran+STIM Movement Boost), thanks for not understanding the game...


And by what logic do you get a refund, when your warpin is canceled due to the destruction of your pylon?


that's the same for all Races as far as i am aware.
Would be very abusable also if it wasn't designed like that.
ch4ppi
Profile Joined July 2010
Germany802 Posts
Last Edited: 2011-03-02 14:27:07
March 02 2011 14:21 GMT
#88
say what 0.o?

So much senseless target firing! Good find

Warping in is what balance the slow movement of Protoss Units out.
Last edit: 2011-03-02 23:21:04
other Races have faster units in general, thanks for not understanding the game...


This has nothing to do with the topic, its not about moving faster form A-B. Blizzard originally stated that they want the Protoss to be sure to warp in at safe locations, because otherwise they will loose the warping units easily.

Obviously they didnt want this to be in the game anymore. Which is a little sad =/
Well there is still the very unlikely possibility that this is actually a bug. If someone would like to make a thread on Bnet forums and ask for it. It would be extremly interesting.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-02 14:38:30
March 02 2011 14:33 GMT
#89
On March 02 2011 23:21 ch4ppi wrote:
This has nothing to do with the topic, its not about moving faster form A-B. Blizzard originally stated that they want the Protoss to be sure to warp in at safe locations, because otherwise they will loose the warping units easily.


well i don't know that,
but there would be few reason to get warpgates, if Protoss Units were as mobile as Zerg, obviously.
Movement speed of Army plays a huge role in defending the bases.

Why can Zerg secure a 3,4 base so easily? because it is so mobile.
Why can Terran secure a 3 very easily? because PF+Repair make it easier to defend
Why can Protoss secure a 3? because he can position his army closer to the third due to the Warp-in mechanic to buy time. P doesn't have has good base defense (thats Terran) neither has he Speed (thats Zerg), warpgate is what makes up for that.

Stimmed M&M can easily outrun a P Army even if it comes to deflect the push, that is why well executed Drops are so hard to defend, and why warpins are necessary, if the P units were alittle faster, nobody would warp in units but defend with their actual army.

ch4ppi
Profile Joined July 2010
Germany802 Posts
Last Edited: 2011-03-02 14:47:20
March 02 2011 14:45 GMT
#90
On March 02 2011 23:33 freetgy wrote:
Show nested quote +
On March 02 2011 23:21 ch4ppi wrote:
This has nothing to do with the topic, its not about moving faster form A-B. Blizzard originally stated that they want the Protoss to be sure to warp in at safe locations, because otherwise they will loose the warping units easily.


well i don't know that,
but there would be few reason to get warpgates, if Protoss Units were as mobile as Zerg, obviously.
Movement speed of Army plays a huge role in defending the bases.

Why can Zerg secure a 3,4 base so easily? because it is so mobile.
Why can Terran secure a 3 very easily? because PF+Repair make it easier to defend
Why can Protoss secure a 3? because he can position his army closer to the third due to the Warp-in mechanic to buy time. P doesn't have has good base defense (thats Terran) neither has he Speed (thats Zerg), warpgate is what makes up for that.

Stimmed M&M can easily outrun a P Army even if it comes to deflect the push, that is why well executed Drops are so hard to defend, and why warpins are necessary, if the P units were alittle faster, nobody would warp in units but defend with their actual army.



dude calm down 0.o you are WAY offtopic, its not a bout removing warpin or calling it imbalanced or sth. The thread has nothing to do with removing warpgate or anything, its just about a mechanic that was definately in the game for a long time and got kinda removed secretly without notice, at least it seems like that.
So calm down, stop whining.
ICA
Profile Joined January 2011
498 Posts
March 02 2011 14:52 GMT
#91
Did not know this and always thought that they take additional damage, at least it feels like it ingame.
But actually focusing units that are warping in is wrong anyhow cause these units will only deal damage later whereas other units are doing damage right now. So actually I don't think that it does make a huge difference, only if there are no other units in range.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 02 2011 17:13 GMT
#92
Nice experiment. I think what they mean by "extra damage" though is just that they can be killed quicker since they don't start with full hp. The earlier you target fire a warping in unit, the more "extra damage" you're doing to it, in essence.

And as for that one person who mentioned people who target spinecrawlers when they uproot, the reason that's smart is because that's the best time to get in range of them without them killing you. The same applies to warping in units as well. You can kill a warping in zealot with fewer zerglings than you'd need to kill one that can attack back.
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 02 2011 17:16 GMT
#93
On March 03 2011 02:13 TedJustice wrote:
Nice experiment. I think what they mean by "extra damage" though is just that they can be killed quicker since they don't start with full hp. The earlier you target fire a warping in unit, the more "extra damage" you're doing to it, in essence.



Im nearly 100% sure that it has been 33% more dmg taken, while warping in.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2011-03-02 17:19:20
March 02 2011 17:18 GMT
#94
Yea! I always thought they took extra damage because I had read it, but in the back of my mind I never felt like they actually did. But I was too lazy to test it.

I'm really glad you tested this. Thank you

Edit: I hope they change this. Warping in units should take extra damage, or have their warp in time delayed, or something.
Moderator
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-03-02 17:24:10
March 02 2011 17:23 GMT
#95
I always targetted warped in units because I also thought they took more damage.

I think the assumption of extra damage could have been attributed to if you react quickly enough you can kill them quicker because they warp in starting at 1hp or something low and as the time goes on they get more of their hp until it is 100% warped in.

You can kill units warping in quickly if you react fast enough.

Brood War forever!
ZergForHire
Profile Joined February 2011
United States22 Posts
March 02 2011 17:27 GMT
#96
I think the warp in technology is fine as far as balance goes. This is fair in comparison to Zerg's overbundant amount of larva and Terran's ability to train infantry in pairs.

But warp gate technology should be trained indvidually from each gateway, just like that of reactor and techlab. investing 50/50 and having the ability to warp in units in 5 seconds doesnt seem right as far as balance goes. However, i grant that the balance is fair as far as production goes, just not the tech required to get there.
Dustin : "We dont know yet."
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 02 2011 17:30 GMT
#97
On March 03 2011 02:23 Kralic wrote:
I always targetted warped in units because I also thought they took more damage.

I think the assumption of extra damage could have been attributed to if you react quickly enough you can kill them quicker because they warp in starting at 1hp or something low and as the time goes on they get more of their hp until it is 100% warped in.

You can kill units warping in quickly if you react fast enough.


This. Maybe if the warp in health was non-linear it would be better, but there's still a mechanic to kill warping in units to effectively take "extra damage". It might be worth considering a change since the match-up it affects most by far is PvP and it could make 4-gate a little weaker while still being viable, double damage would probably be too much though.
I always try to shield slam face, just to make sure it doesnt work
DestroManiak
Profile Joined December 2010
257 Posts
March 02 2011 17:57 GMT
#98
What I actually think would be a good idea is: a single zerg egg should not take more damage then a gateway or a barracks would :D
Im not sure but killing a gateway/rax is easier than killing an egg right?
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 02 2011 20:35 GMT
#99
On March 03 2011 02:27 ZergForHire wrote:
I think the warp in technology is fine as far as balance goes. This is fair in comparison to Zerg's overbundant amount of larva and Terran's ability to train infantry in pairs.

But warp gate technology should be trained indvidually from each gateway, just like that of reactor and techlab. investing 50/50 and having the ability to warp in units in 5 seconds doesnt seem right as far as balance goes. However, i grant that the balance is fair as far as production goes, just not the tech required to get there.

Is there any of u guys reading the thread in any way?
Its not about a comparision with other races mechanics...god dammits guys what up with all you...

Its about a sneaky buff, that gives a toss the opportunity to warp in really everywhere without thinking about it, because u wont need to take a risk if u proxypylon or cheese.
Chill is right.

This sneak buff just buffed cheeseplay (also 4gate), since those strategies often involve infight warp ins.
oxxo
Profile Joined February 2010
988 Posts
March 02 2011 21:43 GMT
#100
Great find. I like everyone else here thought that they took extra damage (I guess from beta time too). Seems like changing it would affect 4gate in PvP the most making it a good solution to the problem.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #5 - Day 1
CranKy Ducklings38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft465
ProTech140
Nina 87
StarCraft: Brood War
GuemChi 3165
Rain 2464
Artosis 476
Bale 10
Dota 2
NeuroSwarm142
Counter-Strike
summit1g10101
Super Smash Bros
hungrybox291
PPMD55
Other Games
C9.Mang0417
ToD261
Maynarde93
JimRising 0
Organizations
Other Games
gamesdonequick38378
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 97
• davetesta13
• RyuSc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Weekly
10h 52m
PiGosaur Cup
23h 52m
The PondCast
1d 9h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
4 days
Serral vs Bunny
ByuN vs GgMaChine
[ Show More ]
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.