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Warping Units’ Damage Taken - Page 6

Forum Index > SC2 General
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Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-03-02 22:37:16
March 02 2011 22:17 GMT
#101
Delete pls =(
Jayrod
Profile Joined August 2010
1820 Posts
March 02 2011 22:36 GMT
#102
On February 20 2011 20:02 GenZai wrote:
good information. all that time i lost focus firing the warping units 

i wonder when blizzard buff protoss like this? they hide the info so that we dont whine??

as if 4gate strat need to be buffed...


I look at it like less of a buff and more of a reason PvP is not a deeper matchup. Changing this could fix PvP and its totally possible to work around this in the other matchups. It would be a slight warp prism nerf, but I would honestly take that to get some variety in PvP. I dont think people realize that setting it back to the double damage intake during warp in could completely fix PvP and make strategies involving defending with a sentry feasible. It would open up the match up like crazy. You can still proxy warp in a shitload of units and you could still at your own risk warp up onto high ground.
PointyBagels
Profile Joined September 2010
United States90 Posts
March 02 2011 22:40 GMT
#103
In all honesty, I play toss, and would rather see this slight buff gone. There should at least some disadvantage for taking damage while warping in, even if it's not double. I would like to see less 4 gating in PvP, and in general (I rarely, if ever 4 gate), and this seems like a viable way to reduce the viability of 4 gate.
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2011-03-02 22:45:11
March 02 2011 22:41 GMT
#104
Fuck, I knew this. Every time I focused a zealot it just didn't die as fast as it used to, but never thought of it.. I knew they took additional damage after all :s
Can't believe I've played this many games and not realized it, thanks a lot for clearing that up.

Suppose it might improve my game in that I valued focusing units warping in a lot more than I should have. It's just a unit now, delayed, but a regular unit. Catz philosophy applies, no one keeps a bloody open mind. This was right there in front of everyone Oo
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 02 2011 23:55 GMT
#105
I never realized that changed, it makes more sense to me to have warping in units take extra damage. You have the advantage of having those units directly at the front line, there should be the disadvantage of needing to protect the warping-in units until they are fully on the battlefield.
If the quarter was in your right hand, that would've been micro
Elean
Profile Joined October 2010
689 Posts
March 04 2011 02:23 GMT
#106
I remember a caster saying that warping units were neutral units, and they take more damage because they are not affected by upgrades.

No idea if it's true.
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