• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:38
CEST 02:38
KST 09:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1236 users

Warping Units’ Damage Taken - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
February 20 2011 03:18 GMT
#21
good to know, good testing, good write-up. if you ever want to write lab reports let me know and i'll send you my results.
CrimsonPhoenix
Profile Joined March 2010
Mexico16 Posts
February 20 2011 03:29 GMT
#22
Yes and no... If you can volley it fast, it dies before it's warped in because at the begging of the warp it starts with less HP, so if you target fire a zealot at the front of a line warping in, chances are you are going to kill it without having to deal the full damage to it.

If you want to see it in terms of DPS, if you outdps the building HPS, you won't need to do the full damage to the unit in order to kill it.


I'm not locked in here with you, you're locked in here with me!
LagT_T
Profile Joined March 2010
Argentina535 Posts
February 20 2011 03:43 GMT
#23
On February 20 2011 12:07 diegonolan wrote:
This needs to be fixed warping in units should take increased damage


Would you mind stating why?
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Icemind
Profile Joined May 2010
Germany570 Posts
Last Edited: 2011-02-20 03:51:24
February 20 2011 03:51 GMT
#24
Wow good to know i really thought that they still took additional damage.
But i wonder why they removed it, i always thought that it was a somewhat neat idea to balance out warp in when done too close to the fight.
Simberto
Profile Blog Joined July 2010
Germany11839 Posts
February 20 2011 03:51 GMT
#25
Just to suggest a simpler and more accurate test, why don't you simply shoot the warping unit once or twicewith a stalker, or a marauder, or something like that?

Afterwards, you can look at how much HP it has, and deduce whether or not that is more damage taken than if you would have hit a full health unit once or twice.
wolfe
Profile Joined March 2010
United States761 Posts
February 20 2011 05:56 GMT
#26
Anyone know why they would change this mechanic? And btw double pylon overlap doesn't speed up warp in does it?
Swift as the wind, felt before noticed.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 20 2011 05:58 GMT
#27
yea i had heard a while back that they did but it hasnt seemed that way in a long time, so now it's pretty clear to just go for the units that are already there :/
ModeratorBlame yourself or God
ineedadrink
Profile Joined January 2011
United States108 Posts
February 20 2011 05:58 GMT
#28
Guess they changed this during a recent patch without telling anyone.
Logarythm
Profile Joined November 2010
United States264 Posts
February 20 2011 06:03 GMT
#29
On February 20 2011 11:53 Ketara wrote:
They do not take extra damage, but if you have enough units firing you can kill them before all of their HP generates, thereby doing, in effect, extra damage.


Try warping in a Zealot next to 15 Marauders. It should take 15 Marauders 2 volleys to kill a Zealot. I bet if they catch him warping in it will only take 1!


He raises a good point!
Making bad decisions.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 20 2011 06:07 GMT
#30
Edit: woah, I really overdid this...hah, you can just shoot a unit warping in once and see how much it takes, oh well, at least it was fun.


Haha was gonna say, but don't worry! It's good math practice And until they read the end people will be like, wow this is deep stuff... lol

anyways thanks for sharing, I too noticed this and was like, wtf I thought they took more damage? But I also can't remember when this was changed.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
PetRockSteve
Profile Joined February 2011
United States70 Posts
February 20 2011 06:14 GMT
#31
Wouldn't your decision to focus fire warping units depend on how much dps you can achieve? Take the zealot warp in as an example. Assume your can focus fire it for 40 dps and start attacking it after it has been warping in for 1 second. In order for it to die you will only need to be attacking it for 3 seconds, dealing only 120 damage in order to kill it and killing it 0.75 seconds faster than a zealot that has already warped in. The time savings is even greater with higher dps. Imagine that you can deal 60 dps instead. Under the same conditions, it would only take one second to kill the zealot for a savings of 1.5 seconds over an already warped in zealot.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
February 20 2011 06:22 GMT
#32
Oh man, really?? All this time I thought they took double damage. Where did this information come from originally, because it seems like a pretty widespread misconception. It's even in Liquipedia!

http://wiki.teamliquid.net/starcraft2/Psionic_Matrix
"Units that are warping into a Psionic Matrix take double damage from attacks, so one must be careful when warping in units to not expose them to enemy fire."

Moderator
Noev
Profile Blog Joined January 2010
United States1105 Posts
February 20 2011 06:34 GMT
#33
nice work, i laughed at the edit at the end my first thought was that when i read how you came to the conclusion i was like wow someone over thinked it. lol either way i always suspected this when playing nice to see that it has been proven
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 20 2011 06:41 GMT
#34
On February 20 2011 12:43 LagT_T wrote:
Show nested quote +
On February 20 2011 12:07 diegonolan wrote:
This needs to be fixed warping in units should take increased damage


Would you mind stating why?


Because warping directly into my base should have a consequence?

SheaR619
Profile Joined October 2010
United States2399 Posts
February 20 2011 06:47 GMT
#35
On February 20 2011 15:41 Fa1nT wrote:
Show nested quote +
On February 20 2011 12:43 LagT_T wrote:
On February 20 2011 12:07 diegonolan wrote:
This needs to be fixed warping in units should take increased damage


Would you mind stating why?


Because warping directly into my base should have a consequence?



I agree, warping unit right in front of me should have consequences. I mean, warp in already generate unit insanely fast and in any location, it should have some penalty. Terran and zerg unit will have to be rally from all the way back in base but toss can just magically warp in crap load of unit right in front of me or alot of zealot for meat shield with no extra penalty? It doesnt really make sense to me :/
I may not be the best, but i will be some day...
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
February 20 2011 06:49 GMT
#36
Kind of related, but I always see people focussing a spine crawler when it uproots and reroots as in 'now's my chance!', completely unsupported by sound logic, rooting or not, you should depend only on what unit has the highest priority to be taken out. It's not like it's going to suddenly spine you if you don't fire when it roots.

In fact, when it roots you should be focussing on other units that actually do damage at that point and remove them from the game. Say you take 35 hp of a rooting spine, that then changes nothing about the amount of dps the opponent can deliver, but if you take that off a zergling, it dies, and the opponent's dps is reduced.

Same thing with warp ins, people always fire at warping in units for the 'now's my chance psychology', while they should actually concentrate their fire on the units whose removal from the game immediately reduces dps, rather than in 3 seconds (assuming it takes 2 to focus a zealot down).
Workers and town centres are the ultimate counter to turtles.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 20 2011 06:51 GMT
#37
wow really? sweeet.
When they see MC Probe, all the ladies disrobe.
SheaR619
Profile Joined October 2010
United States2399 Posts
February 20 2011 06:53 GMT
#38
On February 20 2011 15:49 Silmakuoppaanikinko wrote:
Kind of related, but I always see people focussing a spine crawler when it uproots and reroots as in 'now's my chance!', completely unsupported by sound logic, rooting or not, you should depend only on what unit has the highest priority to be taken out. It's not like it's going to suddenly spine you if you don't fire when it roots.

In fact, when it roots you should be focussing on other units that actually do damage at that point and remove them from the game. Say you take 35 hp of a rooting spine, that then changes nothing about the amount of dps the opponent can deliver, but if you take that off a zergling, it dies, and the opponent's dps is reduced.

Same thing with warp ins, people always fire at warping in units for the 'now's my chance psychology', while they should actually concentrate their fire on the units whose removal from the game immediately reduces dps, rather than in 3 seconds (assuming it takes 2 to focus a zealot down).


Well, if the spine takes 50% more damage when uprooted, i would most likely target the spine because taking it out fast before it get a chance to become a pain in the butt :p.
I may not be the best, but i will be some day...
hmsrenown
Profile Joined July 2010
Canada1263 Posts
February 20 2011 06:59 GMT
#39
On February 20 2011 14:58 Zelniq wrote:
yea i had heard a while back that they did but it hasnt seemed that way in a long time, so now it's pretty clear to just go for the units that are already there :/

Wow it's surprising how this could even fool zelniq...I guess we should all take note and stop target firing the warp-in unit, and focus the present units better
sas01
Profile Joined February 2010
Canada303 Posts
February 20 2011 07:14 GMT
#40
I had no idea they removed this.... Im sure i remember in beta that there was a tip or something that said that they took extra dmg!! Anyways good to know!! Thanks!
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft332
CosmosSc2 104
Ketroc 67
JuggernautJason55
RuFF_SC2 1
StarCraft: Brood War
GuemChi 6817
Artosis 741
Dota 2
monkeys_forever515
NeuroSwarm132
League of Legends
JimRising 665
Other Games
gofns17701
summit1g16410
tarik_tv11999
Liquid`RaSZi3770
FrodaN1804
Maynarde67
Organizations
Other Games
gamesdonequick1009
BasetradeTV115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 75
• davetesta68
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1195
Upcoming Events
Replay Cast
8h 22m
Wardi Open
11h 22m
Monday Night Weeklies
15h 22m
Replay Cast
23h 22m
The PondCast
1d 9h
Kung Fu Cup
1d 10h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.