
Warping Units’ Damage Taken - Page 2
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kerpal
United Kingdom2695 Posts
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CrimsonPhoenix
Mexico16 Posts
If you want to see it in terms of DPS, if you outdps the building HPS, you won't need to do the full damage to the unit in order to kill it. | ||
LagT_T
Argentina535 Posts
On February 20 2011 12:07 diegonolan wrote: This needs to be fixed warping in units should take increased damage Would you mind stating why? | ||
Icemind
Germany570 Posts
But i wonder why they removed it, i always thought that it was a somewhat neat idea to balance out warp in when done too close to the fight. | ||
Simberto
Germany11507 Posts
Afterwards, you can look at how much HP it has, and deduce whether or not that is more damage taken than if you would have hit a full health unit once or twice. | ||
wolfe
United States761 Posts
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Zelniq
United States7166 Posts
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ineedadrink
United States108 Posts
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Logarythm
United States264 Posts
On February 20 2011 11:53 Ketara wrote: They do not take extra damage, but if you have enough units firing you can kill them before all of their HP generates, thereby doing, in effect, extra damage. Try warping in a Zealot next to 15 Marauders. It should take 15 Marauders 2 volleys to kill a Zealot. I bet if they catch him warping in it will only take 1! He raises a good point! | ||
Yoshi Kirishima
United States10332 Posts
Edit: woah, I really overdid this...hah, you can just shoot a unit warping in once and see how much it takes, oh well, at least it was fun. Haha was gonna say, but don't worry! It's good math practice ![]() anyways thanks for sharing, I too noticed this and was like, wtf I thought they took more damage? But I also can't remember when this was changed. | ||
PetRockSteve
United States70 Posts
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Excalibur_Z
United States12235 Posts
http://wiki.teamliquid.net/starcraft2/Psionic_Matrix "Units that are warping into a Psionic Matrix take double damage from attacks, so one must be careful when warping in units to not expose them to enemy fire." | ||
Noev
United States1105 Posts
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Fa1nT
United States3423 Posts
Because warping directly into my base should have a consequence? | ||
SheaR619
United States2399 Posts
On February 20 2011 15:41 Fa1nT wrote: Because warping directly into my base should have a consequence? I agree, warping unit right in front of me should have consequences. I mean, warp in already generate unit insanely fast and in any location, it should have some penalty. Terran and zerg unit will have to be rally from all the way back in base but toss can just magically warp in crap load of unit right in front of me or alot of zealot for meat shield with no extra penalty? It doesnt really make sense to me :/ | ||
Silmakuoppaanikinko
799 Posts
In fact, when it roots you should be focussing on other units that actually do damage at that point and remove them from the game. Say you take 35 hp of a rooting spine, that then changes nothing about the amount of dps the opponent can deliver, but if you take that off a zergling, it dies, and the opponent's dps is reduced. Same thing with warp ins, people always fire at warping in units for the 'now's my chance psychology', while they should actually concentrate their fire on the units whose removal from the game immediately reduces dps, rather than in 3 seconds (assuming it takes 2 to focus a zealot down). | ||
da_head
Canada3350 Posts
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SheaR619
United States2399 Posts
On February 20 2011 15:49 Silmakuoppaanikinko wrote: Kind of related, but I always see people focussing a spine crawler when it uproots and reroots as in 'now's my chance!', completely unsupported by sound logic, rooting or not, you should depend only on what unit has the highest priority to be taken out. It's not like it's going to suddenly spine you if you don't fire when it roots. In fact, when it roots you should be focussing on other units that actually do damage at that point and remove them from the game. Say you take 35 hp of a rooting spine, that then changes nothing about the amount of dps the opponent can deliver, but if you take that off a zergling, it dies, and the opponent's dps is reduced. Same thing with warp ins, people always fire at warping in units for the 'now's my chance psychology', while they should actually concentrate their fire on the units whose removal from the game immediately reduces dps, rather than in 3 seconds (assuming it takes 2 to focus a zealot down). Well, if the spine takes 50% more damage when uprooted, i would most likely target the spine because taking it out fast before it get a chance to become a pain in the butt :p. | ||
hmsrenown
Canada1263 Posts
On February 20 2011 14:58 Zelniq wrote: yea i had heard a while back that they did but it hasnt seemed that way in a long time, so now it's pretty clear to just go for the units that are already there :/ Wow it's surprising how this could even fool zelniq...I guess we should all take note and stop target firing the warp-in unit, and focus the present units better | ||
sas01
Canada303 Posts
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