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VoidRay/Colossus in PvZ - IMBALANCED! - Page 37

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Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban.
magha
Profile Joined March 2010
Netherlands427 Posts
February 17 2011 13:35 GMT
#721
Great, ever since this episode came online my opponents have been doing this tactic in about 80% of my ZvPs and I've lost all of them.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-17 13:36:46
February 17 2011 13:35 GMT
#722
On February 17 2011 22:16 Protein wrote:
Show nested quote +
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?


Okay so wait. I say that you need to go mutas to beat a ball of colossus, vray, stalker and sentry and you suddenly add in archons, mothership and phoenixs?

Do you know how much gas that all is? Did you not look at my "hypothetical army"? If you don't know that 24 mutalisks would rape 10 stalkers and 5 sentries in the blink of an idea, I suggest you change games.

Edit: just to add, this is the prioblem with theory crafting. You get answers like "Ha, you think muts would counter an army that has spent a lot of gas on vrays/colossi to counter your roach opening? Muts won't work because protoss can go an entirely different tech tree and then pull out a mothership and destroy your muta army!"

This thread is retarded.


Mothership and archons was just an example you can forget that on 2 bases.

Yes, you are right if the toss is blind and does not want to see what's going outside his base then yeah you can make mass mutas, come and kill his void/collossus army. But in real game protoss react to what you are doing. If he sees you massing mutas he adds phoenixes and blink stalkers, and then you no more can kill his army in straight up battle, unless your muta are 3/3 lol.

Well I don't know maybe there is some good timing for mutas or something but I always try to go muta vs. void/collosus ball and usually I fail. The only time I win if then toss does not play well.
You should never underestimate the predictability of stupidity
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2011-02-17 13:39:10
February 17 2011 13:36 GMT
#723
On February 17 2011 22:31 diLLa wrote:
200 supply carriers with +3 attack upgrades is also uncounterable.
200 supply of thors is also uncounterable.

Point is, that you can't get these compositions when you get attacked/harassed in early/d game.

It's a little exaggerated, but this point is also valid when it comes to the voidray/colossus composition.
It's a rediciolous strong composition when you get maxed, but it's very vulnerable to early ling/muta harassment.

Lots of times the counter doesn't rely in the right counter composition, but exploiting it's weakness, and obviously the weakness lies in the fact that it's an awful lot of tech for 2 base, so obviously he will have to cut in army count in the early game. Go mass muta when you scout this build, and try it out. I'm willing to bet on it that it's very effective.


I agree on most, but I think a hydra timing is better. His gateunits-count will be very low, he cant stop it by building phoenixes, and your timing is to hit before the first coloussus pop out. Has worked very well for me.
Just another noob
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 17 2011 13:38 GMT
#724
On February 17 2011 22:20 Protein wrote:
Show nested quote +
On February 17 2011 05:40 DoubleReed wrote:
On February 17 2011 05:31 dark fury wrote:
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?

Of course you can kill his AA, mutas beat stalker/voidrays pretty easily and since the protoss is only on 2 bases with 2 stargates, he cant proce enough phoenix to posses without sacrifising ground forces.

again, if the protoss is on 2 you can easily pump out enough mutas to break his anti air. with 6-8 geysers gas wont be a problem so dont whine about gas costs. Also, Colossus DPS is fine. They counter hydras effectivley and thats what they are intended to do, but noone is forcing you to build hydras. Roaches are really good versus colossus, especially in this situation where the protoss wont have a large sentry count. Stop the QQ already

Edit: Mutas do not perform poorly against stalkers. Stalkers scale horribly with upgrades and in the later phase of the game, a critical amount of mutas will just tear through any amount of stalkers, even with guardian sheild. Protoss needs storm to handle that wich is something he wont be able to get out of two bases while at the same time keeping up a production of colossi and void rays.


I have two stargates churning out void rays. Why would I be unable to churn out some phoenix (plus they build very quickly)? Seriously, I really don't understand this claim. Phoenix do amazingly well against mutas. Who cares about stalkers when I can easily grab phoenix and actually counterharass and scout more! I mean using mutalisks as your primary AA means if I grab phoenix, my void rays are basically unstoppable.

I don't think there's any way around it. You need queens. You need corruptors. Mutas, hydras, and infestors just don't seem to cut it.


You have TWO stargates and a robo churning out all of this army on one base? Have you ever played Protoss? No? Didn't think so.
Seriously you zergies need to stop whining. This is ridiculous and absurd. Protoss can't just shit 12 different tech units out constantly.



If it's not possible, why is the build so successful and works perfectly?

Besides, even if Mutas beat this build, ever tried going Mass-Mutas against a Protoss? The only thing he has to do is scout the Spire and attack you: The Mutas are extremely expensive and don't do well in straight-up fights and if the spire is completed and he spawns 6 Mutas +FlyerUpgrade, that means about 700/700 you basically cannot win a straight-up fight with AND that spawn after your whole other army/defensive structures have died.

And yes, I've played lots of Protoss, about 500 Games (always on very high level), even though my mainrace is Zerg... -.-°

Another thing: It's still very hard for Zerg to scout properly, so how can a Zerg go straight for Mutas (you have to decide very early to commit to that build), when there is stuff like 3-gate-Blinkstalkers, 4-Warpgate-rush, Phoenix-builds etc. that COMPLETELY RAPE Mutas.
https://soundcloud.com/thesamplethief
Shooks
Profile Joined January 2011
Australia256 Posts
Last Edited: 2011-02-17 13:51:43
February 17 2011 13:50 GMT
#725
Ever since I saw Guineapig do a similar build to this, I've been doing it on maps where I can FE, except I get my 3rd much quicker, only a few times have I ever lost with it, but doing it on 2 base is so much different from 3, doing it on 2 base is TERRIBLE, I don't understand why they were saying 'if you scout and see corrupters, tech switch into blink stalkers'.........What? You're on 2 bases fuck, you don't just make all this tech then not use it, it costs to much and they talk about how protoss can just scout, well Zerg can just fly in a ovy and see a lot of stalkers, they're just gonna get Hydras.

Anyway mass corrupter, crushes this build, on 2 base you have no followup when your VRs and Coll die, Infestors can work to, before the Protoss gets maxed.

I do definitely think the pvz matchup is unbalanced, once there's like 6 collosi it's almost impossible for the Zerg to win, but I'm not to sure how blizzard are going to balance because I think nerfing Col might make them unused in pvt considering vikings already rape them.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-02-17 13:58:19
February 17 2011 13:52 GMT
#726
On February 17 2011 22:26 s031720 wrote:
Show nested quote +
On February 17 2011 22:16 Protein wrote:
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?


Okay so wait. I say that you need to go mutas to beat a ball of colossus, vray, stalker and sentry and you suddenly add in archons, mothership and phoenixs?

Do you know how much gas that all is? Did you not look at my "hypothetical army"? If you don't know that 24 mutalisks would rape 10 stalkers and 5 sentries in the blink of an idea, I suggest you change games.

Edit: just to add, this is the prioblem with theory crafting. You get answers like "Ha, you think muts would counter an army that has spent a lot of gas on vrays/colossi to counter your roach opening? Muts won't work because protoss can go an entirely different tech tree and then pull out a mothership and destroy your muta army!"

This thread is retarded.



Mutas is not the answer. As a general rule if P builds a stargate before your spire, you can never be effective with Mutas. Phoenixes are just too good vs Mutas; and as for techswitching, P already have 2 stargates following this build, changing what unit to produce in the same production building is not much of a commitment. And phoenixes build very quickly with chronoboost.
If P goes any other tech-route than stargate however, then I agree that mutas can be a viable option as techswitching is hard for P. But that is not the case in the build we are discussing.


"As a general rule" corrupters are countered by void rays, as intended by Blizzard, but that didn't stop "mass corrupters" from being one of the two counter strategies offered up by this video. People are too quick to theorycraft and too slow to experiment. To answer your argument directly, what about adding corrupters to the mix of mutalisks? Phoenix + void ray vs. corrupter + muta, with the Zerg on 3-4 bases, is not a terrible composition battle and you will be able to deal with remaining ground forces if you win the air battle.

I remember that a while ago, when mass mutas against Protoss was all the rage even in pro circles, phoenixes were considered a bad counter to mutalisks because "the Zerg can just tech switch to hydras and own you." It seems that this kind of attitude cuts both ways.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 17 2011 13:53 GMT
#727
Copied my post from another thread. Warning, maths.

One thing I find hilarious is the "but infestors are so gas intensive!!!" kind of talk. It's really a big wtf to me. Do you have any idea how gas heavy Colossi/Void ray/Gateway is?? I play Toss, and to go Colossi, Void ray, and gateway off two base is........still quite hard to do. They'll only get there if you let them. 4 gas geysers isn't that much when you're massing 150 gas void rays, 200 gas colossi, and 50/100 gas gateway units. Plus upgrades. And that's not even counting the mineral costs, which is actually ridiculously substantial. 300 per colossi, 250 per void ray, plus 125 for a single stalker. Its almost ludicrous to think about.


Lets consider a 200/200 Protoss death ball.
Lets say 6 colossi. That's 36 supply, 1800 minerals, 1200 gas.
Ok, now lets say 12 void rays. Another 36 supply, 3000 minerals, 1800 gas.
Ok, now we need about 20 stalkers. 40 supply, 2500 minerals, 1000 gas.
Rest zealots. Assuming they have about 55 probes, that means 15 zealots, 30 supply, 1500 minerals.
Production buildings. Lets say 4 gates at 150 apiece, a robo, robotics + thermal lance, two stargates, and a forge.
1650 minerals, 800 gas.

Add all that up.

10450 minerals.
4800 gas.

Ok, zerg.

40 roaches. 3000 minerals, 1000 gas, 80 supply.
25(!!!!!) corruptors. 3750 minerals, 2500 gas, 50 supply.
5 infestors. 500 minerals, 750 gas, 10 supply.
60 drones take up the rest. Or 56 + 2 queens, whatever.
Production. 1 roach warren(200 min), 1 spire(250/200), infestation pit(150/100), evo chamber(125), pathogen(150/150) AND NP(150/150).
1025 minerals, 725 gas.

8275 minerals.
4975 gas.

Throw in a macro hatch + 2 extra expos, and you'll have roughly equal resources spent all around. Also, with the pure number of air units you can pump, out, you could even opt for something like 12 corruptors and 6 brood lords, or even just 25 muta......which will keep him from ever leaving his base.
Basic upgrades are roughly equal for both sides, so I didn't bother calculating them.

How does that not compute? Plus if you're on 3/4 bases to his 2, then you'll have plenty of resources. You could even throw nydus in there as well, and still be pretty equal in resources spent. That zerg army can absolutely crap all over that toss army with good micro, especially good fungal/NP use, which I think are key in battles like this. If you can NP 2 colossi, and fungal his zealots, then you've already won half the battle. Throw in 25 corruption spells too for the lulz. Plus you'll be able to throw much more units right back at him after a fairly even army trade.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 17 2011 13:55 GMT
#728
On February 17 2011 22:50 Shooks wrote:
Ever since I saw Guineapig do a similar build to this, I've been doing it on maps where I can FE, except I get my 3rd much quicker, only a few times have I ever lost with it, but doing it on 2 base is so much different from 3, doing it on 2 base is TERRIBLE, I don't understand why they were saying 'if you scout and see corrupters, tech switch into blink stalkers'.........What? You're on 2 bases fuck, you don't just make all this tech then not use it, it costs to much and they talk about how protoss can just scout, well Zerg can just fly in a ovy and see a lot of stalkers, they're just gonna get Hydras.

Anyway mass corrupter, crushes this build, on 2 base you have no followup when your VRs and Coll die, Infestors can work to, before the Protoss gets maxed.

I do definitely think the pvz matchup is unbalanced, once there's like 6 collosi it's almost impossible for the Zerg to win, but I'm not to sure how blizzard are going to balance because I think nerfing Col might make them unused in pvt considering vikings already rape them.

so if they see mass corrupters they switch to blink stalkers, and then you have a bunch of dead supply in corrupters, and youre suddenly switching to mass hydra ? what are you going to do suicide the corrupters?
Artillery spawned from the forges of Hell
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
Last Edited: 2011-02-17 14:05:15
February 17 2011 14:02 GMT
#729
On February 17 2011 22:16 Protein wrote:
Show nested quote +
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?


Okay so wait. I say that you need to go mutas to beat a ball of colossus, vray, stalker and sentry and you suddenly add in archons, mothership and phoenixs?

Do you know how much gas that all is? Did you not look at my "hypothetical army"? If you don't know that 24 mutalisks would rape 10 stalkers and 5 sentries in the blink of an idea, I suggest you change games.

Edit: just to add, this is the prioblem with theory crafting. You get answers like "Ha, you think muts would counter an army that has spent a lot of gas on vrays/colossi to counter your roach opening? Muts won't work because protoss can go an entirely different tech tree and then pull out a mothership and destroy your muta army!"

This thread is retarded.


Actually you are retarded, pure mutas doesnt even win against the collosi voidray ball, even without the mothership and archons. And please dont reply as if you know what you are talking about unless you are 3500+ master, which I highly doubt you are considering your weak theory crafting


User was warned for this post
Fungal Growth
Profile Joined November 2010
United States434 Posts
February 17 2011 14:19 GMT
#730
On February 17 2011 10:20 Nemireck wrote:
Uh... Phoenix are the HARD-COUNTER to mutalisks... Faster, more range, bonus against light. A single Phoenix can ACTUALLY kill infinity mutalisks notwithstanding a perfect muta surround, which is nearly impossible because phoenix are, again, faster units.
Phoenix were a counter when they had their AOE attack...but not anymore... To be a good counter unit they have to be more than slightly better than the muta which they aren't. When you count in the glave attack and the extra cost for mutas, not to mention mutas being very good air-ground units, phoenix don't really look that impressive. The big difference is zerg players can produce mutas in big bunches at a time while protoss still has to produce them 1 at a time which makes them as reactionary units almost impractical. Phoenixes onpaper can kite mutas to death...reality different story and even the pro's can't really do this. If the muta flight pattern was in predictable circles, you can do it, but not with zig-zagging mutas dancing in and out of the fog of war.

The reason you don't see pros respond to mass muta with Phoenix is because most zerg pros don't use mutalisks against toss, and when they do, the toss often doesn't NEED the phoenix because they already have enough anti-air up and running to deal with them.
Mutas were/are so devastating vs toss, that they are forced into 1 dimensional mass stalker builds. That's why you don't see that many mutas vs toss anymore... So zerg resort to plan B...roach spam. If protoss doesn't invest A LOT of gas into stalkers, mutas can easily overrun them...it's just that simple. Cannons are too fixed...archons too late/too expensive...storm too late and too slow...sentries too weak...and stargate units too slow to get to critical mass.
AzureD
Profile Joined September 2010
United States320 Posts
February 17 2011 14:20 GMT
#731
On February 17 2011 23:02 Skinnyowllegs wrote:
Show nested quote +
On February 17 2011 22:16 Protein wrote:
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?


Okay so wait. I say that you need to go mutas to beat a ball of colossus, vray, stalker and sentry and you suddenly add in archons, mothership and phoenixs?

Do you know how much gas that all is? Did you not look at my "hypothetical army"? If you don't know that 24 mutalisks would rape 10 stalkers and 5 sentries in the blink of an idea, I suggest you change games.

Edit: just to add, this is the prioblem with theory crafting. You get answers like "Ha, you think muts would counter an army that has spent a lot of gas on vrays/colossi to counter your roach opening? Muts won't work because protoss can go an entirely different tech tree and then pull out a mothership and destroy your muta army!"

This thread is retarded.


Actually you are retarded, pure mutas doesnt even win against the collosi voidray ball, even without the mothership and archons. And please dont reply as if you know what you are talking about unless you are 3500+ master, which I highly doubt you are considering your weak theory crafting


What exactly is preventing the Muta from owning it? You must have Phoenix or lots of Stalker to combat it. VR are not going to beat Muta. Not even charged VR. There is no reason for them to even get charged up on Muta either.

I think the answer is not unit compositions but tactics.
Surykatek
Profile Joined September 2010
Poland14 Posts
Last Edited: 2011-02-17 14:24:49
February 17 2011 14:20 GMT
#732
Idra is one of the best zergs in the world. And the hell a lot of protosses who dont even have 1% of his skill dissagree. Someone said that we dont have a good ammount of advice/posts from pros becouse they are getting flaimed by morons. So if you dissagree with them, prove your point by winning with genious theory crafted strategies vs good pros, or just STFU.
GL HF
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
February 17 2011 14:28 GMT
#733
On February 17 2011 23:20 AzureD wrote:
Show nested quote +
On February 17 2011 23:02 Skinnyowllegs wrote:
On February 17 2011 22:16 Protein wrote:
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?


Okay so wait. I say that you need to go mutas to beat a ball of colossus, vray, stalker and sentry and you suddenly add in archons, mothership and phoenixs?

Do you know how much gas that all is? Did you not look at my "hypothetical army"? If you don't know that 24 mutalisks would rape 10 stalkers and 5 sentries in the blink of an idea, I suggest you change games.

Edit: just to add, this is the prioblem with theory crafting. You get answers like "Ha, you think muts would counter an army that has spent a lot of gas on vrays/colossi to counter your roach opening? Muts won't work because protoss can go an entirely different tech tree and then pull out a mothership and destroy your muta army!"

This thread is retarded.


Actually you are retarded, pure mutas doesnt even win against the collosi voidray ball, even without the mothership and archons. And please dont reply as if you know what you are talking about unless you are 3500+ master, which I highly doubt you are considering your weak theory crafting


What exactly is preventing the Muta from owning it? You must have Phoenix or lots of Stalker to combat it. VR are not going to beat Muta. Not even charged VR. There is no reason for them to even get charged up on Muta either.

I think the answer is not unit compositions but tactics.


Guardian shields owns mutas, stalkers own mutas, and mass voidrays actually own mutas when they get fully charged. So please dont state your fail theories as fact when u dont know shit, kay?
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-02-17 14:48:12
February 17 2011 14:46 GMT
#734
I think the problem with the "uncounterable" protoss death ball is that zerg players are still trying to brute force it with roach/hydra/corrupter. For starters, why the hell bother with hydras? You're basically asking to die to collosus. It seems kinda obvious, and less expensive, that roach/muta would beat the "deathball" with the more agile mutas and being overall cheaper then a roach/hydra/corrupter force.

There's a lot of really bad assumptions that go into the ZvP match up that put zerg into the position where they can't stop a void/collo force. Ironically, most zergs consider the decisions they made the correct choices for stopping void/collo.

Decision 1: "He made a stargate, I'm putting down a hydra den". Bad idea. Hydras are just shitty units, stop making them because they "counter" air according to the backcover of the game manual. Even pre-collosus, hydras aren't scary. They just stop air only harass attempts which could've been done with a few queens and maybe a spore.

Decision 2: "Oh God the protoss deathball is moving out, I should mass corrupters." He already has voids, why would you do this? Corrupters perform terribly against void rays. A better idea would be making a few (like 3-4) corrupters and the rest mutas. Mutas are pretty much tickled by a void/collo force. Mainly because almost all your gas went into void/collo, and your stalker/sentry/phoenix count is going to be small. Voids and stalkers are bonus vs armored units. Corrupt and focus his collosi with your air and then move onto the voids.

The two most difficult units to stop as protoss are roaches and mutas. If you force a mass phoenix response with mutas, you've already defeated the threat of a void/collo composition. From a cost perspective, mutas are cheaper then corrupters anyway. You could argue there's a mineral surplus in a roach/muta composition but that should just go into queens instead. They're fantastic on creep, cheap as hell to produce (they effectively cost 1/4 of a larva), and scale with the same upgrades as your roaches.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
February 17 2011 15:02 GMT
#735
Too many people are just looking at this like protoss is going to stick to the same build no matter what so they should be able to stop it but that is not what a good player is going to do. Protoss is going to have the stargate before you have a spire or hydra den and he is going to scout with a phoenix and try to pick off overlords. No hydra den can be easily punished by more phoenix, as can muta. He is going to have the phoenix before he has heavily invested in tons of colossus and void rays so it is not a matter of affording all of that stuff off two base and then transitioning to phoenix, they have the option to transition into phoenix before he commits completely to this build. If you go muta against this build simply he will not use this build and can go for mass pheonix before ever investing heavily on colossus or building a single void ray. What this means is that zerg is forced to react with a sub par build against stargate tech, putting him behind, so that protoss will not use this over powered build.

Some people were talking about the economic damage 7 mutas can do and this is not taking any timings into account. The stargate will come before the spire and if he scouts it he will have phoenix out before those mutas do any damage.
http://shroomspiration.blogspot.com/
BoxedLunch
Profile Joined January 2011
United States387 Posts
February 17 2011 15:03 GMT
#736
I concur mutalisks are the Way to go. I watched CatZ beat Minigun's 'Imba strategy' last night with like 25 mutas. it seems pretty illogical but it worked. when you're 2basing with colossi and voids that doesn't leave a lot of Gas for stalkers/sentries. it seems to me too many zergs get pigeon holed Into making roach/Hydra/corrupter and don't End up trying something else. Remember when Mass muta was the imbalanced strategy in ZvP? it's still pretty good
In theory, practice and theory are the same. In practice, they are not
FrostOtter
Profile Joined September 2010
United States537 Posts
February 17 2011 15:05 GMT
#737
On February 17 2011 23:20 Surykatek wrote:
Idra is one of the best zergs in the world. And the hell a lot of protosses who dont even have 1% of his skill dissagree. Someone said that we dont have a good ammount of advice/posts from pros becouse they are getting flaimed by morons. So if you dissagree with them, prove your point by winning with genious theory crafted strategies vs good pros, or just STFU.

Well, anyone who watched that ROOT gaming tournament last night would have seen CatZ own Minigun's colossi/VR mix with pure muta. And CatZ lost the series, so it wasn't like he was way above his opponent in skill-- in fact, he went mass muta in the last game at the wrong time against way too many stalkers and HT with storm.

Which I think proves both sides of this thread as far as mutas are concerned-- they are going to smash VR/colossi (and he had no problem getting there, he just built enough hydras/ground defense to stay alive til he could build them). It also proves that going mass mutas blindly is retarded, but for actual, in-game reasons, not theory crafting.

Also, Minigun did switch over to phoenix when he saw the mutas, but it was too late, and the phoenixes got owned-- see, that's the thing about actual gameplay-- mutas can kill phoenixes...that's the difference between showing a computer kite unmicro'd mutas indefinitely and in watching an actual game with phoenixes and mutas. And before anyone questions Minigun's micro, unless I missed some pro lurking in this thread, his micro is better than anyone else's in this thread.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 17 2011 15:07 GMT
#738
On February 17 2011 23:46 Offhand wrote:
I think the problem with the "uncounterable" protoss death ball is that zerg players are still trying to brute force it with roach/hydra/corrupter. For starters, why the hell bother with hydras? You're basically asking to die to collosus. It seems kinda obvious, and less expensive, that roach/muta would beat the "deathball" with the more agile mutas and being overall cheaper then a roach/hydra/corrupter force.

There's a lot of really bad assumptions that go into the ZvP match up that put zerg into the position where they can't stop a void/collo force. Ironically, most zergs consider the decisions they made the correct choices for stopping void/collo.

Decision 1: "He made a stargate, I'm putting down a hydra den". Bad idea. Hydras are just shitty units, stop making them because they "counter" air according to the backcover of the game manual. Even pre-collosus, hydras aren't scary. They just stop air only harass attempts which could've been done with a few queens and maybe a spore.

Decision 2: "Oh God the protoss deathball is moving out, I should mass corrupters." He already has voids, why would you do this? Corrupters perform terribly against void rays. A better idea would be making a few (like 3-4) corrupters and the rest mutas. Mutas are pretty much tickled by a void/collo force. Mainly because almost all your gas went into void/collo, and your stalker/sentry/phoenix count is going to be small. Voids and stalkers are bonus vs armored units. Corrupt and focus his collosi with your air and then move onto the voids.

The two most difficult units to stop as protoss are roaches and mutas. If you force a mass phoenix response with mutas, you've already defeated the threat of a void/collo composition. From a cost perspective, mutas are cheaper then corrupters anyway. You could argue there's a mineral surplus in a roach/muta composition but that should just go into queens instead. They're fantastic on creep, cheap as hell to produce (they effectively cost 1/4 of a larva), and scale with the same upgrades as your roaches.


You really don't build lot's of Hydras as soon as you see that he's going for Collossi and many deathballs have enough Stalkers to easily counter Mutas.

I mean, P can also go for a third and defend to get much more Stalkers and even Upgrades! P doesn't have to attack until he wants to.
https://soundcloud.com/thesamplethief
FrostOtter
Profile Joined September 2010
United States537 Posts
February 17 2011 15:09 GMT
#739
On February 18 2011 00:07 kickinhead wrote:
Show nested quote +
On February 17 2011 23:46 Offhand wrote:
I think the problem with the "uncounterable" protoss death ball is that zerg players are still trying to brute force it with roach/hydra/corrupter. For starters, why the hell bother with hydras? You're basically asking to die to collosus. It seems kinda obvious, and less expensive, that roach/muta would beat the "deathball" with the more agile mutas and being overall cheaper then a roach/hydra/corrupter force.

There's a lot of really bad assumptions that go into the ZvP match up that put zerg into the position where they can't stop a void/collo force. Ironically, most zergs consider the decisions they made the correct choices for stopping void/collo.

Decision 1: "He made a stargate, I'm putting down a hydra den". Bad idea. Hydras are just shitty units, stop making them because they "counter" air according to the backcover of the game manual. Even pre-collosus, hydras aren't scary. They just stop air only harass attempts which could've been done with a few queens and maybe a spore.

Decision 2: "Oh God the protoss deathball is moving out, I should mass corrupters." He already has voids, why would you do this? Corrupters perform terribly against void rays. A better idea would be making a few (like 3-4) corrupters and the rest mutas. Mutas are pretty much tickled by a void/collo force. Mainly because almost all your gas went into void/collo, and your stalker/sentry/phoenix count is going to be small. Voids and stalkers are bonus vs armored units. Corrupt and focus his collosi with your air and then move onto the voids.

The two most difficult units to stop as protoss are roaches and mutas. If you force a mass phoenix response with mutas, you've already defeated the threat of a void/collo composition. From a cost perspective, mutas are cheaper then corrupters anyway. You could argue there's a mineral surplus in a roach/muta composition but that should just go into queens instead. They're fantastic on creep, cheap as hell to produce (they effectively cost 1/4 of a larva), and scale with the same upgrades as your roaches.


You really don't build lot's of Hydras as soon as you see that he's going for Collossi and many deathballs have enough Stalkers to easily counter Mutas.

I mean, P can also go for a third and defend to get much more Stalkers and even Upgrades! P doesn't have to attack until he wants to.

How many stalkers easily counter mutas? Because I bet you don't know the answer to that. People blindly say stuff like that, when mutas do fine against stalkers in equal food, large armies, provided that both players are of a similar skill level.
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-02-17 15:21:09
February 17 2011 15:10 GMT
#740
On February 18 2011 00:02 Treemonkeys wrote:
Too many people are just looking at this like protoss is going to stick to the same build no matter what so they should be able to stop it but that is not what a good player is going to do. Protoss is going to have the stargate before you have a spire or hydra den and he is going to scout with a phoenix and try to pick off overlords. No hydra den can be easily punished by more phoenix, as can muta. He is going to have the phoenix before he has heavily invested in tons of colossus and void rays so it is not a matter of affording all of that stuff off two base and then transitioning to phoenix, they have the option to transition into phoenix before he commits completely to this build. If you go muta against this build simply he will not use this build and can go for mass pheonix before ever investing heavily on colossus or building a single void ray. What this means is that zerg is forced to react with a sub par build against stargate tech, putting him behind, so that protoss will not use this over powered build.

Some people were talking about the economic damage 7 mutas can do and this is not taking any timings into account. The stargate will come before the spire and if he scouts it he will have phoenix out before those mutas do any damage.


Phoenixes come first. But can still be out massed by a zerg air force should the zerg player want to. Making hydras is basically a secession of map control, and lets the protoss player take a third and play a macro game if they want. A muta/corrupter force can push back at this. Mutas can poke and harass and retreat to nearby corrupters when the phoenixes arrive. Mutas effectively deny a third or force protoss to turtle.

Obviously, you can still go phoenix/collo in this scenario, but it's not my job to make zergs better at scouting.

On February 18 2011 00:07 kickinhead wrote:
Show nested quote +
On February 17 2011 23:46 Offhand wrote:
I think the problem with the "uncounterable" protoss death ball is that zerg players are still trying to brute force it with roach/hydra/corrupter. For starters, why the hell bother with hydras? You're basically asking to die to collosus. It seems kinda obvious, and less expensive, that roach/muta would beat the "deathball" with the more agile mutas and being overall cheaper then a roach/hydra/corrupter force.

There's a lot of really bad assumptions that go into the ZvP match up that put zerg into the position where they can't stop a void/collo force. Ironically, most zergs consider the decisions they made the correct choices for stopping void/collo.

Decision 1: "He made a stargate, I'm putting down a hydra den". Bad idea. Hydras are just shitty units, stop making them because they "counter" air according to the backcover of the game manual. Even pre-collosus, hydras aren't scary. They just stop air only harass attempts which could've been done with a few queens and maybe a spore.

Decision 2: "Oh God the protoss deathball is moving out, I should mass corrupters." He already has voids, why would you do this? Corrupters perform terribly against void rays. A better idea would be making a few (like 3-4) corrupters and the rest mutas. Mutas are pretty much tickled by a void/collo force. Mainly because almost all your gas went into void/collo, and your stalker/sentry/phoenix count is going to be small. Voids and stalkers are bonus vs armored units. Corrupt and focus his collosi with your air and then move onto the voids.

The two most difficult units to stop as protoss are roaches and mutas. If you force a mass phoenix response with mutas, you've already defeated the threat of a void/collo composition. From a cost perspective, mutas are cheaper then corrupters anyway. You could argue there's a mineral surplus in a roach/muta composition but that should just go into queens instead. They're fantastic on creep, cheap as hell to produce (they effectively cost 1/4 of a larva), and scale with the same upgrades as your roaches.


You really don't build lot's of Hydras as soon as you see that he's going for Collossi and many deathballs have enough Stalkers to easily counter Mutas.

I mean, P can also go for a third and defend to get much more Stalkers and even Upgrades! P doesn't have to attack until he wants to.


If you can't contain a protoss on 2 bases with mutas, that's a problem on your end. Protoss can either devote all their tech and turtle in order to take a third, or they can make the army comp they want off a much more easily defended two base.

Stalkers don't really counter mutas. They scale terribly and you can't afford many on a two base collo/void play. I didn't, at any point say you weren't going to lose units, seeing as you're going up against the entirety of protoss' forces, it's kind of expected you're going to be trading units.
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