• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:19
CET 21:19
KST 05:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1669 users

VoidRay/Colossus in PvZ - IMBALANCED! - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 65 Next
Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban.
Fredoq
Profile Joined May 2010
Sweden206 Posts
February 16 2011 19:45 GMT
#541
Seems like Voidray/collusus ball is the new Sair/Reaver build!
They should make corruptors slow or something nice...(pretty sure this has already been said)



Keep the podcast at 1 h it's awesome :D
DamnCats
Profile Joined August 2010
United States1472 Posts
February 16 2011 19:46 GMT
#542
As for beating this composition, mutas and lings are obviously the answer. You can run around claiming that he can FF, but an army of stalkers, sentries, void rays and colossi is the most unrealistic thing i've ever heard of.


So, were you... arguing with IdrA and Artosis with that quote? Because the rest of your post seems like you don't quite agree, and then we get this... I hate to break it to you but an army of stalker sentry VR and collosus happens just about every day, multiple times. Also I can't help but laugh at your suggestion that ling/muta is the "obvious" answer, I'm not sure if you're being sarcastic or not because of how ridiculous that statement is.

I know that statement is ridiculous because me, being the mediocre masters zerg I am, have first hand knowledge of what happens when you try to make zerglings against a protoss army with even 1 collosus. It's somewhat of a... whats the word that comes to mind... bloodbath.
Disciples of a god, that neither lives nor breathes.
Gitch
Profile Joined October 2010
United Kingdom27 Posts
February 16 2011 19:59 GMT
#543
Corrupters already counter every Protoss air unit. Giving them a buff is a therefore a ridiculous idea and it will never happen without rebalancing Protoss air. From a realistic point of view the only zerg unit I can think of that could be buffed in P v Z is the infestor, or the ultra (since its counters are t2).
Protein
Profile Joined August 2010
United States132 Posts
Last Edited: 2011-02-16 20:07:09
February 16 2011 20:00 GMT
#544
On February 17 2011 04:46 DamnCats wrote:
Show nested quote +
As for beating this composition, mutas and lings are obviously the answer. You can run around claiming that he can FF, but an army of stalkers, sentries, void rays and colossi is the most unrealistic thing i've ever heard of.


So, were you... arguing with IdrA and Artosis with that quote? Because the rest of your post seems like you don't quite agree, and then we get this... I hate to break it to you but an army of stalker sentry VR and collosus happens just about every day, multiple times. Also I can't help but laugh at your suggestion that ling/muta is the "obvious" answer, I'm not sure if you're being sarcastic or not because of how ridiculous that statement is.

I know that statement is ridiculous because me, being the mediocre masters zerg I am, have first hand knowledge of what happens when you try to make zerglings against a protoss army with even 1 collosus. It's somewhat of a... whats the word that comes to mind... bloodbath.


Have you ever seen a lot of mutas in a ball tear through the limited stalkers, sentries and vrays they have? The army happens, yes, and it does well because zerg seem to contineu to mass roaches and hydras despite colossi being the counter to hydras. Zerg players long ago learned not to pull hydras out against tnaks yet they insist on doing it vs colossus, and the fact that hydras don't tear through not only gateway units but also every robotics unit, and every stargate unit, seems to annoy them.

A large pack of mutalisks will tear through 4 colossi with ease. The zerglings are then free to run in. An army of vrays, stalkers, colossi and sentries is so gas heavy that you should have a retarded amount of mutalisks at that point. And I assure you, once the colossi are down the lings will tear that army a new asshole.

Going mutas also puts an enormous strain on his economy because, another thing thye barely talked about is the immobility of the army. Even if the army only needs two bases, it's easy to snipe pylons and probes. If they build cannons, you're still containing them, and this allows for map control.

I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.

Another option is mutalisk/ultra/zergling. Before we rave about how much gas that is, let's look at the protoss army we're talking about here.


Let me draw out a hypothetical army just to nail my point in.

Let's say the protoss moves out with 5 sentries, 10 zealots, 10 stalkers, 4 colossi and 4 vrays.

Let's look at how much this army costs. 50/100 x5 + 10 x 100 + 125/50 x 10 + 300/200 x 4 + 250/150 x 4. We won't count upgrades, or the fact that branching out two different tech trees for the protoss is difficult and very expensive.
That comes out to a total of 4700/ 2400

Now let me emphasize something here. An army of 24 mutalisks (2400/2400) will tear this army a new asshole. No question about it. The stalkers/sentries would melt like they weren't even there, and then the rest of the army would be easy pickings.

So there you go. Open roach, and then go into mutalisk and harass. This isn't even counting the fact that you'll have map control, will have lots of spare minerals to either get mass lings or expand everywhere and abuse the immobility of the army, and will probably rape probes and pylons every which way.

Also, with 24 mutalisks you still have 2300 minerals to spend. You also have spent less gas on research and tech. So go crazy!
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-16 20:08:26
February 16 2011 20:07 GMT
#545
On February 17 2011 04:59 Gitch wrote:
Corrupters already counter every Protoss air unit. Giving them a buff is a therefore a ridiculous idea and it will never happen without rebalancing Protoss air. From a realistic point of view the only zerg unit I can think of that could be buffed in P v Z is the infestor, or the ultra (since its counters are t2).


I agree I think corruptors are fine, the problem is with collosus and hydra. Upgraded collosus kills hydra in 2 shot with splash so that's insane damage.

Imo collossus damage could be nerfed, for example upgrades add +1 instead of +2, and hydra could be buffed. I would like to see hydra having +1 armor by default.
You should never underestimate the predictability of stupidity
DamnCats
Profile Joined August 2010
United States1472 Posts
February 16 2011 20:09 GMT
#546
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.
Disciples of a god, that neither lives nor breathes.
Protein
Profile Joined August 2010
United States132 Posts
Last Edited: 2011-02-16 20:13:39
February 16 2011 20:11 GMT
#547
On February 17 2011 05:09 DamnCats wrote:
Show nested quote +
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.
Iamyournoob
Profile Joined August 2010
Germany595 Posts
February 16 2011 20:17 GMT
#548
I was pretty surprised by this episode. To me this claim that this strategy is imbalanced kinda hit me out of nowhere.

I mean it hasn't been a secret that Zerg has trouble with the "Deathball", but while watching the show it seemed to me that this 2base, colossus+VR build has been around for maybe 3 weeks and Idra and Artosis know 100% for sure that it is "unbeatable".

I am by no means a good player but maxing an army made of colossi and void rays from 2 bases while being defensive without allowing the Zerg to get 4 bases running, sounds not too realistic to me.

Furthermore, Idra and Artosis pointed out how some things take time to get figured out and that because of this we all should be careful with the imbalanced-verdict.

I wonder why this doesn't apply in this situation?

Some zerg players in here stated that they deal well with this strategy, at the Assembly LAN we had 2 zergs in the finals.

And now Idra and Artosis come along and proclaim out of nowhere that this strategy is unbeatable?

I still enjoyed the show, as well as the previous ones, but this time it seems the conclusion was reached a little too fast.

So TvP lategame is balanced, because Terran will just have to figure out how to use mech properly and all balance issues are resolved? Why does this logic not apply in this case, I wonder.

I was expecting too see a talk about blink-stalker versus zerg, because from watching Idra's stream it seems to be quite hard to deal with. But this upset about this relatively new development is a bit too much.

SC2 is so young and volatile. We will have this "OMG this is new, I don't know how to beat this"-moments for a while I guess, until some cookie-cutter strategies have emerged so that the match-ups become more stable.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-16 20:19:52
February 16 2011 20:18 GMT
#549
On February 17 2011 05:11 Protein wrote:
Show nested quote +
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?
You should never underestimate the predictability of stupidity
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 16 2011 20:25 GMT
#550
On February 17 2011 04:45 Fredoq wrote:
Seems like Voidray/collusus ball is the new Sair/Reaver build!


Hell no!

Sair/Reaver required a lot of Multitasking, good Micro, very high APM and even the tiniest mistake cost you the game - The sc2 deathball is very easy to execute.
https://soundcloud.com/thesamplethief
Azarkon
Profile Joined January 2010
United States21060 Posts
February 16 2011 20:26 GMT
#551
I must say that I am disappointed by the presentation in this video. The claim is as follows:

1. Colossi/VR/gateway support is imbalanced because the composition is unbeatable by a maxed Zerg army and once you've lost your army chipping away at the death ball is impossible because the DPS of the death ball is too high.

2. Protoss can easily turtle on two bases until they get the death ball, so there's no way to pressure the Protoss enough to stop the death ball from being built.

3. Counter-builds (only two are given) do not work, because while Corrupters defeat the Colossi and VRs, they will lose to the ground support and Protoss can easily adjust their composition. Zerglings queens and ultras do not work because the build is fragile and Protoss can scout it and do a timing push. Zerg cannot react in this situation because they over-committed on queens.

Most of the show was spent on talking about #3, which is fine except only two strategies are actually considered. No justification is given for why only these two strategies are considered, and yet at the end of the video the verdict is given that the build is imbalanced because the two strategies considered cannot beat it.

In rhetoric, this is called "argument by lack of imagination." While it maybe clear to Artosis and Idra and other pro-gamers why no other builds can possibly work, it is not clear to the bulk of their audience, including very possibly Blizzard. If the purpose of the Imbalance show is to speak only to elite pro-gamers, why even try to promote it as a public show? It's no surprise that this thread has been filled with complaints about Mutas and Infestors never being considered - because the show doesn't even attempt to consider them and simply assumes that everyone agrees, a prior, that mass corrupters and zergling queen ultras are the only viable counters.

Besides this rhetorical issue, the show is also too abstract for a game like SC 2, in which execution is key. Artosis and Idra ends up repeating their points over and over because they really have no other way of approaching the discussion, and this is a weakness. I feel like it would be much more effective if Artosis and Idra would show an actual game in which the build is used. Visual aids help immensely, especially when you're trying to convince people of a nebulous strategy like "two-base colossi/vr + support" that could have many different variations and timings. It'd also help to actually examine the units in question - since one of the major points of this episode is that colossi/void ray is unbeatable (with support), why wouldn't you do do some test ball vs. ball battles with the unit editor to prove your point? That would strengthen the argument immensely.

Anyways, it remains to be seen whether this build truly is imbalanced, but the bottomline is that watching the show did not make me convinced. It is of course not Artosis and Idra's job to convince the masses that a build is imbalanced. But for a discussion to be useful to the audience, it must be grounded in more than the presenters' credentials. I do not question that Artosis and Idra have a far better grasp of the game than me or most other people on this thread, but if you cannot communicate this understanding to the rest of us, then the show is not very useful.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-02-16 20:36:00
February 16 2011 20:29 GMT
#552
On February 17 2011 05:18 Alpina wrote:
Show nested quote +
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?


maybe he doesn't know about guardian shield? Going from 9/3/1 (8/2/1 vs 1 armor) to 6/1/1 is uh really fucking huge (40% dmg reduction, 30% vs units with 1 armor) and mutas already do very poorly vs stalkers.

It's funny listening to all the Protoss players. It's like they don't realize zerg doesn't have the luxury of flexible openings. Against expand builds if you don't gear towards roach and/or hydra in the mid game (mutas occasionally work, but have other issues) then you'll fail vs a 6 gate or other gateway centric pushes that use a more moderate mix of robo/stargate units. The reason why the roach/hydra/corruptor style stuff was the only thing considered was because by the time you can scout and confirm vr/colossi you're already going down that path and there's a huge cost to switching it up.
Logo
dark fury
Profile Joined September 2010
Sweden426 Posts
Last Edited: 2011-02-16 20:34:58
February 16 2011 20:31 GMT
#553
On February 17 2011 05:18 Alpina wrote:
Show nested quote +
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?

Of course you can kill his AA, mutas beat stalker/voidrays pretty easily and since the protoss is only on 2 bases with 2 stargates, he cant proce enough phoenix to posses without sacrifising ground forces.

again, if the protoss is on 2 you can easily pump out enough mutas to break his anti air. with 6-8 geysers gas wont be a problem so dont whine about gas costs. Also, Colossus DPS is fine. They counter hydras effectivley and thats what they are intended to do, but noone is forcing you to build hydras. Roaches are really good versus colossus, especially in this situation where the protoss wont have a large sentry count. Stop the QQ already

Edit: Mutas do not perform poorly against stalkers. Stalkers scale horribly with upgrades and in the later phase of the game, a critical amount of mutas will just tear through any amount of stalkers, even with guardian sheild. Protoss needs storm to handle that wich is something he wont be able to get out of two bases while at the same time keeping up a production of colossi and void rays.
Makavw
Profile Joined April 2010
Croatia165 Posts
February 16 2011 20:32 GMT
#554
I encounter this build evreyday on ladder (~3k master) and i have never been able to beat it as zerg.

The thing about this build is that its opening is great against anything and they have production facilites for all protoss units (well apart templars) - combined with extremly easy scouting of protoss.
Most of the toss that do it will get hallucanation really early meaning that they can know what you are doing for the huge part of the game.
So if you go pure roach they make immortals instead of collosus, if you go mutas - they just chrono pohenix and focus on stalker/sentry. If they see you make hydras --> chrono collosus.

Getting 20+ mutas which somone is suggesting is only dooable if you start early on mutas, if you start early on mutas you lose to any kind of mid game pressure. And if you switch to mutas midgame for harass ... well check how it went for dimaga vs nani :D
http://www.sc2-replays.net/en/replays/3989-mtwdimaga-vs-nani,metalopolis

Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
February 16 2011 20:35 GMT
#555
Just make neural parasite a nonchanneled spell = solved :D
Zerg - because Browders sons hate 'em
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-02-16 20:40:55
February 16 2011 20:37 GMT
#556
On February 17 2011 05:35 Turbo.Tactics wrote:
Just make neural parasite a nonchanneled spell = solved :D


Or why not make fungal do direct HP dmg, like Plague did in star1....

why does no1 notice that fungal just sucks against Toss but thefix would be soooo easy....

That way, Zerg could stall and chip away at the deathball, exactly whats needed for balance-reasons!
https://soundcloud.com/thesamplethief
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-02-16 20:41:47
February 16 2011 20:39 GMT
#557
On February 17 2011 05:31 dark fury wrote:
Edit: Mutas do not perform poorly against stalkers. Stalkers scale horribly with upgrades and in the later phase of the game, a critical amount of mutas will just tear through any amount of stalkers, even with guardian sheild. Protoss needs storm to handle that wich is something he wont be able to get out of two bases while at the same time keeping up a production of colossi and void rays.


Mutas and stalkers scale the exact same. A 3 armored stalker takes the same damage from a 3 weapon muta as a 0/0 fight if guardian shield is around (all bounce damage = 1 damage). Also why would anyone stick to colossi void ray if there are/were 20+ mutas around.

Stalkers only scale poorly vs armored units and as supporting dps vs units with lesser armor upgrades or vs mutas without guardian shield.
Logo
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
February 16 2011 20:39 GMT
#558
On February 17 2011 05:37 kickinhead wrote:
Show nested quote +
On February 17 2011 05:35 Turbo.Tactics wrote:
Just make neural parasite a nonchanneled spell = solved :D


Or why not make fungal do direct HP dmg, like Plague did in star1....

why does no1 notice that fungal just sucks against Toss but thefix would be soooo easy....


That would make archons totally useless again...
Zerg - because Browders sons hate 'em
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-02-16 20:43:19
February 16 2011 20:40 GMT
#559
On February 17 2011 05:31 dark fury wrote:
Show nested quote +
On February 17 2011 05:18 Alpina wrote:
On February 17 2011 05:11 Protein wrote:
On February 17 2011 05:09 DamnCats wrote:
I'm sorry you haven't figured out to not run your zerglings into a ball of colossi yet.


So am i sir, so am i.

But on a serious note, yea, mutalisks can snipe collosus and then you can run zerglings in. I agree with that. Except that unless the protoss player has absolutely awful unit control the only way you're going to snipe collosus is by losing quite a few mutalisks as well. Or on the other hand you could run in a bunch of zerglings at the same time and lose more of them and less mutalisks. Thing is that's only really effective if the protoss players sucks at controlling his units and does stupid shit like a moving his entire army into his main when you start harrassing and his stalkers going around while the collosus goes up the cliff alone (much like silly terrans do with their medivacs sometimes). Thats when you can snipe them but if they don't let that happen I don't really see how you can snipe them with mutalisks without taking at least equal the amount of resources lost. This is all assuming hes too busy to research blink also.


Dude, don't even bother sniping the cols. Just melt his AA. If he's got enough sentries and stalkers to handle 24 mutalisks then your zerglings will be able to deal damage. If he does have that crazy amount of colossi, you'll tear through his AA. And if he's researching blink, he's split himself down three different tech paths and you should have taken the map or killed him by now.

Also, to the poster who said upgraded colossus two shots hydra.

Yes, a colossus with 3 fucking attack upgrades one shots a hydra with NO armor upgrades.

I mean c'mon people, doesn't this reek of bias by now? This is ridiculous. It's like me saying a fully upgraded army of ultralisks and broodlords/hydras/corruptors tear anything protoss has to shit.


So you pretty much suggest killing whole his AA army with with mutas? Man have you ever played this game? I am going to need 40 mutas at least to kill that and I will lose everything. Who can ever straight up attack stalkers, sentries, voids and phoenixes with just mutas? If you win the game that way I can say for sure that you outplayed toss so badly.. I don't even mention archons or mothership with toilet which now became pretty popolar.

Btw on collosus part: what bias? Do you really think that collosus does not do too much damage?

Of course you can kill his AA, mutas beat stalker/voidrays pretty easily and since the protoss is only on 2 bases with 2 stargates, he cant proce enough phoenix to posses without sacrifising ground forces.

again, if the protoss is on 2 you can easily pump out enough mutas to break his anti air. with 6-8 geysers gas wont be a problem so dont whine about gas costs. Also, Colossus DPS is fine. They counter hydras effectivley and thats what they are intended to do, but noone is forcing you to build hydras. Roaches are really good versus colossus, especially in this situation where the protoss wont have a large sentry count. Stop the QQ already

Edit: Mutas do not perform poorly against stalkers. Stalkers scale horribly with upgrades and in the later phase of the game, a critical amount of mutas will just tear through any amount of stalkers, even with guardian sheild. Protoss needs storm to handle that wich is something he wont be able to get out of two bases while at the same time keeping up a production of colossi and void rays.


I have two stargates churning out void rays. Why would I be unable to churn out some phoenix (plus they build very quickly)? Seriously, I really don't understand this claim. Phoenix do amazingly well against mutas. Who cares about stalkers when I can easily grab phoenix and actually counterharass and scout more! I mean using mutalisks as your primary AA means if I grab phoenix, my void rays are basically unstoppable.

I don't think there's any way around it. You need queens. You need corruptors. Mutas, hydras, and infestors just don't seem to cut it.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-02-16 20:42:52
February 16 2011 20:41 GMT
#560
On February 17 2011 05:39 Turbo.Tactics wrote:
Show nested quote +
On February 17 2011 05:37 kickinhead wrote:
On February 17 2011 05:35 Turbo.Tactics wrote:
Just make neural parasite a nonchanneled spell = solved :D


Or why not make fungal do direct HP dmg, like Plague did in star1....

why does no1 notice that fungal just sucks against Toss but thefix would be soooo easy....


That would make archons totally useless again...


Stop at 1 HP then against toss, like plague....
https://soundcloud.com/thesamplethief
Prev 1 26 27 28 29 30 65 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC148
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 369
LamboSC2 227
SteadfastSC 148
UpATreeSC 122
MindelVK 26
StarCraft: Brood War
Britney 12949
Calm 2684
EffOrt 542
Horang2 394
ggaemo 74
Backho 50
HiyA 43
soO 23
Super Smash Bros
C9.Mang0117
Other Games
summit1g6712
tarik_tv3179
Grubby2497
Beastyqt649
mouzStarbuck510
ArmadaUGS105
Trikslyr53
shahzam28
Organizations
Other Games
gamesdonequick2146
BasetradeTV98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• RayReign 23
• 80smullet 11
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1761
• WagamamaTV756
• lizZardDota259
League of Legends
• Nemesis3534
• TFBlade876
Other Games
• Scarra1088
• imaqtpie801
• Shiphtur138
Upcoming Events
Replay Cast
3h 41m
WardiTV Team League
15h 41m
Big Brain Bouts
20h 41m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 13h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 15h
Platinum Heroes Events
1d 18h
BSL
1d 23h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.