Blizzard considering GSL maps for bnet ladder - Page 4
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ChaosWielder
United States166 Posts
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N1mrod
Germany64 Posts
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yawnoC
United States3704 Posts
I was hoping they might do ladder maps based on divisions so that lower leagues were not "freaked out" by a tun of different maps. TBH the more the maps the merrier :D | ||
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Phanekim
United States777 Posts
also, blizz realizes it could potentially be disasterous if they do not incorporate gsl maps in some way as many have already vocalized in several different threads. | ||
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JiYan
United States3668 Posts
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FeyFey
Germany10114 Posts
So i guess the future of the bnet ladder will be gsl map pool, kinda okay, would have hoped for 3 region different map pool using the regions biggest tournaments maps . (if i see the korean bw maps i feel lost about how hard you have to abuse the map mechanik, so would prefer the esl map pool lalala) | ||
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Karthane
United States1183 Posts
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TUski
United States1258 Posts
1) They lied. 2) They go "We require moar GOLD MINERALZEZEZ?? and add those. 3) They say "We must construct additional DESTRUCTIBLE ROCKS" ... But, if this is true.... It would kick ass. | ||
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GinDo
3327 Posts
Their probably also considering making the maps smaller to provide exciting rush games. | ||
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Torte de Lini
Germany38463 Posts
On February 16 2011 07:55 GinDo wrote: Their probably figuring out where they can add destructible rocks before they put them in ladder. Their probably also considering making the maps smaller to provide exciting rush games. I laughed too fucking hard at your first line! Seriously though, if Blizzard adds GSL maps, the world would be great again. | ||
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eviltomahawk
United States11135 Posts
On February 16 2011 07:52 TUski wrote: Don't you see? They are getting our hopes up to blatantly crush them to the ground again through one or more of the following means: 1) They lied. 2) They go "We require moar GOLD MINERALZEZEZ?? and add those. 3) They say "We must construct additional DESTRUCTIBLE ROCKS" ... But, if this is true.... It would kick ass. However, gold minerals and destructible rocks aren't actually that bad when used creatively and correctly. Right now, Blizzard is mainly using destructible rocks as a way of blocking off expansions and backdoor ramps into mains and naturals, the latter of which is extremely loathed among players. GSL maps also use destructible rocks quite extensively, though they are used mainly to create chokes or block off paths in the main battlefield. Gold expansions also can be an interesting addition to a map when used correctly since they can create interesting macro situations where players are rewarded for taking strategically risky expansions. The map features that Blizzard added to SC2 can be quite beneficial to the game when used correctly in maps, as shown by iCCup or GSL maps. However, Blizzard currently uses them in a very generic, flawed manner, and according to the new PTR maps, they have yet to learn from their mapmaking mistakes. | ||
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akaname
United Kingdom599 Posts
I"m more for a tiered ladder-maps system. that way, when you went up or down a league, there'd be something new, a sort of reward. also, i really wish people would realise that if every game was a huge macro game with motherships etc, the novelty would wear off and they'd be far less exciting to watch! i'm not arguing against these maps at all, terminus re and tal-darim produced some of the best games i ever saw, but don't think "how can blizzard not include a map, we saw a mothership on it" or "but you can never rush on this map" are good arguments... | ||
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eloist
United States1017 Posts
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imperator-xy
Germany1377 Posts
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.Enigma.
Sweden1461 Posts
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teamsolid
Canada3668 Posts
On February 16 2011 08:06 akaname wrote: i don't think some of the GSL maps are appropriate at all levels. Tal'darim Altar i played with a friend and we werent good enough to make it (cross-spots) anything but frustrating, there was no harass or back and forth, just 15 minutes build up then clash. I"m more for a tiered ladder-maps system. that way, when you went up or down a league, there'd be something new, a sort of reward. also, i really wish people would realise that if every game was a huge macro game with motherships etc, the novelty would wear off and they'd be far less exciting to watch! i'm not arguing against these maps at all, terminus re and tal-darim produced some of the best games i ever saw, but don't think "how can blizzard not include a map, we saw a mothership on it" or "but you can never rush on this map" are good arguments... That's what those thumbs-down buttons are for... Thumbing down a map being too big is WAY better than needing to thumbs down a map because it's an autoloss for balance reasons, e.g. Steppes, Jungle Basin, etc | ||
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rauk
United States2228 Posts
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LetoAtreides82
United States1188 Posts
On February 16 2011 06:43 teamsolid wrote: Most people on the ladder are still going to 1-base or 2-base all-in no matter what the map size is and the game will end in 10-15 min. Exactly, look at Shakuras, it's huge and games don't always take long. | ||
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blade55555
United States17423 Posts
On February 16 2011 09:28 LetoAtreides82 wrote: Exactly, look at Shakuras, it's huge and games don't always take long. yes but they will probably lose more games tbh. With bigger maps 1-2 base all ins arrive later then on other maps. I could see it making master league more legit in terms of not as many all ins but of course we won't know till we see it which to see it have to put in ladder ^_^ | ||
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purecarnagge
719 Posts
On February 16 2011 05:00 compscidude wrote: It would be wise for Blizzard to partner up with ICCUP. This way SC2 will still feel fresh for a very long time just like SC did. Hope they ackwnoledge that GSL is not going to be last forever and theres far more target group to focus than thoes hardcore gamers who watch GSL or are Dimond+ players. ICCUP brings high quality maps almost so frequently that its incredible. These guys truely deserve some spotlight in the SC2 community. no it doesn't. ICCUP doesn't bring anything to the table other than fanbois. Blizzard needs growth or $$$. | ||
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. (if i see the korean bw maps i feel lost about how hard you have to abuse the map mechanik, so would prefer the esl map pool lalala)