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Imbalanced - Show - Page 10

Forum Index > SC2 General
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noirion24
Profile Joined February 2011
United States1 Post
February 10 2011 14:57 GMT
#181
On February 10 2011 23:24 Sqq wrote:

[image loading]
DestroManiak
Profile Joined December 2010
257 Posts
February 10 2011 15:02 GMT
#182
GIF!!!!!
someone make a gif of that :D
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
February 10 2011 15:03 GMT
#183
hahaahahaha that was funny. poor idra
Wishing you well.
IAmSpooner
Profile Joined April 2010
Sweden111 Posts
February 10 2011 15:04 GMT
#184
On February 10 2011 23:24 Sqq wrote:
http://www.youtube.com/watch?v=qlc0S8LLtsg


Haha, this made me feel awful :/
When you play the game of drones, you win or you die.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
February 10 2011 15:06 GMT
#185
On February 10 2011 23:51 zakk wrote:
I like how they say burrow and ling speed takes soooo long to research (100 and 110 seconds respectively) while stimpack is relatively fast (140 seconds). :D


this is why I see it as comedy, they were among the most prominent balance whiners in BW and they haven't disappointed in SC2 (i mean making a show called 'IMBALANCED' cmon..)

Thinking that of all people these 2 could make a show like this, objectively evaluating game balance (which they are obviously trying to do) is just a joke, I mean how can IdrA expect to be taken seriously when he ragequits his stream with the words "Terran is a fucking joke, fuck you Blizzard" and then hops on camera to talk about what is fair between the 3 races?

He obviously only cares about what affects his performance, his race and how he can win the most, which is something he cant be blamed for, every single-race gamer does that to a certain extent. IdrA lets his emotions cloud his judgment, but the thing that irks me is that he doesnt recognize this and then proceeds to make flat out _wrong_ statements about certain matchups that other people pick up and then regurgitate to no end. (like saying going vs a 1gas Protoss is a coinflip, because he will either FE or 4gate while not scouting his opponents front past the initial zergling poke)

They are so very obviously biased against Terran and unless they either get one on their show (which i dont see happening) or both start playing random, this is just utter garbage, giving leeway to the idiots that already scream imbalance at the slightest frustration.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2011-02-10 15:10:12
February 10 2011 15:09 GMT
#186
+ Show Spoiler +
On February 10 2011 23:57 noirion24 wrote:
Show nested quote +
On February 10 2011 23:24 Sqq wrote:
http://www.youtube.com/watch?v=qlc0S8LLtsg

[image loading]


omg hahahaah

hahaha

cmon Artosis, you could've edited that scene, you put grack into an awful situation. lol
"When the geyser died, a probe came out" - SirJolt
Armsved
Profile Joined May 2010
Denmark642 Posts
Last Edited: 2011-02-10 15:10:53
February 10 2011 15:09 GMT
#187
On February 10 2011 22:17 iChau wrote:
Show nested quote +
On February 10 2011 12:19 anotherone wrote:
Each time i hear how Protoss is poor i get ill.
If you say that Protoss have hard time vs Terran in early game then what you will say about Terran life vs Protoss in late game? Super Hardocre Survival? (SHS).
Force Fields are doing amazingly well vs early bio pushes and allows to win early minor battles just with gate units.
Just throw MM ball without stim, shield and grenades on Protoss zeal/stalker/sentry ball and see what will happen. Terran need those upgrades to do anything early and Protoss dont need any upgrades beside warp tech for early game.


How much does concussive cost?
How much does stim cost?
How much does shield cost?

How much does a twilight cost?
How much does charge cost?
How much does blink cost?
How much does robotic's bay + range cost?
How much does storm + amulet cost?


How much does a barracks with addon cost?
How much does a factory with addon cost?
How much does a starport with addon cost?***

How much does a gateway cost?
How much does a robo cost?

Not to mention that it takes 2x longer to build a barracks than building a gateway.

***Remember to include lost mining time.
YOOO
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2011-02-10 15:09:58
February 10 2011 15:09 GMT
#188
Edit: hit wrong button, sorry
"When the geyser died, a probe came out" - SirJolt
lifecanwait
Profile Joined May 2010
96 Posts
February 10 2011 15:09 GMT
#189
I wrote my thoughts on imbalance recenelty on battle.net forums:
link_battlenet
Feel free to support (or discuss them) ;-)
dream as if you'll live forever, live as if you'll die today
rd
Profile Blog Joined July 2010
United States2586 Posts
February 10 2011 15:11 GMT
#190
How much does a barracks with addon cost?
How much does a factory with addon cost?
How much does a starport with addon cost?***


I guess it's common for a terran who doesn't like upgrades to avoid building a barracks, starport or factory...?
Dommk
Profile Joined May 2010
Australia4865 Posts
February 10 2011 15:13 GMT
#191
Not to mention that it takes 2x longer to build a barracks than building a gateway.


A gateway takes 5seconds longer to build than a barracks...
Armsved
Profile Joined May 2010
Denmark642 Posts
February 10 2011 15:18 GMT
#192
On February 11 2011 00:13 Dommk wrote:
Show nested quote +
Not to mention that it takes 2x longer to build a barracks than building a gateway.


A gateway takes 5seconds longer to build than a barracks...


right.... Althou a barracks with a techlab takes 90 seconds and then you have to wait an additional 30 seconds for a marauder while a gateway takes 55 sec and you get a unit instantly.

So its roughly 120 seconds to get your unit with a barracks vs roughly 60 sec with a gateway. It takes about 2½ min to get units out of barracks with reactor but then you get 2 marines.

YOOO
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2011-02-10 15:20:59
February 10 2011 15:20 GMT
#193
On February 11 2011 00:18 Armsved wrote:
Show nested quote +
On February 11 2011 00:13 Dommk wrote:
Not to mention that it takes 2x longer to build a barracks than building a gateway.


A gateway takes 5seconds longer to build than a barracks...


right.... Althou a barracks with a techlab takes 90 seconds and then you have to wait an additional 30 seconds for a marauder while a gateway takes 55 sec and you get a unit instantly.

So its roughly 120 seconds to get your unit with a barracks vs roughly 60 sec with a gateway. It takes about 2½ min to get units out of barracks with reactor but then you get 2 marines.


Comparing single unit initial time cost is stupid when it's something that gets used and produces things repeatedly over time.
HOLY CHECK!
Armsved
Profile Joined May 2010
Denmark642 Posts
February 10 2011 15:23 GMT
#194
On February 11 2011 00:20 Lonyo wrote:
Show nested quote +
On February 11 2011 00:18 Armsved wrote:
On February 11 2011 00:13 Dommk wrote:
Not to mention that it takes 2x longer to build a barracks than building a gateway.


A gateway takes 5seconds longer to build than a barracks...


right.... Althou a barracks with a techlab takes 90 seconds and then you have to wait an additional 30 seconds for a marauder while a gateway takes 55 sec and you get a unit instantly.

So its roughly 120 seconds to get your unit with a barracks vs roughly 60 sec with a gateway. It takes about 2½ min to get units out of barracks with reactor but then you get 2 marines.


Comparing single initial time cost is stupid when it's something that gets used and produces things repeatedly over time.


Its fucking retarded to compare any of this stuff unless its seriously broken. Its racial difference. If you look at my original post I was refering to a guy who compared price for getting stim/shield/concussive to getting blink/charge/collusus range/storm.
YOOO
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
February 10 2011 15:29 GMT
#195
On February 10 2011 23:51 zakk wrote:
I like how they say burrow and ling speed takes soooo long to research (100 and 110 seconds respectively) while stimpack is relatively fast (140 seconds). :D


You need lair for burrow, which makes it take a long time because if you lair too soon you won't have enough queens to stop a banshee rush.
The spice must flow
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 10 2011 15:31 GMT
#196
If they plan on doing this on a regular basis they really have to start going WAY more into detail. I mean, on the one hand they emphazize that they are looking at things from a pro-gamer perspective, on the other hand they just randomly throw around build orders like "get a bunch of sentries against a bunch of units from 2 rax".
This is even more important against timing-attacks, when 10-20 seconds can be gamedeciding. Nearly everything they talked about I think most of us have already known (that you kinda need something else but unupgraded gateway-units to fight vs MM). They didn't even mention how the "third M", medivacs, HUGELY contribute to the effectiveness of stimmed bio-units, also because of the synergy with drop-play. I would have liked them to analyze things more specificly.
"You see....YOU SEE..." © 2010 Sen
shell
Profile Joined October 2010
Portugal2722 Posts
February 10 2011 15:31 GMT
#197
warp gates cost money also Armsved
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 10 2011 15:31 GMT
#198
On February 10 2011 23:24 Sqq wrote:
http://www.youtube.com/watch?v=qlc0S8LLtsg


can't stop laughing, omg poor IdrA, i feel so bad for him xD
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
the p00n
Profile Joined September 2010
Netherlands615 Posts
February 10 2011 15:32 GMT
#199
Please discuss why 'random race' is unfair for other players, and the extent to which it is unfair - should it be changed?

The reason I'm asking is because it forces standard play out of your opponent if you go random race, denying race-specific builds such as forge expands on shakuras plateau PvZ, or perhaps 11gas 13rax reactor hellions TvZ, It does not deny such builds for the random player.

I have also sent an e-mail about this.
SC2Real
Profile Joined October 2010
Germany184 Posts
February 10 2011 15:33 GMT
#200
On February 11 2011 00:18 Armsved wrote:
Show nested quote +
On February 11 2011 00:13 Dommk wrote:
Not to mention that it takes 2x longer to build a barracks than building a gateway.


A gateway takes 5seconds longer to build than a barracks...


right.... Althou a barracks with a techlab takes 90 seconds and then you have to wait an additional 30 seconds for a marauder while a gateway takes 55 sec and you get a unit instantly.

So its roughly 120 seconds to get your unit with a barracks vs roughly 60 sec with a gateway. It takes about 2½ min to get units out of barracks with reactor but then you get 2 marines.



barracks with techlab equals gateway + core..

what takes longer to build? >_>
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