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Have the higher portraits lost their glamour?

Forum Index > SC2 General
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Protein
Profile Joined August 2010
United States132 Posts
Last Edited: 2011-02-05 14:39:07
February 05 2011 11:14 GMT
#1
Hey guys,
I wanted to voice my concern over the portrait system. It might seem trivial to most. However, as a veteran wc3 player, I miss the old system and the "special" feel that the 1500 portraits had. You didn't see them often, and when you did you looked at the player who had achieved such a status in awe.

The biggest reason it was so rare to see these portraits is because most people would create new accounts. People don't have that option anymore, and now the 1k portraits are a dime a dozen. Do you think that it should be harder to get these portraits? Perhaps double all the necessary wins? This might seem discouraging to some but it would at least help return some of the glam that portraits like Tichondrius and the Black Drake had in wc3.

I was never able to get past the 350 win portrait - and that was in the expansion. In the original the amount of wins needed were 25, 250, 500 and 1500. It was then changed to 25, 150, 350, 750 and 1500... Now it's 10,25,50,100,250,500,750,1000...

Another issue is more of a question that I have regarding portraits. Blizzard has included so many portraits that it seems they don't have very much room to add or change the portraits in the expansion. As some of you may know, in wc3 when the expansion came out all the portraits were changed. This gave it a fresh new feel. I don't see what other units Blizzard could put in to switch everything up. Does this mean that we will simply keep the portraits that we've had since December of the year WoL came out through all three games? Or do they reset it so that we can work towards the same portraits that we already achieved? Have they mentioned how they will be handling portraits in future releases?

Anyway let me know when you think.
Thanks.

Edit: I would like to make something clear. Nowhere in this post do I say that the portraits are representative of skill. Nor do I say that it should be based on higher leagues. I simply state that warcraft 3 portraits had more glamor because they were far more difficult to get and thus rarer. It is not necessary to claim that anyone who agrees with me has a low self-esteem or is a wannabe-elisist (ironically "like those kids in the wow community")
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
February 05 2011 11:17 GMT
#2
Portraits never had glamour.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Protein
Profile Joined August 2010
United States132 Posts
February 05 2011 11:19 GMT
#3
Did you play Warcraft 3 at all?
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 05 2011 11:21 GMT
#4
slightly off topic... I wish some of the decals would be obtainable earlier. (but i'm probably in the minority that even notices they're there)

I just wish you weren't able to spam games in bronze to get the portraits (not that it's the only way of course).
Santi
Profile Blog Joined June 2010
Colombia466 Posts
February 05 2011 11:22 GMT
#5
Portraits unlucked by being getting wins in high leagues would be cool.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-02-05 11:22:53
February 05 2011 11:22 GMT
#6
Going by sc2ranks.com, currently around .1% of the people who play have the 1k wins portrait(for 1v1). One out of a thousand people is hardly "dime a dozen".
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
February 05 2011 11:24 GMT
#7
Blizzard has included so many portraits that it seems they don't have very much room to add or change the portraits in the expansion.

I don't see what other units Blizzard could put in to switch everything up.


I bet the art design team at Blizzard would disagree...
Artosis: "From horsssse....falcon"
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 05 2011 11:25 GMT
#8
I think 1500 was a better number for the best portrait, but really who cares. It's fine.
#1 Kwanro Fan
clusen
Profile Joined May 2010
Germany8702 Posts
February 05 2011 11:30 GMT
#9
One thing you forgot to mention is the fact that solo and teamgames counted at wc3, it wasn't seperated. And in the first years the majority of the high pics were obtained with at-abuse. Wasn't really impressive :p

Imo SC2 just lacks cool portraits, there are only 2 or 3 that seem really cool to me. WC3 had many stylish portraits(Archimonde <3), SC2 does not have any besides Medic/Medivac and Kerrigan.
Neverplay
Profile Joined May 2010
Austria532 Posts
February 05 2011 11:30 GMT
#10
couldnt care less about portraits, they are not even animated like in wc3 :D
Better light a candle than curse the darkness
esla_sol
Profile Blog Joined September 2008
United States756 Posts
February 05 2011 11:31 GMT
#11
average wc3 game was about twice as long with 3x the search time, which is why those icons were rare
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
February 05 2011 11:32 GMT
#12
I got the void ray portrait, the queen portrait, the kerrigan portrait, I never used them? Why? Because the stalker just looks so much cooler, as does the baneling or Valerian or Tosh.

Besides, if I have a stalker portrait my opponent will probably underestimate me. :')

Having more wins is hardly impressive, having a better win/loss ratio, surel, that's kind of impressive.


On February 05 2011 20:24 Horse...falcon wrote:
Show nested quote +
Blizzard has included so many portraits that it seems they don't have very much room to add or change the portraits in the expansion.

I don't see what other units Blizzard could put in to switch everything up.


I bet the art design team at Blizzard would disagree...
There will obviously be new units and campaign characters, and therefore new portraits.
Workers and town centres are the ultimate counter to turtles.
JustinHit
Profile Joined October 2010
United States196 Posts
February 05 2011 11:33 GMT
#13
Whats so stupid about how you are rewarded for portraits are the meaningless wins you can get.
For instance thers a bronze that has like 1000 wins by playing silver and bronze players, why should that be compared to someone that gets 1000 wins from master players.
I believe it should've been separated as so in a logical manner.
Bronze to Platinum obviously getting boring portraits while Masters get their secluded portraits.
For the swarm for life!
Ancient.eu
Profile Joined July 2010
Romania621 Posts
February 05 2011 11:34 GMT
#14
The thing with the number of wins for portraits is that it is just a matter of time until people reach the wins, it is not a representation of skill.

Better players will get them fast but eventually, every person that plays enough will get them.

They should not be seen as a representation of skill but rather as a representation of time spent playing.
Stil
Profile Joined January 2011
United Kingdom206 Posts
February 05 2011 11:36 GMT
#15
Kachinsky is the only portrait that matters - that and maybe lockwell
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
February 05 2011 11:38 GMT
#16
On February 05 2011 20:30 clusen wrote:
One thing you forgot to mention is the fact that solo and teamgames counted at wc3, it wasn't seperated. And in the first years the majority of the high pics were obtained with at-abuse. Wasn't really impressive :p

Imo SC2 just lacks cool portraits, there are only 2 or 3 that seem really cool to me. WC3 had many stylish portraits(Archimonde <3), SC2 does not have any besides Medic/Medivac and Kerrigan.

dude the ultralisk is badass!
i dunno lol
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 05 2011 11:40 GMT
#17
2000 games for a portrait is alot for the not so activ people, was planing to have the nova pic in 3 years ... but i guess won't happened as the monthly patches took away my motivation to play. (plus i tend to race hop)
but yes some decals earlier would have been nice hehe.
Morphs
Profile Joined July 2010
Netherlands645 Posts
February 05 2011 11:43 GMT
#18
Some of the Zerg portraits have a weird design (like the hydralisk, corruptor), in many cases it's not even clear what unit we're looking at. And like said, they don't mean much. It all depends on the player to answer the question "what is an impressive achievement?". As such, only the league has impressiveness-value in that regard.

It's nice to unlock stuff though, it just feels good. About the decalls, those are a complete failure. Only Terran uses them and you have to look for the decalls very hard. On Zerg and Protoss they are only visible around the Hatchery and on Photon Cannons.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 05 2011 11:44 GMT
#19
The portrait system in place IS pretty lame. It would feel more substantial if portraits were divided across leagues, with Bronze-Gold having default-to-500-wins portraits, Platinum and Diamond having default-to-750 wins portraits, and Master league having access to all of the portraits. Or something like that.
REEBUH!!!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 05 2011 11:45 GMT
#20
I agree, when the game first came out the hydra portrait was so badass, but the subsequent pictures you unlock with more wins just don't feel prestigious, and even more so, they simply aren't as badass looking, lol.
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