Have the higher portraits lost their glamour? - Page 8
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LunarC
United States1186 Posts
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Sv1
United States204 Posts
On February 07 2011 12:55 IntoTheEmo wrote: Yeah I remember having nice portraits in WC3 was a huge incentive to play... and you could always tell the good players from the rest just with a glance in the chat channel, with a high win icon and a big number next to it. The answer to Sv1's issue is to not separate solo from team wins, your solo league icon next to your portrait in chat, and a fix to the # of wins required to get the higher icons. This gives people incentive to try and be good at solo so they look good in the chat channels. There also needs to be animated icons in the profile itself (I really don't know how that's not in the game). Yes the best way to measure skill is from your ladder rank, but people want something that they can keep for all the effort they spent playing, and right now the current icons aren't really doing that much for it. my point was actually that it is easier to gain wins with quick cheese or your teammates carrying you after cannon rushing. normally youll see a higher ranked player with more solo wins than a player with that many team wins | ||
tainted muffin
United States158 Posts
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TedJustice
Canada1324 Posts
On February 07 2011 12:38 ceciljacobs wrote: and what? you think blizzard want LESS people farming their game for idle achievements? By farming wins I meant doing things like mass leaving 4v4 games, mass 6pooling, etc. Obviously they want people to be playing, but they want them to be playing right. | ||
sharkmonger13
United States21 Posts
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Dhalphir
Australia1305 Posts
On February 05 2011 20:31 esla_sol wrote: average wc3 game was about twice as long with 3x the search time, which is why those icons were rare DING DING DING this man speaks truth Its entirely possible to sit down for 2-3 hours and get 15 games of SC2 out of that time, or even more. If you're good, thats 8-10 wins there. That wasn't possible in WC3. Also, I don't know about you guys, but if I was a Bronze player I would not be displaying the 500 wins or 750 wins portrait if I had it. I'd be hiding that shit. All that being in Bronze with over 1000 games played (Having the 500 win portrait) means is that you can't even manage to improve out of Bronze in 1000 games. And that is not something to be proud of. | ||
HunterStarcraft
Canada249 Posts
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Xyik
Canada728 Posts
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eviltomahawk
United States11135 Posts
Currently, there is no indication whether or not the guy with the Dark Voice portrait is a worker-rushing farmer or a real, dedicated player. Portrait farming is just so easy that nowadays it's quite difficult to link portraits with actual skill. Indeed, I see portraits mainly as a reflection of personality instead of actual skill. | ||
Consummate
Australia191 Posts
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-miDnight-
Taiwan455 Posts
If they have some metal on the corner of portrait, it will be great. | ||
Scap
United States60 Posts
As for expansions, I really REALLY hope they keep the current icons and just add new ones at new intervals. More icons! More variety! Add them at higher and lower intervals alike, up to 2000, every 150 after 100 maybe? I just enjoy changing things up a lot. Right now I oscillate between my sentry and zergling. Low win rates but they're fun to switch through and I'd love to have more. My vote is add a buttload of icons and make them come a bit more frequently, but make us work towards them again from 0. So a 2000 win icon is a neat thing and I get the same icon at 10 and 25 and 50, but a new one at 75, 125, 175, old one at 250, new one at 375, old at 500, etc. | ||
Criptos
Canada128 Posts
On February 06 2011 01:47 Enervate wrote: The entire point of portraits is for it to be achievable by anyone as long as they devote their time to it. If you want a reward for being in masters or whatever, you're reward is the masters league icon. Portraits are merely a novelty and are designed to look cool, not to be prestigious. That's what ranking is for. Holy shit, Thank god someone in this thread has any sense left. There is absolutely nothing prestigious about the portraits, all they are is a time investment, If they were 1500 wins, you would be making this thread further down the road when, they were starting to show up more and more. | ||
FinestHour
United States18466 Posts
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BetterFasterStronger
United States604 Posts
On February 07 2011 13:06 Sv1 wrote: my point was actually that it is easier to gain wins with quick cheese or your teammates carrying you after cannon rushing. normally youll see a higher ranked player with more solo wins than a player with that many team wins Umm... sept you could WCG abuse and get every icon easier then you can in sc2. | ||
Grobyc
Canada18410 Posts
On February 05 2011 20:17 Megaliskuu wrote: Portraits never had glamour. It was always this for me as well. | ||
DarkPlasmaBall
United States44324 Posts
On February 07 2011 13:02 mixXanber wrote: I personally think that Selendis is such a sick portrait, but 750 TEAM wins will take forever. Not for those of us who play more team games than 1v1s ![]() | ||
Tetragon
Canada46 Posts
Possibly they should animate them, or add something shiny to seperate the master players from the lower ranked players? Just a thought. | ||
xCyan1de
United States64 Posts
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dtz
5834 Posts
If kerrigan portraits is something like over 1000 games won with over 60 percent win rate and the guy has to be in Masters then maybe only 2 or 3 people in the world will have it and sure it will send shivers to everyone who played against them. | ||
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