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GSTL, New Maps - POLL - Page 8

Forum Index > SC2 General
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Escapist
Profile Joined July 2010
Portugal548 Posts
February 02 2011 23:11 GMT
#141
I like the new maps being introduced now and saw several matches being played at the Gisado stream and used as test runs for them.

It looked pretty good so hopefully this new maps will inject some novelty and improving the balance of the map pool
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-02-03 01:30:19
February 02 2011 23:12 GMT
#142
I'm somewhat annoyed that they aren't removing scrap station, since I'd really prefer main base ramps being small enough for a single force field to be the norm, but other than that, I like where they're headed.
skrzmark
Profile Joined November 2010
United States1528 Posts
February 02 2011 23:14 GMT
#143
The only thing annoying with laddering is when you get the same map 3 times in a row.
We got them GOM TvT's and them mlGG's
RushBoxer!
Profile Joined September 2010
United States173 Posts
February 02 2011 23:41 GMT
#144
only time will tell how good they are. this poll should probably come after we've seen them be played
spoons and forks
DirtYLOu
Profile Joined May 2010
575 Posts
February 04 2011 01:56 GMT
#145
@UP

They were already played. Gisado challenge
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
February 04 2011 02:22 GMT
#146
I dont know if anyone has made mention of this yet, so I thought I'd put it out there.

Seems like (according to Liquipedia) all the new maps in the GSTL are going to be played in the regular GSL. But on the description of all the maps it still says "under consideration". Checked the GomTV site and no word from them yet.

Source: http://wiki.teamliquid.net/starcraft2/2011_Sony_Ericsson_Global_StarCraft_II_League_March
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 04 2011 02:35 GMT
#147
New maps introducted is always a positive steps; particulary since there was testing which involved pro players.. there has been a lot of debate around zerg being able to engage on crossfire.. but overall, it is great news removing the maps mentioned is pretty amazing for the game
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
BlueyD
Profile Joined April 2010
Canada437 Posts
February 04 2011 06:44 GMT
#148
I like these maps in general, but I've got a bit of an issue with Terminus where one player's third is right next to the opponent's main.

*Muta pops* "Look mommy, I'm flyi-oh, an enemy base!"
Zealot Chaaaaarge!
BR3AKR
Profile Joined February 2010
United States46 Posts
February 04 2011 06:47 GMT
#149
I don't feel like I have a strong opinion of the maps just yet as I have hardly played on them, but honestly the maps they're removing are what I really love. Really looking forward to watching the new map pool in play.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
February 04 2011 07:13 GMT
#150
Does Crossfire not remind anyone of Peaks of Baekdu? Its a complete rip off!
Treatin' fools since '87
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50143 Posts
February 04 2011 07:17 GMT
#151
On February 04 2011 16:13 NastyMarine wrote:
Does Crossfire not remind anyone of Peaks of Baekdu? Its a complete rip off!


It does and everyone knows it.at least it looks pretty in the SC2 version.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Aus.Force
Profile Joined October 2010
Australia1278 Posts
February 04 2011 07:20 GMT
#152
im just happy there is a change in scenery. the maps taken out were terrible, so i can't see how this isn't a good move in the right direction. the willingness to change maps may finally get blizzard to realise that people get bored with stagnant maps
"no need for cinema, just watch special taktiks" - white-ra
KnightOfNi
Profile Joined December 2007
United States1508 Posts
Last Edited: 2011-02-04 07:24:10
February 04 2011 07:21 GMT
#153
If they got rid of the dead space on the maps it would be much better for the game... BW mapmakers started to get REALLY good with using space as the years went on, maybe it will just take some time for sc2 mapmakers to get it >.>. Especially regarding spaces behind the mains, being able to float banshees and medivacs back there without being hit by any ground unit besides a thor is kinda dumb o_o;;.

EDIT: Crevasse is pretty good about it, but the other 3 all have convenient places for pesky air units to bugger off to.

EDIT2: The question does remain... why the hell is crap station still in the pool?
RIP eSTRO :(
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