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On January 30 2011 19:37 Crissaegrim wrote: How about tinkering with game balance now that you have all the small print down? I know scouts were the BM unit to make but how about actually making them useful? Perhaps a small tweak here and there would improve the game, after all BW is CLOSE to perfection, not perfect.
It is a map mod. Changing static values is a trivial task that you can do yourself.
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Hey guys i'll be streaming again tonight but damn you guys are so inactive :<
We don't get enough ppl on the NA server to play with, sometimes there even more on EU
So get your asses into gear lol
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Wow I wish there was an option to use the music of scbw in sc2
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"models are also made ny Gna" typo , think you mean "by"
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Btw do you guys know a good way of advertising this on reddit? I don't really know how reddit works or how people advertise stuff there lol
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This is SO sick. Definitly want to play this once school is finished today.
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Man, the thing I notice the most is how much longer battles last. It makes for much more dynamic play and micro becomes so much more important. I wish this was the case for SC2
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Holy shit, this map has gone far.
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hey man can you pull out some better graphic i think it sucks to whatch on this graphic setings...
what is the point of whatch SC2 BW with lower graphic seting (that is like you whatc SC1 bw) lol ? do you ppl use your brain at all ? or if you dont have good comp than its ok but agean.....is lol....
User was temp banned for this post.
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On February 02 2011 07:11 hiro protagonist wrote:Man, the thing I notice the most is how much longer battles last. It makes for much more dynamic play and micro becomes so much more important. I wish this was the case for SC2  yeah i like the style of just brawling and going punch for punch. sc2 micro is 95% positioning and 5% stutter step but sc1's is far far deeper.
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i love it, but why are drones so big? or maybe the buildings are small? i dunno
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BIGGER PUDDLES OF BLUE GOO
Yup Everything looks fantastic but a pool of blue blood underneath dying Dragoons would make it feel authentic. I didn't realize how much I missed that graphic.
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On February 02 2011 10:19 Horse...falcon wrote:Yup Everything looks fantastic but a pool of blue blood underneath dying Dragoons would make it feel authentic. I didn't realize how much I missed that graphic.
one day... blizzard did not release their import/export tools for m3 files. we have to make do with nintoxicated's 3rd party importer. which atm doesn't support particles and has a few bugs. one day when it can happen it probably will happen
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I watched the gisado matches, awesome 
Notice how the goon battle in the second game didn't end in the blink of an eye like in sc2. Perhaps sc2 units kill too efficiently?
One complaint though, the goons don't have enough team color, i was getting confused in the match. Im sure thats an easy thing for you to fix, although if you don't have the time, you could send me the goon dds texture and i could try to add some more team color for you.
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This map/mod looks super awesome. Kudos, I look forward to trying it out when I have the time and reminding myself just how bad I really was at BW. Quick question: from those videos it looks like the 'smarter' unit pathing from SC2 is still in effect. Is that the case, or did you also manage to simulate BW style pathing (dragoons being too dumb to handle narrow ramps en masse, units taking crazy long paths to move around blocked paths, etc.)?
For the tournament, I have a small suggestion: after the semifinals round is done, you should invite the two eliminated players who never played BW competitively play a sort of 'consolation round'. There doesn't have to be prize money set aside for that match, but just having that match streamed (and casted, if there's gonna be a tournament caster to begin with) would help motivate those of us who were never any good at BW to participate. If you don't do it that way, I highly suggest doing something like a group stage or power paired preliminary rounds that are non-elimination, and saving elimination rounds for later in the tournament. I'm sure I'm not the only SC2 player who was never any good at BW but would love to participate in this, but it's hard to motivate myself to schedule a day around this tournament if I'll probably just play one round and get crushed by some BW expert.
in case you don't know what I mean by power paired prelims, basically it would work like this:
-First round is randomly paired
-Second round, round one winners play another random winner and round one losers play another random loser
-Third round and on, people are matched based on overall win-loss record. If there are an odd number with a certain record then someone has to get matched up or down a bracket, but for the most part, people who are 3-1 will play other 3-1s, people at 2-2 will play other 2-2s, etc. You never play any of the players you've already faced in a previous round during the prelims (you can still play each other again in the elimination rounds).
-After some pre-set number of rounds, the top X records advance to single elimination rounds. Traditionally they are paired top-to-bottom, so if 16 players go on to elims then the first elim round would be top seed against 16th seed, 2nd against 15th, etc.
The only real downside, IMO, is that you have to gather all the results from each round before you can generate pairings for the next one. You can find software that will handle the random pairing for you and figure out how to minimize the number of mismatches. I did competitive policy debate in college and they used a system like this; it's good for people at the top of the curve, since they don't miss qualifying for the later stage based on one fluke game, and it's especially nice for all the players who don't expect to win the tournament, because they still get to play a few rounds and try for an above-average record.
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On February 02 2011 11:47 solistus wrote: This map/mod looks super awesome. Kudos, I look forward to trying it out when I have the time and reminding myself just how bad I really was at BW. Quick question: from those videos it looks like the 'smarter' unit pathing from SC2 is still in effect. Is that the case, or did you also manage to simulate BW style pathing (dragoons being too dumb to handle narrow ramps en masse, units taking crazy long paths to move around blocked paths, etc.)?
99% of that is caused by units in bw only move in 8 directions. something i can't replicate. or atleast not yet.
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On February 02 2011 07:55 ch33psh33p wrote:Holy shit, this map has gone far. Crap, I hope Pro Starcraft doesn't turn into this. That would be sad.
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ooooooooohhh damn this mod is getting places
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On February 02 2011 11:22 pzea469 wrote:I watched the gisado matches, awesome  Notice how the goon battle in the second game didn't end in the blink of an eye like in sc2. Perhaps sc2 units kill too efficiently? One complaint though, the goons don't have enough team color, i was getting confused in the match. Im sure thats an easy thing for you to fix, although if you don't have the time, you could send me the goon dds texture and i could try to add some more team color for you.
Yeah thats something i miss from BW. SC2 units kill everything so quickly and battles a donw in a matter of seconds. In BW every battle no matter how small was nail biting.
Imma laugh if years from now people only buy SC2 to play BW 2.0 . That would be the biggest Epic failure in Gaming History.
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