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[Stream] SC2:BW

Forum Index > SC2 General
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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2011-02-02 23:28:09
January 28 2011 01:27 GMT
#1
http://www.livestream.com/brtarolg

http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316

edit: Tournament!
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189864
50 dollar prize pool, enter!

Welcome to BrTarolg's SC2:BW stream. This is a custom map mod which is a 100% bw mod for SC2! Don't believe me? Watch the videos, watch the stream and join us to find out whats going on!

I plan to stream almost every night in the week when games are going on during the evening so stay tuned
Also will get the channel verified soon

Want to play with us? Join channel sc2bw

I will be hosting a tournament in a few weeks with a 50 dollar prize pool! Old BW pros, now is your time to shine!

FAQ:

Yes, there is an option to turn off automine, MBS, 12 unit selection etc.
Yes, mining is just like BW
Tanks DO overkill
You can do stop lurkers
Yes, reaver AI works the same as in BW
Yes, you really can do mutalisk micro and patrol micro
Yes, we have BW miss chance when shooting up cliffs implemented

The Creator of this map is Maverck, models are also made ny Gna
Thank you to them for the creation of this map!


Press articles:

On January 29 2011 13:54 MavercK wrote:
=D

seems this stream as done a good job where i failed (promoting )

http://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http://www.playxp.com/sc2/news/view.php?article_id=2578094&anno=2

seems it's a stickied thread. with close to 11k views. was posted yesterday.
so very happy



SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18



Wow we are famous!





tok
Profile Joined April 2010
United States691 Posts
January 28 2011 01:31 GMT
#2
Man I miss that music...
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 01:42 GMT
#3


come, play, give me feedback
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
January 28 2011 01:45 GMT
#4
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2011 01:57 GMT
#5
Did you custom make the reavers? That's sick!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-01-28 02:03:34
January 28 2011 01:59 GMT
#6
Good thing you made the mutalisk attack animation more obvious even at low quality video, but could the mutalisks themselves look a bit brighter in color? They look kind of dark.

The unit sounds and the background just feels so much better than the new unit sounds.

Does the damage on the firebats hit instantly or does it slowly do all the damage?
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Redmark
Profile Joined March 2010
Canada2129 Posts
January 28 2011 02:02 GMT
#7
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?

That's highly doubtful. It's not like there's anything in it that (afaik) that would be really difficult to do, and Blizzard is a huge company.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 02:05 GMT
#8
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?


not that hard to do.
the hardest part was working around blizzard pathing and spreading stuff.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MuTT
Profile Joined July 2010
United States398 Posts
January 28 2011 02:07 GMT
#9
On January 28 2011 11:02 Redmark wrote:
Show nested quote +
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?

That's highly doubtful. It's not like there's anything in it that (afaik) that would be really difficult to do, and Blizzard is a huge company.

yeah they actually said that, too lazy to find the quote tho. But Blizzard being a big company hasn't proven that they will be good at anything. Same maps after a year they tourny was poorly organized etc.
MC's strength: confidence weakness: over confidence
Zhek
Profile Blog Joined January 2010
Canada342 Posts
January 28 2011 02:07 GMT
#10
This is super boss. Awesome job, Maverck
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-01-28 02:09:47
January 28 2011 02:09 GMT
#11
Looks like there's auto-mine, am I confused?
edit:
Also, what did you do with tank AI/damage/cost?
I always try to shield slam face, just to make sure it doesnt work
YoungModerN
Profile Joined April 2009
Brazil389 Posts
January 28 2011 02:17 GMT
#12
Thats Perfect dude!!
where can i get this
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 02:17 GMT
#13
On January 28 2011 11:09 MorefaSho wrote:
Looks like there's auto-mine, am I confused?
edit:
Also, what did you do with tank AI/damage/cost?


automine. along with MBS and unlimited unit selection are options you can enable/disable in the lobby.

tanks overkill now. damage and cost are identical to BW
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Rhyme
Profile Joined May 2010
United States1069 Posts
January 28 2011 02:45 GMT
#14
just won a 6 person ffa, muta ling is op ^^
dont ever say that
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 03:26 GMT
#15


i have plans to make auto surround for zerglings worse. probably in the next update.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 28 2011 03:28 GMT
#16
oh god when I just hear the sounds of broodwar and the music it makes me want to play again...
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 28 2011 04:07 GMT
#17
Hey guys finished streaming now, was a lot of fun tonight

Man hardcore mode is so frustrating, and never playing zerg again lol

Unfortunately all we had was a bunch of D noobiness so if any of you would like to grace us with your C ness or B ness that would be very appreciated!!

Will be streaming a bit earlier tomorrow i think look forward to seeing you guys again, ill bump the thread up when im streaming again
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2011-01-28 04:11:44
January 28 2011 04:11 GMT
#18
Ya I love this!!! Cool that you are streaming it :D And great work MavercK! The only turn off for me is that I play Zerg and there are still two separate rally points T_T But I would definitely be down for a tourney / games XD I probably barely remember how to play!!!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
dcberkeley
Profile Joined July 2009
Canada844 Posts
January 28 2011 04:17 GMT
#19
Awesome. But do units look really big or is it just me?
Moktira is da bomb
Hashbaz
Profile Joined July 2010
United States340 Posts
January 28 2011 04:17 GMT
#20
Well done sir
ESPORTS prevails
CASLsoju
Profile Joined August 2010
Canada253 Posts
January 28 2011 04:18 GMT
#21
This is what SC2 should have been, a graphically revamped BW.

Anyone know how to replace SC2 music?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 04:21 GMT
#22
On January 28 2011 13:18 eveo wrote:
This is what SC2 should have been, a graphically revamped BW.

Anyone know how to replace SC2 music?


impossible in ladder

as to units size i constantly compare it to bw and it all seems accurate to me.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 28 2011 04:22 GMT
#23
dragoons need moar goo!

but aside from that, omg, how did you get scarabs to fail just like in bw?!
starleague forever
Malinor
Profile Joined November 2008
Germany4732 Posts
January 28 2011 04:31 GMT
#24
I need the Lurker to return in HotS, such a beautiful unit.

That was very fun to watch, very well done.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Dr. Tran
Profile Blog Joined July 2009
United States125 Posts
January 28 2011 04:34 GMT
#25
This is SO sick. You just made my night :D
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
January 28 2011 04:37 GMT
#26
Use old Ultralisk sounds and old Firebat sounds please!
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
January 28 2011 04:38 GMT
#27
OH SHIT! You finally decided to stream?!?! I refuse to let this fall off first page ever now.

Hopefully everyone who likes sc2 or bw will enjoy this stream. It's truly an incredible mod and worthy of as much love and attention as anyone can give it!
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
Dr. Tran
Profile Blog Joined July 2009
United States125 Posts
January 28 2011 04:39 GMT
#28
On January 28 2011 13:38 [Eternal]Phoenix wrote:
OH SHIT! You finally decided to stream?!?! I refuse to let this fall off first page ever now.

Hopefully everyone who likes sc2 or bw will enjoy this stream. It's truly an incredible mod and worthy of as much love and attention as anyone can give it!


QFT
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
January 28 2011 04:39 GMT
#29
Workers still auto-mine?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 04:52 GMT
#30
On January 28 2011 13:39 Cedstick wrote:
Workers still auto-mine?


automine is a lobby option that can be toggled. along with other similar features.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nobu
Profile Joined June 2010
Spain550 Posts
January 28 2011 05:07 GMT
#31
I just can say: I want that muta micro in my sc2!!!
I've never played BW before, but im starting to understand how much depper it is than sc2, a lot of those things should be definetly implemented, i mean, who wouldnt like to be able to micro something as zerg??
"There's farmers and there's gamers, farmers get up early, gamers sleep in." Artosis
MuTT
Profile Joined July 2010
United States398 Posts
January 28 2011 05:17 GMT
#32
Just checked out the auto mine feature and I actually really like it. Too bad its not in the normal sc2. I like the feel of having to go back and visit your base more. The macro mechanics are not a sufficient substitute (esp mules :D)
MC's strength: confidence weakness: over confidence
seansye
Profile Joined November 2010
United States1722 Posts
January 28 2011 05:26 GMT
#33
That is so cool!!! BW for life. Bliz should really consider making a remake ><.
I will master Speshul Taktics.!
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 05:27 GMT
#34
On January 28 2011 14:26 SEANSYE wrote:
That is so cool!!! BW for life. Bliz should really consider making a remake ><.


i would not particularly appreciate the last 6 months of my life becoming meaningless
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 28 2011 05:33 GMT
#35
This is reaaaallly fun! I love having the unit select/automine restrictions, but still being able to enjoy SC2's (relatively) good pathing.

Quick question - is there any way to use custom hotkeys? My only other big complaint about original BW gameplay is that gosh-darned P key.
+ Show Spoiler +
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 05:36 GMT
#36
On January 28 2011 14:33 Cofo wrote:
This is reaaaallly fun! I love having the unit select/automine restrictions, but still being able to enjoy SC2's (relatively) good pathing.

Quick question - is there any way to use custom hotkeys? My only other big complaint about original BW gameplay is that gosh-darned P key.


you can choose between original SC1 hotkeys and SC2-Style hotkey profiles in Hotkeys.
i've recently made it possible for you to do your own hotkeys using blizzard's new custom hotkey thing. all the units/buildings should be in there.

keep in mind however. changing profiles will change hotkeys for ladder play. remember to change them back. with custom hotkeys i am not sure about it's effects on ladder. it's probably best to make a custom hotkey scheme in one of the unused slots so your ladder hotkeys remain unchanged.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
January 28 2011 05:38 GMT
#37
This is impressive :o I didn't expect there would be a BW mode that would look that good and be released that fast !
ॐ
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
January 28 2011 05:47 GMT
#38
Lurkers look effing sick. Awesome.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 28 2011 05:50 GMT
#39
Holy shit this looks awesome. I nostalgia'd all over the place.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-01-28 05:58:16
January 28 2011 05:57 GMT
#40
On January 28 2011 11:17 MavercK wrote:
Show nested quote +
On January 28 2011 11:09 MorefaSho wrote:
Looks like there's auto-mine, am I confused?
edit:
Also, what did you do with tank AI/damage/cost?


automine. along with MBS and unlimited unit selection are options you can enable/disable in the lobby.

tanks overkill now. damage and cost are identical to BW

Wow, I don't think I'll play (don't want to ruin my sc2), but I'll probably watch, awesome work.
I always try to shield slam face, just to make sure it doesnt work
Jubio.xl
Profile Joined January 2011
United States28 Posts
January 28 2011 06:07 GMT
#41
This is an amazing remake! Good Job
LOL late game terran I "Manner cc is a must, but as a ceremony it was not quite enough, manner cc needs to have at least 5 SCVs doing it" - FBH I Savior broke my heart ;_;
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 28 2011 06:17 GMT
#42
I'd love to see some really high level games with this mod. Unfortunately, anyone who's still good at BW these days is probably... well, playing BW.
+ Show Spoiler +
redeux
Profile Joined November 2010
United States148 Posts
January 28 2011 06:23 GMT
#43
I like this even though I was harassed for not knowing BW match-ups and not playing accordingly.
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-28 06:32:49
January 28 2011 06:32 GMT
#44
On January 28 2011 15:23 GetGood wrote:
I like this even though I was harassed for not knowing BW match-ups and not playing accordingly.


kiwi just doesn't like cheese
or rather. proxy hatch. heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 28 2011 06:41 GMT
#45
--- Nuked ---
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
January 28 2011 06:45 GMT
#46
this is great! I'll be sure to start watching this stream!
Aka XephyR/Shaneyesss
redeux
Profile Joined November 2010
United States148 Posts
January 28 2011 06:52 GMT
#47
Yeah, I guess. I think the game went much more smoothly after I restarted my computer. I mentioned briefly in the chat channel about lag during combat but its all good now. Good mod.
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 07:01 GMT
#48
On January 28 2011 15:41 randomKo_Orean wrote:
Show nested quote +
On January 28 2011 15:17 Cofo wrote:
I'd love to see some really high level games with this mod. Unfortunately, anyone who's still good at BW these days is probably... well, playing BW.

Im going to totally play this now


you should be happy to know it's published on KR realm
also next version should have all of the text in Korean for the KR realm.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
January 28 2011 07:47 GMT
#49
About time SC:BW was featured in a stream, huge credit to MavercK for making the maps and BrTarolg for offering to stream.

SC:BW really has a lot of effort put into it, well deserved.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Essentia
Profile Joined July 2010
1150 Posts
January 28 2011 07:59 GMT
#50
Automine needs to disappear.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 28 2011 08:02 GMT
#51
On January 28 2011 16:59 Essentia wrote:
Automine needs to disappear.


its an option you can toggle off...
When I think of something else, something will go here
Keype
Profile Joined March 2010
Sweden455 Posts
January 28 2011 08:21 GMT
#52
fantastic work! Btw are this events on us or un ur own region EU?
Tornado Terran Fighting!
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 28 2011 08:22 GMT
#53
Nice mod, this just proves that if blizzard stops giving a rats ass surely the community with the use of the editor can patch the game themselves? add in the extra units, change the values etc etc. All that would remain would be to devise a ranking system ala iccup where the modded maps are played to keep everyone playing the same patch version. If blizzard didn't have such an Iron grip on their game (ofc it's theirs I guess, they are allowed to.) I feel the community would be fine by itself.
戦いの中に答えはある
Keype
Profile Joined March 2010
Sweden455 Posts
January 28 2011 08:30 GMT
#54
Any one on EU up for some SC2BW games feel free to join channel SC2BW on eu
Tornado Terran Fighting!
Arokh
Profile Joined May 2010
Switzerland23 Posts
Last Edited: 2011-01-28 08:55:25
January 28 2011 08:54 GMT
#55
This is really awesome. Well done!
I love the attacking sounds of zerglings / drones / hydras and the terran background music.... aw man! Those things were so much better in BW!!

Edit: And yeah, you still have those weird scissor attacking sounds from the ultras... you should really change that as well
"If you only "think" this, then be quiet, because you don't know. Making up hypothetical situations is not acceptable, and is a leading cause of stupid in the world." -Manifesto7
vyyye
Profile Joined July 2010
Sweden3917 Posts
January 28 2011 09:01 GMT
#56
I didn't play BW outside of Singleplayer but oh my god, the Dragoon vs. Dragoon battle looked 50x cooler than any Stalker vs Stalker one. Great bloody job on this mod, looks really goddamn good.
wrestlingfool08
Profile Joined November 2009
United States139 Posts
January 28 2011 09:33 GMT
#57
Looks kind of incomplete, but cool.

It seems like blizzard would leave out the muta stacking on purpose, just cuz it would make mutas so much better but also make thor shots just retarded
SwiFt
Profile Joined January 2006
Sweden30 Posts
January 28 2011 10:16 GMT
#58
This thread deserves all the attention it can get, friggin' epic! Post news tip at gosugamers etc
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2011 10:31 GMT
#59
I'mma see if I can get Kotaku to check this out!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2011-01-28 12:00:37
January 28 2011 10:58 GMT
#60
Hehe I will be re-streaming sometime again tonight. Unfortunately i live in UK time so it can be a bit tougher for some of you west coast guys to be on at the same time as me unless you have free early afternoons

edit: omfg if you can get kotaku to do an article that would be SUHWEET

Definitely wanna advertise maverck's hard work to everyone, this is my favourite custom map and mod for SC2!
On the korean server its one of the most played maps ^^
gulati
Profile Blog Joined April 2007
United States2241 Posts
January 28 2011 11:06 GMT
#61
coming from somebody who has played bw for over a decade, let me inform you on what people who share my idea think: this is fucking brilliant.

please, find corporate sponsorship. push this. this can become so gigantic, words cant even explain. i am definitely telling all my kr veteran friends about this. holy fuck i cannot believe how good this is.

definitely spotlight this. this is something that can change sc2 forever, if done properly with corporate helping. beautiful work.
C r u m b l i n g
Rooster93
Profile Joined May 2010
79 Posts
January 28 2011 11:12 GMT
#62
bump!

(sry i had to do it for starcraft!!)

User was temp banned for this post.
trololololololololololol
Binominal
Profile Joined July 2010
30 Posts
January 28 2011 11:45 GMT
#63
It is incredible surely, but I fear that it will split the player base again.
RogerShah
Profile Joined January 2011
Netherlands131 Posts
January 28 2011 11:58 GMT
#64
Looks awesome! Like it!
Darneck
Profile Joined September 2010
Sweden1394 Posts
January 28 2011 12:10 GMT
#65
Can't even believe how well made this mod is and with all the options you can turn on and off.
eLFootman
Profile Joined April 2010
Chile58 Posts
January 28 2011 12:21 GMT
#66
Do you have any youtube channel casting some replays?
I'd be nice to watch some games when at the office :D
Debonair
Profile Joined October 2010
United States146 Posts
January 28 2011 12:28 GMT
#67
Just wanted to say it looks amazing and I hope you keep working on it so it's as close as can be to Brood War.

The Dark Swarm animation is kinda iffy; very distracting.

I'd also love to see some casting of this! With moderately+ skilled players.
Darneck
Profile Joined September 2010
Sweden1394 Posts
January 28 2011 12:51 GMT
#68
Don't know if anyone else has mentioned this but if you open the hotkeys menu after you've played a sc2bw game the game crashes, so you have to restart your game after you've played this since you have to change back your hotkeys to the sc2 ones.
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
January 28 2011 13:15 GMT
#69
On January 28 2011 21:51 Darneck wrote:
Don't know if anyone else has mentioned this but if you open the hotkeys menu after you've played a sc2bw game the game crashes, so you have to restart your game after you've played this since you have to change back your hotkeys to the sc2 ones.


I don't have this issue on NA client. I routinely swap my hotkeys back and forth for SC2 and SC2:BW though. It might be a localized client issue, or a problem with the EU upload.

Anyways, I'll be around today to put out some decent level games on stream (C on iccup before SC2, gotten better since then). Played vs a few guys who claimed they were B-, beat a few, lost to Saracen =P
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 28 2011 21:39 GMT
#70
Hi guys, i'm going to start streaming again now, seems there are enough ppl playing, so tune in!

Stiill trying to get my stream verified heh
Ido
Profile Joined November 2005
Germany661 Posts
January 28 2011 23:38 GMT
#71
omg, this is how SC2 should have been like!
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
January 28 2011 23:41 GMT
#72
Pretty cool. I was going to join but they're playing team/FFA games right now. Maybe later. BY THE WAY, they figured out how to turn-off auto-mine (lol,) so as far as I can tell it's pretty much straight-up Brood War now (other than the 3D engine.)
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
crms
Profile Joined February 2010
United States11933 Posts
January 28 2011 23:52 GMT
#73
I've played this mod and its a ton of fun. I wish more than anything i could get those zerg sounds back in sc2. Music, unit noises everything feels so much more 'evil' god damn I miss it. I'd be willing to risk TOS and mpq edit to get them back..
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
January 28 2011 23:53 GMT
#74
On January 29 2011 08:38 Ido wrote:
omg, this is how SC2 should have been like!


Do you realize what you just said? If this is how SC2 should've been like then why make a SC2? Please shut up with that useless comment.

@Map , yes it looks damn awesome. I'm impressed.
Aetherial
Profile Joined August 2010
Australia917 Posts
January 29 2011 00:01 GMT
#75
Cool mod!
C.W.
Profile Joined August 2010
88 Posts
Last Edited: 2011-01-29 00:11:30
January 29 2011 00:10 GMT
#76
My utmost respect to this awesome piece of work!
I am astonished at peoples capabilities when they are able to channel them into work they are emotionally connected to.

Thank you very much!
t(','t)
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
January 29 2011 00:12 GMT
#77
Really awesome mod, I'm really impressed that it got completed! I remember reading a lot about it in the custom maps forum but I stopped following it. I don't think I'll play on it, but I'll definitely try to watch some of the streams when I can.
If the quarter was in your right hand, that would've been micro
decemvre
Profile Joined May 2010
Romania639 Posts
January 29 2011 00:39 GMT
#78
amaizing, better job at the unit control responses that the crappy job blizzard newbies have done.
decemberTV
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 29 2011 02:09 GMT
#79
Hey guys, was definately a lot of fun streaming

I will try and get the stream verified one more time, hopefully over the next few days the more we stream the more of a playerbase we get and we can have lots of fun ^^

Thanks for supporting the map as usual, and thanks to maverck for its creation of this awesome mod

I added an FAQ at the start also
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 29 2011 02:30 GMT
#80
I just dicked around with Mutas and oh my god...

Why is their attack method not the same in SC2. It's so beastly in Brood War!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 29 2011 02:34 GMT
#81
this is jsut amazing. watching them really gave me the bw feeling (mostly due to the music)... just amazing
bleh
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
January 29 2011 02:52 GMT
#82
I hope this gains momentum, it's amazing by the looks of things. I would add that the dark swarm animation is a little weird.
MegaBUD
Profile Joined September 2010
Canada179 Posts
January 29 2011 02:53 GMT
#83
On January 29 2011 11:30 Torte de Lini wrote:
I just dicked around with Mutas and oh my god...

Why is their attack method not the same in SC2. It's so beastly in Brood War!



Cause its OP... and the only counter would be thor...

remember... theres no corsair/valkyrie in SC2...
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
Last Edited: 2011-01-29 03:01:52
January 29 2011 02:55 GMT
#84
You sir, are a hero. Totally incredible map. Ty ty ty. :D

I missed vultures and T music so much....oh this makes me happy.
"Infestors are the suck" - LzGamer
Tyler214365
Profile Joined December 2010
51 Posts
January 29 2011 03:06 GMT
#85
This is really amazing. There is one thing tho that would take this from amazing to perfect, and that is BIGGER PUDDLES OF BLUE GOO. otherwise i am incredibly impressed with the quality of this and there must have been a ton of time poured into it. One thing tho, is there a miss chance when shooting up a cliff? if that has been implemented i am even more impressed, but i couldn't tell while playing. Great work on this one.
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
January 29 2011 03:14 GMT
#86
Bw sounds are so much better than sc2. Stim pack sounds wagging cooler compared to the psst! sound in sc2. So gay, why couldn't they use the old sounds
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 29 2011 03:26 GMT
#87
On January 29 2011 12:06 Tyler214365 wrote:
BIGGER PUDDLES OF BLUE GOO


Agree with this. Pretty much the ONLY thing this map is missing.
+ Show Spoiler +
ihavetofartosis
Profile Joined January 2011
1277 Posts
January 29 2011 03:29 GMT
#88
This is too cool. The sounds, the unit variety/composition, the look, the music, EVERYTHING about this is just badass. I didn't even play brood war EVER and this is just a ton of fun, even makes me question why sc2 isn't more like bw, every race is just more fun to play. Just feels more like a complete RTS and not some rushfest. Race unit compositions are just so much more interesting and it just feels like they belong together. Oh, and one more thing LURKERS!!! Where are they Blizzard!?!?

Even if you never played brood war, I suggest you give this a try. I am having a lot of fun!
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 29 2011 03:56 GMT
#89
the goons should light up when they fire because its kinda hard to see who's shooting.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
January 29 2011 04:07 GMT
#90
On January 28 2011 13:17 dcberkeley wrote:
Awesome. But do units look really big or is it just me?

I'm pretty sure they rescaled the units to match what they were in BW. SC2 units are so much smaller (or the buildings are bigger).
xza
Profile Joined November 2010
Singapore1600 Posts
January 29 2011 04:29 GMT
#91
I'd love to try this new mod out, even though I have little experience with broodwar. The muta stacking does has its pros and cons in my opinion. like its good for burst dmg but shouldnt the range be a little far to get the old muta micro
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
January 29 2011 04:31 GMT
#92
I like this kinda mod ^^ great!
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 29 2011 04:54 GMT
#93
=D

seems this stream as done a good job where i failed (promoting )

http://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http://www.playxp.com/sc2/news/view.php?article_id=2578094&anno=2

seems it's a stickied thread. with close to 11k views. was posted yesterday.
so very happy
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MuTT
Profile Joined July 2010
United States398 Posts
January 29 2011 05:08 GMT
#94
On January 29 2011 13:54 MavercK wrote:
=D

seems this stream as done a good job where i failed (promoting )

http://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http://www.playxp.com/sc2/news/view.php?article_id=2578094&anno=2

seems it's a stickied thread. with close to 11k views. was posted yesterday.
so very happy

lol yeah i can't tell you how many really good and well designed games have failed due to poor advertisement. Do you know how popular the broodwar map is and if they are actually using ur map or just a copy? It would suck if publishing came around in a few months or w.e and u didn't get credit lol.
MC's strength: confidence weakness: over confidence
MavercK
Profile Joined March 2010
Australia2181 Posts
January 29 2011 05:10 GMT
#95
a volunteer has published the maps on the KR realm. he provides me with feedback from that community aswell.

that article mentions my name aswell so it's not a concern i dont think
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
xza
Profile Joined November 2010
Singapore1600 Posts
January 29 2011 05:19 GMT
#96
On January 29 2011 14:10 MavercK wrote:
a volunteer has published the maps on the KR realm. he provides me with feedback from that community aswell.

that article mentions my name aswell so it's not a concern i dont think


yeaaa gj! this mod needs more exposure!
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
kaisr
Profile Joined October 2007
Canada715 Posts
January 29 2011 05:27 GMT
#97
wow, looks incredible
unit
Profile Blog Joined March 2009
United States2621 Posts
January 29 2011 05:47 GMT
#98
goons look a bit weird and so does dark swarm, but this is great
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
January 29 2011 05:59 GMT
#99
holy crap man, this mod looks so so sick. cant wait to try it out.
silencesc
Profile Joined July 2010
United States464 Posts
January 29 2011 06:13 GMT
#100
are goons still retarded? because that would be pretty funny.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
micronesia
Profile Blog Joined July 2006
United States24753 Posts
January 29 2011 06:16 GMT
#101
On January 29 2011 08:53 Xswordy wrote:
Show nested quote +
On January 29 2011 08:38 Ido wrote:
omg, this is how SC2 should have been like!


Do you realize what you just said? If this is how SC2 should've been like then why make a SC2? Please shut up with that useless comment.

@Map , yes it looks damn awesome. I'm impressed.

I think you read into what Ido said wayyyy too far... and you are being quite rude too. Chillax.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 29 2011 08:13 GMT
#102
I think the atk speed on corsairs are set too fast. 10+ corsair and you're pretty unstopable.
"you have buildings that are better than my race go fuck yourself" -IdrA
MavercK
Profile Joined March 2010
Australia2181 Posts
January 29 2011 08:18 GMT
#103
thats where devourers come into play.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
altered
Profile Joined March 2008
Switzerland646 Posts
January 29 2011 08:25 GMT
#104
On January 28 2011 10:31 tok wrote:
Man I miss that music...


thats exactly the same thing that came into my mind when i watched one of the videos
Does Flash dream of electric Romeo?
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
January 29 2011 08:31 GMT
#105
On January 29 2011 17:13 Joroth wrote:
I think the atk speed on corsairs are set too fast. 10+ corsair and you're pretty unstopable.


thats the way it's supposed to be. You just have to use mutas and scourge well.
Forward
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
January 29 2011 08:39 GMT
#106
great work! this is how sc2 should be
Long live BroodWar!
lastreason
Profile Joined May 2010
Romania250 Posts
Last Edited: 2011-01-29 08:44:09
January 29 2011 08:43 GMT
#107
oh the music so nice , good job, can we also play this?

p.s agree this is how sc2 should be
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 29 2011 10:05 GMT
#108
Holy Check im famous!

Better get the stream verified!
xza
Profile Joined November 2010
Singapore1600 Posts
January 29 2011 17:17 GMT
#109
I tried playing the mod but at times, it randomly lags out especially when i use lurkers. bugs?
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 29 2011 20:25 GMT
#110
Stream is up guys, time for an all night of SC2BW weeee
Darneck
Profile Joined September 2010
Sweden1394 Posts
January 29 2011 20:33 GMT
#111
Need more guys idling the sc2bw server on EU :S
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 30 2011 00:35 GMT
#112
HEy we stopped the stream cause of lack of activity but now the stream is back up because players are diong games again so come join ^^
xza
Profile Joined November 2010
Singapore1600 Posts
January 30 2011 05:26 GMT
#113
this needs to be in SEA servers D:
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
TryThis
Profile Joined February 2007
Canada1522 Posts
January 30 2011 05:39 GMT
#114
This is wonderful
Dwell
Nuublet
Profile Joined February 2010
Sweden130 Posts
January 30 2011 08:52 GMT
#115
Keep up the good work
curlfry
Profile Joined January 2011
Australia103 Posts
January 30 2011 08:54 GMT
#116
good work guys
the French are effectively gypsies with a steady income
Aikin
Profile Joined April 2010
Austria532 Posts
January 30 2011 09:04 GMT
#117
Oh man i haven´t seen this mod before. Seen the videos and im sooooooo pumped to play now ))))) Finally making some stupid dragoons again yaay.
[A]dmiral Bulldog | Naniwa | [A]lliance
titaniumnuts
Profile Joined July 2010
United States38 Posts
January 30 2011 09:15 GMT
#118
One of the big differences to me, as some one who hasn't played Sc1 is many winters, is the harvesting. You simply need far less harvesters for the same resources, so more supply goes to the army.

Bigger armies are better IMO, then more harvesters.
KingAce
Profile Joined September 2010
United States471 Posts
January 30 2011 09:39 GMT
#119
Is this the SC2 you've been waiting for? I think yes. At least for me when I saw that first Marine trailer this is what I had in mind. This is beautiful, and with this kind of mod, you can include any of the new units and balance them accordingly.

I was really sad that after 10 years of successful balanced game play, blizzard took many steps back in an attempt to be creative. So now instead of waiting 10 more years for a balanced Sc2, we can play SC2BW.

Win? I think Yes!
"You're defined by the WORST of your group..." Bill Burr
NATO
Profile Joined April 2010
United States459 Posts
January 30 2011 09:48 GMT
#120
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?


It's so easy to do. One data change in editor and you get muta stacking without having to select overlord. I don't even make mods and I figured this out immediately.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 30 2011 09:52 GMT
#121
On January 30 2011 18:48 NATO wrote:
Show nested quote +
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?


It's so easy to do. One data change in editor and you get muta stacking without having to select overlord. I don't even make mods and I figured this out immediately.


yea.... but. that allows 100 mutas to stack without effort
they also remain stacked when not moving.

it's not really THAT simple. like i said. Blizzard could easily code this in.
the hard part for me was working AROUND blizzard's pathing.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
January 30 2011 10:21 GMT
#122
omg this game is so awesome. just did bunker rush and the good old 3 tank vessel push before defiler.. so many memories.
Need a Light
NATO
Profile Joined April 2010
United States459 Posts
January 30 2011 10:29 GMT
#123
Looks like for the pathing they just removed the swarm AI code - but the superior pathfinding is still there. (In BW pathing was done by A* on a hex-grid followed by walk to target.)
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
January 30 2011 10:37 GMT
#124
How about tinkering with game balance now that you have all the small print down? I know scouts were the BM unit to make but how about actually making them useful? Perhaps a small tweak here and there would improve the game, after all BW is CLOSE to perfection, not perfect.
m3rciless
Profile Joined August 2009
United States1476 Posts
January 30 2011 10:43 GMT
#125
you need to get rid of smartcasting or vessels and templar will be overpowered.
White-Ra fighting!
emc
Profile Joined September 2010
United States3088 Posts
January 30 2011 10:50 GMT
#126
guys guys, everything about BW is in this mod, please play the mod before commenting that it needs "X and Y to be good".

Still, marverk still has some work to do to make this perfect, which is why we need people to PLAY it THEN give feedback.
m3rciless
Profile Joined August 2009
United States1476 Posts
January 30 2011 10:58 GMT
#127
On January 30 2011 19:50 emc wrote:
guys guys, everything about BW is in this mod, please play the mod before commenting that it needs "X and Y to be good".

Still, marverk still has some work to do to make this perfect, which is why we need people to PLAY it THEN give feedback.


maybe its an option that you can disable or something, but the op doesnt mention it and I just saw on the stream 7 templars kill ~40 hydras because storm is enormous and does huge damage again, and you can just smartcast it all over their army.
White-Ra fighting!
Temperance
Profile Joined July 2010
Canada17 Posts
January 30 2011 11:09 GMT
#128
On January 30 2011 19:58 m3rciless wrote:
Show nested quote +
On January 30 2011 19:50 emc wrote:
guys guys, everything about BW is in this mod, please play the mod before commenting that it needs "X and Y to be good".

Still, marverk still has some work to do to make this perfect, which is why we need people to PLAY it THEN give feedback.


maybe its an option that you can disable or something, but the op doesnt mention it and I just saw on the stream 7 templars kill ~40 hydras because storm is enormous and does huge damage again, and you can just smartcast it all over their army.


Smartcasting can be turned off in the options ^^
They probably just left it at default or something for fun.
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
January 30 2011 11:20 GMT
#129
Wow, haven't played the map yet, but watched the stream and holy does it look awesome.
Good job with the work! For a BW and SC2 fanatic alike, this is a great past time. :D
End my suffering
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 30 2011 11:20 GMT
#130
Yeah when i play i enjoy playing ezmode cause im a pussy lol

We let the players decide whether to play hardcore or ezmode
PH
Profile Blog Joined June 2008
United States6173 Posts
January 30 2011 11:47 GMT
#131
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?

Originally it wasn't possible. Blizzard had to break the game's engine in order to make it possible. They left it out primarily because of how absurdly strong muta stacking would be with unlimited unit selection and how utterly useless it would be with Thors and the like.
Hello
Yurie
Profile Blog Joined August 2010
12006 Posts
Last Edited: 2011-01-30 12:09:25
January 30 2011 12:07 GMT
#132
On January 30 2011 20:47 PH wrote:
Show nested quote +
On January 28 2011 10:45 zerglingsfolife wrote:
Wow, you got muta micro to work. I thought I heard the reason it wasn't put in the game because Blizzard didn't know how to reproduce the bug?

Originally it wasn't possible. Blizzard had to break the game's engine in order to make it possible. They left it out primarily because of how absurdly strong muta stacking would be with unlimited unit selection and how utterly useless it would be with Thors and the like.


Leaving it out was probably a good idea. Would rape P (archon) and lose against T (thor) and Z (infestor) with it.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
January 30 2011 12:24 GMT
#133
I suggest all Z players who has never played bw, to try the 5hatch hydra break against P and marvel at its awesomeness.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-01-30 12:38:14
January 30 2011 12:37 GMT
#134
I am so happy. Now Protoss is fun again and takes real micro to play. Reavers owns! I have sat down waiting many hours to play this mod but no one ever came. But with this boost perhaps someone will join me for a game.

BTW: Is there any EU chat channel for this mod?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Yurie
Profile Blog Joined August 2010
12006 Posts
January 30 2011 12:47 GMT
#135
On January 30 2011 21:37 HowardRoark wrote:
I am so happy. Now Protoss is fun again and takes real micro to play. Reavers owns! I have sat down waiting many hours to play this mod but no one ever came. But with this boost perhaps someone will join me for a game.

BTW: Is there any EU chat channel for this mod?


SC2BW channel. I got two games just now through that. I am d- or even worse in BW, but was fun anyhow.
Grummler
Profile Joined May 2010
Germany743 Posts
January 30 2011 15:22 GMT
#136
Whats the point in making sc2 be more like bw? I mean, you could just play bw, couldnt you? Nice effort though
workers, supply, money, workers, supply, money, workers, ...
Buddhist
Profile Joined April 2010
United States658 Posts
January 30 2011 18:11 GMT
#137
Bug:
You're supposed to be able to use the shield battery ability on the ground near units, and the units automatically run to the shield battery to get healed. This does not work.

Also is it just me, or is the music not working?
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 30 2011 19:41 GMT
#138
On January 31 2011 03:11 Buddhist wrote:
Bug:
You're supposed to be able to use the shield battery ability on the ground near units, and the units automatically run to the shield battery to get healed. This does not work.

Also is it just me, or is the music not working?


Music works for terran and zerg, but not for protoss (yet)
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 30 2011 20:07 GMT
#139
Hi guys stream is up now so please come and play with us on sc2bw channel
Yurie
Profile Blog Joined August 2010
12006 Posts
January 30 2011 20:32 GMT
#140
On January 31 2011 05:07 BrTarolg wrote:
Hi guys stream is up now so please come and play with us on sc2bw channel


Meh, you are on NA :/
mutantmagnet
Profile Joined June 2009
United States3789 Posts
January 30 2011 21:06 GMT
#141
On January 30 2011 19:37 Crissaegrim wrote:
How about tinkering with game balance now that you have all the small print down? I know scouts were the BM unit to make but how about actually making them useful? Perhaps a small tweak here and there would improve the game, after all BW is CLOSE to perfection, not perfect.



It is a map mod. Changing static values is a trivial task that you can do yourself.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 01 2011 21:43 GMT
#142
Hey guys i'll be streaming again tonight but damn you guys are so inactive :<

We don't get enough ppl on the NA server to play with, sometimes there even more on EU

So get your asses into gear lol
Beatus
Profile Joined April 2010
Canada101 Posts
February 01 2011 21:49 GMT
#143
Wow I wish there was an option to use the music of scbw in sc2
?
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 21:53 GMT
#144
SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
adi1133
Profile Joined June 2010
Romania109 Posts
February 01 2011 21:55 GMT
#145
"models are also made ny Gna" typo , think you mean "by"
Old School > New School
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 01 2011 21:56 GMT
#146
Btw do you guys know a good way of advertising this on reddit? I don't really know how reddit works or how people advertise stuff there lol
Dance.
Profile Blog Joined July 2010
United States389 Posts
February 01 2011 22:11 GMT
#147
This is SO sick. Definitly want to play this once school is finished today.
It is what it is...
hiro protagonist
Profile Joined January 2009
1294 Posts
February 01 2011 22:11 GMT
#148
Man, the thing I notice the most is how much longer battles last. It makes for much more dynamic play and micro becomes so much more important. I wish this was the case for SC2
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 01 2011 22:55 GMT
#149
On February 02 2011 06:53 MavercK wrote:
SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18


Holy shit, this map has gone far.
secret - never again
bole
Profile Joined January 2011
Serbia164 Posts
Last Edited: 2011-02-01 23:02:44
February 01 2011 22:57 GMT
#150
hey man can you pull out some better graphic i think it sucks to whatch on this graphic setings...

what is the point of whatch SC2 BW with lower graphic seting (that is like you whatc SC1 bw) lol ? do you ppl use your brain at all ? or if you dont have good comp than its ok but agean.....is lol....

User was temp banned for this post.
MuTT
Profile Joined July 2010
United States398 Posts
February 01 2011 22:58 GMT
#151
On February 02 2011 07:11 hiro protagonist wrote:
Man, the thing I notice the most is how much longer battles last. It makes for much more dynamic play and micro becomes so much more important. I wish this was the case for SC2

yeah i like the style of just brawling and going punch for punch. sc2 micro is 95% positioning and 5% stutter step but sc1's is far far deeper.
MC's strength: confidence weakness: over confidence
zyzski
Profile Joined May 2010
United States698 Posts
February 01 2011 23:24 GMT
#152
i love it, but why are drones so big? or maybe the buildings are small? i dunno
TYBG
Horse...falcon
Profile Joined December 2010
United States1851 Posts
Last Edited: 2011-02-02 01:21:13
February 02 2011 01:19 GMT
#153
BIGGER PUDDLES OF BLUE GOO


Yup
Everything looks fantastic but a pool of blue blood underneath dying Dragoons would make it feel authentic. I didn't realize how much I missed that graphic.
Artosis: "From horsssse....falcon"
MavercK
Profile Joined March 2010
Australia2181 Posts
February 02 2011 01:23 GMT
#154
On February 02 2011 10:19 Horse...falcon wrote:
Show nested quote +
BIGGER PUDDLES OF BLUE GOO


Yup
Everything looks fantastic but a pool of blue blood underneath dying Dragoons would make it feel authentic. I didn't realize how much I missed that graphic.


one day... blizzard did not release their import/export tools for m3 files.
we have to make do with nintoxicated's 3rd party importer. which atm doesn't support particles and has a few bugs.
one day when it can happen it probably will happen
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 02 2011 02:22 GMT
#155
I watched the gisado matches, awesome

Notice how the goon battle in the second game didn't end in the blink of an eye like in sc2. Perhaps sc2 units kill too efficiently?

One complaint though, the goons don't have enough team color, i was getting confused in the match. Im sure thats an easy thing for you to fix, although if you don't have the time, you could send me the goon dds texture and i could try to add some more team color for you.
Kill the Deathball
solistus
Profile Joined April 2010
United States172 Posts
Last Edited: 2011-02-02 02:59:07
February 02 2011 02:47 GMT
#156
This map/mod looks super awesome. Kudos, I look forward to trying it out when I have the time and reminding myself just how bad I really was at BW. Quick question: from those videos it looks like the 'smarter' unit pathing from SC2 is still in effect. Is that the case, or did you also manage to simulate BW style pathing (dragoons being too dumb to handle narrow ramps en masse, units taking crazy long paths to move around blocked paths, etc.)?

For the tournament, I have a small suggestion: after the semifinals round is done, you should invite the two eliminated players who never played BW competitively play a sort of 'consolation round'. There doesn't have to be prize money set aside for that match, but just having that match streamed (and casted, if there's gonna be a tournament caster to begin with) would help motivate those of us who were never any good at BW to participate. If you don't do it that way, I highly suggest doing something like a group stage or power paired preliminary rounds that are non-elimination, and saving elimination rounds for later in the tournament. I'm sure I'm not the only SC2 player who was never any good at BW but would love to participate in this, but it's hard to motivate myself to schedule a day around this tournament if I'll probably just play one round and get crushed by some BW expert.

in case you don't know what I mean by power paired prelims, basically it would work like this:

-First round is randomly paired

-Second round, round one winners play another random winner and round one losers play another random loser

-Third round and on, people are matched based on overall win-loss record. If there are an odd number with a certain record then someone has to get matched up or down a bracket, but for the most part, people who are 3-1 will play other 3-1s, people at 2-2 will play other 2-2s, etc. You never play any of the players you've already faced in a previous round during the prelims (you can still play each other again in the elimination rounds).

-After some pre-set number of rounds, the top X records advance to single elimination rounds. Traditionally they are paired top-to-bottom, so if 16 players go on to elims then the first elim round would be top seed against 16th seed, 2nd against 15th, etc.

The only real downside, IMO, is that you have to gather all the results from each round before you can generate pairings for the next one. You can find software that will handle the random pairing for you and figure out how to minimize the number of mismatches. I did competitive policy debate in college and they used a system like this; it's good for people at the top of the curve, since they don't miss qualifying for the later stage based on one fluke game, and it's especially nice for all the players who don't expect to win the tournament, because they still get to play a few rounds and try for an above-average record.
Units don't counter units. Strategies counter strategies.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 02 2011 02:54 GMT
#157
On February 02 2011 11:47 solistus wrote:
This map/mod looks super awesome. Kudos, I look forward to trying it out when I have the time and reminding myself just how bad I really was at BW. Quick question: from those videos it looks like the 'smarter' unit pathing from SC2 is still in effect. Is that the case, or did you also manage to simulate BW style pathing (dragoons being too dumb to handle narrow ramps en masse, units taking crazy long paths to move around blocked paths, etc.)?


99% of that is caused by units in bw only move in 8 directions. something i can't replicate. or atleast not yet.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
0neder
Profile Joined July 2009
United States3733 Posts
February 02 2011 02:56 GMT
#158
On February 02 2011 07:55 ch33psh33p wrote:
Show nested quote +
On February 02 2011 06:53 MavercK wrote:
SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18


Holy shit, this map has gone far.

Crap, I hope Pro Starcraft doesn't turn into this. That would be sad.
xza
Profile Joined November 2010
Singapore1600 Posts
February 02 2011 03:05 GMT
#159
On February 02 2011 06:53 MavercK wrote:
SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18

'

ooooooooohhh damn this mod is getting places
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
GinDo
Profile Blog Joined September 2010
3327 Posts
February 02 2011 03:15 GMT
#160
On February 02 2011 11:22 pzea469 wrote:
I watched the gisado matches, awesome

Notice how the goon battle in the second game didn't end in the blink of an eye like in sc2. Perhaps sc2 units kill too efficiently?

One complaint though, the goons don't have enough team color, i was getting confused in the match. Im sure thats an easy thing for you to fix, although if you don't have the time, you could send me the goon dds texture and i could try to add some more team color for you.


Yeah thats something i miss from BW. SC2 units kill everything so quickly and battles a donw in a matter of seconds. In BW every battle no matter how small was nail biting.

Imma laugh if years from now people only buy SC2 to play BW 2.0 . That would be the biggest Epic failure in Gaming History.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-02-02 03:26:09
February 02 2011 03:25 GMT
#161
Can you make it more obvious on the coloring of hostile dragoons? ( They're both golden for your own and enemy units? ) The colors were easy to discern from in BW.
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
GTR
Profile Blog Joined September 2004
51522 Posts
February 02 2011 07:29 GMT
#162
On February 02 2011 06:53 MavercK wrote:
SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18


my net sucks, can anyone put this on youtube or something?
Commentator
MavercK
Profile Joined March 2010
Australia2181 Posts
February 02 2011 07:45 GMT
#163
On February 02 2011 16:29 GTR wrote:
Show nested quote +
On February 02 2011 06:53 MavercK wrote:
SC2BW was played on gisado last night

http://ch.gomtv.com/4555/28119/407354

games 14 > 18


my net sucks, can anyone put this on youtube or something?


if you know a way to download them i can
for me tho it was super laggy the first 3 minutes but then after the 3 minute mark for some reason it started playing smooth
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
February 02 2011 10:30 GMT
#164
I wouldn't mind to play that tournament xD Seems to be nice!
750/750 emotions fully stacked
bashalisk
Profile Joined September 2010
102 Posts
February 02 2011 13:47 GMT
#165
I've been hooked on this map for a couple weeks now. It rocks!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 02 2011 18:03 GMT
#166
Damnit nobody wants to play!! if you read this, join the map!
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 02 2011 19:40 GMT
#167
Damn how do i lower the quality on the GOM player its so laggy :x
iG.Zeep
Profile Joined May 2008
Mexico253 Posts
February 02 2011 20:11 GMT
#168
awesome, cant wait 2c how the tourney turns out =P
life of lively to live to life of full life thx to shield battery
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
Last Edited: 2011-02-02 20:37:45
February 02 2011 20:21 GMT
#169
Trying to watch the gisado games, when I finally succeed I'll comment on them. It sounds epic.

LOL! The first game this guy tries to do the marine/banshee strat with wraiths rofllllllllllllllll.

I love watching this though, I wish I knew korean so I could understand what they were saying =/

I'm so glad this mod is getting publicity over there. Koreans have good taste =D
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 02 2011 20:46 GMT
#170
Hi guys, the tournament is up now, so feel free to join!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189864
FrostyTreats
Profile Joined January 2011
United States355 Posts
February 02 2011 21:07 GMT
#171
playing this and looking at the game timer is pretty fun... games go by sooooo much slower
Nayl
Profile Joined March 2010
Canada413 Posts
February 02 2011 21:12 GMT
#172
On February 03 2011 05:21 [Eternal]Phoenix wrote:
Trying to watch the gisado games, when I finally succeed I'll comment on them. It sounds epic.

LOL! The first game this guy tries to do the marine/banshee strat with wraiths rofllllllllllllllll.

I love watching this though, I wish I knew korean so I could understand what they were saying =/

I'm so glad this mod is getting publicity over there. Koreans have good taste =D


Yeah the 14th guy had no idea how to play Brood war, he was panicking all over the place lol.

It was fun watch hope people play this mod more just for fun.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 02 2011 22:56 GMT
#173
Hi guys stream is up, we warming up with some FFA BGH but we will play some srs games soon
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 02 2011 23:45 GMT
#174
While I applaud the effort put into these mods, I really don't get why people would want to play BW via SC2. For a start it will always be inferior to the real thing.

If you want to play BW, do like the rest of us and load up BW.... it will never be the same via SC2 no matter how much work is put into it.
When there is nothing left to lose but your dignity, it is already gone.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2011 00:21 GMT
#175
On February 03 2011 08:45 emythrel wrote:
While I applaud the effort put into these mods, I really don't get why people would want to play BW via SC2. For a start it will always be inferior to the real thing.

If you want to play BW, do like the rest of us and load up BW.... it will never be the same via SC2 no matter how much work is put into it.


i think theres a very nice little middle ground where this mod currently sits in . I'm pretty commited to this and will exhaust all effort to make it identical to BW if im able. but i respect your opinion
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FrostyTreats
Profile Joined January 2011
United States355 Posts
Last Edited: 2011-02-03 01:15:32
February 03 2011 01:14 GMT
#176
btw, do you have to take out the good things they implented?
Like map fog..... starting with 6 workers?
and changing all the hotkeys.... more of a hassle then anything, people play sc2 melee then they play this and its like... o wtf
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2011 01:19 GMT
#177
On February 03 2011 10:14 FrostyTreats wrote:
btw, do you have to take out the good things they implented?
Like map fog..... starting with 6 workers?
and changing all the hotkeys.... more of a hassle then anything, people play sc2 melee then they play this and its like... o wtf


there are sc2 style hotkeys
my map also supports the hotkey manager blizzard implemented
so you can do your own hotkeys if you wish. the other things. i think are neccesary.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pewt
Profile Joined June 2010
Canada201 Posts
February 03 2011 15:33 GMT
#178
Would it be possible to fix the map fog to SC2 style, make the pathing not awful, and not screw with shift orders? Masochistic people are welcome to play with the SC:BW engine (same way they can turn off automining, MBS, etc) but for trying to play this as SC:BW on a better engine it's annoying to have all these engine limitations manually added. I can't count the number of times I went back to find half my SCVs hugging an academy or to find my entire army stuck behind 1 Marine, and while I realize that happened in BW if I wanted to play BW with all the engine issues I would play BW.
Darneck
Profile Joined September 2010
Sweden1394 Posts
February 03 2011 15:41 GMT
#179
On February 04 2011 00:33 Pewt wrote:
Would it be possible to fix the map fog to SC2 style, make the pathing not awful, and not screw with shift orders? Masochistic people are welcome to play with the SC:BW engine (same way they can turn off automining, MBS, etc) but for trying to play this as SC:BW on a better engine it's annoying to have all these engine limitations manually added. I can't count the number of times I went back to find half my SCVs hugging an academy or to find my entire army stuck behind 1 Marine, and while I realize that happened in BW if I wanted to play BW with all the engine issues I would play BW.

Quite a few of the engine issues is what makes the game.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2011-02-03 16:00:05
February 03 2011 15:58 GMT
#180
On February 04 2011 00:33 Pewt wrote:
Would it be possible to fix the map fog to SC2 style, make the pathing not awful, and not screw with shift orders? Masochistic people are welcome to play with the SC:BW engine (same way they can turn off automining, MBS, etc) but for trying to play this as SC:BW on a better engine it's annoying to have all these engine limitations manually added. I can't count the number of times I went back to find half my SCVs hugging an academy or to find my entire army stuck behind 1 Marine, and while I realize that happened in BW if I wanted to play BW with all the engine issues I would play BW.

Um, learn to micro?
You have no idea how hard Terran in BW is. Like, it took me at least 9 months of straight Terran play to get it to D level. What I'm saying is, this mod is trying to become BW as much as it is possible within the SC2 engine. But the engine improvements are vast. Your issues are nothing compared to the issues present in playing T in BW.
REEBUH!!!
nalgene
Profile Joined October 2010
Canada2153 Posts
February 03 2011 16:03 GMT
#181
On February 04 2011 00:58 LunarC wrote:
Show nested quote +
On February 04 2011 00:33 Pewt wrote:
Would it be possible to fix the map fog to SC2 style, make the pathing not awful, and not screw with shift orders? Masochistic people are welcome to play with the SC:BW engine (same way they can turn off automining, MBS, etc) but for trying to play this as SC:BW on a better engine it's annoying to have all these engine limitations manually added. I can't count the number of times I went back to find half my SCVs hugging an academy or to find my entire army stuck behind 1 Marine, and while I realize that happened in BW if I wanted to play BW with all the engine issues I would play BW.

Um, learn to micro?
You have no idea how hard Terran in BW is. Like, it took me at least 9 months of straight Terran play to get it to D level. What I'm saying is, this mod is trying to become BW as much as it is possible within the SC2 engine. But the engine improvements are vast. Your issues are nothing compared to the issues present in playing T in BW.

The Fog was like that in all their older games until SC2 so that people would need knowledge of the map prior to playing it.

He just needs more APM
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 03 2011 16:07 GMT
#182
On February 04 2011 01:03 nalgene wrote:
Show nested quote +
On February 04 2011 00:58 LunarC wrote:
On February 04 2011 00:33 Pewt wrote:
Would it be possible to fix the map fog to SC2 style, make the pathing not awful, and not screw with shift orders? Masochistic people are welcome to play with the SC:BW engine (same way they can turn off automining, MBS, etc) but for trying to play this as SC:BW on a better engine it's annoying to have all these engine limitations manually added. I can't count the number of times I went back to find half my SCVs hugging an academy or to find my entire army stuck behind 1 Marine, and while I realize that happened in BW if I wanted to play BW with all the engine issues I would play BW.

Um, learn to micro?
You have no idea how hard Terran in BW is. Like, it took me at least 9 months of straight Terran play to get it to D level. What I'm saying is, this mod is trying to become BW as much as it is possible within the SC2 engine. But the engine improvements are vast. Your issues are nothing compared to the issues present in playing T in BW.

The Fog was like that in all their older games until SC2 so that people would need knowledge of the map prior to playing it.

He just needs more APM

More APM for sure. Like, I have trouble with BW T and I have 200-ish APM.
REEBUH!!!
fenixdown
Profile Blog Joined April 2004
Colombia320 Posts
February 03 2011 16:31 GMT
#183
Great job! And the music man, how I miss that music. I don't mind the hotkeys at all, after playing SC1 for so long it just take a sec to get the momentun going again.
I love protoss because it is tough and straight. It is a race for the men. - Reach
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
February 03 2011 16:37 GMT
#184
On February 04 2011 01:31 fenixdown wrote:
Great job! And the music man, how I miss that music. I don't mind the hotkeys at all, after playing SC1 for so long it just take a sec to get the momentun going again.


You can set the hotkeys to left side of keyboard a la SC2. Goto the hotkeys menu and choose the bottom option! I NEVER play with BW hotkeys. M for marine sucks when you have to hit it 20 times a minute.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
Boonbag
Profile Blog Joined March 2008
France3318 Posts
February 03 2011 16:55 GMT
#185
COuld this turn everything around and be our future ?
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2011-02-03 21:08:57
February 03 2011 21:05 GMT
#186
On February 04 2011 00:58 LunarC wrote:
Show nested quote +
On February 04 2011 00:33 Pewt wrote:
Would it be possible to fix the map fog to SC2 style, make the pathing not awful, and not screw with shift orders? Masochistic people are welcome to play with the SC:BW engine (same way they can turn off automining, MBS, etc) but for trying to play this as SC:BW on a better engine it's annoying to have all these engine limitations manually added. I can't count the number of times I went back to find half my SCVs hugging an academy or to find my entire army stuck behind 1 Marine, and while I realize that happened in BW if I wanted to play BW with all the engine issues I would play BW.

Um, learn to micro?
You have no idea how hard Terran in BW is. Like, it took me at least 9 months of straight Terran play to get it to D level. What I'm saying is, this mod is trying to become BW as much as it is possible within the SC2 engine. But the engine improvements are vast. Your issues are nothing compared to the issues present in playing T in BW.
I've played T in BW and didn't actually find it all that terrible, although I wasn't any good really (D-D+). I'm just saying I don't see the point of purposefully making the engine worse since if you want to play SC:BW on a bad engine you have, well, SC:BW.

I also know how to micro, it's just that when I'm playing games on the SC2 engine I am generally used to telling my units to go somewhere and not having them get stuck halfway down a ramp for no apparent reason. Hell, I've had more trouble with this than the SC:BW AI since at least the SC:BW AI is predictably bad (and thus you stay to micro your units down ramps) whereas this is seemingly random.

It's not like such a mode would affect anyone who wants to play with poor unit AI--there are already modes for automining, MBS, and the like that work just fine.

My friend and I also found these "hardcoded" limitations (as in not the ones that were options) affected Terran much more than Zerg, notably when dealing with Mutalisk harass, although the game became much more fair when we turned off *all* the SC2 improvements (although by that point I was asking myself why I didn't just boot up iCCup and play there).

--

As for map fog, I'm well aware of why it exists and I don't see the point of it.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-03 21:40:29
February 03 2011 21:10 GMT
#187
they are options. they are not forced on you. if you dont want to play with them you dont have to.

map fog exists to prevent drone drilling into someones main you have not scouted
making blocking your ramp and hiding early tech impossible/pointless.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2011-02-03 21:38:39
February 03 2011 21:37 GMT
#188
On February 04 2011 06:10 MavercK wrote:
they are options. they are not forced on you. if you dont want to play with them you dont have to.

The bad pathing and seemingly broken shift commands are not options, that's what my post was about. I was asking about making those options for those of us who want to play SC:BW fully on the SC2 engine but it got lost in all the "mad cuz bad" replies.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2011 21:41 GMT
#189
On February 04 2011 06:37 Pewt wrote:
Show nested quote +
On February 04 2011 06:10 MavercK wrote:
they are options. they are not forced on you. if you dont want to play with them you dont have to.

The bad pathing and seemingly broken shift commands are not options, that's what my post was about. I was asking about making those options for those of us who want to play SC:BW fully on the SC2 engine but it got lost in all the "mad cuz bad" replies.


bad pathing was a side effect of units in sc1 being only allowed to move in 8 directions. currently i cannot recreate this limitation.
broken shift commands. do you mean not being able to queue up buildings and stuff like that? i can probably implement that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2011-02-03 21:53:41
February 03 2011 21:49 GMT
#190
Bad pathing: In SC2 units generally move out of the way for each other, siphon nicely down ramps, etc, as I'm sure you know.

In SC2BW units don't move out of the way for each other (one poorly placed Marine will block your Tank/Vult/Goliath army), armies have a habit of getting stuck on ramps for no apparent reason, and units will sometimes get stuck on each other even when they are both moving the same direction. I assumed this was intentional. Units will sometimes even get stuck on one another (such as on said poorly placed Marine) if they *could* go around the unit but the theoretical fastest route is through it.

As for the broken shift orders, much of the time that I tried to do something along the lines of "box 6 SCVs, order two to make depots, shift everyone back to a mineral patch" they would all end up hugging one of the depots. It's possible that I just made a bunch of mistakes but I basically never make them in SC2 ladder and it happened to me multiple times a game in SC2BW until I just stopped using shift to build stuff entirely. Once again, not sure if this was intentional.

This is based on playing 10-15ish games with two of my friends earlier today.

Also, the MBS and unit selection cap tweaks seem rather imbalanced in that I have enough time to, say, stim all my Marines before it auto-deselects most of them and, say, order all my hatcheries to build stuff (assuming I have some rapid method of selecting them, such as double clicking a bunch on the same screen) before it auto-deselects all but one of them. Perhaps you should catch orders which are issued simultaneously to more than the maximum number of units and cancel them for everyone but the first twelve? It could be tricky (especially with maintaining previous orders) but yeah.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2011 22:15 GMT
#191
On February 04 2011 06:49 Pewt wrote:
Bad pathing: In SC2 units generally move out of the way for each other, siphon nicely down ramps, etc, as I'm sure you know.

In SC2BW units don't move out of the way for each other (one poorly placed Marine will block your Tank/Vult/Goliath army), armies have a habit of getting stuck on ramps for no apparent reason, and units will sometimes get stuck on each other even when they are both moving the same direction. I assumed this was intentional. Units will sometimes even get stuck on one another (such as on said poorly placed Marine) if they *could* go around the unit but the theoretical fastest route is through it.

As for the broken shift orders, much of the time that I tried to do something along the lines of "box 6 SCVs, order two to make depots, shift everyone back to a mineral patch" they would all end up hugging one of the depots. It's possible that I just made a bunch of mistakes but I basically never make them in SC2 ladder and it happened to me multiple times a game in SC2BW until I just stopped using shift to build stuff entirely. Once again, not sure if this was intentional.

This is based on playing 10-15ish games with two of my friends earlier today.

Also, the MBS and unit selection cap tweaks seem rather imbalanced in that I have enough time to, say, stim all my Marines before it auto-deselects most of them and, say, order all my hatcheries to build stuff (assuming I have some rapid method of selecting them, such as double clicking a bunch on the same screen) before it auto-deselects all but one of them. Perhaps you should catch orders which are issued simultaneously to more than the maximum number of units and cancel them for everyone but the first twelve? It could be tricky (especially with maintaining previous orders) but yeah.


yea the pathing can actually be made into an option.

in sc2 workers have "wait at mineral patch" where if an existing worker mining is almost done. another will just sit there and wait. this wasn't present in sc1 and i can't seem to just disable in the gather ability. my solution to this was a string of behaviors to check mining state and then re-ordering the worker to gather another random mineral patch. this works great. the only issue is if you grab say 6 workers and hold shift and build 2x depots. 50% chance you will queue the build order after a worker mines. in which case theres a chance your build order will be replaced by a new gather mineral by this trigger. i recommend not using shift. i may improve this trigger soon to take into account queued orders and re-add them. keeping the order intact.

MBS and MUS triggers i am myself not happy with. it's a dodgy bandaid fix on something i actually have no control over. i really want to improve/fix this but it's not going to be easy.

anyway. this kind of feedback really shouldn't go in this thread. the 99 page thread in custom map section which is linked to in the OP has this sole purpose
i fear i will soon receive a temp ban for spamming TL.net with sc2bw heh .
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
February 03 2011 22:15 GMT
#192
The MBS and Unit Selection Limitations are buggy, but it's hard as hell to code them at all. Mav is certainly looking into other options and I've been brainstorming more options too.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
Arcanne
Profile Joined August 2010
United States1519 Posts
February 03 2011 22:27 GMT
#193
this is super impressive. nice job.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Pewt
Profile Joined June 2010
Canada201 Posts
February 03 2011 22:56 GMT
#194
On February 04 2011 07:15 [Eternal]Phoenix wrote:
The MBS and Unit Selection Limitations are buggy, but it's hard as hell to code them at all. Mav is certainly looking into other options and I've been brainstorming more options too.
I modded wc3 a ton (vJass etc etc) but haven't really gotten into SC2, so I'd be happy to throw you guys some solutions that I think might work but I can't guarantee do. However, I guess this is better placed in the custom map section--wasn't aware that this had a thread there.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2011 23:07 GMT
#195
On February 04 2011 07:56 Pewt wrote:
Show nested quote +
On February 04 2011 07:15 [Eternal]Phoenix wrote:
The MBS and Unit Selection Limitations are buggy, but it's hard as hell to code them at all. Mav is certainly looking into other options and I've been brainstorming more options too.
I modded wc3 a ton (vJass etc etc) but haven't really gotten into SC2, so I'd be happy to throw you guys some solutions that I think might work but I can't guarantee do. However, I guess this is better placed in the custom map section--wasn't aware that this had a thread there.


i appreciate all help/advice/input/ideas
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 04 2011 22:20 GMT
#196
I'm streaming games again ^^
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 12 2011 18:49 GMT
#197
UPDATE:
SC2BW tournament tonight, watch the stream, me and silver will be casting games all night! The stream is up already

Get to watch A and B level players duke it out
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
February 12 2011 19:09 GMT
#198
Message admins to see if you can get your event featured.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 13 2011 00:04 GMT
#199
We are down to the last 3 players now, so hosting the finals, shoiuld be some good games! come and watch
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 13 2011 00:34 GMT
#200
Finals, PVT, Bo5, ace vs luckyfool! 40 dollars for first 10 dollars for second
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
February 13 2011 01:03 GMT
#201
im watching it
http://www.livestream.com/brtarolg
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
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