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[January] Sc2 General Discussion - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 Next All
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 31 2011 14:01 GMT
#181
On January 31 2011 10:38 bkrow wrote:
Last day of this thread? What happens tomorrow?


February happens
https://steamcommunity.com/id/*tlusernamehere*/
NPF
Profile Joined May 2010
Canada1635 Posts
January 31 2011 14:09 GMT
#182
So quick question for what to do at the start of a game:

1) Build worker, split workers
2) Send workers, build peon, split workers.
3) Split workers, build worker

This has just popped into my mind after seeing the 2003 thread where Jinro posted option #2 as the one he did in BW.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 31 2011 14:20 GMT
#183
best thing to do is have your mouse centered in the middle of the screen. Click your townhall asap, hit the hotkey to make your worker, send your workers to mine, and split em (3,3).
When they see MC Probe, all the ladies disrobe.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
January 31 2011 14:40 GMT
#184
i do the send workers, build probe, split workers as well

you can get fast enough to split them before they get to minerals
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
hugman
Profile Joined June 2009
Sweden4644 Posts
January 31 2011 14:56 GMT
#185
Dunno if this is the right place for this, but I decided to record one of the Terran songs because I couldn't stop playing it. I learned it by ear, but I think I got it mostly right, even tho it's a bit out of tune =/

Tryxtira
Profile Joined November 2010
Sweden572 Posts
January 31 2011 20:14 GMT
#186
Is it confirmed that HuK, Haypro and Ret are all invited to code A? If so, fucking amazing. Code A will then almost be more interesting than code S to me personally!
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
January 31 2011 20:33 GMT
#187
On February 01 2011 05:14 Tryxtira wrote:
Is it confirmed that HuK, Haypro and Ret are all invited to code A? If so, fucking amazing. Code A will then almost be more interesting than code S to me personally!

Yes it is.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=188877
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2011-02-01 14:29:26
January 31 2011 20:46 GMT
#188
On January 31 2011 23:09 NPF wrote:
So quick question for what to do at the start of a game:

1) Build worker, split workers
2) Send workers, build peon, split workers.
3) Split workers, build worker

This has just popped into my mind after seeing the 2003 thread where Jinro posted option #2 as the one he did in BW.


It has been tested and splitting in SC2 doesn't grant an advantage over letting the computer split them. It isn't a bad idea if you do it, but don't expect a mineral gain from it.
Building the worker first or sending miners first has been tested as well and show no advantage either way.

The result is that as long as you do one of these you are basically optimized since none of the methods have an advantage. I personally send workers and then build a probe.

Edit - Link to the research
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
February 01 2011 02:05 GMT
#189
For february, will there only be the GTSL, or will there be a normal GSL to?
"Friendship ain't a business deal"
Jeremy Reimer
Profile Blog Joined August 2010
Canada968 Posts
February 01 2011 03:42 GMT
#190
Will the GTSL be casted in English, and if so will it be by Tastosis?
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Like classic sci-fi and space opera? Check out my author page on Amazon: http://www.amazon.com/Jeremy-Reimer/e/B007CMQGI4/
sreid768
Profile Joined February 2011
Australia2 Posts
February 02 2011 02:26 GMT
#191
If you want something changed ingame then log it here. I know this sounds a little spammy but the world needs this.

http://starcraft2-wingsofliberty.featuremethis.com/

The site is still in development with a friend of mine but the aim is to have people vote on features they would like to see in the game. The highest ranked ones will appear at the top and game designers can get a proper feel on what the community wants in the next patch / expansion.

Pimpin23
Profile Joined February 2011
Canada5 Posts
February 02 2011 02:40 GMT
#192
lol
fuck yaa
sixfour
Profile Blog Joined December 2009
England11061 Posts
February 02 2011 15:39 GMT
#193
Whatever happened to Kolll? Not playing SC2 at all?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 02 2011 19:00 GMT
#194
I'm thinking to play without hotkeying buildings in order to have more room for the units. Is it worth it, should I practice for it, or should I just keep binding buildings? Thanks for answers.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
February 02 2011 20:09 GMT
#195
I prefer to hotkey them as any race, especially as Terran. I think it is very useful to macro while looking at your units.
Just another gold Protoss...
Zerglinger
Profile Joined February 2011
Barbados1 Post
February 02 2011 22:35 GMT
#196
I im looking to get a better computer to play Starcraft on, do I need to buy a new copy in order to intall it on the new computer?
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
Last Edited: 2011-02-02 23:18:41
February 02 2011 23:18 GMT
#197
On February 03 2011 07:35 Zerglinger wrote:
I im looking to get a better computer to play Starcraft on, do I need to buy a new copy in order to intall it on the new computer?


Nope you can use the same account which still has Starcraft on it.

If you threw away the CD you can torrent it, it will be a trillion times faster than regular download.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
j3cht
Profile Blog Joined July 2010
United States86 Posts
February 03 2011 03:37 GMT
#198
Hi all, so I just watched Idra and Artosis's new show called imbalanced during which they talked a lot about the ZvP matchup (at pro level).

The ZvP matchup currently (often not always) ends up with a large fight with the Protoss having sentries for forcefields, colossus, and stalkers (sometimes zealots as well). The Zerg in response to this builds up a large roach force sometimes including hydras left over from dealing with immortals, and sometimes Speedlings, as well as a fleet of corrupters whose role is to simply take out the colossus.

The Zerg's goal is to take out all of the colossus and to rebuild their army to overwhelm the Protoss soon afterwards. I think however that the mix between forcefields and colossus might be too threatening, so I want to propose a new idea.

The infester does not see too much usage in the ZvP matchup, and its second ability Neural Parasite sees little action in any matchup. So I propose they change this ability.

The new ability would be to throw a unit or a group of units into an area (similar to Tiny's throw ability from Dota). Why would this be useful? The Zerg could throw a few banelings into the Protoss death-ball softening it up substantially, or throw units that are unable to fight due to forcefields into the fight.

I realize that changing a unit affects many match ups, but I think that as Terran are getting better at splitting and spreading marines this would be less of an issue in this matchup than people might think. Especially if there is a short period of time when the unit is in the air before it lands (1second?).

A final few thoughts I had were on ways to balance it if it is too strong. The infester sticks its claw(?) that it used for neural parasite into the ground and flings the burrowed unit/s into target area. So this change would require burrow and the new ability to be upgraded and the unit/s to be burrowed. Also the range of how far the can be thrown could be adjusted.

This is just a fun idea that I know will not happen, but I thought that it isn't as situational as neural parasite and could have application in all three Match ups, from dealing with death-balls and forcefields to harassing to crossing terrain.

Thanks for your time and feedback. (remember this is mostly just for fun I don't expect this change to happen, nor do I think that it needs to happen in order for a match up to be balanced)
Grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
February 03 2011 04:30 GMT
#199
The biggest problem with your suggested change is that it goes completely against all starcraft lore. If the infestor can no longer infest units, might as well call it tiny =D, and give it the ability to one-shot any hero with under 1000 hp, etc. That would be fun,

The imbalance show thread seems to be getting a lot of hate, i suppose that is to be expected since it is a very touchy topic.
In Mushi we trust
srikanth94
Profile Joined January 2011
India16 Posts
February 03 2011 10:17 GMT
#200
hey all
i live in india.
i wanted to know whether the latency is good/bad for NA and SEA servers.
i would like to buy that regions game whose latency is less.

i am not able to find out how to check my latency without the game...
please tell me which regions starcraft 2 will give me better gameplay........


thx...
if ur not google dont act like you know everything
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