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Terran Control Group Help... - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
January 11 2011 17:28 GMT
#21
On January 12 2011 02:27 graNite wrote:
Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.

No I use my pinkey and my thumb on the left control key or the right control key with my thumb and random other fingers
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
January 11 2011 17:31 GMT
#22
My hotkeys change based on the match-up:

1- Bio / Thors / Battlecruisers (i.e. my blob of death)
2- Tanks (TvT, TvZ), Ghosts (TvP)
3- Hellions (TvZ), Vikings (TvT, TvP)
4- All CCs (I like having all OCs together, for easier MULEing and scanning)
5- Unit producing structures (one hotkey lets me rally everything quickly if I need to)
6- Raven (TvT, TvZ), Medevac (TvP)
7- Banshees
8- Medevac (TvT, TvZ)
You'll worry less about what people think about you when you realize how seldom they do.
Garnet
Profile Blog Joined February 2006
Vietnam9022 Posts
January 11 2011 17:33 GMT
#23
I use 3 for CC/Nexus/Hatch (all).
4 for Barracks/Robo's
5 for Factories
6 for Starports
0 for Queens/probe to build pylons on the map.
1,2 for units.
Skamtet
Profile Joined July 2010
Canada634 Posts
Last Edited: 2011-01-11 17:49:44
January 11 2011 17:37 GMT
#24
1 lings (blings aswell if i have an infestor)
2 mutas
3 banelings (unless i have an infestor, then its infestor here)
4 hatchery
5 queen for hatchery 1
6 queen for hatchery 2
etc
8-9 overseers
0 evo chamber

ye fuck just noticed it was for terran ...
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
January 11 2011 17:38 GMT
#25
5 CC 1-2-3 army (2 3 adds to fast micro. Like marauders on front, Or two different groups of marines if banelings are present.) 4 Ghost, possibly medivacs or other energy micro intensive units.

6. All production facilities (Use tab to produce from them)
7-8-9-0 Not used, My hand hardly reaches that far. I'm not LongHand.
"Kinda like this thing but there’s something you should know, I just came to say hello."
Ganynn
Profile Blog Joined October 2010
United States35 Posts
January 11 2011 17:43 GMT
#26
On January 12 2011 02:27 graNite wrote:
Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.


I use my left hand, my right hand never leaves the mouse.
Part-time gamer, full-time nerd.
FreekSharkHD
Profile Joined January 2011
United States26 Posts
Last Edited: 2011-01-11 17:48:02
January 11 2011 17:46 GMT
#27
I am probably going to switch the TAB and BACKSPACE button functions when 1.2 comes out so that way I can use 1+TAB to toggle bases.
If you aren't attacking, your probably losing. -coLqxc
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
January 11 2011 17:49 GMT
#28
For TvZ

Early game

1 CC
3/4 Barrack
2 Units

Mid Game
1 CC
2 Marines/Marauder/Medivac
3 Tanks
4 Barracks
5 CC
6 Starport

Late Game
1 Tech/SpellCast units (Ravens)
2 Marines/marauders/medivac
3 Tanks
4 barracks
5 CC
6 Starport

works well for me ^^
yeahsc2
Profile Joined January 2011
Serbia38 Posts
January 11 2011 17:55 GMT
#29
i perosnally use:
1 for cc
2 for production buildings (tab between them)
3 army
vs toss
4 vikings vs toss
5 ghost
vs zerg
4 is dropship sicne i always drop vs zerg
and vs terran
3 army
4 tanks
5 vikings
But i think it depends on the player so you should try and see what suits you.
GL
Faze.
Profile Joined November 2010
Canada285 Posts
January 11 2011 17:57 GMT
#30
On January 12 2011 02:27 graNite wrote:
Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.


You most likely already know about that but your hand is not rooted on the left side of your keyboard.
But more seriously, yah it's kind of harder to get used to this but once you get it down it opens a new world of possibilities.
D:
knL
Profile Blog Joined June 2010
Germany400 Posts
January 11 2011 18:00 GMT
#31
1-3 Army
4 CC
5 Rax
6 Fac
7 SP
8 ebay + armory
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
January 11 2011 18:02 GMT
#32
mine is pretty simple

1 - ground army
2 - Vikings or air army (not medivacs)
3 - sometimes use for second army group or special units like ghosts
4 - all CC's
5 - all production buildings except starport
7 - starports
9 - Ebays

I use tab to cycle thru my army for stim etc and also tab to cycle thru production building types. If ur wondering why i dont use 6, its because i used to use 5 for rax, 6 for fact, 7 for ports. I didn't move ports to 6 because it would confuse me for a coule weeks ;p
When there is nothing left to lose but your dignity, it is already gone.
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2011-01-11 18:10:30
January 11 2011 18:08 GMT
#33
Remember that with the new patch we have customizable hotkeys. I'm planning on:

1,2,3: Main Army
4: Production
5: CCs
F1,F2,F3,F4: Drops, harass squads, etc.

edit: Is this possible to do with the new customizable hotkeys?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 11 2011 18:10 GMT
#34
depending how fast your hands are, you can put your buildings on the higher #'s and units on lower #'s is usualyl how it goes

personally i use 1-2 for units 3-4 for production and 5-8 for CC's
sometimes it can be a little troublesome, but i compensate with APM for any extra organization i may need. its all about preference and speed.
Ganynn
Profile Blog Joined October 2010
United States35 Posts
Last Edited: 2011-01-11 18:17:44
January 11 2011 18:15 GMT
#35
The response here is awesome, i'm loving TL already =D
Part-time gamer, full-time nerd.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 11 2011 18:19 GMT
#36
On January 12 2011 01:50 Looped wrote:
Some people stack there CC's on 4/5 Is there an advantage to stacking over having them on seperate groups?


If you stack them, you can use one hotkey for all MULE/scan/supply drop needs. If you hotkey them individually, you pretty much have to keep track of which has the most energy. The plus to hotkeying separately is that you can move the screen to each expansion quickly and easily. Personally, I reccomend stacking them, and using the F keys for jumping the screen around.
+ Show Spoiler +
Darren1337
Profile Joined October 2010
Ireland73 Posts
January 11 2011 18:23 GMT
#37
1 - CC's
2-4 - unit control groups (3 is usually my scouting scv)
5 - barracks
6 - factories
7 - starports
8 - engineering bays
9 - armories
0 - herp durr... nothing. :D
Uniden!
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
Last Edited: 2011-01-11 18:27:21
January 11 2011 18:26 GMT
#38
I use the standard hotkey setup, as well as for my control groups.

1-3 for Army - I use this because its very fast to select them individually, and rotate in a battle for micro. 2 Is usually my infantry, 3 is usually my spellcasters, 1 for drops etc.
4 - Barracks - Very easy to 4ad
5 - Starport - Pretty easy to 5v, e, b or d.
6 - CCs - VERY easy to 6s, as well as 6c for scan or 6e for mules.
7 - Factories - 7e, 7t, 7s is pretty easy.
8 - Nothing, maybe a scout or a techlab
9 - Eng Bays - Upgrades are very important, so I keep checking my upgrades with these hotkeys, to see when i should be attacking (I use weapon ups to decide timing attacks)
0 - Armories - Read above

My starport hotkey could be moved around, but I don't use any heavy starport builds, so it is less important than ease of use for barracks or factories, so I have it like that.

Find something that works for you though
MegaBUD
Profile Joined September 2010
Canada179 Posts
Last Edited: 2011-01-11 18:34:43
January 11 2011 18:32 GMT
#39
Ima noob diamond so...

1 bioball /w medic
2 support/harass unit... depend on the situation... raven/tank/viking/banshee/drop
3 production building, and i use TAB
4 CC

But i try to keep my game under 15min... cause its really hard for me to compete in late game, when i play terran.

EDIT: yeah i should add ghost to the support group but... I always lose to HT so... I try to win without them (Getting better and better with HSM).
Poopi
Profile Blog Joined November 2010
France12886 Posts
January 11 2011 18:37 GMT
#40
1-Main army
2- early scout/early harass units (banshee/hellions), later in the game : units like ghost/vikings)
3- rax
4- factories
5- starport
6- nothing
7 - CCs
8- mid/late harass units or drops
9- nothing (sometimes ghost in lategame tvp and vikings at 2)
4rax 5facto and 6 starport would be better but I am so accustomed with 3-4-5 that I don't want to use new hotkeys
WriterMaru
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