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Hey all,
Lately I have gotten back into Starcraft 2 and while I am still learning hot-keys, lately my biggest concern is how to assign my control groups. I was hoping someone here could either Link me a guide or if you guys have some personal preferences i'd love to hear them! Thanks in advance,
~ Looped
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A very standard way to do it is put your CC's on 5 and above, 4 for your production facilities (tab in between barracks, factories, starports), and 1, 2, 3 for your units (3 control groups). Other hotkeys can be used for upgrades or expansion locations.
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Some people stack there CC's on 4/5 Is there an advantage to stacking over having them on seperate groups?
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On January 12 2011 01:50 Looped wrote: Some people stack there CC's on 4/5 Is there an advantage to stacking over having them on seperate groups?
when on 2 bases, its nice to cycle them sometimes. but with all of your bases on one hotkey, you can call down mules/scans really easily without worrying so much about balancing the energy of each CC.
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1 as all units
2 marine/marauder for stim
3 ghosts or ravens or medivacs etc
4 vikings or banshees or something
5 command center
6 scouts or upgrades
7 scouts or upgrades
8 all barracks
9 all factory
0 all starport
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I stack because I'm lazy, if you don't stack, you can swap between the bases easier.
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I don't see any advantage from putting them into different groups.
My control groups are: 1 - Whole Army 2 - Special Units (Raven/Tanks/Ghosts) 3 - All CCs/PFs/OCs 4 - All Barracks 5 - All Factories 6 - All Starports

//edit: Why do you put anything even on 7-0 ? I want to reach everything with my left hand which is on WASD most of the time. Even 5 and 6 are sometimes hard to reach fast.
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I see , tha makes more sense now. Thanks alot all!
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Use one group to stack, you can reserve other hotkeys for quickly getting to that base location (or you can use the F hotkeys for that)
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1 cc's 2 barracks 3 starport and factory's 4 units 5 special units
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Also, is i preference as to what kind of hotkeys you use? Is grid better than standard?
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On January 12 2011 01:54 graNite wrote: I don't see any advantage from putting them into different groups.
The advantage of course is being able to micro multiple groups, rather than having one giant blob. This lets you do things like retreat your hellions without stopping all bio from shooting, or even do a multi-pronged attack or a flank. One control group is certainly easier but certainly worse, in my opinion.
Of course, you could always select these fast-moving units in the middle of a battle while enemy units are all over and around them, and constantly update f-keys to save cameras in enemy bases as you drop. That sounds like a winning strategy :/
Personally I use 1-4 for my army, 5 for all production facilities, 6 for cc's.
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1 - Units 2 - Buildings
That seems like standard Terran hotkeys.
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I put my CCs on 4, primary production buildings on 5, secondary production on 6, additional production on 7, army on 1, and microed units on 2-3.
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On January 12 2011 02:06 naked wrote:Show nested quote +On January 12 2011 01:54 graNite wrote: I don't see any advantage from putting them into different groups.
The advantage of course is being able to micro multiple groups, rather than having one giant blob. This lets you do things like retreat your hellions without stopping all bio from shooting, or even do a multi-pronged attack or a flank. One control group is certainly easier but certainly worse, in my opinion.
I meant all CCs.
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I like putting all my CCs on 5 so I can spam mule and use the energy of all my CCs instead of having to spam mule twice for 2 different hotkeys.
Also, keep in mind you can use TAB to cycle through your production buildings so if you have 3 rax,3 facs, 3 starports on 4. You would hit 4 and have the barracks production tab, hit tab and your at the factory production tab, hit tab again your at the starport production tab.
I personally like having all CC on 5, and all production on 4 since I can hit 5 make sure I have scvs building and spend all my CC energy, hit 4 and I can see all my production buildings are making stuff by the white dots.
My 1-3 vary depending on the matchup but generally its infantry, mech, air for 1-3. I wish I had a spot for ghosts/ravens I use 6 for them currently but imo 6 is too far away for a fast emp/fast PDD which can determine games.
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I'm weird.
1 - bio 2 - mech 3 - CC 4 - air 5~7 - special units 8 - rax 9 - fact 0 - starports
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the only disadvantage of stacking all CC in 1 hotkey is when you want to lift one you accidentally lift all your CCs Nevertheless its better coz you can train scv on all CC or use up all energy for scan or mules
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I use: 1- CC (all of them) 2- Scout (lategame can be special units/scout) 3- Ground units 4- Air Units 5- Barracks 6- Factory(s) 7- Starport(s)
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Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.
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On January 12 2011 02:27 graNite wrote: Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too. No I use my pinkey and my thumb on the left control key or the right control key with my thumb and random other fingers
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My hotkeys change based on the match-up:
1- Bio / Thors / Battlecruisers (i.e. my blob of death) 2- Tanks (TvT, TvZ), Ghosts (TvP) 3- Hellions (TvZ), Vikings (TvT, TvP) 4- All CCs (I like having all OCs together, for easier MULEing and scanning) 5- Unit producing structures (one hotkey lets me rally everything quickly if I need to) 6- Raven (TvT, TvZ), Medevac (TvP) 7- Banshees 8- Medevac (TvT, TvZ)
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I use 3 for CC/Nexus/Hatch (all). 4 for Barracks/Robo's 5 for Factories 6 for Starports 0 for Queens/probe to build pylons on the map. 1,2 for units.
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1 lings (blings aswell if i have an infestor) 2 mutas 3 banelings (unless i have an infestor, then its infestor here) 4 hatchery 5 queen for hatchery 1 6 queen for hatchery 2 etc 8-9 overseers 0 evo chamber
ye fuck just noticed it was for terran ...
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5 CC 1-2-3 army (2 3 adds to fast micro. Like marauders on front, Or two different groups of marines if banelings are present.) 4 Ghost, possibly medivacs or other energy micro intensive units.
6. All production facilities (Use tab to produce from them) 7-8-9-0 Not used, My hand hardly reaches that far. I'm not LongHand.
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On January 12 2011 02:27 graNite wrote: Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.
I use my left hand, my right hand never leaves the mouse.
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I am probably going to switch the TAB and BACKSPACE button functions when 1.2 comes out so that way I can use 1+TAB to toggle bases.
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For TvZ
Early game
1 CC 3/4 Barrack 2 Units
Mid Game 1 CC 2 Marines/Marauder/Medivac 3 Tanks 4 Barracks 5 CC 6 Starport
Late Game 1 Tech/SpellCast units (Ravens) 2 Marines/marauders/medivac 3 Tanks 4 barracks 5 CC 6 Starport
works well for me ^^
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i perosnally use: 1 for cc 2 for production buildings (tab between them) 3 army vs toss 4 vikings vs toss 5 ghost vs zerg 4 is dropship sicne i always drop vs zerg  and vs terran 3 army 4 tanks 5 vikings But i think it depends on the player so you should try and see what suits you. GL
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On January 12 2011 02:27 graNite wrote: Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.
You most likely already know about that but your hand is not rooted on the left side of your keyboard.  But more seriously, yah it's kind of harder to get used to this but once you get it down it opens a new world of possibilities.
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1-3 Army 4 CC 5 Rax 6 Fac 7 SP 8 ebay + armory
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mine is pretty simple
1 - ground army 2 - Vikings or air army (not medivacs) 3 - sometimes use for second army group or special units like ghosts 4 - all CC's 5 - all production buildings except starport 7 - starports 9 - Ebays
I use tab to cycle thru my army for stim etc and also tab to cycle thru production building types. If ur wondering why i dont use 6, its because i used to use 5 for rax, 6 for fact, 7 for ports. I didn't move ports to 6 because it would confuse me for a coule weeks ;p
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Remember that with the new patch we have customizable hotkeys. I'm planning on:
1,2,3: Main Army 4: Production 5: CCs F1,F2,F3,F4: Drops, harass squads, etc.
edit: Is this possible to do with the new customizable hotkeys?
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depending how fast your hands are, you can put your buildings on the higher #'s and units on lower #'s is usualyl how it goes
personally i use 1-2 for units 3-4 for production and 5-8 for CC's sometimes it can be a little troublesome, but i compensate with APM for any extra organization i may need. its all about preference and speed.
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The response here is awesome, i'm loving TL already =D
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On January 12 2011 01:50 Looped wrote: Some people stack there CC's on 4/5 Is there an advantage to stacking over having them on seperate groups?
If you stack them, you can use one hotkey for all MULE/scan/supply drop needs. If you hotkey them individually, you pretty much have to keep track of which has the most energy. The plus to hotkeying separately is that you can move the screen to each expansion quickly and easily. Personally, I reccomend stacking them, and using the F keys for jumping the screen around.
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1 - CC's 2-4 - unit control groups (3 is usually my scouting scv) 5 - barracks 6 - factories 7 - starports 8 - engineering bays 9 - armories 0 - herp durr... nothing. :D
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I use the standard hotkey setup, as well as for my control groups.
1-3 for Army - I use this because its very fast to select them individually, and rotate in a battle for micro. 2 Is usually my infantry, 3 is usually my spellcasters, 1 for drops etc. 4 - Barracks - Very easy to 4ad 5 - Starport - Pretty easy to 5v, e, b or d. 6 - CCs - VERY easy to 6s, as well as 6c for scan or 6e for mules. 7 - Factories - 7e, 7t, 7s is pretty easy. 8 - Nothing, maybe a scout or a techlab 9 - Eng Bays - Upgrades are very important, so I keep checking my upgrades with these hotkeys, to see when i should be attacking (I use weapon ups to decide timing attacks) 0 - Armories - Read above 
My starport hotkey could be moved around, but I don't use any heavy starport builds, so it is less important than ease of use for barracks or factories, so I have it like that.
Find something that works for you though
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Ima noob diamond so...
1 bioball /w medic 2 support/harass unit... depend on the situation... raven/tank/viking/banshee/drop 3 production building, and i use TAB 4 CC
But i try to keep my game under 15min... cause its really hard for me to compete in late game, when i play terran.
EDIT: yeah i should add ghost to the support group but... I always lose to HT so... I try to win without them (Getting better and better with HSM).
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France12886 Posts
1-Main army 2- early scout/early harass units (banshee/hellions), later in the game : units like ghost/vikings) 3- rax 4- factories 5- starport 6- nothing 7 - CCs 8- mid/late harass units or drops 9- nothing (sometimes ghost in lategame tvp and vikings at 2) 4rax 5facto and 6 starport would be better but I am so accustomed with 3-4-5 that I don't want to use new hotkeys
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I use the grid layout and use the following control groups:
1: CC 2: rax 3: marines (or m+m) 4: tanks or marauders 5: vikings 6: medivacs 7: initial scout, drop group 8: starport 9: ghost
I remapped 1-2, 8-9 to the thumb buttons on my mouse (g700). Pretty natural feel.
I also remapped the space bar as ctrl, and the tab and caps lock keys as shift. Limits the distance my fingers have to travel.
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I know you're being bombarded with numbers but here is a simple and effective style:
For people who like to have units lined up at 1 2 3 for some reason (I think this stems back to BW) 1: WHOLE ARMY 2: Doesn't have to be anything 3: Doesn't have to be anything, can be unit producing structures 4: CCs 5: All unit producing structures
For this setup you CTRL click whatever unit you want either on the battlefield or the icons in the bottom middle of the screen. Say banelings come to hit you, you stim all of your marines/marauders and ctrl click your marines to micro only them.
Setup for SC2 that makes most sense to me: 1 CCs 2 Unit producing structures 3 WHOLE ARMY 4 Anything or nothing 5 Anything or nothing 6 Anything or nothing
As for the unit producing structures you tab through them to make the units you want
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1. By putting all CC on one control group, 4 for example, I assume that I will be able to use scan/mule/supply drop from the energy of the second CC if the first one is out of energy?
CC main: not 50 energy
CC expo: 50+ energy
I have been putting new CCs on separate control groups but that is quite inefficient if the answer to the above is yes.
2. I notice no one has SCVs for building supply/production factories as control groups. I usually keep 2 SCVs for building supply when needed (on 0) and 3-4 SCVs for production facilities (on 9).
Do you guys just F-key to your main and click SCVs when you need to build stuff or...? Or do you keep SCVs on standby and F-key a passive SCV (I've changed my F-keys but I think that used to be the F1 key).
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Lets say your main have 200 energy and your expo have 200 energy and you have all of your CCs in one group.
You call down 4 mules at your expo, your expo will now have 0 energy and your main will have 200 energy.
You call down 4 mules at your main, your expo will now have 200 energy and your main will have 0 energy.
You move your army to the middle of the map and use 4 scans to kill DTs, your expo will now have 0 energy and your main will have 200 energy. (assuming the expo is closer to the middle of the map)
Is this significant? Im not sure...
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On January 12 2011 01:53 Slakkoo wrote: I stack because I'm lazy, if you don't stack, you can swap between the bases easier.
if you use F keys you can still do that
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1-infantry 2-tanks 3-medivacs+ravens 4-vikings 5- ghosts or hellions 6-production buildings 7-command centres
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My hotkeys are 1 for main army 2 for medivacs or ghosts or tanks or what ever i feel neccessary. 3 I use for other units as well. 4 is CCs 5 raxes 6 facts 7 ports and 8,9,0 i use for misc.
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I played around with custom hotkeys a little bit and here is my setup.
1-5 for army ` (tilde key) building scv's alt+1 (was 7) for all barracks alt+2 (was 8) for all factories alt+3 (was 9) for all starports alt+` (tilde key) for all CC's
alt+f2-f4 to set screen hotkeys f2-f4 selects screens
this way all my macro is set on alt+ keys to easily cycle through. now to build units i use grid keys. i find this much easier to move between qwert while macroing than moving across the entire right side of the key board. i still have unit abilities set to their normal hotkeys (stim = t and so on). Hope this gives you some ideas.
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hm, didn't blizzard add save screen to SC2?
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I Set my self up like this. 1-Light units (Marines/hellions) 2-Mech units(thors/Tanks) 3-Air-Vikings 4-AirSupport-Ravens/medvacs in late game TvT 4 becomes BC's 5.Unit Producing Structers 6.CC's 7-0 Nothing. Camera key F2 Upgrade Center Mech Camera key F3 Upgrade Center Bio
I mainly play mech terran and this works for me quite well.
On February 27 2011 13:38 chonkyfire wrote: hm, didn't blizzard add save screen to SC2?
Print Screen.
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I play Terran.
1 CCs 2 Production 3 MMM/Special 4 Tanks/Special 5 Ghosts/Special
The only key element is where you put your CCs and production. I prefer CCs on 1 and production on 2.
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I personally do this
1 Hellions/infantry 2 Mech units 3 Air units or ghosts, or if I'm in a pinch for hotkeys whatever 4 Barracks 5 Factories 6 Main CC 7 Starport 8 Usually my 4th base 9 My nat 0 My 3rd
I've got larger hands than most people so reaching for 7 is still comfortable and 9 isn't much of a stretch. I keep my CCs on different hotkeys because I find it easier to managed the energy and scv production than when they're all on one hotkey.
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1 - army 2 - army/special units 3 - barracks 4 - starport 5 - main CC 6 - natural CC and rest of CC's 7 - factory 8-0 - individual CC/PF's
I believe this is the set IMMVP uses as well, or at least is very similar to that of his. I don't mind having my army in two control groups, but that's I'm very confident in my mouse control from playing Brood War and FPS games. However, I would recommend the following set: 1 - army 2 - auxiliary army 3 - special/more army 4 - barracks 5 - all CC's 6 - factory 7 - starport 8-0 individual CC/PF's
This set functions best when you use function keys to jump between your main, natural, and expansions instead of individual hotkeys.
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1 - Command centers 2 - Production facilities 3 - Upgrades 4 - Bio/Core units 5, 6, 7 - Tanks/Vikings/Other units (spellcasters, etc.) 8, 9, 0 - Kept open in case of need
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I use :
1. Army 2. Harass unit 3. Scout/Harass unit 4. All production facilities 5. CCs 6. Engibay/armory 7. 8. 9. Tanks 0. Vikings
9 and 0 are bound the additional buttons on my mouse, If you have them i recommend using this technique
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Good for macro and large army control:
5 all CC/OC/PF 4 Rax/Fact/Port 3 Harassment (drops, hellions, reapers) 2 Specialty unit (siege tanks, ghosts, vikings) 1 All units/meat units only (Marine/Marauder)
Also use Cam positions (rebind to Shift F2-F4 to set, and F2-F4 to jump to) F2 Main F3 expo F4 2nd expo
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On January 12 2011 01:59 norlock wrote: 1 cc's 2 barracks 3 starport and factory's 4 units 5 special units Mine's essentially this, but: 1: CC's 2: Rax 3: Factory 4: Port 5: All of my army 6: Special Units 7: Special Units (normally low priority and low-no micro required (medivacs in MMM, or banshees with cloak)
But, I never knew you could scroll through production buildings all in the same group with Tab... I'll prolly try to switch to this. It seems a lot easier to keep track of everything and uses less groups.
(^ Noob Terran. Been Terran for like a week, so take mine with a grain of salt..)
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mine 4 -CCs 5 - Raxs 6 - Factories 7 - Starports
when i remember to i use 1-3 for army stuff and 8-9 for special stuff.
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1 CC's 2 Rax 3 Fact 4 Port 5 Army (use tab to switch between unit types) 6 Tanks (only unit i use a different group for if I have them)
That's how I do it.
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It depends on the build I'm going really. Bio: 1: Main army of MMM - Vikings if I have some tanks 2: Small drop unit (used for hit and run) 3: Small drop unit (used for hit and run) 4: All Baracks 5: Vikings/air (not medivacs) - this is if I'm going pure Bio otherwise I use this for a Factory 6: Starports 7: 1st CC 8: 2nd CC 9: 3rd CC 0: a spare SCV so I get and use an SCV a bit faster
When going Mech all my buildings are the same and the same with SCV's (the main reason is because of muscle memory which makes it hard to remember to hit 4 for Factories when I'm so use to them being 5. 1: Fast units like hellions 2: Slow units like tanks and thors 3: Air units
of course I'd say it comes down to ur own preference. also dont worry if u screw up a lot when trying to change hotkeys or control groups. i screwed up a lot when i went from just one blob to multiple groupings for one army b/c of muscle memory. just practice and eventually ull get it
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