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Terran Control Group Help...

Forum Index > SC2 General
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1 2 3 Next All
Ganynn
Profile Blog Joined October 2010
United States35 Posts
Last Edited: 2011-01-11 16:48:53
January 11 2011 16:42 GMT
#1
Hey all,

Lately I have gotten back into Starcraft 2 and while I am still learning hot-keys, lately my biggest concern is how to assign my control groups. I was hoping someone here could either Link me a guide or if you guys have some personal preferences i'd love to hear them! Thanks in advance,

~ Looped
Part-time gamer, full-time nerd.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
January 11 2011 16:48 GMT
#2
A very standard way to do it is put your CC's on 5 and above, 4 for your production facilities (tab in between barracks, factories, starports), and 1, 2, 3 for your units (3 control groups). Other hotkeys can be used for upgrades or expansion locations.
Ganynn
Profile Blog Joined October 2010
United States35 Posts
January 11 2011 16:50 GMT
#3
Some people stack there CC's on 4/5 Is there an advantage to stacking over having them on seperate groups?
Part-time gamer, full-time nerd.
n3mo
Profile Joined May 2010
United States298 Posts
January 11 2011 16:52 GMT
#4
On January 12 2011 01:50 Looped wrote:
Some people stack there CC's on 4/5 Is there an advantage to stacking over having them on seperate groups?


when on 2 bases, its nice to cycle them sometimes. but with all of your bases on one hotkey, you can call down mules/scans really easily without worrying so much about balancing the energy of each CC.
My hatred for [banelings] is way greater than my compassion
arthur
Profile Joined April 2009
United Kingdom488 Posts
January 11 2011 16:52 GMT
#5
1 as all units

2 marine/marauder for stim

3 ghosts or ravens or medivacs etc

4 vikings or banshees or something

5 command center

6 scouts or upgrades

7 scouts or upgrades

8 all barracks

9 all factory

0 all starport
youtube.com/f1337
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
January 11 2011 16:53 GMT
#6
I stack because I'm lazy, if you don't stack, you can swap between the bases easier.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-01-11 16:56:20
January 11 2011 16:54 GMT
#7
I don't see any advantage from putting them into different groups.

My control groups are:
1 - Whole Army
2 - Special Units (Raven/Tanks/Ghosts)
3 - All CCs/PFs/OCs
4 - All Barracks
5 - All Factories
6 - All Starports



//edit: Why do you put anything even on 7-0 ? I want to reach everything with my left hand which is on WASD most of the time. Even 5 and 6 are sometimes hard to reach fast.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Ganynn
Profile Blog Joined October 2010
United States35 Posts
January 11 2011 16:54 GMT
#8
I see , tha makes more sense now. Thanks alot all!
Part-time gamer, full-time nerd.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
January 11 2011 16:54 GMT
#9
Use one group to stack, you can reserve other hotkeys for quickly getting to that base location (or you can use the F hotkeys for that)
norlock
Profile Joined March 2010
Netherlands918 Posts
January 11 2011 16:59 GMT
#10
1 cc's 2 barracks 3 starport and factory's 4 units 5 special units
Are you human?
Ganynn
Profile Blog Joined October 2010
United States35 Posts
January 11 2011 17:03 GMT
#11
Also, is i preference as to what kind of hotkeys you use? Is grid better than standard?
Part-time gamer, full-time nerd.
naked
Profile Joined November 2010
United States39 Posts
January 11 2011 17:06 GMT
#12
On January 12 2011 01:54 graNite wrote:
I don't see any advantage from putting them into different groups.


The advantage of course is being able to micro multiple groups, rather than having one giant blob. This lets you do things like retreat your hellions without stopping all bio from shooting, or even do a multi-pronged attack or a flank. One control group is certainly easier but certainly worse, in my opinion.

Of course, you could always select these fast-moving units in the middle of a battle while enemy units are all over and around them, and constantly update f-keys to save cameras in enemy bases as you drop. That sounds like a winning strategy :/

Personally I use 1-4 for my army, 5 for all production facilities, 6 for cc's.
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2011-01-11 17:08:48
January 11 2011 17:07 GMT
#13
1 - Units
2 - Buildings

That seems like standard Terran hotkeys.
Being weak is a choice.
Malorolam
Profile Joined May 2010
United States24 Posts
January 11 2011 17:07 GMT
#14
I put my CCs on 4, primary production buildings on 5, secondary production on 6, additional production on 7, army on 1, and microed units on 2-3.
I think that the term "hard counter" should only refer to kitchen counters.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 11 2011 17:12 GMT
#15
On January 12 2011 02:06 naked wrote:
Show nested quote +
On January 12 2011 01:54 graNite wrote:
I don't see any advantage from putting them into different groups.


The advantage of course is being able to micro multiple groups, rather than having one giant blob. This lets you do things like retreat your hellions without stopping all bio from shooting, or even do a multi-pronged attack or a flank. One control group is certainly easier but certainly worse, in my opinion.


I meant all CCs.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Leviwtf
Profile Joined October 2010
174 Posts
Last Edited: 2011-01-11 17:16:30
January 11 2011 17:14 GMT
#16
I like putting all my CCs on 5 so I can spam mule and use the energy of all my CCs instead of having to spam mule twice for 2 different hotkeys.

Also, keep in mind you can use TAB to cycle through your production buildings so if you have 3 rax,3 facs, 3 starports on 4. You would hit 4 and have the barracks production tab, hit tab and your at the factory production tab, hit tab again your at the starport production tab.

I personally like having all CC on 5, and all production on 4 since I can hit 5 make sure I have scvs building and spend all my CC energy, hit 4 and I can see all my production buildings are making stuff by the white dots.

My 1-3 vary depending on the matchup but generally its infantry, mech, air for 1-3. I wish I had a spot for ghosts/ravens I use 6 for them currently but imo 6 is too far away for a fast emp/fast PDD which can determine games.
thisblindman
Profile Joined July 2010
Philippines50 Posts
January 11 2011 17:15 GMT
#17
I'm weird.

1 - bio
2 - mech
3 - CC
4 - air
5~7 - special units
8 - rax
9 - fact
0 - starports
DarkRise
Profile Joined November 2010
1644 Posts
January 11 2011 17:15 GMT
#18
the only disadvantage of stacking all CC in 1 hotkey is when you want to lift one you accidentally lift all your CCs
Nevertheless its better coz you can train scv on all CC or use up all energy for scan or mules
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
January 11 2011 17:17 GMT
#19
I use:
1- CC (all of them)
2- Scout (lategame can be special units/scout)
3- Ground units
4- Air Units
5- Barracks
6- Factory(s)
7- Starport(s)
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 11 2011 17:27 GMT
#20
Do you use your right hand to use they hotkeys? I can't reach anything right to 6 with my left hand quickly enough and 6 is hard sometimes, too.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
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