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Imbalance - The reason 99% of players lost their games (or so they say...)
![[image loading]](http://imgur.com/LJ2LH.png)
Introduction: Now I've heard a tremendous amount of talk about imbalance since I expanded the SC2 section on the left and started playing again. It seems to be the talk of the town since the early days of beta, with the large influx of new posters running around not understanding the rules and regulations of the Glorious site that is Teamliquid.net. This influx of people who have not played the predecessor to SC2 - Starcraft: Brood War (the greatest game of all time to this day) - has upset the once stable, well balanced ecosystem that Teamliquid once was. The reason this is true is that the Brood War players had a wealth of RTS experience, and many of us played the game for large portions of our lives, playing through the bugs and so-called "Imbalances" and adapting builds to overcome them. For those of you who have not played BW or were not around early enough to experience all of the horrendous little gems that BW had to offer, I'd like you to watch this video:
A Journey to the Past: Now that you've seen that, you may be asking: What the fuck!? IMBALANCE At the time, so were we...momentarily. Now let me just say that I didn't belong to TL until April of this year, and many of you will discredit me for that, and my fairly low post count, but I feel that is wrong. (Much like racism, as they are similar) Now if you'll look around you'll see a surprisingly large number of new posters, starting around when SC2 came out, but don't discredit them based on the low post count/join date. Merit should be based on the quality of the post, take Baller for example, that guy is a fucking badass, but has only a little over 500 posts. Then look at someone like CharlieMurphy who had over 20k posts, all garbage. Back to what I was saying, of everyone that I played with at the time not one of them said, that's imbalanced bullshit / impossible to deal with / this game is broken, and lets be honest, that shit was fucking BROKEN.
Starcraft Brood War: Necessary Changes - Let's use patch 1.04 for example. It shows the massive amount of problems with the game.[spoiler Patch 1.04] + Show Spoiler +Patch 1.04Edit Changes: StarCraft compatibility with Brood War implemented. Resource Text Color changed to Green Custom AI has been strengthened...beware. Invincible Drone bug has been fixed You can select all burrowed units of the same type or cloaked units of the same type by using the Ctrl+select method or by double clicking. If you have multiple Carriers or Reavers selected you can build Interceptors and Scarabs for all of them at the same time. Cooldown times of units being dropped out of transports corrected. Stim Pack causing Firebats to fire slowly corrected. Zergling adrenal gland upgrade effects corrected. Fixed a bug where the muzzle flash on a full fire bunker aiming south displayed incorrectly. Air unit movement near the edge of the map corrected. The Ladder directory has been updated with the Season 4 ladder maps. Retired ladder maps have been moved to the OldLadder directory. Changes to StarEdit (Map Editor): New save feature that identifies all 'enhanced' data in the scenario and specifies which versions of StarCraft will be able to load the scenario. Addition of the comparing conditional 'exactly' for use in such triggers as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME, KILL, OPPONENTS, and SCORE. Increased number of Switches to 256. Increased number of usable locations to 254. Added the ability to specify 'Random' in the SET SWITCH trigger action. Added the ability to name switches. Added the ability to set Fog-of-War for multiple players simultaneously by holding down Control or Shift. Added the ability to re-name any unit. New triggers: ORDER UNIT (Move to, Patrol to, Attack to) The ability to specify a quantity for the following actions: CREATE UNIT, CREATE UNIT W/PROPERITIES, MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION. PAUSE/UNPAUSE TIMER MODIFY UNIT ENERGY MODIFY HANGER COUNT MODIFY UNIT HIT POINTS GIVE UNITS TO PLAYER MODIFY UNIT RESOURCES MODIFY UNIT SHIELD POINTS SET ALLIANCE STATUS COMMENT TRIGGER END IN DRAW SET UNIT DEATHS You can now select locations obscured by other locations. Location operations are now undoable. You can now explicitly sort Conditions. You can remove all Map Revealers from a map (really!). The Unit and Hero Settings dialog has been enhanced. A new StarEdit help file with info on these triggers and all the new features in StarEdit can be downloaded from our FTP site. Balance Changes: Terran: Wraith: Decreased cost to 150 minerals, 100 gas. Increased cooldown rate of ground attack. Increased air to air damage to 20. Dropship: Increased speed slightly. Science Vessel: Decreased cost to 100 minerals, 225 gas. Increased acceleration Increased overall damage of Irradiate Increased sight radius Battlecruiser: Increased starting armor to 3 Increased Yamato Cannon damage to 260 Goliath: Increased ground damage to 12 Increased effectiveness of weapon upgrade on ground to air weapon system Nuke: Nuclear Missiles build faster ComSat: Decreased energy cost to 50 Starport: Decrease cost of Starport to 150 minerals, 100 gas Decreased add-on cost of Control Tower to 50 minerals, 50 gas Decreased build time Protoss: Archon: Increased acceleration Dragoon: Decreased cost to 125 minerals, 50 gas Decreased build time Increased range upgrade (Singularity Charge) by 1 High Templar: Decreased energy cost of Hallucination to 100 Scout: Increased Air to Air damage to 28 Decreased starting armor to 0 Increased shields to 100 and hit points to 150 Increased cooldown rate of ground attack Carrier: Changed build cost to 350 minerals, and 250 gas Increased hit points of Carrier to 300 Increased starting armor of Carrier to 4 Increased Interceptor shields and hitpoints to 40 Increased Interceptor damage to 6 Decreased Interceptor cost to 25 Arbiter: Decreased cost to 100 minerals, 350 gas Shuttle: Increased build time Reaver: Increased build time Templar Archives: Increased cost to 150 minerals, 200 gas. Citadel of Adun: Decreased cost to 150 minerals, 100 gas. Stargate: Decreased cost to 150 minerals, 150 gas Decreased build time Robotics Facility: Increased build time Robotics Support Bay: Increased cost to 150 minerals, 100 gas Observatory: Decreased cost to 50 minerals, 100 gas Forge: Decreased cost to 150 minerals Photon Cannon: Decreased build time Fleet Beacon: Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals, 100 gas Decreased research time of "Increased Carrier capacity" upgrade Shield Battery: Increased starting energy to 100 Increased effective range of “Recharge Shields” ability Zerg: Overlord: Increased speed bonus for "Pneumatized Carapace" upgrade Decreased research time of "Ventral Sacs" upgrade Scourge: Increase hit points to 25 Hydralisk: Increased build time Queen: Increased range of Broodling by 1 Increase energy cost of Parasite to 75 Decreased Parasite casting range to 12 Defiler: Increased cost to 50 minerals, 150 gas Hatchery: Decreased the speed at which the Hatchery/Lair/Hive spawn new larva Decreased build cost to 300 minerals Increased build time Sunken Colony: Decreased cost of Sunken Colony upgrade to 50 minerals Decreased build time Increased attack rate of Sunken Colony Increased damage to 40 Spore Colony: Decreased build time Changed damage type to normal Greater Spire: Increased build time
Now, that seems like quite a bit of problems to me. Have you ever seen a patch with notes that long in SC2? No, because it's not that bad. But I don't remember large Imbalance complaints. I remember things like This which was mostly everyone saying that a certain race was the best/their favorite, not which unit was completely broken. And from the same site: Apr 24, 02 at 1:56
"for the best tactic its the prottos since if no rush 10 min the hurry and rush by making alot of goons and i have a very fast maker of units::::::::make 1(one)units at a time dont fill up the 5 space just make alot of gateways and make 1 of each and hurry until they *bleep* out just wait and make more!!!!"
Look at that, in a thread created in 2002, by some kid that played NR10, using only that build for 3 years was talking about how it wasn't that he was abusing imbalance, but rather that he was optimizing his build. Not saying "make mass goons they're IMBA!" but rather " if you make 1 unit at a time you get more faster."
Think about the two scenarios: 1- Someone makes mass dragoons and wins in BW - It's because he made his build efficient. 2 -Someone makes mass marauders and wins in SC2 - It's because marauders are OP
Why is that?
Freeze Frame: 3rd Person Look at Ourselves
![[image loading]](http://i40.tinypic.com/xgilnk.jpg) Let's go into our replay folder, and open up the file named "Beta - The Journey" and analyze where we are now and how we got here, so we can decide what went wrong and how to fix it.
What went wrong?: April 4, 2010 look what we have here an Imbalance thread, seem familiar? There are thousands of these, and the problem with it is: why say "this is imbalanced" and not "we need to formulate a response to X" in the first you are removing the player from the equation and saying the game is broken, not any inadequacy, and only because you lost/have difficulties with something. In the second, you recognize it as a strong build and wish to formulate a strong build to fight it with.
What's the difference? By claiming imbalance you have already lost every game in which you come in contact that strategy by defeating yourself mentally, therefore you no longer are progressing in practice against it, and you aren't making solid builds against it because you assume they'll lose anyway. The only solution to imbalance is for Blizzard to A) Recognize something as imbalanced B) Come up with a solution C) testing the solution D) apply the Blizzard delay E) Have blizzard release a patch that is completely irrelevant to the problem and solves nothing F) the rest of the shit between then and a useful patch. The idea of Imbalance is like the plague, one person makes the post, it gets read (consciously or unconsciously) and the idea is out there, so if someone loses to that strategy they say it's imbalanced too.
My trying to fix the problem you can include everyone in the community in an effort to fix a build that took someone a long time to come up with, and you get the give and take of making builds and defeating them. End result being Starcraft BW. The process for this is A) find the problem B) Try to fix it C) win games with it. Which takes much less time and is good for the game.This spreads in a different format, because it is less interesting at first glance so less people see it. One person makes the post -> everyone else has already decided it was imba -> they get flamed -> everyone waits for a patch. How the HELL do you get better like that? It's ruining the community bit by bit.
So at the moment every single strong build is Imbalanced and no innovative strategies are created. Making the game boring and leading to everyone saying BW was better. OF COURSE YOU SAY IT'S BETTER - not because BW was a better game, but because everyone is making SC2 a bad game. It's absolutely ridiculous, and everyone complaining about MBS, Smartcasting, and other differences are adding to the problem. If you want to play BW, go play Brood War. Blizzard isn't going to listen to some people complaining that SC2 isn't the same as BW, and they don't fucking care, why would they make SC2 like BW. They already made BW they don't need to make it again. So they're just making themselves look bad and blaming those things for their loses.
Crystal Ball: Starcraft 3 (2049)
If we continue down the path we are on Starcraft will probably die out because the absurd amount of shitty posts flooding TL will reach a point where TL is no longer enjoyable to be on, and if people want to get called a fag by 12 year olds who call everyone better than them a nolife and worse than them a noob then they'll go play Halo or Call of Duty. Does everyone want that? Nothing good can come from the current low quality and high quantity of SC2 posts (mostly relating to imbalance).
The Solution: Making the Game What It Should Be:
Stop crying about imbalance Play the game to improve Stop making stupid useless posts If u think BW is better go play it Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Don't talk about imbalance Don't respond to someone talking about imbalance Go play the game and have Fun!!!!
Hopefully this will inspire at least one person to drop the Imbalance fad and play the game how it should be played. Everyone needs to remember that we fought hard to get this far and the imba cries and overall poor attitudes and the like are destroying it all. Day9 hasn't always been this huge superpower, in BW he was just a guy who wanted to talk about Starcraft, and he talked about it to ~500 of us live. and MLG has negotiated with Blizzard to get SC2 onto it's circuit and is investing in making it better each event. GSL has an $87k prize pool, but someday that money will have been wasted if everyone ruins the game. ICCup spent TONS of time on making BW as good as possible, and they said it's in Blizzard's hands, they said they don't intend to do the same for SC2 but rather want to work with Blizzard.
Lets go back to what Starcraft once was, a fun way to pass the time, and do something we love. And have an entire expanding community of people to interact with while we play. The Starcraft scene should have gotten better with the large foreigner proscene, but it's worse. Anyway that's it. Hope you enjoyed the read.
EDIT: Don't blame the map for a loss either, BW had maps, as SC2 has maps, that favor each race. Be it on purpose or accident, it is too early in the game to be able to consistently make maps that are well balanced because the scene is changing so fast, so maps are currently made for aesthetics and to prevent HUGE imbalances/abuses, but it's not getting better until the game settles a tad. So that is also not going to help you get better either, if you don't like a map take it out of your map preferences, and if you get it anyway, try to overcome the "so-called imbalance" with either a new build or just some simple tactics. Make the map balanced by the way you play, don't let the map's balance determine your play.
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OH MY GOD THANK YOU FOR MAKING THIS THREAD.
I'M SORRY FOR TYPING IN CAPS BUT GODDAMMIT I AM SICK OF IMBALANCE TALK.
Even worse is all the ridiculous and stupid suggestions to 'fix' the game on the battle.net forums lol.
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Please....post this on the B.net forums....it might save humanity...
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well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
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On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
You can't argue AI problems as imbalance...that's technical coding problems.
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On January 07 2011 10:46 Gemini_19 wrote:Show nested quote +On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
You can't argue AI problems as imbalance...that's technical coding problems. actually its no technical problem, its the wrong assessment of the person who coded ai attack priorities to think repairing scvs would take lower priority than the unit they are repairing.
just like it was a wrong assessment of the unit´s strength to think reapers in their release-version-state were a good unit.
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This is awesome man, great read and really good emphasis on part of the mindset problem atm.
Great great stuff.
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you sir should leed us into the anti-imbalance movement
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On January 07 2011 10:47 Black Gun wrote:Show nested quote +On January 07 2011 10:46 Gemini_19 wrote:On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
You can't argue AI problems as imbalance...that's technical coding problems. actually its no technical problem, its the wrong assessment of the person who coded ai attack priorities to think repairing scvs would take lower priority than the unit they are repairing. just like it was a wrong assessment of the unit´s strength to think reapers in their release-version-state were a good unit.
Oh THAT problem, lol. I misread, apologies.
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The Solution: Making the Game What It Should Be:
Stop crying about imbalance Play the game to improve Stop making stupid useless posts If u think BW is better go play it Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Don't talk about imbalance Don't respond to someone talking about imbalance Go play the game and have Fun!!!!
Some very good points but sadly there is always going to be imbalance talk :< I also think some people misconstrue what is constructive and just plain imbalance whinging simply because they play the race and are feeling frustrated about someone beating them in a certain manner.
There is nothing that is completely imbalanced in this game atm assuming you have played properly and scouted and had the appropriate information to be ready to deal with it.
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Very good read, liked the SC 1 video as well.
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Hmm I had low hopes for this thread after opening it, but really interesting writeup. I especially liked the video showcasing old SC1 patches. Lol spawning pool at 150 mins =)
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On January 07 2011 10:47 Black Gun wrote:Show nested quote +On January 07 2011 10:46 Gemini_19 wrote:On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
You can't argue AI problems as imbalance...that's technical coding problems. actually its no technical problem, its the wrong assessment of the person who coded ai attack priorities to think repairing scvs would take lower priority than the unit they are repairing. just like it was a wrong assessment of the unit´s strength to think reapers in their release-version-state were a good unit. Honestly up until about 2 weeks ago I was like them (except I didn't make imbalance threads) but one day I was like no, I'm done with this shit, I'll never be good if every loss is blamed on imbalance, because I'll never learn how to fix it. I realized it when I saw someone ask: "how do you stop a protoss cannoning in a zerg at the ramp?" and the first answer was "wait for the patch"
As for the thor AI bugging out thing, I've started looking at it from the perspective of - "I shouldn't have let him surround my thor". Instead of "stupid thor AI" Because preventing that effectively will make me a better player, and I can do it in the future if a similar glitch happens again.
EDIT: Thanks everyone who liked it!  and I saw that video like 3 months after it came out and I was laughing the whole time. lol it was just so funny.
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IMHO, people should have to read this before signing up for TL. Like one of those cheesey 80's videos that workplaces have introducing the company to new employees. Only this OP is not from the 80's. Nor is it cheesey.
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On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
stop.
If we bitched about bugged out ai, we never would have gotten past 6 pools that break the zealot wall off with a drone drill.
Get over it, that build is beatable at any level of play.
Any level of imbalance that exists in this game right now is NOTHING compared to what an amateur can do just by practicing for a day. You want to see imba, go train in a build order tester for two days.
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Great post, I agree with most of the things that you say. You need to work with the game you have, not the game you want to have.
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On January 07 2011 11:00 ERGO wrote:Show nested quote +On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
stop. If we bitched about bugged out ai, we never would have gotten past 6 pools that break the zealot wall off with a drone drill. Get over it, that build is beatable at any level of play. Any level of imbalance that exists in this game right now is NOTHING compared to what an amateur can do just by practicing for a day. You want to see imba, go train in a build order tester for two days. Looking past the negative attitude here he is so right about how Practice >>>>>>> Imba
In the last 2 weeks I started watching qxc's stream and I got a bunch of his replays so I could figure out what types of unit compositions do well vs others and what ones fall flat. I also don't cheese, ever, because I don't need to (because I have nothing to gain/lose by wins/losses) and I've improved exponentially. I can Identify a build from the early game and I know from there what I must do to win, and if I lose it's because I did something wrong. If I say the other player is better than that's excusing the loss, which doesn't make me get better.
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great read, i never ever blamed something on imbalance yet and always avoid such reading such topics, sometimes however I get frustrated by reading comments and have 10 people going on and on about imbalance rather than giving advice/good counter build or w/e. As long as you're not super pro Jinro/MC/Boxer/TOP/Nestea/etc.-style you can't really talk about imbalance because there is most certainly something you didn't do well, presumably scouting and getting an counter build rather than just macro some units up.
I'm a gold player and i never felt I played vs a build that was imballanced, i'm not good and most of the time the problem is I don't know or know too late what is comming and end up with too many mara in my mmm army when my oponent goes air for example.
Hope this shuts some people up, thanks for the write up!
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Very good post. Should be made sticky.
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I approve of this thread
Fighting!
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On January 07 2011 10:42 Gemini_19 wrote: Please....post this on the B.net forums....it might save humanity...
I agree with Gemini, I used to go to the B.net forums until just a few days ago, and it is flooded with people crying imbalance. I really liked your post a lot.
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I absolutly agree with OP on this one. I think most of the IMBA talk comes from people who transfered over from WC3 and DOTA tho...
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Many upvotes for you, good sir. This is an absolutely golden post. As it stands right now, SC2 is more balanced than any RTS can hope to be. Perhaps a few values can be tweaked. Perhaps a few units and upgrades could be added in the expansions. Nevertheless, skill will always trump balance.
Get owned by too many marauders? Well, I guess I just got out-macroed. Get owned by a 4gate? Well, I guess I should've scouted.
Balance is for the realm of statistics and numbers. In the individual game, it gives way to individual skill. Unless someone plays a perfect game, they should be talking more about their own play instead of the overall balance of the game.
If you audition for an orchestra and fail, it's not because the other person had a better instrument. It is because you simply got outclassed and/or outpracticed.
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If u think BW is better go play it Don't talk about imbalance
Lets go back to what Starcraft once was, a fun way to pass the time, and do something we love. And have an entire expanding community of people to interact with while we play. The Starcraft scene should have gotten better with the large foreigner proscene, but it's worse. Anyway that's it. Hope you enjoyed the read.
This times 1000, tired of hearing the 'imbalance' of the day in the strat forum... Along with BW players trying to kill SC2 and vice versa...
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Wow thank you guys! I didn't think it would be this appreciated. okay so: @Oxb: Happy Birthday!!! and I have had problems since I started in BW (and continuing in SC2) with getting my builds going on time, so I'm going to practice the first X minuets vs the AI till I nail it, then I'll do it for X+2 minuets, until I get decent at it I think
@eviltomahawk: Exactly! If you lose to a 4gate it's not because it's imba, if you scout it and prepare they're not too hard to beat. and like day9 said in the monobattles, (except we'll use it for all out units) If you're making zerglings and they kill it with mutuas, then u just have to make more zerglings. If you get walked over by a huge army, then you should have just made more. It's easier to just have more shit and win than have to micro, so just find a way to make more shit.
@MK4512 Thank you! I feel like "Imbalance" comes up more than "the" if you use the search function
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most reasonable people agree with this, you should definitely share it with some of the less refined, younger audiences other than TL.
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I rarely post on these boards, but I'll make one just for this thread.
THUMBS UP!
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I'm in the process of modifying (because the codes there are limited) and reposting it to the B.net forums, anywhere else it should go? Thank you all for your kind words!
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You're right about how complaining about imbalance won't make you a better player--but it sure is necessary. Remember the old phoenix bug? Where they were stuck after using grav beam? And how almost no one complained about it? Well, it took a month to get fixed. Compare that to the Ultralisk bug, which was fixed in a week after being bitched about by every other Terran in the bnet forum. Clearly, complaining has its results--both of those bugs arguably messed up the game, and the one complained about more was fixed way faster.
Now right now, everyone admits that the big problem is the map pool. You say that we should ignore the fact that some maps are fairly imbalanced, or at least more imbalanced than they should be--and that, even worse, maps are positionally imbalanced in ways--but if we do that, nothing will change. Yes, players can win on imbalanced maps--but the existence of say, close-positions LT/Metalopolis, Steppes, and Delta for Zergs, or (arguably...) Blistering Sands for Protoss, or Scrap Station for Terrans, just makes the game a lot less enjoyable. Some map imbalance is tolerable, but this many biased maps detracts from the game; look at the all-ins in the GSL. And to make things worse, Blizz isn't doing anything to suggest map rotation, or a more open map pool, or community maps. So we need to complain. We need to rant. We need to make sure that Blizz knows that we as the community care about the game, realize the maps are hurting it and its competitive future, and want to change that.
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The said thing about this is that the people who cry imba either wont see this or if they do they wont have the patience/interest to read it.
But yes, excellent thrad!
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I completely agree with the OP.
We should just focus on playing the game and not in being the balance police.
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A Savior is Born I 100% agree (as a bit of a Day-ciple i must say people need to learn to be a better game before they call everything imba)
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On January 07 2011 11:42 imareaver3 wrote: You're right about how complaining about imbalance won't make you a better player--but it sure is necessary. Remember the old phoenix bug? Where they were stuck after using grav beam? And how almost no one complained about it? Well, it took a month to get fixed. Compare that to the Ultralisk bug, which was fixed in a week after being bitched about by every other Terran in the bnet forum. Clearly, complaining has its results--both of those bugs arguably messed up the game, and the one complained about more was fixed way faster.
Now right now, everyone admits that the big problem is the map pool. You say that we should ignore the fact that some maps are fairly imbalanced, or at least more imbalanced than they should be--and that, even worse, maps are positionally imbalanced in ways--but if we do that, nothing will change. Yes, players can win on imbalanced maps--but the existence of say, close-positions LT/Metalopolis, Steppes, and Delta for Zergs, or (arguably...) Blistering Sands for Protoss, or Scrap Station for Terrans, just makes the game a lot less enjoyable. Some map imbalance is tolerable, but this many biased maps detracts from the game; look at the all-ins in the GSL. And to make things worse, Blizz isn't doing anything to suggest map rotation, or a more open map pool, or community maps. So we need to complain. We need to rant. We need to make sure that Blizz knows that we as the community care about the game, realize the maps are hurting it and its competitive future, and want to change that.
Those were actual bugs, not "omg i just lost a game because some terran massed op marauders and i did all i could!"
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On January 07 2011 11:42 imareaver3 wrote: You're right about how complaining about imbalance won't make you a better player--but it sure is necessary. Remember the old phoenix bug? Where they were stuck after using grav beam? And how almost no one complained about it? Well, it took a month to get fixed. Compare that to the Ultralisk bug, which was fixed in a week after being bitched about by every other Terran in the bnet forum. Clearly, complaining has its results--both of those bugs arguably messed up the game, and the one complained about more was fixed way faster.
Now right now, everyone admits that the big problem is the map pool. You say that we should ignore the fact that some maps are fairly imbalanced, or at least more imbalanced than they should be--and that, even worse, maps are positionally imbalanced in ways--but if we do that, nothing will change. Yes, players can win on imbalanced maps--but the existence of say, close-positions LT/Metalopolis, Steppes, and Delta for Zergs, or (arguably...) Blistering Sands for Protoss, or Scrap Station for Terrans, just makes the game a lot less enjoyable. Some map imbalance is tolerable, but this many biased maps detracts from the game; look at the all-ins in the GSL. And to make things worse, Blizz isn't doing anything to suggest map rotation, or a more open map pool, or community maps. So we need to complain. We need to rant. We need to make sure that Blizz knows that we as the community care about the game, realize the maps are hurting it and its competitive future, and want to change that. Here is what I have to say: There is a difference between a BUG and Imbalance, one is real, one is imaginary, bugs need to be reported but that's not what I mean by imbalance.
Yeah they may favor certain things, but what are you gonna do? You DO NOT need to bitch/rant, perhaps calmly and eloquently explaining to them what maps have problems, why, and how to improve it is what's nevessary. Saying "HEY FUCK YOU GUYS CAN'T MAKE MAPS FOR SHIT BLAH BLAH BLAh......." gets you nothing, they're going to ignore that shit. If people spent half the time playing as they did complaining about the map balance they could probably find a solution or at least find a less bad strategy for those maps
EDIT: and to above: I think that a 2 hatch mutua build could easily deal with a lot of terran builds (related because people complain about marauders but don't realize air kills them) And it would depend on micro, like it should, like it did in BW. Magic Box and shit >>> thor.
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On the final map point, some maps are imbalanced as a fact. But I think most people just don't like the type of gameplay that they promote, due to short distances. It's kind of "imbalanced" towards races which can do early pressure without an economic hit, but more importantly, it's BORING and promotes arguably lame games where you're always going to see the same sort of build/attack. People can defend it, but it's still lame.
As far as map imbalances, there are things like Scrap Station which has positional imbalances.
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Many of the points here are good, but I thought I should point out how dumb you make yourself look when you use baller as your reference for a low post count user with a good post quality.
Do you seriously not realize that baller is an alt account? AFAIK it's still pretty much agreed upon that baller is Hot_Bid's alt. Even if it isn't, it's pretty generally agreed that it's an alt of a high post count user that's been here for years. Pretending like he's a new user that just got here with sc2 and yet puts out good quality posts is a joke
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Excellent thread thank you for creating I do hope people don't just read this and brush it off but instead actually think about it and say to them selfs "Is it really the game, or is it me"
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On January 07 2011 11:51 Lonyo wrote: On the final map point, some maps are imbalanced as a fact. But I think most people just don't like the type of gameplay that they promote, due to short distances. It's kind of "imbalanced" towards races which can do early pressure without an economic hit, but more importantly, it's BORING and promotes arguably lame games where you're always going to see the same sort of build/attack. People can defend it, but it's still lame.
As far as map imbalances, there are things like Scrap Station which has positional imbalances. It's lame because nobody has been able to come up with the "Safe 90% of the time" builds, once people find safe openings the games wont be boring, again it's not an issue of maps it's an issue of playstyle and the fact that safe builds wont exist in <1 year. It takes time
On January 07 2011 11:52 -orb- wrote: Many of the points here are good, but I thought I should point out how dumb you make yourself look when you use baller as your reference for a low post count user with a good post quality.
Do you seriously not realize that baller is an alt account? AFAIK it's still pretty much agreed upon that baller is Hot_Bid's alt. Even if it isn't, it's pretty generally agreed that it's an alt of a high post count user that's been here for years. Pretending like he's a new user that just got here with sc2 and yet puts out good quality posts is a joke While that is true and a good point, I still like the example, partially because most people didn't know that, and partially because those posts were badass. But most importantly I didn't want to search through the 100k shitty posters to find some of the quality posters with low post counts amongst them, as I knew I'd be spending large amounts of time searching deep into the history of the internet for the early BW content.
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On January 07 2011 11:52 -orb- wrote: Many of the points here are good, but I thought I should point out how dumb you make yourself look when you use baller as your reference for a low post count user with a good post quality.
Do you seriously not realize that baller is an alt account? AFAIK it's still pretty much agreed upon that baller is Hot_Bid's alt. Even if it isn't, it's pretty generally agreed that it's an alt of a high post count user that's been here for years. Pretending like he's a new user that just got here with sc2 and yet puts out good quality posts is a joke
yeah man, DONT YOU KNOW ANYTHING ABOUT TL.NET?
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On January 07 2011 11:50 Ursad0n wrote: Here is what I have to say: There is a difference between a BUG and Imbalance, one is real, one is imaginary, bugs need to be reported but that's not what I mean by imbalance.
Yeah they may favor certain things, but what are you gonna do? You DO NOT need to bitch/rant, perhaps calmly and eloquently explaining to them what maps have problems, why, and how to improve it is what's nevessary. Saying "HEY FUCK YOU GUYS CAN'T MAKE MAPS FOR SHIT BLAH BLAH BLAh......." gets you nothing, they're going to ignore that shit. If people spent half the time playing as they did complaining about the map balance they could probably find a solution or at least find a less bad strategy for those maps
Of course you're right that well-thought-out posts are better than just bitching about a problem. But the point remains that if we ignore the imbalances in the map pool--and the degradation of game quality that results (Compared the average level of quality of ZvT's on close-pos LT and, say, cross-pos Metalopolis and Shakuras Plateau.) than we'll gain nothing except more bad maps. And if we're talking bugs, I think the fact that you need 3 tumours to get to the bottom of the ramp on one side of SS and 2 on the others is a pretty big bug (As is a T walling in with 2 buildings on one side at his far choke and 3 on the other) that's been around since the beginning of beta--because no one has really complained about it. The bug analogy was just to show that mass complaints work. So if a player has a real problem with something, he should post about it. Bitch about it stupidly? No. Say he lost only because of it? No. But post about it, yes. Only then will stupid positional imbalances and bad maps go away.
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Fully support this post very good well thought out opinions. I'll admit I used to be one of those players that cried imba when he lost (I've only ever played Starcraft 2 as a serious RTS) but I just learned that none of it is really that bad when I started playing random. Thanks for this post, if just a few people read it and decide that you know what maybe it's not about winning all the time and maybe it's not about who's "imbalanced", the game is about having fun, getting better, and with starcraft 2, hopefully the new emerging community that will grow out of it.
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Australia8532 Posts
Excellent write up; i appreciate you articulating what a lot of the community already thinks.. Small things within the game may be broken (zealot AI verse Thor with repairing scvs etc) but at the end of the day just fucking get on with it. Play the game.
+ Show Spoiler +The Solution: Making the Game What It Should Be: Stop crying about imbalance Play the game to improve Stop making stupid useless posts If u think BW is better go play it Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Don't talk about imbalance Don't respond to someone talking about imbalance Go play the game and have Fun!!!!
I think this needs to be printed out, laminated and stuck above every computer screen for forum users.. most notably the bold one. This is a new game that is a matter of months old; quit the balance whine and let things develop as they can. It is important to have feedback; but the weekly "omg maps are imba" threads are unnecessary. BW is where it is today from 10 years of hard work from inspirational people like BoxeR; sc2 will have it's BoxeR (maybe even BoxeR itself) but we need to be patient.
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But you're basically saying you want the start location closer to the ramp, meaning that you would be more vulnerable to harass, less able to simcity without congestion, and you would have large vulnerable areas at he back of the base. Would you rather have to wait a little for creep tumors, or die to, say, hellions?
Additionally I completely agree that once something has proven to be advantageous and impossible to overcome for one race (in multiple situations after much testing) then it should be brought to their attention, but not just looking at a map, saying it's small and crying imba before it's played, setting a precedent for imba claims on said map.
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On January 07 2011 11:52 -orb- wrote: Many of the points here are good, but I thought I should point out how dumb you make yourself look when you use baller as your reference for a low post count user with a good post quality.
Do you seriously not realize that baller is an alt account? AFAIK it's still pretty much agreed upon that baller is Hot_Bid's alt. Even if it isn't, it's pretty generally agreed that it's an alt of a high post count user that's been here for years. Pretending like he's a new user that just got here with sc2 and yet puts out good quality posts is a joke
Yes it's Hot_Bid. I wouldn't have said anything if you didn't just because it's so freaking funny.
The spirit of this post is good, but you take it too far. You cannot treat the game as perfectly balanced, especially when mathematically, it's not.
TvP on Delta Quadrant has something like a 75% winrate for T.
Xel Naga Caverns is almost impossible to hold 4 gate on as a zerg.
Imbalance actually does exist, and while we can work around it and deal with it, it doesn't mean it's not there. The problem is not discussions of imbalance, but people who have no business discussing it bringing horrible comments into the discussion. Leave the discussion to the top level players and pros.
If you want to talk about something as a lower level player/spectator, talk about enjoyment of games. Talk about how much fun it was to watch the endless struggle of a terran to push out and secure territory against a massive protoss death ball in BW. Talk about how you really wish zerg had more enjoyable playstyles than reactionary defensive play or cheese and how you miss muta micro. Talk about why you find short games that all look the same on these tiny maps really boring to watch.
Those are points that are valid no matter what your skill level.
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On January 07 2011 12:05 Ursad0n wrote: But you're basically saying you want the start location closer to the ramp, meaning that you would be more vulnerable to harass, less able to simcity without congestion, and you would have large vulnerable areas at he back of the base. Would you rather have to wait a little for creep tumors, or die to, say, hellions?
Additionally I completely agree that once something has proven to be advantageous and impossible to overcome for one race (in multiple situations after much testing) then it should be brought to their attention, but not just looking at a map, saying it's small and crying imba before it's played, setting a precedent for imba claims on said map.
It's a difference of one matrix. But it's huge, because it means you don't waste a creep tumor at the top of your ramp. So it doesn't make you more vulnerable to harrass. And there are more of those everywhere--like, on one metalopolis base, you can run mutas around the sides where they can't get hit by marines, but in the rest, you can't. And there's one base where you can park an overlord to spy on your opponent's worker count, but you can't in the other 3. Really screws up ZvZ.
And I'm not saying that people should complain about every loss, only about situations where there is a fairly significant bias--not an insurmountable one (That doesn't exist), but a situation where an evenly matched pair might end up with, say, a 70-30 split. That's a bit much to ask for the community, I know, but without some complaining like that, nothing will happen.
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It wasn't until savior lost to Bisu that people stopped crying about imbalance in scbw. No SC forum was free of them. TL was stricter on them, but only after absorbing so much repetition no one could bare to read it anymore. I don't expect things to relent much before or after the next installment of the game. It will probably be years after every things finalized before it becomes to mundane to bother typing about.
Then it becomes the mapmakers job.
Bonus
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OP just wants to defend mules.
JOKING
I like this thread. Too many people talking about imbalance. I haven't said to myself since I started playing; I lost because of imbalance! It's too early for me to understand this game at a BW level, pros likewise.
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Great post. Now if only you could get this to those 300K+ retard subscribers to Husky and HD on youtube, thatd be a blessing. Seriously though, Husky's and HD's youtube channels have become kind of a forum in themselves. Its just that all it is is a bunch of idiots complaining about everything with no logic to back up their posts. My problem is that that population is probably a better representation of the SC2 population than TL.net is...
On January 07 2011 11:52 -orb- wrote: Many of the points here are good, but I thought I should point out how dumb you make yourself look when you use baller as your reference for a low post count user with a good post quality.
Do you seriously not realize that baller is an alt account? AFAIK it's still pretty much agreed upon that baller is Hot_Bid's alt. Even if it isn't, it's pretty generally agreed that it's an alt of a high post count user that's been here for years. Pretending like he's a new user that just got here with sc2 and yet puts out good quality posts is a joke His point is that some people judge a post by the posters post count even before they read the damn thing. Regardless of whether or not baller is Hot_Bid's alt, it is still an ID that has a relatively low post count. It doesn't matter that this he is really a highly experienced TLer with a low post count. In fact, thats kind of the point. People will see the low post count and judge him and his posts to be relatively less informed compared to, say, you just because they don't know who he is.
Oh, and you should really hold back on the condescension
On January 07 2011 12:16 KingFool wrote:Bonus That thread is pretty awesome. That is the biggest QQ i have ever seen, I dont think any SC2 thread has been that bad and not been closed by the 2nd page. And Im pretty sure 90% of DoctorHelvetica's posts in that thread would have gotten someone banned immediately if it was in the SC2 forum
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I think when you say "dont cry about maps" is ridiculous when you have maps like lost temple that are SOOOOOO Terran favored vs Zerg.
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I'm pretty sure most of the imbalance talk comes from WoW players, but seriously I love this thread, people should try to get better at the game, crying that something is op doesn't help in any way.
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Yes, imbalance exists, but who the fuck is going to listen to a noob (ot 100k noobs) complaining about it, if something is truly imbalanced then it will become apparent in pro-level games, so at the moment there aren't changes to be made to it, and overcoming the imbalances (or trying to) will make you improve as a player.
@orb, also I like the use of baller as an example for exactly that reason, people don't know the story behind someone, it could be a new account, or they could be a smurf, but many people will discredit them because of a low post count and that's retarded, I bet at least 1 person saw my post count and immediately left the thread because it wasn't from a "veteran poster"
EDIT: If you'd like to see an example of the people this post was directed at check out the B.net version of this post
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Hey Ursad0n, nice post. Here's my 2 cents:
Sure, some units per race are more efficient per cost. But isn't figuring out how to deal with the problems in each matchup the challenging (and dare I say, fun) part of the game? Shouldn't the race-specific difficulties, strengths, and uniqueness be celebrated? Does anyone like to play mirror mu every single game? I don't think so. Or if the game is as straightforward and obvious for everyone like tic tac toe, revolutionists like Boxer and Bisu (just two random examples) would never had the platform to rise above all others or to even exist. Heck you wouldn't catch even a n00b like me investing my precious time to it. I'm sure that goes for everyone, gosu or otherwise.
Of course game-design issues are still there to be fixed but there is a difference between offering constructive criticism (in appropriate forums) and shouting imbalance. The difference is definite but unfortunately too subtle for your average leaguer to grasp. Honestly imo only game designers or unbiased pros (ie not many) can truly offer worthwhile and objective opinions. To the n00bs (including me)... one word: L2P.
Broodwar over the course of a decade has matured to perfection. But in some ways, there's really nowhere for one to go after reaching Nirvana. "Heaven is a place where nothing ever happens." Aren't the uncertainties that SC2 has to offer the refreshing air that many people had hoped to experience once again?
Edit: When I first got SC2 I had the elitist attitude of everything sucks compared to BW. I thought marauders were OP blah blah etc etc (everyone says so, so it must be true right?). Truly infectious those QQ tears are... don't go near them. But then I changed my attitude and I started to enjoy the game *surprise*. Finally I saw oGsMC go "Marauders imba, lol jk" and roflstomp everyone. No other time did the fact "i r n00b, L2P" taste so sweet.
tl;dr : play to win, don't play to whine. Less QQ and keep TL the awesome place it has been. My timid suggestion to the mods: have an even more rigorous stance against imbaQQ talk by actively and mercilessly deleting these posts to prevent good threads from getting hijacked, is that physically possible?
Anyways, considering it's my first post I should shut up now. Go TL; lurking lluminium signing out :D
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Great post, I agree completely. But I think the OP raises an important question without quite answering it: What in the community changed to bring this about?
Has the gaming demographic actually changed? I suspect not much. Probably it has more to do with raised expectations for SC2 as compared to BW. From day one, SC2 was going to be a major e-sports game, whereas BW just assumed that role through being better than anything before it. Letting so much of the general community in on the beta and the actual game development probably also contributed to the sense of entitlement.
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Sorry Steppes is just clearly imba for any race/build who is based off of macro. It only promotes all in as for the post is 2 months 2 late. Every the QQ nerds who cried about imbalance has long died off when they stopped getting attention. Go post this on the official forums if you want more attention.
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I was a BMer and i quit. I was never one of the IMBA guys, but I would have quit also by now. You sit in front of your PC and suddenly you understand that there is no sense to it. It rarely makes you feel better. You should rather drink a glass of water than call something imba. Or maybe get a girlfriend?
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On January 07 2011 12:51 Joroth wrote: Sorry Steppes is just clearly imba for any race/build who is based off of macro. It only promotes all in as for the post is 2 months 2 late. Every the QQ nerds who cried about imbalance has long died off when they stopped getting attention. Go post this on the official forums if you want more attention. ... you're one of them aren't you? Please tell me what useful input this post provided. You clearly didn't read through the thread Imbalance posts (and discussions) are still around, they're just not their own threads because they got closed so they make posts in other people's threads You're only adding to the problem with your "evaluation" of Steppes.
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On January 07 2011 12:54 Ursad0n wrote:Show nested quote +On January 07 2011 12:51 Joroth wrote: Sorry Steppes is just clearly imba for any race/build who is based off of macro. It only promotes all in as for the post is 2 months 2 late. Every the QQ nerds who cried about imbalance has long died off when they stopped getting attention. Go post this on the official forums if you want more attention. ... you're one of them aren't you? Please tell me what useful input this post provided. You clearly didn't read through the thread Imbalance posts (and discussions) are still around, they're just not their own threads because they got closed so they make posts in other people's threads You're only adding to the problem with your "evaluation" of Steppes. Don't respond to someone talking about imbalance
See what I did there?
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On January 07 2011 10:39 Geovu wrote: OH MY GOD THANK YOU FOR MAKING THIS THREAD.
I'M SORRY FOR TYPING IN CAPS BUT GODDAMMIT I AM SICK OF IMBALANCE TALK.
Then go play a balanced game. That is all I have to say to this entire circle jerk thread.
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On January 07 2011 12:54 Ursad0n wrote:Show nested quote +On January 07 2011 12:51 Joroth wrote: Sorry Steppes is just clearly imba for any race/build who is based off of macro. It only promotes all in as for the post is 2 months 2 late. Every the QQ nerds who cried about imbalance has long died off when they stopped getting attention. Go post this on the official forums if you want more attention. ... you're one of them aren't you? Please tell me what useful input this post provided. You clearly didn't read through the thread Imbalance posts (and discussions) are still around, they're just not their own threads because they got closed so they make posts in other people's threads You're only adding to the problem with your "evaluation" of Steppes.
Imbalanced does need to get brought up in some circumstances or else it may not get fixed. The people that complain and say anything is imbalanced just because they lost to it is the problem. example: Reapers, 2 pylon ramp block, Ultralisks, Roaches (UP and OP)
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On January 07 2011 12:59 IllegalAlien wrote:Show nested quote +On January 07 2011 10:39 Geovu wrote: OH MY GOD THANK YOU FOR MAKING THIS THREAD.
I'M SORRY FOR TYPING IN CAPS BUT GODDAMMIT I AM SICK OF IMBALANCE TALK.
Then go play a balanced game. That is all I have to say to this entire circle jerk thread.
...Oh boy, here we go.
Was that really necessary, dude? Couldn't you have just hung out at the BW forums instead?
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Even the "unstoppable marine/scv rush" has a counter now. Simply writing a strategy off as imba hurts the evolution of strategy.
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Amen, brother.
The funny part to me is that I stopped playing BW on any sort of consistent basis around 2002, so I actually remember it as a balanced game from before many of the balance patches :p , because there was just so much room to improve as a player.
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A bump of justice for the original poster!
also nice read
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Although I agree with you, seems like your time has been wasted. Much like trolling is the new hype, saying something is imbalanced is easier than getting better it seems. Regardless, great job. You should post it on as many forums as possible, especially on Blizzard forums. Maybe somebody there will realize what he was doing...
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Go play the game and have Fun!!!! That's the most important rule imo.
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OP, I think insiting that people stop whining about imbalance really isn't helping the situation. If you feel that the game is balanced, fine, but other people have a right to express their own opinions. If we don't make threads discussing imbalances within the game, how would that get attention into blizzard's ears? if we feel that a strategy or matchup is unfair/imbalanced/lop-sided, there is no reason not to say it, as long as you are at a level where you know pretty well what you are saying. We want balance, that is fact, and if you feel that the game is balanced, good for you, but you have no right to tell others to accept your view. Just because the race you play feel reasonably solid against other races on every map doesn't mean that holds true for everyone, so please get off your high white horse and stop dictating to people what they can and cannot say.
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How can you tell people to not talk about balance when people we watch and love to see play have lost tournaments due to imbalances that were later patched that month?
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imma send this to my 1500 bronze buddy who doesnt know how to do anything and only know how to QQ
thx for writing this up mate!
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Very nice Writeup! Just one question: "are you Terranplayer"?? xD Don`t take it too serious I´m just playing.
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i welcome this post. I was a long time lurker/follower of BW but I never play myself. When sc2 was released I was actually excited to start fresh with the great sc community that plays to get better, shares information and is just down right better than other gaming communities. However it seems like the WoW mentality of 'my class is broken fix now, xxx imba cant win with xxx comp' has flooded TL and the Starcraft community in general. It's been kind of a let down so far to be honest.
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Nowadays there's more whining about people whining than actual whining....
Threads like these are doing more harm than good. Especially since they try to force everyone either as a "Whiner" or "Guy who thinks the game is completely balanced". I think the game has some serious map balance issues and balance issues, including some that I know exist*. That doesn't mean I blame my losses on that. Still when some Zerg posts, "How do I win ZvP on Jungle Basin?" there's really nothing more to say than down vote it as a map preference because it seems to be only worthwhile to play as Zerg if you won't be able to avoid playing it in tournaments that you have a good shot of winning.
*To me anything addressed by Blizzard balance team means that there is in fact an issue there.
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Great post OP. There are "IMBA" units for every race. I like to consider SCII as any sport there are going to be evolutions of the game. Look at college football as a great example. Supposedly right now the spread offense is IMBA but there are coaches that are starting to figure out how to teach their players to defend it.
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On January 07 2011 13:49 Fa1nT wrote: How can you tell people to not talk about balance when people we watch and love to see play have lost tournaments due to imbalances that were later patched that month?
of course some things might be imba, but OP says that one should be constructive when talking about the seemingly unbeatable.
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There is such a thing as over-balancing a game. That would happen if blizzard spent more resources and people to balance the game, and release balance patches sooner.
The problem with that is that it doesn't balance the game any faster. The players doing different builds and trending to do different strategies as a whole is what exposes any imbalances. Patching things too fast would just cause more imbalances that wouldn't be found immediately.
Also, this game is going to have new units in future expansions, and balance will change a lot in the releases of those versions of the game. So even if they patched SC2 to perfection, they would have to do it again as soon as they put in more units.
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On January 07 2011 13:48 5unrise wrote: OP, I think insiting that people stop whining about imbalance really isn't helping the situation. If you feel that the game is balanced, fine, but other people have a right to express their own opinions. If we don't make threads discussing imbalances within the game, how would that get attention into blizzard's ears? if we feel that a strategy or matchup is unfair/imbalanced/lop-sided, there is no reason not to say it, as long as you are at a level where you know pretty well what you are saying. We want balance, that is fact, and if you feel that the game is balanced, good for you, but you have no right to tell others to accept your view. Just because the race you play feel reasonably solid against other races on every map doesn't mean that holds true for everyone, so please get off your high white horse and stop dictating to people what they can and cannot say. Insisting people stop? No, do I feel the game is balanced, no. Are your threads on TL doing anything but congesting TL and causing flamewars? no, Blizzard doesn't have a TL lurker team, they don't see this shit. I'm not telling you to accept my view, and I am in no way dictating what you can/cannot say that is untrue.
I'm not saying the game is perfectly balanced, but rather that every single person who loses a game to someone they think they're better than shouldn't be claiming Imbalance because they fucked up, and they shouldn't be doing it on Teamliquid's forums, because BLIZZARD WON'T SEE IT. Go post on the b.net forums if u want to talk to blizzard, that's how it'll get attention into blizzards ears.
@whoever the fuck posted after him: Because complaining about imbalance on the TL forums isn't useful at all, and that's a problem that relates to them. what does you yelling at 3000 other people not as good as that particular player about how he only lost because of imbalance (which is impossible to say definitely) do to benefit the community or the game? ABSOLUTELY NOTHING.
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Amen to this. basically been my position since day one. +1 to the OP.
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I don't know if this was stated already, but I believe that this should be read by any user before they decide to post about the game. Of course the game is gonna have its nuances. It is less than six months old. It has been stated several hundred times on here that you will not just create the perfect game. It has to develop.
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I agree with the OP, and I myself made a new years resolution to just improve and not worry about the subjective balance as much. That is a pretty good thing to do for everyone as the OP points out.
But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour.
There was never anything as easy cost to effort wise to do in brood war. Hell, in brood war some builds were so abstract that they depended on you doing a certain amount of damage with a unit, or keeping someone in their base or pressured for the build to even work.
So while I agree that people should not blame imbalance for losses n such and should just "get better" and post like we did in brood war...I do think that it shouldn't be looked down upon for posters to want SC2's difficulty and depth to more rival brood wars. And the fact is that it does not right now.
Unless you are also saying that people should just not bother with that either, which could be a valid point too...as you said, blizzard isn't going to change much at this point in that respect.
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not to burst ur tank bubble or anything but those tanks with hundreds of kills were in fact patched. their damage was changed to 35+15 vs armored from 50 vs everything. This increased the skill in the game by opening up the possibility of researched +1 carapace on lings to increase the tank shots for a kill to 2 instead of 1, as well as make workers not insta die to a tank on a cliff, as well as open up the possibility of using chargelots vs tank lines.
I know this post is mainly for non progamer level players basically, and taking that into account this was a really good OP, and your absolutely correct if we open up replays from 2 months ago where people were mass crying imbalance all day long we find that people really really sucked back then. Same thingis going to happen 2 months from now. which is why sc2 is so awesome :D
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God? Thank you for existing.
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Ok...
This is a good write up and you put alot of effort in it I can tell.
But there has been so many threads about this "Save TL!!!" thing and how the Strategy forums are terrible and everyone just whines imbalance. I will say that when the game was released we definately saw a huge influx of these threads that were ruining TL and I was just as mad. But thanks to some similiar threads(and good moderators)I have seen alot of good riddance on these forums.
If your reading this post, go look at the strat forum right now. Almost every thread in there is a legit "I need help with X post." In most of the threads the people watched and analyzed the replay. This is great and exactly how the strat forums are be. I mean yea some people are going to post imbalance, but what forum is perfect? Should we censor the word on TL so our forums dont get ruined?????
Were fine and SC2 has had a bright future from the minute beta started.
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@XXXSmOke: Y Thats True! @Ursad0n: I realy like your Topic. But your last Post makes me bit unhappy... TL forums seems to be fine bout posts that cry: ITS Imbalance!!!! I think you dont need to cry about people and tell them to go away from here and post there Imbalancenes-Feelings in Blizzforums.... If they cant cry here you shouldnt cry here too! if you have a problem with these Imbalanceposters go to Blizzforum and tell them to balance the game, bec you cant read that s**t anymore... ITS THAT EASY ....
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Imbalance - The reason 99% of players lost their games (or so they say...)
oh god
The only solution to imbalance is for Blizzard to A) Recognize something as imbalanced B) Come up with a solution C) testing the solution D) apply the Blizzard delay E) Have blizzard release a patch that is completely irrelevant to the problem and solves nothing F) the rest of the shit between then and a useful patch.
... seriously what?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=177434
really do we need one of these every month?
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I have to go on a limb and disagree with the spirit of this post.
I agree that most people shouldn't worry about balance. I agree that whining should stop, and usually you lose because you messed up.
We can't, however, just assume that the game is perfect as is. There are always constructive criticisms to be made. By simply assuming that balance is perfect, the game will never evolve for the better. Careful input from the pros has made Starcraft 2 a better game, and I don't think it should stop.
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Theres far more complaining about people discussing balance than actual complaining on imbalance IMO.
And I think alot of people care less about how they fare playing the game and more about the enjoyability of watching higher-level play. And whats enjoyable to watch for most people are matchups where they percieve both sides to a) have an equal shot of winning and b) don't lose due to a tiny mistake or coinflip build-order loss.
And alot of the talk about balance/imbalance I see is more 'god X doing that much damage in this situation is so stupid for A/B/C reasons' than simply 'god X is unstoppable'.
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On January 07 2011 14:57 Sentient wrote: I have to go on a limb and disagree with the spirit of this post.
I agree that most people shouldn't worry about balance. I agree that whining should stop, and usually you lose because you messed up.
We can't, however, just assume that the game is perfect as is. There are always constructive criticisms to be made. By simply assuming that balance is perfect, the game will never evolve for the better. Careful input from the pros has made Starcraft 2 a better game, and I don't think it should stop.
Theres nothing in the Topic that says: the game is perfect as it is.... Also constructive criticisms would be really great.... but you know thats what the Topic says: "theres not much about the constructive type -.-"
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Love your fixing imbalance steps by Blizzard. They're so true x]
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Nice post and cool video. Some pointers:
First, time change. With all the knowledge about SC that has evolved over the years, the general skill level is a lot higher than it was back then (disregarding mechanics that make gameplay easier). Imbalances will emerge faster since players play on a higher level, both on average as well as the top level.
Second, it's the web. As people are connected more through forums like TL, voicing your opinion is easier and happens faster. People hear stuff and they repeat it. No, it will not be the downfall of SC3. Just look at WoW and observe that imbalance talk (crying is a better description) will be always present and will never fade.
Third, I will NEVER find the mineral cost of a scout balanced. 275 minerals for a souped up wraith without cloak? BW is balanced, but a few units hardly ever see the battlefield due to unreasonable cost/techpaths/stats. That's not the kind of imbalance that ruins the game, but it is the kind of imbalance that allows for less options (think Broodlord on high level play for example).
That said, I stopped feeling frustrated over losing with Zerg in SC2. I play to improve, and I improve. Currently high plat and I am sure that with the mechanics I currently have, I would have been diamond if my race had been Terran. I hope this slightly "unjust" feeling will fade away over time as more balance patches come around...
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On January 07 2011 10:37 Ursad0n wrote:The Solution: Making the Game What It Should Be: Stop crying about imbalance
Stop making stupid useless posts
You've obviously used the Internet before, so I can only assume that you're being facetious.
Also, I think you're overestimating the extent to which the quality of discussion on TL influences the success of SC2, or you're viewing success too much along the lines of "It Should Behave Like BW Behaved." The game is quite popular and obviously inspires lots of passionate discussion online, and it will be around for a while. This represents success of a kind, I think.
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I know that personally all my losses are my fault, and nearly all my wins are the faults of my opponents. But that's at my level. To say the game is perfectly balanced is a little naive, and I'll be the first person to theory craft solutions to any given problem but occasionally you can really see that some strategies have a higher return on investment and that certain timing attacks defended perfectly, or that appear to be defended perfectly actually did significant damage. I do disagree with most imbalance posts because it's normally by people who have no idea what they're talking about.
I like to entertain the good discussions because I'd like starcraft to be respected at the highest level of competition and for that it needs to be well balanced, and to those who say it can be overbalanced I disagree, that's akin to saying chess is completely figured out.
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But what about Shakuras Plateau? The sc2 community liked that map and we thought it was balanced. Hell, GSL is still using it. Why would blizzard undermine everyone by taking out one of the few maps that almost everyone agreed was really good.
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On January 07 2011 16:37 Drowsy wrote: But what about Shakuras Plateau? The sc2 community liked that map and we thought it was balanced. Hell, GSL is still using it. Why would blizzard undermine everyone by taking out one of the few maps that almost everyone agreed was really good. There was that invincible pylon bug that needed fixing. Leaving the map in the pool with that bug had the chance of the exploit's popularity snowball out of control.
I'm sure they will put the map back in after they fix the bug.
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Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better? Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04.
For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now. BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum.
From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp.
It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue.
That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ.
I've wandered a bit off topic here, but going back to the initial post...
Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2?
Don't talk about imbalance Don't respond to someone talking about imbalance So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup.
TL;DR:
Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up.
Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd.
Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit.
Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However... SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And... As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead."
Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited.
Editing to respond to something Avilo said:
But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour. Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow.
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crying about imbalance is part of the game yo. If your sick of people crying about imbalance go and play hellokitty, or something similar of your mental capabilities.
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This is one #%#$% epic post. I agree with everything said in this post. Those stupid threads on how OP immortal timing push was. Cos all zergs were too stubborn not to use roaches. Thanks too TL as well for setting new rules on thread making. Otherwise this website wud be a dump.
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I personally think that when mods temp ban/warn/etc users or close threads for being too whiny they should send the link to one of these sort of threads to the user. Slowly it'll reinforce TLs stance on such users.
Best case scenario: Change of mindset Worst case scenario: Whine somewhere else Perhaps-they're-better-off-this-way scenario: Play something else
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Thank you so much
I remember when I was younger seeing certain races or strategies as OP or "lame", now however, i simply try to find a solution (sometimes it is difficult) and enjoy how much fun the game is
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Wow, very awesome OP. Thanks for sharing that Broodwar balance video. I played BW back in 01, but I really didn't remember the game much because I was just a kid.
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Only noobs claim imbalances.
Im always extremely amused when some kid crys my units are IMBA just because he did not anticipate well enough on it. For example, him not scouting my 3gate 1 stargate build, building an army of 90percent rauder 10 percent rines and then crying VR should be nerfed.
I just love it. Or the kids that say 2prxy gate should be nerfed... WTF?!
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+ Show Spoiler +On January 07 2011 17:04 Kyadytim wrote:Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better? Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04. For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now. BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum. From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp. It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue. That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ. I've wandered a bit off topic here, but going back to the initial post... Show nested quote +Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2? So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup. TL;DR: Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up. Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd. Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit. Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However... SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And... As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead." Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited. Editing to respond to something Avilo said: Show nested quote +But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour. Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow.
Hmm, really well spoken. This should be the real OP.
People, read what this man has to say.
Edit: that's a really long quote I'm gonna spoiler it.
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OP you deserve a medal. well done
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this op is awesome, even though i prefer brood war, i completely agree about sc2 being ranted on about imbalances is stupid. sc2 is alrdy farrrr more balanced than most rts's and you good sir has done this community a good service.
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The logic going on here seems to be quite, not logical at all.
"Starcraft 1 was also imbalanced at the start, but because nobody complained about it then, nobody should now"
Surely I'll agree that people take the word imbalance in their mouths way too soon. But the fact that SC2 isn't perfectly balanced yet should then simply be forgotten? Because it could be worse?
That's, not exactly a good motivator for Blizzard to actually fix any imperfections wouldn't you think?
Surely I'd rather see people who actually know what they're talking about call the imbalances, but to say everyone should shut the hell up about it is straight up counter-productive.
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Nice post but these "if you cry about imabalance you suck threads" are worse to me than the actual imbalance threads.
Ive played about two hundred games with both Zerg and Toss, and about 75 with Terran; which I understand isn't a lot. Also, due to graduate school I took a serveral month break so I slipped from being in the top division to second best. So maybe Im not the best judge. But I do have, as far as Im concerned anyway, valid opinions. And mine is that there need to be a few balance changes and mechanic reworks.
But I guess because OP (and others) is (are) tired of hearing about it, I shouldnt get to share that if I choose.
p.s. I cant ever recall a game where I thought I specifically believed I lost due to imbalance. But I have switched races an awful lot (mostly quitting zerg twice for terran and more lately protoss). It comes from a feeling of hopelessness.
when they fixed siege tank splash in the beta I cant tell you how heartbreaking it was to try and break turtling terrans. or how heart breaking it was to lose countless zerg games with 5 hatches because I had to engage so close to my own base that I couldnt reload before my tech got destroyed.
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this kind of thread has been made a few times already, but i support it the same nonetheless. suck it up ppl!
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Nice read, long time ago i've read a good quality post on TL now.. 
Thumbs up
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I think there there are imbalances at different skill levels. For instance, 4-gate pushing against Zerg is very strong and very hard to counter at the lower skill levels. It is easier to do than to hold off, and those with lower skill (even on both sides) do not know how to or cannot, because of bad macro, hold it off. In this case, the best response to the "imbalance" is to L2P.
This is much how most players view cheeses. Most don't see cannon rushing as imbalanced, because they have the skill to hold it off. The "imbalance" comes when both players are of equal skill level and both cannot hold a cannon rush off, but both can use it. In this, it is always the person who cannon rushes who wins, and that can be considered an imbalance. Again, it's not that one player was better than the other, skill-wise, but that strats can be much easier to do than to counter.
It is at the high level play, where both players (assuming equal skill level) can pull of the counter to most strats, that true, fixable imbalances occur. I believe that the true imbalances are small, and so most imba threads are not true nor necessary. However, it is sometimes saddening to see only Terran in the semifinals, and this fuels the fire of thoughts of imbalance.
I do not say that SC2 is broken, but it does need fixing.
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Good post, but why do you compare join date elitism to racism? That seems a bit dramatic.
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Kinda absurd thread.
Without giving any examples of those imbalances people are talking all day long and fair explanations to show us it is, actually, balance, you've said nothing but repeating "you're newbs, cryers, stupids, etc ...".
After reading your post i conclude that we have to wait a year or two to argue about imbalances, and that we should come back to the last tanks "not OP" attack damages, roaches should also have lower range attack, because if you're right, everything was fine, it was only about strategies and mental.
Your reasoning really looks like sophistry: there are no problem as soon as we don't talk about it
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I am actually sick of people crying about crying about imbalance. I hope we do not go to the next level here.
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On January 07 2011 23:18 Slunk wrote: I am actually sick of people crying about crying about imbalance. I hope we do not go to the next level here. I think you just did. Very meta.
Anyway, it's not like this thread is anything new.
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The great unsolved mystery of sc2: Everybody is playing the race he thinks is the weakest.
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The Solution: Making the Game What It Should Be:
Stop crying about imbalance Play the game to improve Stop making stupid useless posts If u think BW is better go play it Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Don't talk about imbalance Don't respond to someone talking about imbalance Go play the game and have Fun!!!!
Great wisdom spoken right there
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Very good read, and I agree with you.
I would like to quote tho :
One person makes the post -> everyone else has already decided it was imba -> they get flamed -> everyone waits for a patch. How the HELL do you get better like that? It's ruining the community bit by bit.
And answer the question in it. The majority of people crying about imbalance come from places where what you do as a player is barely 10 to 20% of the contribution for victory. Games such as WoW or diablo 2, or any MMO for that matter. Your class, its abilities, and the gear has so much effect that whatever the player does has a much smaller impact on the outcome. When they lose to the same thing over and over even if they try different things, it usualy means there is imbalance, some people cry too soon, but sometimes they are right about it IN THOSE GAMES. SC2 is different, but they don't know this, and it's not in their nature to think about it differently. They don't see what they do as a mistake, all they see is their units explode and they think of themselves as good players when they really aren't, so every loss feels like imbalance to them and the game will only look balanced when they win 90% of the time because "yo I'm better than all these newbs, if I lose it's because of imbalance, if the game was balanced I would win every single time cuz I'm pro". And when you think you're the best, you don't think about improving, you think about blizzard being mean and evil and you feel like playing is a waste of time because you may have to face this imbalance again.
As with every blizzard game, the problem rarely ever is the game itself, it's the "community", or player base I should say. SC in general has a pretty good community in the first place, the only gaming community I ever seriously "joined" after so many years of gaming. It's still early enough to do something about it, but I really don't know there is to do. You have a really nice post here but do you seriously think that people who aren't even smart enough to see the difference between SC2 and WoW are gonna read what looks like a wall of text to them? They won't. If you make it shorter they'll call bullshit. If it's in bold on the front page they'll say to themselves "lol they think they know better than me" and they'll just proceed to make their imba post.
On January 07 2011 23:15 parn wrote:Kinda absurd thread. Without giving any examples of those imbalances people are talking all day long and fair explanations to show us it is, actually, balance, you've said nothing but repeating "you're newbs, cryers, stupids, etc ...". After reading your post i conclude that we have to wait a year or two to argue about imbalances, and that we should come back to the last tanks "not OP" attack damages, roaches should also have lower range attack, because if you're right, everything was fine, it was only about strategies and mental. Your reasoning really looks like sophistry: there are no problem as soon as we don't talk about it 
It's not that there are no problems if we don't talk about it, it's that people talk about things that are not even a problem in the first place. The problem is in their head. They try to come up with that you dare call proof, yet it's biased and retarded, only their meaningless opinion on a matter that makes them punch their desk out of rage. The OP is not saying the game is balanced, he's saying people who cry about imbalance don't know what the hell they're talking about, which is true and obvious. I don't read every single tears thread, but from the few I saw where people gave "suggestions" to fix imbalance in the game, none of those happened in any patch, yet the game gets more balanced, IMO that's proof enough that QQers are full of shit. I don't have links to sources and I'm not gonna browse around just for that but I remember things like "make queens faster" "make hydras in T1" "make ultras walk over zerglings" "reduce marauder dmg" etc. In the end, roaches got more range, medivacs were slowed down, reapers need factory for the speed upgrade, and I think zealots take a bit longer to make, I kinda forgot, there was a few other things, never saw any of those in any post. Tell me if you did tho, it would be good to know.
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Patching would be so much simpler for Blizzard if everyone just played to win...
Think something is imbalanced? Well uses it! Play to win... don't complain.
This way it either becomes obvious that it isn't imbalanced (read you loose), or you always win in which case Blizzard can clearly see something is wrong with game statistics and case do something about it.
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On January 07 2011 23:18 Slunk wrote: I am actually sick of people crying about crying about imbalance. I hope we do not go to the next level here.
Crying about crying about crying about imbalance is not helping anyone.
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Actually Wc3 had "imba-cries" for YEARS and Blizzard patched and patched ... notthat the game is now so much better, but Wc3 lived for 8 Years bigger than Sc1 has ever been in the west.
So that just didnt kill the game and the community, it just was a little more bad mannered.
Actually what kills a game is is watchability, that's what happened with Wc3 .. it just was the same for 3 years and everyboy wanted a new game.
And if there are only all-in builds, may they be imbalanced or not, it just isnt fun to watch.
And that's the fault of the maps. And NOT of whiners. When Sc2 dies, it has nothing to do with whining, WoW is a everytime whine-fest and has more players than every other game.
The first part of the OPs post is correct, first look what you can do without crying. But when you see a Zerg lose everytime only because of a single little mistake, you can see the imbalance of somethiing (and i consider the maps) even if you dont play the game (or the races) yourself, and then it is no fun to watch.
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I think that the problems arise due to the competitive ladder and lack of chatrooms. Sure if a strong build comes up, and we lose to it, it's not like it's going to come up again next game after you've thought of something to counter it with.
People are forced to play boring and standard on ladder so as to have the highest chance of raising their arbitrary points, and this creates stagnation. There needs to be a "social matchmaking" that does nothing with points and just finds the first 2 random ppl to hit the "find game" button, because to tell you the truth, fucking around with no consequence is the best way to improve. Also, this would be helpful just because social matchmaking gives you a much better idea of your skill overall in the region, and it's definitely interesting.
For instance, in Halo, I loved extremely competitive games, but at the same time, it's always nice to just get on social and fuck around with the more noobier players. It gives the noobs something to look forward to when they get a few more hours under their belt (I know the first time someone completely owned me, I was just like damn, I want to do that) and it gives the better player an idea as to just how good they are. Playing exclusively with people who are representative of your skill level makes it really hard to feel like you're improving. Also getting out of the higher level metagame is sometimes very refreshing. Sometimes you go on social to own noobs, and they do the most "nooby" strategies ever, but they still own you. Gives you more things to think about.
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Well this was certainly an entertaining read and I agree to the most part.
IF you feel the need to point out something as imbalanced, motivate it properly.
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It annoys the hell out of me when people complain about imbalance when I win a game. I've had Zerg players start ranting about how Thors are imbalanced when I roll them with an army of 10 Thors + MMM and they say "THORS IMBA LOL. WHAT AM I SUPPOSED TO DO AGAINST THAT???". It's like Day9 said in one of his casts, people always look at the end-game crush and don't think about how it was able to happen, so they jump straight to the imbalanced argument. It's total arrogance and an insult to your opponent if you complain about imbalance. People just don't want to admit that they played worse.
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On January 08 2011 01:05 RationalGaze wrote: It annoys the hell out of me when people complain about imbalance when I win a game. I've had Zerg players start ranting about how Thors are imbalanced when I roll them with an army of 10 Thors + MMM and they say "THORS IMBA LOL. WHAT AM I SUPPOSED TO DO AGAINST THAT???". It's like Day9 said in one of his casts, people always look at the end-game crush and don't think about how it was able to happen, so they jump straight to the imbalanced argument. It's total arrogance and an insult to your opponent if you complain about imbalance. People just don't want to admit that they played worse.
As you say, the problem is that peops think the game must be somehow "possible" to win at any moment in the game.
they simply can't understand that they lose the game by very tiny mistakes early in the game.
If you simply get supply blocked early; this mistake will carry on and doom your result.
The finishing attack is actual meaningless ; its allways the complete game and especially mistakes at the beginning that decide a game.
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On January 08 2011 01:16 TheOnlyOne wrote: As you say, the problem is that peops think the game must be somehow "possible" to win at any moment in the game.
they simply can't understand that they lose the game by very tiny mistakes early in the game.
If you simply get supply blocked early; this mistake will carry on and doom your result.
The finishing attack is actual meaningless ; its allways the complete game and especially mistakes at the beginning that decide a game.
Thank you! Exactly. It's usually the accumulation of mistakes which results in a loss, so, for example, if my opponent expands early and I don't spot it and react, I will probably end up losing later because of it. It will most likely have nothing to do with army composition but will be down to him just having more stuff than me.
The exception to this is where you both play similarly and it's down to who has the best micro as to who wins (eg. the other day I played TvP and we both expanded at the same time and built a big army and when we finally clashed I let off some sweet EMPs which nullified his HTs and gave me the win. Even in this case though it could be argued that if he'd scouted my ghosts earlier in the game he could have avoided the eventual outcome).
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On January 07 2011 21:44 [Eternal]Phoenix wrote:+ Show Spoiler +On January 07 2011 17:04 Kyadytim wrote:Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better? Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04. For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now. BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum. From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp. It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue. That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ. I've wandered a bit off topic here, but going back to the initial post... Show nested quote +Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2? So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup. TL;DR: Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up. Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd. Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit. Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However... SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And... As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead." Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited. Editing to respond to something Avilo said: Show nested quote +But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour. Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow. Hmm, really well spoken. This should be the real OP. People, read what this man has to say. Edit: that's a really long quote I'm gonna spoiler it.
^^^^ x 1000
The OP gives no specific examples of crying of imbalance and provides one forum post from 2002 that apparently means that since one guy adapted, no one else in the universe was crying about BW.
They were. They always will be. And you will never fix that, because that's just how people are.
The OP is simply blowing smoke. Everything I could say is better said in the person first originally quoted, so read that and stop giving the OP a boner for being such a condescending twit.
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I was very casually into BW, I was drawn to sc2 in the beta because i loved watching VoDs of games. Even after the game came out i was unable to play it because my computer wasn't good enough, but I loved to keep up with the scene on TL. From just watching replays I had succumbed to the IMBA attitude. I would watch a terran player beat a protoss player at a pro level and i couldn't help but feel that it was bullshit and that terran was imba.....
Then I started playing, basically all thoughts of this game being IMBA were knocked the hell right out of my head just like they should have been. Every game i lost I knew exactly why, it was because i could have played better.
The game is just a battlefield, the races and units are just weapons, the real balancing factor behind the match is the player.
Great thread.
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I agree with the Original Poster.
However, there is something that is blatantly imbalanced that cannot be ignored, which are the maps in the pool. As far as the races go or the match ups, I agree that people blame their race or opponents race before themselves.
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OP is a terran? *check* yup. lol? why do i think like that? because (many) terran players wont feel the pain and love to go for the 'i am right' attitude with some oversimplified thinking. the sole logic in OP seems reasonable: no strategy should be considered 'imba' if there is a counter for it (which is true and can be applied to every strategies in sc2 atm) BUT how much effort/does it take the equal effort to make that counter happens? think of the cheese and certain units compo, they are way too easy to pull it off but is so hard to counter them.
and most of the whine threads usually is like this: x cheese is imba is usually means x cheese is so so sooo hard to counter, from any rational poster on TL.
sc2 is not broken but there is alot of imba in this game atm, fact. you can encourage people less whining/ hoping they get patched or contribute more useful posts to tl but you cant ignore or deny the imbalance in sc2 atm.
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+ Show Spoiler +On January 07 2011 17:04 Kyadytim wrote:Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better? Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04. For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now. BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum. From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp. It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue. That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ. I've wandered a bit off topic here, but going back to the initial post... Show nested quote +Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2? So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup. TL;DR: Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up. Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd. Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit. Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However... SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And... As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead." Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited. Editing to respond to something Avilo said: Show nested quote +But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour. Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow. + Show Spoiler +
Thank you, this is exactly what I meant to say but better. You should consider making this its own thread. I rarely see true balance whine threads, but because they are so taboo, people seem shy to have discussions about changes that can change the game for the better. Ultimately I think the (im)balance taboo is detrimental to the game.
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Totally agree... If you think the game is still imbalanced, YOU HAVE TO PLAY RANDOM... you'll then see it's perfectly fine.
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remember how the persons who are now playing zerg in SC2 were crying terran imba after release and messed up alot, causing huge nerfs for terran ? those same persons were playing terran in BW and were crying about protoss being imba.
And people still believe them, and Blizzard keeps nerfing their off-races.
Thanks to the OP, very much work put into this and alot of people are disgusted by the QQ.
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Well for every imbalance thread there is a "game isnt imbalanced look at bw it took 10 years to balance etc.pp." thread - yours isnt special at all.
thats just not true you cannot compare bw and starcraft 2. Once sc1 was released people had very little rts experience they didnt know how to play and there was no competitive scene from the beginning like we have it nowadays.
Nowadays we have more people that make their living out of Starcraft2 many of them used to play bw, they know at least the basics and there are very little new builds, every matchup has his 2-3 standard builds and some gimmicky builds.
Almost every pro Zerg player complains that you cant win a ZvT or ZvP on close positon Meta if your opponent is even skilled. Some say "play the game" and find a solution but if you are making money of this game and its almost impossible for you to win because of a map you should whine and let blizzard know that something is wrong.
We already have the competive scene but we dont have a great game. We have people throwing money at mediocre game and everyone hopes it becomes as huge as bw was. That wont work, and yes iam aware that you cant balance the game 100% and after every patch, blizzard needs time to figure if the patch gone right or wrong but if they want that this game becomes as big as bw was they need to patch faster, get a good map rotation system going and make the ladder worth playing it.
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On January 08 2011 02:37 MindRush wrote: remember how the persons who are now playing zerg in SC2 were crying terran imba after release and messed up alot, causing huge nerfs for terran ? those same persons were playing terran in BW and were crying about protoss being imba.
And people still believe them, and Blizzard keeps nerfing their off-races.
Thanks to the OP, very much work put into this and alot of people are disgusted by the QQ.
but terran was imba in 1.0, so its good that they are nerfed >_> so... what's the problem there?
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On January 07 2011 10:42 Gemini_19 wrote: Please....post this on the B.net forums....it might save humanity...
People on the bnet forums aren't capable of reading this much useful information.
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I think the diamond league creates imbalance whine more than anything. Once a person is in diamond they think that they're better than everyone in every lower league, and that for some reason they have a better understanding of the game and how balanced it is. However, when a person plays only one race, and is a low-mid diamond player, they should realize that they're still quite inexperienced, as the game has only been out for less than a year!
Great OP! Should be required reading before creating a thread or posting.
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@everyone who said I'm Terran, that's only true as of recently, when I played Zerg it was hard but I didn't feel as though I couldn't win, you just have to play smart. And the only reason I switched is because SC2 Zerg isn't (in my opinion) what Zerg should be based on BW and the lore, and I don't like the way the race operates with larvae.
@everyone making useless slanderous posts: you're wasting your time because I could get 100 replies that start with "hey fuck you you're wrong I hope u die," and not care, because tbh that's where I stop reading, and I move on to the next one.
TO CLEAR THINGS UP: I do not IN ANY WAY feel that BW is balanced in terms of units, I feel it needs lots of work to get there, but for the most part the game plays as though it is balanced because everyone shut the fuck up about imbalance and learned to win. NO it's not because of maps that there is a lot of "all-ins," and no it's not because of "imbalance," it's because the game hasn't even been out for a year yet and those builds are effective. There hasn't been safe openings discovered yet and there won't be for a while, but regardless of patches balance shifts, and so does the race who wins tournaments (which you guys bitch about because all-ins aren't fun to watch, players don't care and they shouldn't, would you try to FE as toss and play a macro game or 4-warp gate in a game where you can win 10k?) Look at BW (not because they're the same by any means but as a strategy game it proves that balance shifts by playstyle). When forge FE first became popular in PvZ the Zergs felt it was impossible to beat, but now people say ZvP is super easy. and flash has been top 2 in the power rank since October 2009, that's a big fucking deal, but look who is there now: Bisu, Stork, and Kal. 3 TOSS PLAYERS.
It's an RTS game, STRATEGY wins games for the most part, only HUGE imbalances can affect that (like if probes did 5k damage or some shit) or if they gave roaches something ridiculous like 1 supply 2 armor and a billion health regen (lol jk, seriously, 2 rax marauder was an instawin against roach openings at that time, see. Strategy beats strategy)
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If the original BW hadn't been patched repeatedly to fix balance issues, no one would be playing it now. Balance problems destroy games, not just in the sense that they make certain races hard to play, but also because balance is necessary for interesting, dynamic gameplay. If you come to SC2 with the a priori assumption that balance discussions are out of bounds, you are hobbling your understanding of the game and undermining efforts to improve gameplay.
The argument of anti-imbalance crowd is that many cases of supposed imbalance turned out to merely be failures to adapt to new strategies. While that is undeniably true, it does not follow that all cases of imbalance are simply adaptive failures. We should be constantly thinking and proposing possible imbalance. We should analyzing statistically and theoretically, watching replays, proposing builds and attempting to beat them. When we discover imbalance we should declare it unequivocally.
The bottom line is that if imbalance exists, and I'm absolutely convinced it does, it's toxic to the player base, and that toxicity is compounded by the attitude toward imbalance on TL. If a player is faced with a matchup where his opponents have some sort of structural advantage, the experience of repeated losses, despite attempts to adapt and learn, is going to drive them away from the game. The life of a game is the people who play it, and particularly for a game like starcraft, every player who walks away is a tragedy, even more so if they walk away because they feel like they can't get a fair fight. Team Liquid's current approach to imbalance, where anyone who attempts to even address the possibility is insulted, demeaned, and ultimately banned, is pretty much guaranteed to drive away players.
Maybe you think that SC2 can afford the bleed, but I've seen enough games die that I'm doubtful. My guess is that many of the things popularly seen as imbalanced will be recognized as such by Blizzard and patched eventually. Blizzard is competent, if unacceptably slow (the PTR could be used to rapid-fire test balance changes, but it's not for some reason), but I have faith that they will fix the issues eventually. Hopefully.
edit: As the video in the OP points out, had 1.08 never been released, who knows what would have become of BW.
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great post.
Imbalance for most people is a build that they saw a pro do loosing against the same thing over and over again because of unit strength and counter builds EX: 4 gate vs mass marauders with upgrades the marauders will win every time. Now take that same mass marauder build and place it against a 2 gate robo build with constant immortal production. This doesn't make immortals or Marauders imbalanced it just means that players have to counter what the opponents are doing, not blindly do builds that you know.
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i think its ridicilous that i made 2xxx games with zerg and like 150 with terran and and i can beat 3k zergs with a simple marine allin (or a marauder/hellion- banshee/marine- marine/bunker- thor/marine- [insert random-]allin)but get demolished 8 out of 10 games in ZvZ. A build that even can beat the best zergs in the world with ease its a gamble every game you either can overprepare for a possible unscoutable allin and die 10 minutes later because your opponent wasnt allining you or you can underprepare and die to the allin. Yeah you can scout after you have overseers but the allin hits before that and 1 single marine can deny scouting very easy before that.
Thats what id call imbalance, it put endless effort in getting a better Zerg player and with a simple race switch i can manhandle zergs that have almost 1k points more than i have. If i had made 2xxx games with Terran and 150 with Zerg iam pretty sure id be way higher on the ladder than i am right now.
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I am very new to TL and don't post often on forums, but visit TL on a daily basis. I feel I need to post here to say, "man this is a great post". Well done to the OP for starting a thread which shows real appreciation for the game and is realistic about challenges.
I personally believe imbalances will always be in any game, there will always be a combination of circumstances that will kill you, deal with it, like the OP said, just be pragmatic about it, understand why that combo killed you and work on a mechanism/strat to defend against it.
Just look at GSL how the strats evolve every season, the pro's don't shout IMBA, they come up with a strategy that can defeat it and live with it.
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On January 08 2011 08:58 idonthinksobro wrote: i think its ridicilous that i made 2xxx games with zerg and like 150 with terran and and i can beat 3k zergs with a simple marine allin (or a marauder/hellion- banshee/marine- marine/bunker- thor/marine- [insert random-]allin)but get demolished 8 out of 10 games in ZvZ. A build that even can beat the best zergs in the world with ease its a gamble every game you either can overprepare for a possible unscoutable allin and die 10 minutes later because your opponent wasnt allining you or you can underprepare and die to the allin. Yeah you can scout after you have overseers but the allin hits before that and 1 single marine can deny scouting very easy before that.
Thats what id call imbalance, it put endless effort in getting a better Zerg player and with a simple race switch i can manhandle zergs that have almost 1k points more than i have. If i had made 2xxx games with Terran and 150 with Zerg iam pretty sure id be way higher on the ladder than i am right now.
On January 08 2011 00:14 Siwa wrote:Show nested quote +On January 07 2011 23:18 Slunk wrote: I am actually sick of people crying about crying about imbalance. I hope we do not go to the next level here. Crying about crying about crying about imbalance is not helping anyone.
I know right?
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Every time someone complains about imbalance, a kitten dies. Please think of the kittens.
/vote for this to be stickied.
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You sir deserve a medal for this post.
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I wasn't part of the competitive community when Starcraft 1 first came out, but i will never believe in a million years that people weren't raging about imbalance back then just as they are now. I was under the impression people raged about imbalanced, and then one day BW was finally balanced and everyone stopped complaining. I think that will also happen in SC2, or is that just too much to ask for? Currently we are still in the process of balancing the game, once its balanced you will no longer hear all the raging left and right.
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On January 08 2011 10:15 Disastorm wrote: I wasn't part of the competitive community when Starcraft 1 first came out, but i will never believe in a million years that people weren't raging about imbalance back then just as they are now. I was under the impression people raged about imbalanced, and then one day BW was finally balanced and everyone stopped complaining. I think that will also happen in SC2, or is that just too much to ask for? Currently we are still in the process of balancing the game, once its balanced you will no longer hear all the raging left and right.
brood war was balanced through map making.
so was wc3:tft for a while (and then it was unbalanced because of maps).
I would argue that right now the game isnt balanced that well for the map pool.
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This thread and Day9 100 are the best things I have ever found on this forum. You deserve a medal, even though I bet people will forget your message in an hour.
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On January 07 2011 11:12 Xswordy wrote: Very good post. Should be made sticky.
Well I vote this for the TL's Eleventh commandment.
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That's an amazing post, i just felt the need to come and say that.
A Day[9] phrase that i always go for: "I don't believe in imbalance, i believe in practice."
But i still think it is sad that people post in this very thread such as: "I agree with you on most parts but X is clearly imba" that's like the pinnacle of hipocrisy.
But anyways, you are helping the community good sir, thank you.
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Thank you SO much for the thread and effort you put into it.
This one and the "spoiler" thread made me love TL again after a long, long time.
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I like what you're saying, but it's sort of idealistic:
Essentially, we won't know if there's real imbalance until we've tried our best with what we've been given, without being psychologically handicapped by perceived imbalance, real or not. And yet, if imbalance happens to be real, the rational player should not try his or her best with what he or she has been given, and should switch race/bitch on B.net instead.
For the most part, people play for their own enjoyment, and if they are losing a very large portion of their games, a simple statement of "I don't believe in imbalance" is probably not going to make an awful experience more enjoyable.
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On January 08 2011 06:41 Ursad0n wrote: @everyone who said I'm Terran, that's only true as of recently, when I played Zerg it was hard but I didn't feel as though I couldn't win, you just have to play smart. And the only reason I switched is because SC2 Zerg isn't (in my opinion) what Zerg should be based on BW and the lore, and I don't like the way the race operates with larvae.
funny that you think sc1 zerg's larva system is different to sc2's. and yes, you do play mostly terran, so dont try to deny/confuse people about that point. 'just have to play smart' is not a valid argument, go play 10 games as zerg now in ladder 1v1 (in any league) and come back to tell us about ' why being zerg = you have to try REALLY hard to outsmart the oppo to win'.
On January 08 2011 06:41 Ursad0n wrote: It's an RTS game, STRATEGY wins games for the most part, only HUGE imbalances can affect that (like if probes did 5k damage or some shit) or if they gave roaches something ridiculous like 1 supply 2 armor and a billion health regen (lol jk, seriously, 2 rax marauder was an instawin against roach openings at that time, see. Strategy beats strategy)
HUGE imbalance = broken, like most of the rts out there (DoW, Civ, AoE, Myth etc), they have some units/mechanics that can be abused/exploited to get you a 100% win. Nobdy is saying sc2 is broken, it is still a well made rts (compare to most rts out there). The imbaness of what people talking about sc2 - they meant something like 'x strategy is so easily to execute but yet it is so hard to be countered'. get a practice partner to do a optimal 5-6mins marines rush on you and tell us how many times you failed to defend it even if you know it is coming.
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On January 08 2011 10:59 BurningSera wrote:Show nested quote +On January 08 2011 06:41 Ursad0n wrote: @everyone who said I'm Terran, that's only true as of recently, when I played Zerg it was hard but I didn't feel as though I couldn't win, you just have to play smart. And the only reason I switched is because SC2 Zerg isn't (in my opinion) what Zerg should be based on BW and the lore, and I don't like the way the race operates with larvae. funny that you think sc1 zerg's larva system is different to sc2's. and yes, you do play mostly terran, so dont try to deny/confuse people about that point. 'just have to play smart' is not a valid argument, go play 10 games as zerg now in ladder 1v1 (in any league) and come back to tell us about ' why being zerg = you have to try REALLY hard to outsmart the oppo to win'. Show nested quote +On January 08 2011 06:41 Ursad0n wrote: It's an RTS game, STRATEGY wins games for the most part, only HUGE imbalances can affect that (like if probes did 5k damage or some shit) or if they gave roaches something ridiculous like 1 supply 2 armor and a billion health regen (lol jk, seriously, 2 rax marauder was an instawin against roach openings at that time, see. Strategy beats strategy) HUGE imbalance = broken, like most of the rts out there (DoW, Civ, AoE, Myth etc), they have some units/mechanics that can be abused/exploited to get you a 100% win. Nobdy is saying sc2 is broken, it is still a well made rts (compare to most rts out there). The imbaness of what people talking about sc2 - they meant something like 'x strategy is so easily to execute but yet it is so hard to be countered'. get a practice partner to do a optimal 5-6mins marines rush on you and tell us how many times you failed to defend it even if you know it is coming.
I've played WELL over 10 games as Zerg on the ladder, and it's really not as bad as everyone makes it out to be. And where did u get the idea that I said it differs from bw in larvae, I don't particularly care how larvae compares to BW, because I don't like the larvae mechanics in general, and I don't like the way the race operates. I don't like protoss either because it's a power race, I've always liked terran because of the balance, and in BW it was strong, and it was a challenge to learn. Now I make my own challenges, like making up builds and perfecting them.
And I can think of a few things to try, but I don't play zerg and I don't wish to, so I won't be doing that as it isn't worth my time.
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This is the kind of post that I like to see, more time is needed before and serious judgement can be made about this game. The longer popular builds are around the more time there is to figure out how to stop them. Patience is a virtue...
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On January 08 2011 10:59 BurningSera wrote:
funny that you think sc1 zerg's larva system is different to sc2's. and yes, you do play mostly terran, so dont try to deny/confuse people about that point. 'just have to play smart' is not a valid argument, go play 10 games as zerg now in ladder 1v1 (in any league) and come back to tell us about ' why being zerg = you have to try REALLY hard to outsmart the oppo to win'.
I, on the other hand, do play Zerg, and have never found a reason I lost the game that wasn't my fault, some mistake I made or not scouting properly or just plain ol' fashioned getting tricked.
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I'm personally fine with the fact people dislike the game (for one reason or the other, be it imbalance, mechanics, map imbalance, whatever). What I'm not fine with is that everybody wants to SHARE the fact and their reasons for not liking the game with the entire community so aggressively.
If you don't like the game that much, there are so many options you can do:
1. Send Blizzard love letters with your complaints or whine on battle.net forum, you know, their OFFICIAL forums (as opposed to TL, forums that have NOTHING TO DO WITH IT).
2. Stop playing the game. Simple, no? It's horrible, imbalanced, so why not quit instead of forcing other people and most importantly ME to read a hundred of similar complaining posts a day on TL? And you are forcing us, because there's posts about that everywhere in every thread in every part of the forums. It's not like I can dodge them.
3. You could just play to improve your general RTS gameplay and mechanics. Odds are they are really, really bad (and that goes for 99.99% of players). Odds are you are losing not because of imbalance, but because you're not playing that much better than your opponent. Odds are you wouldn't do much better even in a balanced game. Getting better is one strategy that always works against everything until you get near the top / pro level. It's sort of imbalanced like that.
Instead there's this need to fill TL with daily crap about the same things over and over again. Some of us like this game, enjoy playing it and are willing to give it as much time as it needs to improve (or die out, whichever the case may be).
You're not helping the game, the community, yourself or anybody else by screaming imbalance on daily basis. We already heard it all already. And I mean ALL. Why repeat it? What's the point? Who do you think is even reading all of it?
Most of the people who complain are just using the forums to vent and scream into thin air because they lost like 5 games on ladder (that they probably weren't good enough to win in the first place).
TL is not supposed to be a place for that.
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such a great post. you find people that will blame all there loss on imbalance and never get any better. Until you can put that blame on yourself for the loss, or haveing a great opponent you cannot get better
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On January 08 2011 10:15 Disastorm wrote: I wasn't part of the competitive community when Starcraft 1 first came out, but i will never believe in a million years that people weren't raging about imbalance back then just as they are now. I was under the impression people raged about imbalanced, and then one day BW was finally balanced and everyone stopped complaining. I think that will also happen in SC2, or is that just too much to ask for? Currently we are still in the process of balancing the game, once its balanced you will no longer hear all the raging left and right. BW was imbalanced, and people talked about it. Sure some kids would rage and whine, but that point in video gaming there was no self-righteous attitude pervading the culture saying, "I deserve a fair (read: easy) fight." Every video game till then had its imbalances, and they were treated just as facets of the game, albeit very consequential ones.
In BW specifically, even after 1.08, there were commonly echoed notions of imbalance, such as the general P>T>Z>P. Such talk was never big deal, unless you count trolling LR threads as a big deal, because a BW player would almost always reap benefits from just practicing that much harder or smarter, no matter what supposed imbalances he was contending with. And the Pro Scene was ever present, reminding him of the pinnacle, the skill gradient, the fact that he has a long way to go, and many, many other players to conquer, and that that relied only on his skill and dedication, not on what race he chose.
Incontrol also pointed out another factor as to why balance complaints in the BW era were relatively insignificant: there was no illusion of player agency in game patching. The dynamic back then was simple: developers make games, gamers buy and play the games. Whatever discourse arose among players was dedicated only to the question, "How to win?" because that was the only role of the player, to win... or lose. If you lost, you didn't waste all your energy complaining about it, because that didn't help you win.
Now people have all these other extraneous motivations like, "How can I help create a sustainable business model for eSports?" "How can I help diagnose viewership interest deficiencies in game broadcasts?" "How can I help balance the game?" "How can I help remedy one of my community's several attitude problems?"
What the fuck. You're not a businessman or investor, you're not a marketer or market analyst, you're not a game designer, and you're not a pundit, priest, or politician, though you may be qualified for that last one.
Don't get me wrong, these discussions can be highly interesting and relevant to spectator experience and to our concerns as gamers in general. But as we are largely spectators and/or gamers, we're basically shooting the shit when we talk about these topics, and such discussions should have no bearing on the topic of us winning or watching others win because that is an entirely different discussion of which we should have far more expertise.
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on the EU forums the other day a 1500 diamond was talkin' bout how protoss are weak and stuff. i got in, said"shut up and go tell that to the pros in korea" and then got out. swell post btw.
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On January 08 2011 09:00 Googly wrote: I am very new to TL and don't post often on forums, but visit TL on a daily basis. I feel I need to post here to say, "man this is a great post". Well done to the OP for starting a thread which shows real appreciation for the game and is realistic about challenges.
I personally believe imbalances will always be in any game, there will always be a combination of circumstances that will kill you, deal with it, like the OP said, just be pragmatic about it, understand why that combo killed you and work on a mechanism/strat to defend against it.
Just look at GSL how the strats evolve every season, the pro's don't shout IMBA, they come up with a strategy that can defeat it and live with it.
actually pros scream imbalance all the fucking time are you deaf????
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TL Admin request - Can we be allowed to flame people who cry imba (e.g. - You cry imba cause you're bad) without any reprecussions? I think it'd help to quell the nuisance.
Of course if they flame back they'd get warned... ^_^
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On January 08 2011 12:25 charlie420247 wrote:Show nested quote +On January 08 2011 09:00 Googly wrote: I am very new to TL and don't post often on forums, but visit TL on a daily basis. I feel I need to post here to say, "man this is a great post". Well done to the OP for starting a thread which shows real appreciation for the game and is realistic about challenges.
I personally believe imbalances will always be in any game, there will always be a combination of circumstances that will kill you, deal with it, like the OP said, just be pragmatic about it, understand why that combo killed you and work on a mechanism/strat to defend against it.
Just look at GSL how the strats evolve every season, the pro's don't shout IMBA, they come up with a strategy that can defeat it and live with it.
actually pros scream imbalance all the fucking time are you deaf???? Luckily, pros aren't infallible, either. I hate blaming losses on imbalance from pros and bronze leaguers alike.
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On January 08 2011 12:42 FrostOtter wrote:pros aren't infallible, either. I hate blaming losses on imbalance from pros and bronze leaguers alike.
neither is blizzard.
if you want to say you cant blame individual losses on imbalance because there was something you could do (since not a single one of us is THAT good) then I can understand why you might look at that negatively.
but to suggest that each race takes the same effort on each map is laughable. and that is how a lot of games define balance.
take for example third strike; chun li is considered stronger than say ryu because she requires less work to win with.
so in the aggregate, there really is something to a discussion about whether the game is balanced or not. at least IMO.
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On January 08 2011 13:30 red_b wrote:Show nested quote +On January 08 2011 12:42 FrostOtter wrote:pros aren't infallible, either. I hate blaming losses on imbalance from pros and bronze leaguers alike. but to suggest that each race takes the same effort on each map is laughable. and that is how a lot of games define balance. . Why? Any race can win on any map. That is a fact. People will probably say something about how players of equal skill blah blah blah, but I would guess no one could come up with a coherent method of deciding who is of equal skill.
Are there things that need to be tweaked? Perhaps, but those will gradually disappear and Blizzard is going to notice them without thousands of threads of complainers.
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this hole imba discussion have nothing to do with bw times. This discussion runs itself. There is no unit or cast in sc2 that dont have his own "this is imba" thread. A week ago a guy raged on me and said he can prove that the matchup is imba. i should go on teamliquid and read the threads there... They use there own rage as prove for a reason to rage.
Many people just saw this argument and now use it for there mistakes. Some Pro do the same and the other people think only because a pro dont want to see his mistakes its fine if they do the same.
They only stop if they start blaming thereself on there mistakes and this will not happen. Dont get me wrong, a discussion over balance can be fine and usefull but how often and the way this is happening on this and other forums have nothing to do with a discussion.
In my Opinion there was a time here on tl where you could stop it with mass banning. But they decided not to do so and now i have the feeling its to late.
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On January 08 2011 14:36 skeldark wrote: In my Opinion there was a time here on tl where you could stop it with mass banning. But they decided not to do so and now i have the feeling its to late.
Instead some rather huge portion of the TL population pretends the SC2 strategy forum doesn't exist. It has been banned from our minds.
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Great post. Couldn't agree more.
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On January 08 2011 14:49 sylverfyre wrote:Show nested quote +On January 08 2011 14:36 skeldark wrote: In my Opinion there was a time here on tl where you could stop it with mass banning. But they decided not to do so and now i have the feeling its to late.
Instead some rather huge portion of the TL population pretends the SC2 strategy forum doesn't exist. It has been banned from our minds.
I can't go in there anymore without rolling my eyes. I think the worst argument people like to use for imbalance is a-moving. The only way a battle between 200/200 armies could ever always come out equal is for them to be using the exact same units engaging on a featureless plain. If there is any level of variety in the armies, some units are bound to be better choices than others and thus, one a-moving army is DEFINITELY going to beat another a-moving army. We will always pick the units that are difficult for our opponent's to deal with in one way or another.
Mutalisk harrassment, Thor drops, Collosi balls, and about half the rest of the threads in the section will complain about one tactic or another that is hard to deal with. If it were easy to deal with, we'd pick a different strategy.
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On January 08 2011 14:49 sylverfyre wrote:Show nested quote +On January 08 2011 14:36 skeldark wrote: In my Opinion there was a time here on tl where you could stop it with mass banning. But they decided not to do so and now i have the feeling its to late.
Instead some rather huge portion of the TL population pretends the SC2 strategy forum doesn't exist. It has been banned from our minds.
This is pretty much what I've done... I just ignore the forum, there's too much rubbish to sift through for me to bother reading any of it.
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Awesome post! Play the game, don't let the game play you!
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Nice write up OP, I definetly agree.
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I haven't noticed much imba whining on the thread recently. Seems like a whole lot of effort in the OP for nothing to me.
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Should be a sticky, and bits of it put into the TL entrance form. I used to bitch about how terran was op every time someone pwned me with a bunch of MMM, I've now realised that the he was imba because he macroed more than I did. There are definitely minor imbalances and some units need tweaking to make the game perfect, but we are pretty much kidding ourselves if we think a tactic can only be beaten by a patch. It is fortunate this game is good enough that we have to work to find something even a fraction of how imbalanced some things were in BW. Not that i'd know, BW was old before I was young.
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Also, here is something to consider, isnt having to beat a stronger enemy what makes a game fun? If a certain race is more powerful on one map, well, that's the same as getting matched up against someone favored against you. If you lose, you say 'Oh well, he had the advantage, I need to work on beating this matchup.' If you win, you can congratulate yourself on overcoming the odds. When I boil it down in my head, it comes down to these words that I feel are wise and quoteworthy:
To claim there is imbalance when one is defeated, is tantamount to one not accepting defeat.
In other words, people dont want to lose. If people got over getting thrashes, why would they need to QQ?
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I've to type out that I am having a huge disagreement with this post overall.
The points you raise up are good to a valid point but you cannot possibly IN ANY WAY forbid people of talking/writing about points that are obviously -disturbing- the gameplay of the game.
I am not a SC:BW player but instead a Warcraft 3 player. In Warcraft 3 the game always was MORE IMBALANCED and OVERPOWERED than the Starcraft:Broodwar ever was and ever will be.
And trust me, in Warcraft 3, Blizzard just did not care for the game after the first 3 years at all. People were screaming for changes and people didn't get changes at all. People used years and years to be innovative and to come up with new strategies in the imbalanced matchups: UD vs. Orc was imbalanced back 2004 and back 2011 the matchup is still just as imbalanced as it was the first day of 2004.
What your post at its best accomplishes is trying to hide the problem and silence the opposition. Game world does not work like this, real life does not work like this. Problems won't disappear if you ignore them. Imbalances of the game won't disappear when you ignore them and try to hide it "hey it's alright my build order just sucks so much that i cannot win in this situation"
First of everything I'll go deeper to this, i am trying to define you what IMBALANCE in matter of fact means to me (dunno if it means the same for the others but it definitely means the following for me):
Imbalance is a point or stance of the game when your opponent to a reason irrelevant to his skill level, style or early game success reaches an -undeniable- advantage, which is easier to pull out than it is to pull off.
For instance for myself, as a player of the zerg race, i consider protoss the race of problems at this point. Why? Because protoss has relatively good cheeses which _MUST BE_ scouted in order to be countered but along the line protoss has a possibility to expand early which is hard to stop and which automatically leads to a macrogame. This process of protoss going to a macrogame is very hard to stop and requires you to 1) all-in and wish for the best 2) try to play the macrogame where you most likely lose in the long run.
A good protoss that knows the basics of his race knows how to get the game to the stage of the macrogame. He knows how to defend early roach pushes, how to defend his early expansion and he also knows to scout his opponent. When protoss gets high tier units (standard units like colossi) the game turns into a nightmare for the opponent automatically. A traditional combination of protoss stalkers, zealots, sentries and colossi and i bet you if both players have reached a traditional army combination of their representive race to that point of time it wouldn't matter if the game was paused and the players would change places - the zerg to become the protoss and the protoss to become the zerg, i bet you the winner would still be the same.
That's how I count something is imbalanced: when using a special type of army that both players might consider a standard obviously grants one of the players a huge advantage in the fight. The process or zerg vs. protoss in the midgame when protoss steps to high templars or colossus is so unfair and no matter who controls that protoss army seems to win the game.
I've been following the games of pro zerg against pro protoss lately and the only successful zerg at the moment appears to be SEN who always seems to be way ahead his opponent in both thought process and skill. When i watch GSL and see nestea and fruitdealer totally losing to -cheesy strategies- followed by an expansion and lategame i only feel sorry for the zerg players.
Also pointing out some noteable facts that everyone in the diamond league is familiar with: protoss seems to be the most played race atm. You usually get 3/5 of the games against protoss and the rest of 2 shared games between zergs and terrans. Protoss seems to also have the best percents in higher leagues and also seems to be represented the best atm. I'd like to see that top 200 and those new percents of each matchup in every realm. Last time Protoss had a slice of 60% vs. terran and a slice of 55% vs. zerg in both Europe and America.
And I know that there're tons of things i can still do better but what really hits me hard is the fact that protoss players don't have to do that any better. Good protoss players seem to have fun playing atm since i feel like some of them are making really huge errors during the early game and really losing a lot and even when i watch those replays of mine several times i cannot figure out how did i play worse and that hits me straight to the fact. I sometimes send those games to fellow zerg players and their answers are "well i've got the problem every time so i think you should just to try to finish the game before and all-in" when i am a macroplayer wanting to oriantate to win the game later.
I think it's an unfair slice that one race has an army that automatically (independant of positioning and with very little micro required) can so easily win a huge fight vs. equal pop of the opponent race. Think about colossi for instance: they're huge - probably the easiest single unit to micro in the game with a lot of hp and only losing when the opponent gets absolutely close. Comparing this situation to the counters and how much micro do they need to work out _that well_ is a completely unfair situation and that situation is nearly always something you need to go in. The only way to prevent the creation of this type of army of a protoss players is to go mass air which wins when he doesn't know he has phoenix which are buffed for the next patch to further buest protosses chances of adaption.
I think the game still has these tweaks and where i agree with you that writing short useless posts without any point or thought about imbalance is waste of the community i also think that trying to hide the imbalance and the overpower of some "traditional" situations and the fact that player neeeds more than a small change into the build order is also wrong. The game is still new and full of small errors, even if the game experience so far has been smoother than in war3 i still think you shouldn't consider that it's balanced yet.
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Actually there is very few imbalance talk on TL nowaday. And I agree with you OP, there is no such thing as imbalance. + Show Spoiler +
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On January 08 2011 17:14 kirkybaby wrote: I haven't noticed much imba whining on the thread recently. Seems like a whole lot of effort in the OP for nothing to me. i haven't either, but i sure as hell have noticed a lot of stuck up pricks who shout "USELESS!" at half the threads around. how dare someone utter such positive things on TeamLiquid, especially with a post of over 25 words! there isn't even a TL:DR. injustice! i so dearly want people like you, with your higher post-count and inflated head, to get the fuck out. teamliquid isn't just for pros, members above a certain membership time length, or tirelessly negative elitists. this post has something to say, a good message to get across, and an intelligent writer behind it. how about you go shoot the shit with the blizzie kids on the battle.net forums and stop criticizing people's efforts.
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I dont agree with the OP at all. Hiding problems doesn't help anyone in the long run.
Obviously there is a difference in a quality of post/behaviour between crying about something and actually discussing an issue thoroughly.
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On January 08 2011 14:25 FrostOtter wrote: Why? Any race can win on any map. That is a fact. People will probably say something about how players of equal skill blah blah blah, but I would guess no one could come up with a coherent method of deciding who is of equal skill.
Are there things that need to be tweaked? Perhaps, but those will gradually disappear and Blizzard is going to notice them without thousands of threads of complainers.
again look at my post. in a fighting game you can win with most characters. in the tournament street fighter games, you can in fact win with every character. but the key is that you have to be sufficiently better than your opponent to win. and in starcraft, the idea is that each matchup should require more or less the same amount of work from both people (though not necessarily for the same race against different races).
anyway, and more generally speaking, if whining works do it.
bronze kids whined about void rays and it got changed. a bazillion times. team liquid has been crying about steppes of war since forever and blizzard wont remove it from the map pool and give us a new map, one that actually fits the style of play used by good people.
one last thing, again generally speaking and not specifically targeted at you; we need a solution to lack of information, especially against terran, and especially for zeg. But overall, Id like to see more tools to scout.
Id be willing to put a hold on any unit balance changes with new, better maps and that has been my point all along. I dont want unit changes AND new maps, I want new maps THEN unit changes, IF they are needed.
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IMO (if it hasn't already been said) every imbalance talk should be against TL rules and admins should warn/temp ban for it.
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On January 09 2011 22:39 WarSong wrote:Show nested quote +On January 08 2011 17:14 kirkybaby wrote: I haven't noticed much imba whining on the thread recently. Seems like a whole lot of effort in the OP for nothing to me. i haven't either, but i sure as hell have noticed a lot of stuck up pricks who shout "USELESS!" at half the threads around. how dare someone utter such positive things on TeamLiquid, especially with a post of over 25 words! there isn't even a TL:DR. injustice! i so dearly want people like you, with your higher post-count and inflated head, to get the fuck out. teamliquid isn't just for pros, members above a certain membership time length, or tirelessly negative elitists. this post has something to say, a good message to get across, and an intelligent writer behind it. how about you go shoot the shit with the blizzie kids on the battle.net forums and stop criticizing people's efforts.
Just because a post is long-winded, has a positive message, and is well constructed, doesn't mean its not useless.
Omg theres pictures and colors and headings and paragraphs! 10/10 OP!!
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IMO (if it hasn't already been said) every imbalance talk should be against TL rules and admins should warn/temp ban for it. No it shouldn't. There's a difference between "OMFG maraudas r so OP!!1!!" and well put complaints with arguments to back it up. Balance is the main part of SC and talking about it should not be bannable.
I do not agree with the OP.
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RIP reaper =( use to have so much fun using it b4 the patch people use to call it imba but the game is too young for that
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On January 09 2011 23:23 decaf wrote:Show nested quote +IMO (if it hasn't already been said) every imbalance talk should be against TL rules and admins should warn/temp ban for it. No it shouldn't. There's a difference between "OMFG maraudas r so OP!!1!!" and well put complaints with arguments to back it up. Balance is the main part of SC and talking about it should not be bannable. I do not agree with the OP. I propably should've written a little bit more :D
The discussion should be: "How do you beat that?" and if the "solutions" are so different that it couldn't deal with almost anything else (proper scouting assumed) which makes the solution not viable, then there should be discussion about things being too strong.
It's just about the difference between calling things imbalanced and discussing something without the use of this negative wording, which is pretty huge imo in the minds of uninformed/less experienced people.
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im cheering for you my friend. thx for this post.
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The OP is not useless at all, contrary to what some people seem to think. I doubt the "omfg imba qq" threads will actually ruin SC2, but the sheer quantity of such nonconstructive threads keep me from dipping my toes in the icky pool of SHIT that the sc2 strategy forum has become ._. It's a shame, really, because there are some good posts there, but I'm not gonna to dive headfirst into a a field of pitch to find a speck of diamond.
The problem is people who don't understand what an RTS is. Every unit or building or whatever does different things. The whole point of the real time strategy is to use your brain and work with and around the strengths and weaknesses of what you have to defeat your opponent. If you want the game to hand you victories on a silver platter while eliminating the need for you to utilize a single neuron, go play a freakin FPS for fuck's sake. It's no coincidence, in my opinion, that most people who do whine about imbalance are in the lower leagues.
I admit, though, the irony of a bronze player trashing the game for being completely imbalanced does squeeze a giggle or two out of me every now and then.
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Good community building thread but two issues:
This should've been bolded and the part I bolded underlined.
If we continue down the path we are on Starcraft will probably die out because the absurd amount of shitty posts flooding TL will reach a point where TL is no longer enjoyable to be on, and if people want to get called a fag by 12 year olds who call everyone better than them a nolife and worse than them a noob then they'll go play Halo or Call of Duty. Does everyone want that? Nothing good can come from the current low quality and high quantity of SC2 posts (mostly relating to imbalance).
My second issue is that I generally see imbalances and this article doesn't dissuade me from me thinking mostly because I'm not part of the crowd that just farts out insults or provides no justification for their viewpoints. I offer justification to see if counter criticism can be offered because that allows imbalance discussions to go over viable options that exist in the game.
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Why not just create a subforum for the discussion of unit/game/map balance?
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I think balnce should be discussed but only by players who know something about the game not those random "nerf this, buff that" talks...
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hmm.... seems like a good post but when i repeated again the post is logically flawed .u can't hide a problem by ignoring it. You are trying to say that "if there are imbalance, just deal with it". for example, Thor drop, tank drop on Lost temple against zerg is clealy imbalanced. That map need to be fixed ASAP u can't ignore that.
Actually i wouldn't be surprise if OP play terran because only terran players don't whine about imbalance and make this kind of holy post. I presume that OP is either "gold" or "platinum" because i geniunely felt that the game is completely balanced when i was in platinum and i had the same thought as OP. But there are quite a lot of abusable things in sc2 to be honest. for exampe, pylon cannon contain, Polt attack and thor-scv repair against protoss are remarkably powerful. The opponent has to do quite a lot of works just to counter simple a-move then there are already quite a lot of issues there.
I don't know why so many people support this post and like this post... to me it's like a dictator is trying to cloud people's mind by by saying "hey who cares if South korea is rich and have access to high speed internet, we have Huts and 56k modem internet which deliver the same result we just need to wait 1000 times longer than south korean internet to download a 3mb file. it's balance, stop whine, just be patience."
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Too pretentious. Thread accomplishes nothing except everyone patting themselves on the back for agreeing with one another.
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Russian Federation6 Posts
6 pool imbalanced if you have no idea about it and pump workers. Thor and tank drop on LT are equal if you get 15 hatchery and making drones without scouting ever. There is so much you can do with almost any "imblanced thing" in game just by clear scouting and making right decisions vs following 1 learned bo in any situation.
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On January 09 2011 22:12 peterra wrote: I've to type out that I am having a huge disagreement with this post overall.
The points you raise up are good to a valid point but you cannot possibly IN ANY WAY forbid people of talking/writing about points that are obviously -disturbing- the gameplay of the game.
I am not a SC:BW player but instead a Warcraft 3 player. In Warcraft 3 the game always was MORE IMBALANCED and OVERPOWERED than the Starcraft:Broodwar ever was and ever will be.
And trust me, in Warcraft 3, Blizzard just did not care for the game after the first 3 years at all. People were screaming for changes and people didn't get changes at all. People used years and years to be innovative and to come up with new strategies in the imbalanced matchups: UD vs. Orc was imbalanced back 2004 and back 2011 the matchup is still just as imbalanced as it was the first day of 2004.
What your post at its best accomplishes is trying to hide the problem and silence the opposition. Game world does not work like this, real life does not work like this. Problems won't disappear if you ignore them. Imbalances of the game won't disappear when you ignore them and try to hide it "hey it's alright my build order just sucks so much that i cannot win in this situation"
First of everything I'll go deeper to this, i am trying to define you what IMBALANCE in matter of fact means to me (dunno if it means the same for the others but it definitely means the following for me):
Imbalance is a point or stance of the game when your opponent to a reason irrelevant to his skill level, style or early game success reaches an -undeniable- advantage, which is easier to pull out than it is to pull off.
For instance for myself, as a player of the zerg race, i consider protoss the race of problems at this point. Why? Because protoss has relatively good cheeses which _MUST BE_ scouted in order to be countered but along the line protoss has a possibility to expand early which is hard to stop and which automatically leads to a macrogame. This process of protoss going to a macrogame is very hard to stop and requires you to 1) all-in and wish for the best 2) try to play the macrogame where you most likely lose in the long run.
A good protoss that knows the basics of his race knows how to get the game to the stage of the macrogame. He knows how to defend early roach pushes, how to defend his early expansion and he also knows to scout his opponent. When protoss gets high tier units (standard units like colossi) the game turns into a nightmare for the opponent automatically. A traditional combination of protoss stalkers, zealots, sentries and colossi and i bet you if both players have reached a traditional army combination of their representive race to that point of time it wouldn't matter if the game was paused and the players would change places - the zerg to become the protoss and the protoss to become the zerg, i bet you the winner would still be the same.
That's how I count something is imbalanced: when using a special type of army that both players might consider a standard obviously grants one of the players a huge advantage in the fight. The process or zerg vs. protoss in the midgame when protoss steps to high templars or colossus is so unfair and no matter who controls that protoss army seems to win the game.
I've been following the games of pro zerg against pro protoss lately and the only successful zerg at the moment appears to be SEN who always seems to be way ahead his opponent in both thought process and skill. When i watch GSL and see nestea and fruitdealer totally losing to -cheesy strategies- followed by an expansion and lategame i only feel sorry for the zerg players.
Also pointing out some noteable facts that everyone in the diamond league is familiar with: protoss seems to be the most played race atm. You usually get 3/5 of the games against protoss and the rest of 2 shared games between zergs and terrans. Protoss seems to also have the best percents in higher leagues and also seems to be represented the best atm. I'd like to see that top 200 and those new percents of each matchup in every realm. Last time Protoss had a slice of 60% vs. terran and a slice of 55% vs. zerg in both Europe and America.
And I know that there're tons of things i can still do better but what really hits me hard is the fact that protoss players don't have to do that any better. Good protoss players seem to have fun playing atm since i feel like some of them are making really huge errors during the early game and really losing a lot and even when i watch those replays of mine several times i cannot figure out how did i play worse and that hits me straight to the fact. I sometimes send those games to fellow zerg players and their answers are "well i've got the problem every time so i think you should just to try to finish the game before and all-in" when i am a macroplayer wanting to oriantate to win the game later.
I think it's an unfair slice that one race has an army that automatically (independant of positioning and with very little micro required) can so easily win a huge fight vs. equal pop of the opponent race. Think about colossi for instance: they're huge - probably the easiest single unit to micro in the game with a lot of hp and only losing when the opponent gets absolutely close. Comparing this situation to the counters and how much micro do they need to work out _that well_ is a completely unfair situation and that situation is nearly always something you need to go in. The only way to prevent the creation of this type of army of a protoss players is to go mass air which wins when he doesn't know he has phoenix which are buffed for the next patch to further buest protosses chances of adaption.
I think the game still has these tweaks and where i agree with you that writing short useless posts without any point or thought about imbalance is waste of the community i also think that trying to hide the imbalance and the overpower of some "traditional" situations and the fact that player neeeds more than a small change into the build order is also wrong. The game is still new and full of small errors, even if the game experience so far has been smoother than in war3 i still think you shouldn't consider that it's balanced yet.
I think this "1 Post" reflects pretty much everything that is wrong about Balancediscussions and the current state of the community.
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On January 08 2011 14:25 FrostOtter wrote:
bronze kids whined about void rays and it got changed. a bazillion times. team liquid has been crying about steppes of war since forever and blizzard wont remove it from the map pool and give us a new map, one that actually fits the style of play used by good people.
The "good people" and better players adjust their style of play based on the map. Again arguing balance of the map is silly because a better player will understand the constraints and benefits of each individual map better. Its just another aspect of a strategy game and another reason that starcraft is a intelligent and varied strategy game.
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The SC2 core game is probably very close to balance right now, but map imbalances just can't be argued.
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Mapimbalance isn't necessarily a bad thing. In a bo3 You have disadvantages on some maps and advantages on others. So does your opponent. Maps are just one more factor to make the game interesting, same thing goes for spawnpositions.
Argueing that all maps should be the same is silly. Roger Federer is not crying imba when he plays on a clay court rather than grass. Some F1 drivers are more comfortable with rain on the track, some golfplayers favor a par 5 over a par 3, most red creatures in mtg are cheaper than blue creatures and if you only get "12 and 2" on your land in settlers of catan you might be in a disadvantage but dont just forfeit. You use whats given to you and make the best out of it, even if you are in a disadvantage.
(This of course excludes bugusage like the "Spacewalk" on scrapstation or the invisible pylon/Zealot)
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I dont think the solution to these balance issues is sticking your head in the sand. If imbalances exist (and chances are they do), there should be room for discussion imo. It's just annoying to see posts about "imba marauder/storm/banelings" in threads that have nothing to do with balance in the first place. But i think TL.net already has pretty strict (good) forum rules when it comes to stuff like that.
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yeah good post. I hate it when people say imbalance because they arent good at the game. good job !
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On January 12 2011 00:17 Turbo.Tactics wrote: Mapimbalance isn't necessarily a bad thing. In a bo3 You have disadvantages on some maps and advantages on others. So does your opponent. Maps are just one more factor to make the game interesting, same thing goes for spawnpositions.
Argueing that all maps should be the same is silly. Roger Federer is not crying imba when he plays on a clay court rather than grass. Some F1 drivers are more comfortable with rain on the track, some golfplayers favor a par 5 over a par 3, most red creatures in mtg are cheaper than blue creatures and if you only get "12 and 2" on your land in settlers of catan you might be in a disadvantage but dont just forfeit. You use whats given to you and make the best out of it, even if you are in a disadvantage.
(This of course excludes bugusage like the "Spacewalk" on scrapstation or the invisible pylon/Zealot)
Yes but using that logic to design maps is bad because you always have an uneven number of games in a series. (bo3, bo5, bo7)
I feel like most maps should be normal because that gives room for players to shine in a legitimate manner and there are less gimmicks involved. Maps should always favor the superior player.
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I personally feel that you can complain about balance, but the practical reality of constructive criticism of starcraft 2 involves a level of analysis that is far beyond what an average Starcraft 2 player is capable of. Therefore, OP is correct in telling people not to talk about it.
That and 'talking' about balance with the objective of changing an opinion is inherently irritating. Go make a custom map, make the changes you propose, post it here, then let people come to their own conclusions. Everything else generally comes in the form of abstract conjecture.
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On January 09 2011 22:12 peterra wrote: I've to type out that I am having a huge disagreement with this post overall.
The points you raise up are good to a valid point but you cannot possibly IN ANY WAY forbid people of talking/writing about points that are obviously -disturbing- the gameplay of the game.
I am not a SC:BW player but instead a Warcraft 3 player. In Warcraft 3 the game always was MORE IMBALANCED and OVERPOWERED than the Starcraft:Broodwar ever was and ever will be.
And trust me, in Warcraft 3, Blizzard just did not care for the game after the first 3 years at all. People were screaming for changes and people didn't get changes at all. People used years and years to be innovative and to come up with new strategies in the imbalanced matchups: UD vs. Orc was imbalanced back 2004 and back 2011 the matchup is still just as imbalanced as it was the first day of 2004.
I'd agree with this, the rest of the post is just some strange whining about toss.
I also come from WC3, and in WC3 Blizzard did a terrible balance job. They needed ages to make necessary patches - I don't want to pat myself on the back, but some changes were made 1-2 years after I and some of my friends requested them on some forums. Still some problems remained largely untouched, even as a former orc-player I have to agree that UD has always been imbalanced (underpowered) vs Orc, that's just the way it has ever been. Not crying about it doesn't change the fact, that lesser skilled Orc-players continously beat better UD-players.
Tbh, the main reason why I disagree with the OP, is my bad experience with Blizzard in WC3. I understand why nobody cried in BW, simply because there WERE huge patches, fixing the issues, which lead to a balanced game. In WC3 huge amounts of crying were needed for Blizzard to eventually listen.
On another point nevertheless I have to agree with the OP 100%. The quality of the threads has decreased dramaticly. There are so many idiots around here nowadays, it's sometimes indeed surprising. I don't envy the admins, their workload definitely must've exploded in the last months. Nevertheless this doesn't really have anything to do with the topic of "imbalances", lately I've gotten increasingly annoyed with [G]-uides that were just terribly written by OPs who just won a couple of games vs bad players with some random strategy. I'd really, really prefer an "imbalance"-thread from an intelligent poster, who provides a nicely written text about why some strategy is much easier to execute than to play against, meaning a lower skilled player might win vs higher skilled players by using it. Possibly with examples and replays to underline the problem. It's the quality of the posts which has gotten lower and lower, it's just "natural" that the worst posts are usually posts whining about something supposedly "imbalanced". But to put it this way, just because some idiot QQs about a random unit/strategy in a way that makes you want to bump your head against the wall, this doesn't automaticly means the unit/strategy is indeed fine. The problem is the idiotic poster, not the topic!
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Thank you soooo much! This a really great thread, and I agree with you 100%!
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Most imbalanced post ever.
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OMG marauders and banshees are so OP!!!!!!!!!!!!!!!!!!!
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Very good thread!! I think SC2 is not imbalanced but is just plain boring
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Couldn't agree more with this post. Only scrubs whine about imbalance, and trying to start any 'serious' discussion about imbalance, even here on TL, usually leads to flaming and a 'my race is less OP than your race' war. Concentrate on your own game and maybe you'll find some of these 'imbalances' disappear.
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OP, I want to give you an internet hug
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What you mentioned never occurred to me, being that the map pool doesn't really need urgent changing because the game itself is changing a lot. Now that I think about it, it really does make sense! What maps might be good/balanced now may not be balanced once some changes are made or once the expansions come.
Thanks for the insightful article!
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Unfortunately, posts like these didn't surface frequently enough, and early enough, to stop the damage already done to the game's fun factor. SC2 is still very very fun, I play it competitively every day. All I'm saying is that plastic league players cried enough, to perhaps influence some nerfs, that were already dealt with by the pros, thus only resulting in unit power erosion.
Ask yourself one thing always, is it more fun to play a game, where everything is powerful and balanced, or everything is weak and balanced?
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This is rather a shot at the freedom of speech of those who feel the game is imbalanced in certain ways. If imbalance discussion were completely pointless, there would be no point to patch the game to begin with. There is the possibility that testers at blizzard weren't able to explore absolutely every possible scenario. While imbalance is a pretty strong word to describe having done the wrong thing in a game and being countered hardcore, there were clearly some things which needed to be fixed. If some person is so sensitive, that being punked off by a 12 year-old on a forum makes them quit the game, there is little hope for that person. But if they noticed, upon release of the game, that 3 racks reaper was crushing them every time with no solution and their imbalance thread on BNet was actually read by someone older than a 6th grader, with the capacity to test and prove this assertion, that one imbalance thread actually did something.
It's like saying there is a "right" thread and a "wrong" thread. Proper testing and deductive reasoning can sometimes lead to the identification and solution of a potential problem. Without discussion as a starting point, what do you have?
Sometimes imbalance discussion will lead to a unit being buffed, and not nerfed. Look at roaches now... Look at phoenixes next patch. Not every change will be a reduction in the power of a unit.
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If no one discussed balance problems, nothing would have been fixed its as simple as that. If no one complained when Blizzard first showed SC as being WC in space in may have just ended being that, so those talks are always welcomed.
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Very good read And I completely agree!
Make the game balanced by taking differences of the races into account. Don't just expect things to be completely even, use the unique things about your own race to your advantage. Don't whine about other races' advantages, just focus on improving your own game and style.
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On January 12 2011 01:20 thehitman wrote: If no one discussed balance problems, nothing would have been fixed its as simple as that. If no one complained when Blizzard first showed SC as being WC in space in may have just ended being that, so those talks are always welcomed. Uh, I'm pretty sure Blizzard doesn't care about what random people on TL write. Even if no one complained, Blizzard is still analyzing the match data from ladder and tournaments to examine possible imbalances, which is their primary source of info anyways. However, a well-reasoned argument with quantitative support by a pro player can help influence Blizzard, but that's not really part of the discussion.
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Show nested quote +On January 09 2011 22:12 peterra wrote: I've to type out that I am having a huge disagreement with this post overall.
The points you raise up are good to a valid point but you cannot possibly IN ANY WAY forbid people of talking/writing about points that are obviously -disturbing- the gameplay of the game.
I am not a SC:BW player but instead a Warcraft 3 player. In Warcraft 3 the game always was MORE IMBALANCED and OVERPOWERED than the Starcraft:Broodwar ever was and ever will be.
And trust me, in Warcraft 3, Blizzard just did not care for the game after the first 3 years at all. People were screaming for changes and people didn't get changes at all. People used years and years to be innovative and to come up with new strategies in the imbalanced matchups: UD vs. Orc was imbalanced back 2004 and back 2011 the matchup is still just as imbalanced as it was the first day of 2004.
What your post at its best accomplishes is trying to hide the problem and silence the opposition. Game world does not work like this, real life does not work like this. Problems won't disappear if you ignore them. Imbalances of the game won't disappear when you ignore them and try to hide it "hey it's alright my build order just sucks so much that i cannot win in this situation"
First of everything I'll go deeper to this, i am trying to define you what IMBALANCE in matter of fact means to me (dunno if it means the same for the others but it definitely means the following for me):
Imbalance is a point or stance of the game when your opponent to a reason irrelevant to his skill level, style or early game success reaches an -undeniable- advantage, which is easier to pull out than it is to pull off.
For instance for myself, as a player of the zerg race, i consider protoss the race of problems at this point. Why? Because protoss has relatively good cheeses which _MUST BE_ scouted in order to be countered but along the line protoss has a possibility to expand early which is hard to stop and which automatically leads to a macrogame. This process of protoss going to a macrogame is very hard to stop and requires you to 1) all-in and wish for the best 2) try to play the macrogame where you most likely lose in the long run.
A good protoss that knows the basics of his race knows how to get the game to the stage of the macrogame. He knows how to defend early roach pushes, how to defend his early expansion and he also knows to scout his opponent. When protoss gets high tier units (standard units like colossi) the game turns into a nightmare for the opponent automatically. A traditional combination of protoss stalkers, zealots, sentries and colossi and i bet you if both players have reached a traditional army combination of their representive race to that point of time it wouldn't matter if the game was paused and the players would change places - the zerg to become the protoss and the protoss to become the zerg, i bet you the winner would still be the same.
That's how I count something is imbalanced: when using a special type of army that both players might consider a standard obviously grants one of the players a huge advantage in the fight. The process or zerg vs. protoss in the midgame when protoss steps to high templars or colossus is so unfair and no matter who controls that protoss army seems to win the game.
I've been following the games of pro zerg against pro protoss lately and the only successful zerg at the moment appears to be SEN who always seems to be way ahead his opponent in both thought process and skill. When i watch GSL and see nestea and fruitdealer totally losing to -cheesy strategies- followed by an expansion and lategame i only feel sorry for the zerg players.
Also pointing out some noteable facts that everyone in the diamond league is familiar with: protoss seems to be the most played race atm. You usually get 3/5 of the games against protoss and the rest of 2 shared games between zergs and terrans. Protoss seems to also have the best percents in higher leagues and also seems to be represented the best atm. I'd like to see that top 200 and those new percents of each matchup in every realm. Last time Protoss had a slice of 60% vs. terran and a slice of 55% vs. zerg in both Europe and America.
And I know that there're tons of things i can still do better but what really hits me hard is the fact that protoss players don't have to do that any better. Good protoss players seem to have fun playing atm since i feel like some of them are making really huge errors during the early game and really losing a lot and even when i watch those replays of mine several times i cannot figure out how did i play worse and that hits me straight to the fact. I sometimes send those games to fellow zerg players and their answers are "well i've got the problem every time so i think you should just to try to finish the game before and all-in" when i am a macroplayer wanting to oriantate to win the game later.
I think it's an unfair slice that one race has an army that automatically (independant of positioning and with very little micro required) can so easily win a huge fight vs. equal pop of the opponent race. Think about colossi for instance: they're huge - probably the easiest single unit to micro in the game with a lot of hp and only losing when the opponent gets absolutely close. Comparing this situation to the counters and how much micro do they need to work out _that well_ is a completely unfair situation and that situation is nearly always something you need to go in. The only way to prevent the creation of this type of army of a protoss players is to go mass air which wins when he doesn't know he has phoenix which are buffed for the next patch to further buest protosses chances of adaption.
I think the game still has these tweaks and where i agree with you that writing short useless posts without any point or thought about imbalance is waste of the community i also think that trying to hide the imbalance and the overpower of some "traditional" situations and the fact that player neeeds more than a small change into the build order is also wrong. The game is still new and full of small errors, even if the game experience so far has been smoother than in war3 i still think you shouldn't consider that it's balanced yet.
Show nested quote +On January 11 2011 17:01 BeatriX wrote: hmm.... seems like a good post but when i repeated again the post is logically flawed .u can't hide a problem by ignoring it. You are trying to say that "if there are imbalance, just deal with it". for example, Thor drop, tank drop on Lost temple against zerg is clealy imbalanced. That map need to be fixed ASAP u can't ignore that.
Actually i wouldn't be surprise if OP play terran because only terran players don't whine about imbalance and make this kind of holy post. I presume that OP is either "gold" or "platinum" because i geniunely felt that the game is completely balanced when i was in platinum and i had the same thought as OP. But there are quite a lot of abusable things in sc2 to be honest. for exampe, pylon cannon contain, Polt attack and thor-scv repair against protoss are remarkably powerful. The opponent has to do quite a lot of works just to counter simple a-move then there are already quite a lot of issues there.
I don't know why so many people support this post and like this post... to me it's like a dictator is trying to cloud people's mind by by saying "hey who cares if South korea is rich and have access to high speed internet, we have Huts and 56k modem internet which deliver the same result we just need to wait 1000 times longer than south korean internet to download a 3mb file. it's balance, stop whine, just be patience."
Yeah I think you're missing the point a little bit. Whether or not there is imbalance is not necessarily germaine to what the OP is getting at here. The bigger thrust of the point is that... well... you basically have to have some kind of brain damage or be a small child to honestly think Blizzard actually does this thing where they sit down, reads a bunch of angry forum posts, and then fire up whatever the fuck balance-o-matic software and change some numbers based on what they think will appease the authors of those posts.
You're writing thousands of words here about how mad you are about a video game and you're comparing Video Game Issues to real life atrocities where people are fucking dying and miserable and just... what are you doing? What exactly do you think you're trying to accomplish here? I nested the quotes as a courtesy to the people reading the thread, but I ask that you expand these out and tell me that that's not objectively way too many words compared to the actual depth of the points these people are trying to make. I don't claim to be some master of concision but... damn
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Complaining about imbalance is like talking about the game you would like to play.
I'd rather play (and win) the game I have.
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You're writing thousands of words here about how mad you are about a video game and you're comparing Video Game Issues to real life atrocities where people are fucking dying and miserable and just... what are you doing? What exactly do you think you're trying to accomplish here? I nested the quotes as a courtesy to the people reading the thread, but I ask that you expand these out and tell me that that's not objectively way too many words compared to the actual depth of the points these people are trying to make. I don't claim to be some master of concision but... damn
the point is to stand up and complain at things where people feel wrong at their own experience. The depth of OP's post is to ignore the problem and deal with it. nothing more. If bronze player feel 4-gate is OP they will complain at forum. if u forbid them from complaining it, they will get abused by 4 gate every single game against protoss and where is the fun for bronzies??
I don't know why so many people support this post and like this post... to me it's like a dictator is trying to cloud people's mind by by saying "hey who cares if South korea is rich and have access to high speed internet, we have Huts and 56k modem internet which deliver the same result we just need to wait 1000 times longer than south korean internet to download a 3mb file. it's balance, stop whine, just be patience."
I put in real-life issues just to pinpoint why OP's LOGIC is flawed from the beginning. I am here to accomplish for every skill level to voice their own opinion on forums with constructive reasons and whine when they felt overwhelmed by 1 strat such as thor scv repair. every zerg doesn't have to be at disadvantage against terran on lost temple due to thor drops. And simply you are trying to act cool by saying "LOL imbalance doesn't exist learn to play". Normally i won't complain about balance issues since I m a casual player, however, I do want starcraft 2 to become an esport just like blizzard and every other players. Mate... scv+ marine all-in and bunker rush is not funny anymore when ~$70000 is on stake.
"YOU CAN'T IGNORE THE PROBLEMS AND ISSUES, U HAVE TO SOLVE AND FIX IT. IF U DON'T IT WILL RUIN THE GAME IN A LONG RUN"
If u don't give enough feedback, u don't care about the game. I m mad because i care about the game i play but you don't
I m not trying to be some anti-master of concision but damn...
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On January 12 2011 01:37 adius wrote: Whether or not there is imbalance is not necessarily germaine to what the OP is getting at here.
On January 12 2011 02:26 BeatriX wrote: And simply you are trying to act cool by saying "LOL imbalance doesn't exist learn to play".
Could you at least show the common courtesy of reading the posts you're responding to instead of constructing an idea in your head about what people are "probably" saying and arguing against that?
If you seriously buy into the "internet petition" concept, then I guess I can't really reason with you. The fact is that game companies could not possibly give less of a crap about whatever kind of "organized protest" thing you think you're doing here. It's as if you think starcraft is a country and the authority of Blizzard derives from the consent of the governed. Hint: it's not and it doesn't
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On January 12 2011 02:40 adius wrote: If you seriously buy into the "internet petition" concept, then I guess I can't really reason with you. The fact is that game companies could not possibly give less of a crap about whatever kind of "organized protest" thing you think you're doing here. It's as if you think starcraft is a country and the authority of Blizzard derives from the consent of the governed. Hint: it's not and it doesn't
This short paragraph probably best sums up the community-wide issue we have.
Nobody is getting anything out of imbalance talk except a cheap frustration venting mechanism.
And for people claiming that there are very few imbalance posts on TL, I honestly wish I could avoid them as well as you seem to do. The way I see it, in every single game-related thread, there's a ton of them clogging any serious discussion about anything. There has been a fuckton of them in the GSL live report today, and pretty much every live report ever.
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Starcraft: Brood War (the greatest game of all time to this day)
Subjective opinion.
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Canada9720 Posts
Slightly off-topic, but nobody should be modeling themselves after baller. you will get banned for sure (baller himself is definitely cruising for a ban one day). and charliemurphy wasn't all bad.
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Noobville17921 Posts
On January 12 2011 02:50 trNimitz wrote:Subjective opinion. True statement, more like.
When i want to play a game where imbalance isnt an issue i go play Broodwar, any other game is just garbage.
And infact i dont consider Starcraft 2 as a Starcraft game in general, the game is so fucking bad and full of morons that its not worth even having the same game franchise title as Starcraft: Broodwar
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On January 12 2011 02:48 Talin wrote: [And for people claiming that there are very few imbalance posts on TL, I honestly wish I could avoid them as well as you seem to do. The way I see it, in every single game-related thread, there's a ton of them clogging any serious discussion about anything. There has been a fuckton of them in the GSL live report today, and pretty much every live report ever.
There's also this super obnoxious trend where someone will start a thread with a title that sounds like it's going to be a discussion on how to deal with some difficult timing push or other strategy, and then you actually read the post and the guy goes on this long rant and wind up concluding that the only way to beat it is for Blizzard to change something. Often there's the red flag where the guy will say THIS IS NOT A QQ OR BALANCE WHINE and you know it's a balance whine and can quickly back out, but not always.
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If you seriously buy into the "internet petition" concept, then I guess I can't really reason with you. The fact is that game companies could not possibly give less of a crap about whatever kind of "organized protest" thing you think you're doing here. It's as if you think starcraft is a country and the authority of Blizzard derives from the consent of the governed. Hint: it's not and it doesn't
what are u talking about??? what petition? what protest?
The only reason why i put the real life issue is just to point out why OP's general logic is fundamentally flawed. Starcraft is not a country, it's a universe.
Hint : Blizzard is not EA. They care about the game therefore they care about the feedback, and it is totally up to blizzard about the future of sc2, not me or u. The blizzard is the governor of sc2. as simple as that.
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On January 12 2011 03:06 BeatriX wrote:Show nested quote +If you seriously buy into the "internet petition" concept, then I guess I can't really reason with you. The fact is that game companies could not possibly give less of a crap about whatever kind of "organized protest" thing you think you're doing here. It's as if you think starcraft is a country and the authority of Blizzard derives from the consent of the governed. Hint: it's not and it doesn't what are u talking about??? what petition? what protest? The only reason why i put the real life issue is just to point out why OP's general logic is fundamentally flawed. Starcraft is not a country, it's a universe. Hint : Blizzard is not EA. They care about the game therefore they care about the feedback, and it is totally up to blizzard about the future of sc2, not me or u. The blizzard is the governor of sc2. as simple as that.
IF the feedback was MUTUAL. And not like someone rooting for a team and saying the other teams are OP imba etc etc Agree 100% with op, imba topics from ALL MUs and races are tiring everyone....
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Nice writeup Ursadon, I am glad to have built my house in minecraft next to yours.
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On January 12 2011 03:06 BeatriX wrote: The only reason why i put the real life issue is just to point out why OP's general logic is fundamentally flawed. Starcraft is not a country, it's a universe.
I know the reason why you made the comparison. That doesn't make it any less stupid or offensive to people with relatives in NK.
Edit: Ok I made an ass of myself here, sorry. I accused Beatrix of not reading and then I misread his post. Sorry!
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I know the reason why you made the comparison. That doesn't make it any less stupid or offensive to people with relatives in NK.
your post was really off-topic. but i will explain why my post wasn't
i didn't specify any country in my previous posts. u did. The reason i chose South Korea as a reference is because i m including internet speed as part of my argument and they have the fastest internet in the world. may be japan has the fastest one but since this is starcraft 2 discussion i see south korea as very valid reference. And north korea is not the only country with dictatorship.
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Awesome thread, I agree with all this.
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its an cool tread ^_^ but one thing is must say: nerf protess XD spy storm is very overpower ^_^
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Didn't read all the replies so sorry if this has been said but I definitely agree here.
For something to be imbalanced it would honestly have to be damn near impossible to lose with at high levels of play. The game is still young, so you know what, I won't deny that strategies like that could actually still exist.
There are two simple issues with all the imbalance talk going on these days.
1. For the most part, except for a few pros, people complaining about imbalance do not actually play at the highest level. They are probably just losing from other mistakes. 2. Even if these "imba" strategies are already in play, there are damn few people out there using them with the perfect execution required to prove that they are actually broken. In other words, you can still beat them. And if you can still beat them, what's the problem?
People should view difficulties as a challenge and a test of their own ability. Thor + SCV repair might seem imba to a lot of low-mid diamond players, but try using it against a real pro and suddenly I doubt it'll seem very imba to many people when they're trying to win with it and fail.
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On January 12 2011 08:05 Crono9987 wrote: 1. For the most part, except for a few pros, people complaining about imbalance do not actually play at the highest level. They are probably just losing from other mistakes.
If you don't think the pros complain about imbalance, you aren't watching enough pro streams. They complain constantly. The difference is, they have to figure out some way to play despite the imbalance because it's their job. I'm not a pro, I have no real desire to become a pro. If the game has balance problems, it's just another poorly designed game. Considering my experience withWC3, which I played for months hoping for Blizzard to address the balance issues before quitting, I have very little faith in the current state of SC2. The "balance" changes in 1.2 just reinforce my doubts.
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Yup , losing caused by imbalance is in other words stating that you did all the rest perfectly; a claim only few in the world are authorised to make.
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Man, Im so happy you wrote this post.
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On January 12 2011 03:01 arb wrote:Show nested quote +On January 12 2011 02:50 trNimitz wrote:Starcraft: Brood War (the greatest game of all time to this day) Subjective opinion. True statement, more like. When i want to play a game where imbalance isnt an issue i go play Broodwar, any other game is just garbage. And infact i dont consider Starcraft 2 as a Starcraft game in general, the game is so fucking bad and full of morons that its not worth even having the same game franchise title as Starcraft: Broodwar When regarding RTS games and talking about which game is the most balanced (aka got the most support), then yea SC:BW comes out on top. Nobody even limited it to RTS games though. CoD4 promod, QL etc. etc. are just as amazing.
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The thing thats so stupid about the don't cry imbalance threads that come along so often is that they all ignore that this isn't the dark ages of BW where we didn't have youtube, day9 dailies, easy access to replays, large online connected community, a million years of BW experience and knowledge.
We have all those things now and strats take hours instead of months to spread about and be understood. The speed at which we are able to see a strat in all its nooks and crannies is ridiculously short now. We see the possibilities and can cry imbalance quickly when we know all the variables and together go through them at such a speed like has never been seen before.
Practice is greater then a seemingly imbalanced strategy to a degree; but we know when something is imbalanced faster then ever before.
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On January 12 2011 22:04 Adeeler wrote: The thing thats so stupid about the don't cry imbalance threads that come along so often is that they all ignore that this isn't the dark ages of BW where we didn't have youtube, day9 dailies, easy access to replays, large online connected community, a million years of BW experience and knowledge.
We have all those things now and strats take hours instead of months to spread about and be understood. The speed at which we are able to see a strat in all its nooks and crannies is ridiculously short now. We see the possibilities and can cry imbalance quickly when we know all the variables and together go through them at such a speed like has never been seen before.
Practice is greater then a seemingly imbalanced strategy to a degree; but we know when something is imbalanced faster then ever before. While I do see where you are coming from I respectfully disagree. We have come up with very "solid" builds in a short(ish) period of time, if you watch a replay of a progamer, or anyone really, we are all still really bad. Despite how good they might be (if that makes sense). As in that most people have tons of room to improve despite how good they are. Look at the energy on queens/OC/Nexus and the food count. Many pros forget to use those macro techniques and many also get supply blocked, as well as large micro faults and huge holes in play. It's come a long way but we have a long way to go
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Yeah I don't see how knowing about strategies sooner leads directly to being able to make definitive statements about balance. When most players try to do a strategy, especially a non-cheese one, they're not really doing the strategy exactly, they're just doing the closest approximation they can given their speed of play and precision. That includes the aggressor and the defender.
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On January 13 2011 00:16 Ursad0n wrote: Many pros forget to use those macro techniques and many also get supply blocked, as well as large micro faults and huge holes in play. It's come a long way but we have a long way to go
Correction, most pros forget to use their chrono and OC energy. No pro zerg ever forgets to inject, because they will never get to pro. That in itself should say something.
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On January 12 2011 20:51 PiRate647 wrote: Yup , losing caused by imbalance is in other words stating that you did all the rest perfectly; a claim only few in the world are authorised to make. Not quite. Someone who claims they lost because of imbalance is claiming that they made less and/or less important mistakes than their opponent. That is to say, a person claiming imbalance isn't necessarily claiming that they didn't make mistakes, but that their opponent spent as much or more time supply blocked, accidentally cutting workers, not producing units, or whatever as they did.
In reference to to what pwadoc said about pros and larvae inject, that is an example of an imbalance in how forgiving the three macro mechanics are. A zerg player does have a valid point when he points to a dozen replays where his queens accumulated half as much excess energy as his opponent's town centers, but his opponent was able to call down multiple MULEs at once or Chrono Boost several buildings for a while to burn that extra energy. In the context solely of forgiveness, there is an imbalance in the macro mechanics. Thus, someone who just lost a ZvT could justifiably point to the fact that while he only accumulated 100 energy across 2 queens over the course of a 20 minute game, his opponent never called down less than 2 MULEs at a time from any single Orbital Command past the 8 minute mark, and from there, claim imbalance.
In theory, specific imbalances are what differentiate the races from each other, and they should be tied into other specific imbalances in such a way that the races in general are balanced, even though they're not specifically balanced for a specific aspect. For example, Zerg's unforgiving macro mechanic compared to Protoss is slightly counterbalanced by the fact that Zerg don't lose production so long as they get larvae injects performed on time and spend all their larvae at least once per every 3 larvae spawning naturally from their hatcheries, give or take, while Protoss using warp-gates lose a little bit of production time every time they don't immediately warp units in when a warp-gate is cooled down. As an aside, probably one of the reasons that people seem to pick on Terran as being the easy race the most is that, between no cooldown on MULEs, all their units being on build queues that allow unit production to take place slightly ahead of the units finishing, and supply calldown, Terran is a rather forgiving race compared to Protoss and Zerg when players are at the level of "build a big army and a-move it at the enemy."
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On January 07 2011 10:43 Black Gun wrote: well, in general i agree with you, great overall message. but its still blatantly obvious that there are certain things in the game which are clearly broken. like e.g. a thor surrounded by scvs vs zealots and their bugging out AI.....
Well, now thats not gonna happen coz in 1.2 scvs repairing thors have a higher threat rate than the thor itself, meaing zealots will attack the scvs rather than madlessly runnign around :p
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Nice Thread. I agree.
I play random and although i'm pretty sure that there is quite some balancing to be done, it seems safe to say that blizzard is doing pretty well.
Currently I find it hard to see anything, which I would call rly imbalanced.
it helps ur perspective a lot if u can instantly adapt and use a strat that u previously lost against... thus you learn very fast that there are indeed counters for most builds/strats
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New user here.
While I don't have any problem with the original post, do some of you guys really propose banning all of those of talk about imbalance? That'd be a bad idea on a website that's supposed to be the largest Starcraft community on the internet. Besides, if you don't like people talking about imbalances, just ignore them. Forcefully stopping these discussions is, at best, unhealthy.
Yes, mindless complaining is bad. But legit complaints exist. Take maps for exemple. As said in the iCCup January Map Pool thread, there are quite a few problems with the current blizzard map pool. For the sake of getting away from racial imbalances, we'll simply assume a mirror matchup. Again, for the sake of the argument, let's suppose that both player are of the same skill level and execute the same build in roughly the same manner.
So, same races, same build, same skill. At this point, you'd expect the whole thing to be equal, yet in some cases it isn't, because of a factor of luck, which is out of the player's control. Sometimes it isn't even because of rush distances or anything like that. Hell, maybe it's just one more creep tumor than in another position. No matter how small it is, that player starts at a disadvantage regardless of his, or even his opponant's, choices.
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My take on balance problems/issues/complaints/QQ's is that they do indeed need to be carefully analysed, casting them off to one extreme "OBVIOUSLY IMBAAA!11111" / "Anyone who says it's imba is a moron" etc is the wrong way to go about looking at these things, but it's the most commone view because it takes the least effort, and the least amount of self-analysis.
Something which has long been true in all competitive communities is that if a game is not balanced, has awkward or bad controls, or game mechanics not conducive to competitive play then the game is badly designed (or incompatible with competitive play) and will be promptly left behind. Which we see quite often with new games (just look at all those Xbox FPS games with pointless multiplayer, servers devoid of players for years)
Talk of balance can be somewhat more level-headed when there is a much smaller pool of possibilities to look at, for example with Street Fighter the stage makes no difference (unless a player is colourblind) and so all that needs to be weighed up is how the two character stack up against each other. Not that this is easy to determine either because the mistake a huge number of people make is failing to look at things in context.
"Oh Marauders are OP" or "Fireballs are OP" is a statement that cannot possibly be held true in all situations. What if you have a bunch of Banshees? Bye Bye Marauders, Balrog's EX Armor Dashes (or numerous other tricks and moves that many SF characters have) fireballs suddenly not a problem.
This is where it gets complicated however, it's only just possible to do this for something like Street Fighter (only juuuust) but in reality, to determine whether or not something is truly balanced overall, every single context that can occur must be looked at and weighed against each other. Are fireballs as effective in close range? Well, no, but low-forward kick is, so is that OP now? Well, no, because it has quite a short range. What about vs a jump-in? Well, neither of those options are good. So is Dragon Punch overpowered now? etc etc.
When presented with such a vast array of situations that can occur it's almost impossible to determine whether or not something is imbalanced, even more so once you factor in personal play styles, mechanical issues (miss-clicks) versus strategical issues (repeatedly jumping in against someone with a strong anti-air? Dumb...)
With an RTS game, you now have to factor in tens of different unit types, terrain advantages, upgrades, tech trees, building placement, oh god just so many things that I am of the opinion it is literally impossible to actually flat out say "yes" or "no" to the question "Is X overpowered?" because there is always always always going to be an advantage you can gain over your opponent whether through macro, positioning, unit composition, even map choice will effect which builds and units are advantageous for your race.
It's not even a discussion which should really be happening, the game is successful, very successful so based on that fact alone lesser players need to step back and think for a moment "Well, actually, people who know FAR MORE about this game than I will likely ever know are not complaining about imbalances... So, either I have seen something they haven't, or, I simply haven't opened my mind up to the potential responses to situations I consider to be imbalanced" and more often than not, the second part of that will be true, especially in a game with so many different potential situations as StarCraft 2 and other RTS games versus an FPS or a Fighter where occasionally you can indeed sometimes say "Oh well, X is better than Y, why would you ever use Y?"
Instead of complaining that something is imbalanced, what should be happening is that you are thinking "I did not have the advantage in that situation, why was that?", and working toward solving the problem.
Did you lose to Marauders because they are too powerful? Yes? Oh, ok then. Why were they too powerful? I'll give you a clue, the answer is not "because the developers made them too powerful", it's going to be more along the lines of "Well, I built the wrong units for the situation" or "I wasn't expecting them, therefore I was not prepared to deal with them"
One important thing to remember about balance issues, actually is that all games are imbalanced in some way or another. It's how you deal with these balance issues, and the options you are given in order to deal with them that determine the competitive merit of the game.
No game can be truly balanced unless both sides have exactly the same options at all times. And this isn't static, either. As soon as that first player moves his pawn in chess, the game becomes imbalanced in some fashion. The moment a TvT game where one player builds two barracks, and the other player builds a barracks and a factory, the balance shifts in favor of one player or another.
What's important is how you respond to these issues, not being prepared will cause you to lose, but being over prepared is just as bad. It comes down to knowing the matchups, knowing your units and how well they stack up against your opponents units, and making decisions that you feel are right for the current situation.
If a tactic is truly overpowered, it tends to ruin a game before people can even get to their computers to QQ about it, and before you know it, nobody cares to listen to your QQ'ing because the forum is empty, everyone has abandoned the game in favour of a better one. That clearly hasn't happened with StarCraft 2. Even as a player who has only been playing for 2 weeks, I can see that yes, some units perform better than other units, but every single unit/building/ability has it's place and has a legitimate use. I would say that is testament to an incredibly well balanced design.
Edit: I do also want to add here that talking about imbalance is, in my opinion, a good thing. At the very least what happens is that a new player who is perhaps frustrated with a certain tactic can be armed with information that helps him overcome it (and in turn, hopefully, his beliefs about imbalance)
But, just occasionally, something really is a legitimate cause for concern, perhaps a new tactic needs to be discussed in order to find an appropriate counter, or maybe a patch change shook things up a little for a particular build order. While QQ threads are an annoying part of any competitive game forum, outright banning them, or shunning any talk about balance issues at all is a bad thing and fosters resentment from new players and can actually hinder discussion.
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to be fair, Blizzard needs to know about these so called imbalances in the game, so they can analyze them and see if it really needs to be change or not, if no one complained they wouldnt know what to improve.
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I dont think the posters really want to ban all guys who talk over imbalanced.
its just that this topic is 50% of all threads and post on this website in the sc2 section (general / strategie more 90%) . A own section" Balance", where they all can discuss this topic would be nice. Than the mods must only warn/ban all people who post in the other forums over balance because they post on wrong forum. At the moment the admins close like 30% of them with the argument that only badpost and "trash" will come out of it. and the other 70%?
Look at the Strategie section: Are there really people left who are intrested in strategie and not balance talk, who read this? So the people who like the balance talk can talk over it the hole day and night and all the other are perhaps able to give this sc2 forum some quality back.
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I agree with the OP ... except for the last paragraph on maps. There are some pretty obvious problems in the game (mostly involving early pressure against Zerg) and these are influenced by the maps. The maps and the spawn positions on them do affect the way you have to play, because spawning close positions on Metalopolis plays totally different to spawning cross positions and close position really puts Zerg at a disadvantage. All of this should be obvious from Steppes of War and its close rush distance, but on Metalopolis it is "cloaked" by the randomness of the spawn positions and the "ok-ish" state of a cross spawn.
All of this is pretty obvious and doesnt require a lot of thinking about specific map features. Just make maps where the distances between the mains is more equal, where you have large areas for Zerg to outflank the opponent (we learned that from Kulas Ravine), but which also includes some cliffs to drop tanks on (except right next to the natural). Saying "dont blame the maps" doesnt really help, because maps do affect the gameplay A LOT. Analyzing maps and their effects on the races just involves a lot of common sense and just a bit of math to figure out good distances between bases.
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OPs posts cured my cancer and gave Idra a fleeting moment of the strange emotion called happiness.
Seriously, this post is awesome, and needs to be sticked most ASAPly.
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Colossi is still OP , Idra says so , it must be true!
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everytime someone say like imba race etc. against me I'm just "imba imba world" nothing else. xD
+ that it's so flavour of the game to whine about balance <3
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Please can it be necessary that forum members here read this topic before being allowed to post...
Use you brain and stop posting about balance in every thread or every time someone loses.
It's not the game, it's the players.
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I was actually thinking about posting something quite like this, glad someone bumped this before I could make that hideous mistake.
For whatever reason, imbalance seems to have become a lot more prevalent recently (the last month or so). Like the OP said, it really isn't in anyone's best interest to argue imbalance. Foremost, if you are convinced something is OP, and you convince others it's OP, then it becomes OP because no one is willing to look for a solution, and instead convinces themselves that it cannot be beaten, so there is no reason to try for a solution.
The other one that annoys me is the "X race is harder (for whatever reason)" Those ones are just insulting to anyone who doesn't play race X, as it basically says that no one can be skilled unless they play "X".
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