• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:33
CEST 10:33
KST 17:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles0[BSL20] Non-Korean Championship 4x BSL + 4x China4Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

Creating a Customladder similar to BW ICCup - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 Next All
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
January 08 2011 02:26 GMT
#221
On January 07 2011 14:00 Fdragon wrote:
Show nested quote +
On January 07 2011 09:26 dementrio wrote:
in response to the recent hate, I support this because:

- I do not enjoy the ladder anymore, because I've grown tired of using the same strategies again and again, which I am forced to use against people who use their own same strategies again and again, on the same maps, again and again. Will this solve everything? I doubt it, but it will bring me back some interest in the game. Will Blizzard solve this, maybe better? It can be, but why should I wait months, maybe years, if things can be better now?

- without community mods and related development, the game will die much much sooner than it would otherwise. Saying that this kind of an effort will hurt the community downright stupid or in mala fide. Without a thriving mod scene there will simply be no community very soon; blizzard will let the game die when its focus will shift on the next game. imagine if the only multiplayer scene for brood war would have been battle.net. We probably wouldnt even have starcraft 2 today.


Well hot damn You hate using the same strategies over and over again? Well then you're playing the wrong game. You are wrong you should have to keep using the same strat and perfect it much like SC1. On another note, I would not support a custom ladder on Bnet 2.0 because unless tournaments run off those maps it would hurt the player base as a whole looking to practice on the blizzard maps. Also the map pool isn't that bad right now with the removal of older maps such as kulas and desert oasis.

Ninja Edit: We need to give SC2 more than 5 months to get actual balanced maps. Even BW had redonc maps during the first 10 years of its life and look at it now its doing pretty well with its map pool good maps take a hell of a lot of testing to actually balance out custom maps or blizzard maps.


That was 10 years ago. We're in 2011 to wait this long with this much uprage about the map pool is almost criminal all it requires is Blizzard to read a forum count the map pool whine posts look for some map makers and go here's Shakuras make this exact map in 5 shades of red.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
linduxed
Profile Joined October 2010
Sweden111 Posts
January 08 2011 16:02 GMT
#222
Although I don't expect much...

Has there been any reply from Blizzard on this issue?
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 09 2011 05:36 GMT
#223
well at least we're making some progress
I'm like badass squared | KeitZer.489
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 10 2011 19:19 GMT
#224
On January 09 2011 01:02 linduxed wrote:
Has there been any reply from Blizzard on this issue?

❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Prfx
Profile Joined July 2010
51 Posts
January 10 2011 19:30 GMT
#225
They didn't answer to my email yet.
Though we still cannot be 100% certain about the legality of this, we atleast know they do not care enough to respond in a timely manner (6 days).
Someone should try to post it on the B.net forums and see if we get a response there, or maybe someone who actually has the resources and knowledge to finish the project might want to try to contact Blizzard themselve.
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
January 10 2011 20:14 GMT
#226
I'm surprised nobody has mentioned this yet, but why isn't there more pressure on blizzard to simply allow the creation of player-made ladders directly within the client?

I assume we can all agree that the ladder itself, and the ability to press a single button and find a player near your skill level almost instantly, is pretty amazing. But if Blizzard is as adamant about leaving the map issues to the playerbase as they say they are, it seems like creating an easy time for custom ladders is the most reasonable next step. Just think of the possibilities: variable amount of map vetoes; different bonus pool mechanics (or no bonus pool at all); private ladders for you and your friends, or your colleagues at work or school; separate rankings for different match-ups or different maps, or even rankings as specific as "PvZ on iccup God's Garden" vs. "PvT on iccup Fury".

I think we can all agree that Blizzard doesn't want to spend time worrying about creating maps when they could be improving the actual infrastructure of the game itself. Now that the chat channels are finally on the way, I think it's time to make known what's next on the list.
GameEnder
Profile Joined January 2011
United States6 Posts
January 10 2011 20:51 GMT
#227
I don't know if this has already been posted but there is a very simple solution to this which doesn't require complex custom maps. It only takes 4 steps:

1) You create a website similar to sc2ranks.com which scrapes freely available Bnet 2.0 match history from the web
2) You upload your desired maps with names like "ICCup Ladder - Refined Metalopolis"
3) People register their name and character code/bnet profile link with your ladder website
4) Periodically your website scrapes their profiles for wins/losses on "ICCup Ladder" maps and computes the current standings

No complex maps or local client needed, and since online blizzard profile data is impossible to fake the custom ladder system will be as secure as the normal Bnet 2.0 ladder.
"I'm not locked in here with you, you're locked in here with me!"-Rorschach
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 10 2011 21:41 GMT
#228
On January 11 2011 05:51 GameEnder wrote:
I don't know if this has already been posted but there is a very simple solution to this which doesn't require complex custom maps. It only takes 4 steps:

1) You create a website similar to sc2ranks.com which scrapes freely available Bnet 2.0 match history from the web
2) You upload your desired maps with names like "ICCup Ladder - Refined Metalopolis"
3) People register their name and character code/bnet profile link with your ladder website
4) Periodically your website scrapes their profiles for wins/losses on "ICCup Ladder" maps and computes the current standings

No complex maps or local client needed, and since online blizzard profile data is impossible to fake the custom ladder system will be as secure as the normal Bnet 2.0 ladder.


how's it gonna know if you won or lost on an iccup map... is it going to check your entire game history for the entire week? that seems very inefficient
I'm like badass squared | KeitZer.489
GameEnder
Profile Joined January 2011
United States6 Posts
January 10 2011 22:32 GMT
#229
On January 11 2011 06:41 Keitzer wrote:how's it gonna know if you won or lost on an iccup map... is it going to check your entire game history for the entire week? that seems very inefficient


Yes it will find victories and defeats by parsing the win and loss records from the profiles. You would probably update once a day for each registered player, and on-demand at player request. If you wanted to get fancy you can update less frequently on players that don't player that often.

It really doesn't take them much computational power, it just like viewing a few thousand webpages a day. You could probably even used the SC2 Ranks API: http://www.sc2ranks.com/api so you would not actually have to do any having text processing.
"I'm not locked in here with you, you're locked in here with me!"-Rorschach
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-01-10 22:55:36
January 10 2011 22:53 GMT
#230
On January 11 2011 07:32 GameEnder wrote:
Show nested quote +
On January 11 2011 06:41 Keitzer wrote:how's it gonna know if you won or lost on an iccup map... is it going to check your entire game history for the entire week? that seems very inefficient


Yes it will find victories and defeats by parsing the win and loss records from the profiles. You would probably update once a day for each registered player, and on-demand at player request. If you wanted to get fancy you can update less frequently on players that don't player that often.

It really doesn't take them much computational power, it just like viewing a few thousand webpages a day. You could probably even used the SC2 Ranks API: http://www.sc2ranks.com/api so you would not actually have to do any having text processing.

Good idea, but battle net only shows on which map you won, not against whom (or is there a way?). So, you cannot figure out how many points to give the player for a win.
GameEnder
Profile Joined January 2011
United States6 Posts
January 10 2011 23:24 GMT
#231
On January 11 2011 07:53 Ludwigvan wrote:
Show nested quote +
On January 11 2011 07:32 GameEnder wrote:
On January 11 2011 06:41 Keitzer wrote:how's it gonna know if you won or lost on an iccup map... is it going to check your entire game history for the entire week? that seems very inefficient


Yes it will find victories and defeats by parsing the win and loss records from the profiles. You would probably update once a day for each registered player, and on-demand at player request. If you wanted to get fancy you can update less frequently on players that don't player that often.

It really doesn't take them much computational power, it just like viewing a few thousand webpages a day. You could probably even used the SC2 Ranks API: http://www.sc2ranks.com/api so you would not actually have to do any having text processing.

Good idea, but battle net only shows on which map you won, not against whom (or is there a way?). So, you cannot figure out how many points to give the player for a win.


Ok so this is a problem which essentially brings us almost all the way back to square one (at least until they update the online version of battle.net). You can at least use online data to make sure they are playing the games their client says they are playing, and winning the ones they say they win. You just can't verify they played with the person the local client reports them playing with.

In order trust a client you have to establish a secure way of knowing the information the players local client sends you is true. The issue you have is that you can't have any secrets (in the cryptography sense) inside the map or the local client. With my limited cyrpto knowledge this makes it almost impossible to sign results and send them to the server.

Given you can't trust the information anyone one client sends to you just need both clients to report the match results to the server (along with the replays) so that one individual player can't game the system. If you are worried about groups gaming the system they could just as easily message each over something like MSN and agree to throw games.

In fact this whole system could be easily implemented in something like SC2 Gears.
"I'm not locked in here with you, you're locked in here with me!"-Rorschach
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
Last Edited: 2011-01-10 23:43:21
January 10 2011 23:31 GMT
#232
On January 11 2011 07:53 Ludwigvan wrote:
Show nested quote +
On January 11 2011 07:32 GameEnder wrote:
On January 11 2011 06:41 Keitzer wrote:how's it gonna know if you won or lost on an iccup map... is it going to check your entire game history for the entire week? that seems very inefficient


Yes it will find victories and defeats by parsing the win and loss records from the profiles. You would probably update once a day for each registered player, and on-demand at player request. If you wanted to get fancy you can update less frequently on players that don't player that often.

It really doesn't take them much computational power, it just like viewing a few thousand webpages a day. You could probably even used the SC2 Ranks API: http://www.sc2ranks.com/api so you would not actually have to do any having text processing.

Good idea, but battle net only shows on which map you won, not against whom (or is there a way?).



That's what I wondered. I was told it requires memory reading. I don't know what that is but apparently it's bad.


On January 05 2011 08:23 MavercK wrote:
Show nested quote +
On January 05 2011 08:11 SixtusTheFifth wrote:
On January 04 2011 04:48 Prfx wrote:
>Cheating: SC2Banks can be edited with notepad to fake results. This too can be prevented. The easiest method would be to let the map create a hash file for the result and let the server validate it. This can be done with STARCODE (1)


Is there a way to monitor results without storing a file on a persons computer?

In my match history I can see all the custom games I've played, the result and who the other players were.

If I played a custom 1v1, could a program look up my profile and my opponents, confirm we played each other on the same map at the same time and record the result?


that would require memory reading. which is against blizzard's ToS.



Ninja Edit: New question. If Blizzard could be convinced to add who you played against to the public information, would that solve the problem - legally I mean?

GameEnder
Profile Joined January 2011
United States6 Posts
January 11 2011 01:41 GMT
#233
On January 11 2011 08:31 SixtusTheFifth wrote:Ninja Edit: New question. If Blizzard could be convinced to add who you played against to the public information, would that solve the problem - legally I mean?


Well the only problem is an easy and verifiable way to track games and yes it would solve that problem. The other option is to just have program like SC2 gears which uploads replays of games played on certain maps to a central server would also work since you can cross check the two replays.
"I'm not locked in here with you, you're locked in here with me!"-Rorschach
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
January 11 2011 02:00 GMT
#234
The bigger problem is actually finding games.

Though I guess with chat channels that isn't that big a deal anymore since your custom ladder can simply have a chat channel for each rank or something.
FrostOtter
Profile Joined September 2010
United States537 Posts
January 11 2011 02:09 GMT
#235
Can't you see who someone played against by checking their match history and then clicking the specific match? Or are we talking about something else?
azzu
Profile Joined August 2010
Germany141 Posts
Last Edited: 2011-01-11 02:27:52
January 11 2011 02:22 GMT
#236
The program should archive your replays for you and also keep track of your game history. If one match gets reported as win from both players, then you should get noticed and be given the choice to automatically upload the replay to the server, or accept defeat. the replay should then be reviewed by an admin, who would take actions like warn/ban the player that was trying to cheat.
now that i think again, the cheating player could propably change the replay being uploaded to one where he wins against the opponent in another match, so this means it could just as well be cheated this way.

another thing that could be done is the admin adding both/one player as their friend, and looking at the match history of that day, which could unfortunately be very time consuming :/
one last idea would be just dropping the game from being rated if the replays dont clear the case, but logging the incident. if it happens often for a player, he is propably trying to cheat the system.

the last idea is very little work for the admins, while the friendlist thing would be 100% secure.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-01-11 15:26:41
January 11 2011 15:25 GMT
#237
On January 11 2011 11:09 FrostOtter wrote:
Can't you see who someone played against by checking their match history and then clicking the specific match? Or are we talking about something else?

Yes you can click on it in Starcraft 2, but not on their webpage, that would be needed for crawling.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
January 11 2011 15:27 GMT
#238
OMG I LOVE U!!!
i dunno lol
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-01-11 15:36:15
January 11 2011 15:35 GMT
#239
On January 11 2011 05:51 GameEnder wrote:
I don't know if this has already been posted but there is a very simple solution to this which doesn't require complex custom maps. It only takes 4 steps:

1) You create a website similar to sc2ranks.com which scrapes freely available Bnet 2.0 match history from the web
2) You upload your desired maps with names like "ICCup Ladder - Refined Metalopolis"
3) People register their name and character code/bnet profile link with your ladder website
4) Periodically your website scrapes their profiles for wins/losses on "ICCup Ladder" maps and computes the current standings

No complex maps or local client needed, and since online blizzard profile data is impossible to fake the custom ladder system will be as secure as the normal Bnet 2.0 ladder.


This doesn't work.

Replay solution is also bad, inefficient and people don't want their replays automatically sent elsewhere.

So far the sc2banks file solution seems to be the best one. I'd love to help but I'm pretty clueless when it comes to coding. It certainly looks very possible and awesome, someone just needs to do it
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 11 2011 15:38 GMT
#240
Somehow, I don't see the point of this.

While BNet 2.0 isn't perfect by a long shot, and the matchmaking system can be a little broken at times, doesn't playing games on a seperate ladder complicate things more than they need to be? Is this not why there are tournaments?
twitch.tv/duttroach
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 24
StarCraft: Brood War
Hyuk 527
Leta 321
Mong 222
Mind 168
Sharp 35
yabsab 18
zelot 12
Bale 9
Dota 2
XaKoH 585
XcaliburYe286
Counter-Strike
shoxiejesuss557
Super Smash Bros
Mew2King232
Other Games
ceh9645
Stewie2K600
Happy335
Pyrionflax158
SortOf136
NeuroSwarm82
crisheroes18
Organizations
Other Games
gamesdonequick29168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH378
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2223
League of Legends
• HappyZerGling131
Upcoming Events
Wardi Open
2h 27m
Replay Cast
15h 27m
Sparkling Tuna Cup
1d 1h
WardiTV European League
1d 7h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 15h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.