• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:24
CEST 21:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!6[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder BW General Discussion
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7051 users

Creating a Customladder similar to BW ICCup - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 All
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-01-14 01:44:57
January 14 2011 01:30 GMT
#261
On January 14 2011 10:02 Yurie wrote:
A way to build on this might be to have a search opponent feature on the webpage. It then searches among those currently searching and gives you a map and player name with id. You two then can play. Not sure if that is needed though, if it is very popular such a feature could make matchmaking possible as well, kind of like how dota-league and other dota sites does it.


This stuff is prohibited by the EULA, I think the system can go as far as providing a rating & rank for a player but not match him up against someone else.

On January 14 2011 09:54 darmousseh wrote:
You can use md5 hash checks to make sure the result of the game is valid. Each player has a private string (ID) (only public to the player) , the game adds a unique value for that specific game along with using a global key, the two players IDs, and the value of the game result (0,1,-1) and then you md5 it. That value is stored in the bank file along with the ID of the player and the unique game value. The server checks the md5 to make sure it is the same as it expects. Since the math to do the md5 is obscured and is done in the client it will be really hard to decrypt and fake and only one player would need to report the result.

The only way to fake it is if you figure out the global key, the rules for the unique key, access another players key and figure out the correct formula to md5 the string (order of addition), the odds of this are basically 0.


Interesting stuff, sounds pretty foolproof.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-01-14 01:45:04
January 14 2011 01:44 GMT
#262
-
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 14 2011 01:54 GMT
#263
On January 14 2011 10:30 ChickenLips wrote:
Show nested quote +
On January 14 2011 10:02 Yurie wrote:
A way to build on this might be to have a search opponent feature on the webpage. It then searches among those currently searching and gives you a map and player name with id. You two then can play. Not sure if that is needed though, if it is very popular such a feature could make matchmaking possible as well, kind of like how dota-league and other dota sites does it.


This stuff is prohibited by the EULA, I think the system can go as far as providing a rating & rank for a player but not match him up against someone else.


Interesting stuff, sounds pretty foolproof.[/QUOTE]
There are some "leagues" that provide a new match every week (nationalESL for example). Is this so different? It's just clicking a button and having a webpage show you who you're supposed to play (or an app that runs independently of sc2 and you have to be logged in to), and maybe the page makes a sound when it finds a match and you have so many seconds to confirm.
I always try to shield slam face, just to make sure it doesnt work
hellsan631
Profile Blog Joined March 2010
United States695 Posts
Last Edited: 2011-01-14 02:29:57
January 14 2011 02:29 GMT
#264
I think this ladder system would be amazing for other map sets as well. Each custom game could have its own ladder, or even different organizations doing their own ladders.

I would really love some sort of SC2BW, ICCUP, GSL?, or SmashCraft ladder. that would be awesome.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 03:32:55
January 18 2011 03:31 GMT
#265
Prfx:
Edit #3:
No response from Blizzard yet (8 days after i wrote them).

i hope someone is working on this...+ Show Spoiler +
(why i'm bumping)

:hc just to show that such a ladder can be done, who wants to wait for blizz?

biased resume:
+ Show Spoiler +
it's a friggin new ladder with player pool maps

it's not against the ulllalaaa since blizz would approve of free "under control"extra extra
it's doable
a fuck ton of work, op needs+ Show Spoiler +
good will towards all men including himself

no security issues if this ladder is made of players dedicated mods etc... a community

it would not separate players but it would add to the play
http://www.teamliquid.net/mirror/smilies/random-big.gif
baskerville
Profile Blog Joined April 2010
541 Posts
January 25 2011 08:42 GMT
#266
bouhou, no more news on this awesome "experiment"
still [hope]
anyone noticed this?
http://www.teamliquid.net/mirror/smilies/random-big.gif
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
February 26 2011 17:28 GMT
#267
New maps for the ladder are out. Many members of teamliquid seem to not like them. I think more and more players want this. A shame that Blizzard didn't answer.
Prev 1 12 13 14 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech115
JuggernautJason81
BRAT_OK 75
MindelVK 16
StarCraft: Brood War
Britney 642
Dewaltoss 140
firebathero 91
White-Ra 91
ToSsGirL 25
ajuk12(nOOB) 9
Dota 2
Gorgc1803
canceldota105
Counter-Strike
fl0m3954
PGG 50
Heroes of the Storm
Grubby3702
Other Games
RotterdaM860
Beastyqt639
WinterStarcraft460
shahzam410
Khaldor312
IndyStarCraft 123
C9.Mang0120
QueenE72
UpATreeSC70
FrodaN0
Organizations
StarCraft 2
TaKeTV 369
[ Show 18 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• FirePhoenix13
• 80smullet 11
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4134
• masondota21120
League of Legends
• Nemesis3181
• Jankos2734
Other Games
• imaqtpie779
• Shiphtur584
Upcoming Events
Korean StarCraft League
7h 36m
Afreeca Starleague
10h 36m
Rush vs Soulkey
CranKy Ducklings
14h 36m
WardiTV Invitational
15h 36m
AI Arena Tournament
20h 36m
BSL Open Qualifier
23h 36m
Sparkling Tuna Cup
1d 14h
OSC
1d 17h
IPSL
1d 20h
BSL Open Qualifier
1d 23h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.