• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:39
CEST 21:39
KST 04:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Practice Partners (Official)
Tourneys
The Casual Games of the Week Thread CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 570 users

Creating a Customladder similar to BW ICCup - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 Next All
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 11 2011 15:44 GMT
#241
On January 12 2011 00:38 dUTtrOACh wrote:
Somehow, I don't see the point of this.

While BNet 2.0 isn't perfect by a long shot,

It's pretty terrible actually
and the matchmaking system can be a little broken at times

That's the only good thing about it lol
, doesn't playing games on a seperate ladder complicate things more than they need to be?

If you don't like it, you can leave it, this is for those of us who want to play a custom ladder with our own maps and not the garbage Blizzard puts out. As seen time and time again they don't give a shit about the ladder mappool.
Is this not why there are tournaments?

Uhh, what?
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 11 2011 15:50 GMT
#242
Also to people say: Why cant you use chat channels to find people to play on maps you like?

Because there is no sense of urgency in normal custom games.You don't have much incentive for winning and you are most of the time familiar with who you play against. If there was a system to pit against each other similiarly skilled players on a random (BUT GOOD) map, in a game that will determine their future ranking and who they play against (+ bragging rights since it's actually a 'serious' game) then that will make for a much more exciting gaming experience.
I've now played about 1k ladder games and 1.3k in customs, there is a big difference and I frequently find myself scouting less / being less wary of my oppenents gameplay and playing blindly, which is never a good thing.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 11 2011 16:20 GMT
#243
I hate playing on ladder for so many reason (and one of the most important is bad maps) so I have stopped playing ladder and just continued to play against friends. I would LOVE to play on a custom ladder system with good and fun maps.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-11 16:33:34
January 11 2011 16:32 GMT
#244
On January 05 2011 09:30 Liquid`Tyler wrote:
we got ladders, something blizzard stopped providing since around 2000.


Don't be so mean to blizzard, they actually provided a ladder for warcraft 3

It's just for SC2 where they followed their successful way of thinking/saying:
"Do you really want a ladder?"

To the OP: this would be just so amazing, a ladder-system that actually depended solely on skill with good maps. Kinda what you expect from a gamedesigner, but Blizz has continuously proven to be incapable of providing this, so I'd be really excited to play on such ladder.
"You see....YOU SEE..." © 2010 Sen
GameEnder
Profile Joined January 2011
United States6 Posts
Last Edited: 2011-01-11 22:33:09
January 11 2011 22:28 GMT
#245
On January 12 2011 00:35 ChickenLips wrote:
Show nested quote +
On January 11 2011 05:51 GameEnder wrote:
I don't know if this has already been posted but there is a very simple solution to this which doesn't require complex custom maps. It only takes 4 steps:

1) You create a website similar to sc2ranks.com which scrapes freely available Bnet 2.0 match history from the web
2) You upload your desired maps with names like "ICCup Ladder - Refined Metalopolis"
3) People register their name and character code/bnet profile link with your ladder website
4) Periodically your website scrapes their profiles for wins/losses on "ICCup Ladder" maps and computes the current standings

No complex maps or local client needed, and since online blizzard profile data is impossible to fake the custom ladder system will be as secure as the normal Bnet 2.0 ladder.


This doesn't work.

Replay solution is also bad, inefficient and people don't want their replays automatically sent elsewhere.

So far the sc2banks file solution seems to be the best one. I'd love to help but I'm pretty clueless when it comes to coding. It certainly looks very possible and awesome, someone just needs to do it


The local client could just parse the replay to determine the winner just like SC2 gears and report only that information, instead of the entire replay to the custom ladder site. Replay submission could only be done on games where there is some kind of dispute. This would mean you really don't have to code any complex maps, just a simple local client and website.

EDIT: To all the people ragging on Blizzard I would say their match making system is pretty amazing and really the only flaw in the current ladder is the map setup. I foresee some kind of in client tournament or ladder setup in the future, but this is fun to think about for now.
"I'm not locked in here with you, you're locked in here with me!"-Rorschach
borlee
Profile Blog Joined December 2010
Liechtenstein246 Posts
Last Edited: 2011-01-11 22:37:18
January 11 2011 22:37 GMT
#246
On January 12 2011 07:28 GameEnder wrote:
Show nested quote +
On January 12 2011 00:35 ChickenLips wrote:
On January 11 2011 05:51 GameEnder wrote:
I don't know if this has already been posted but there is a very simple solution to this which doesn't require complex custom maps. It only takes 4 steps:

1) You create a website similar to sc2ranks.com which scrapes freely available Bnet 2.0 match history from the web
2) You upload your desired maps with names like "ICCup Ladder - Refined Metalopolis"
3) People register their name and character code/bnet profile link with your ladder website
4) Periodically your website scrapes their profiles for wins/losses on "ICCup Ladder" maps and computes the current standings

No complex maps or local client needed, and since online blizzard profile data is impossible to fake the custom ladder system will be as secure as the normal Bnet 2.0 ladder.


This doesn't work.

Replay solution is also bad, inefficient and people don't want their replays automatically sent elsewhere.

So far the sc2banks file solution seems to be the best one. I'd love to help but I'm pretty clueless when it comes to coding. It certainly looks very possible and awesome, someone just needs to do it


The local client could just parse the replay to determine the winner just like SC2 gears and report only that information, instead of the entire replay to the custom ladder site. Replay submission could only be done on games where there is some kind of dispute. This would mean you really don't have to code any complex maps, just a simple local client and website.

EDIT: To all the people ragging on Blizzard I would say their match making system is pretty amazing and really the only flaw in the current ladder is the map setup. I foresee some kind of in client tournament or ladder setup in the future, but this is fun to think about for now.

this actually should work pretty well
i dont see why this should fail, from the technical point of view
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 12 2011 03:03 GMT
#247
On January 12 2011 07:37 borlee wrote:
Show nested quote +
On January 12 2011 07:28 GameEnder wrote:
On January 12 2011 00:35 ChickenLips wrote:
On January 11 2011 05:51 GameEnder wrote:
I don't know if this has already been posted but there is a very simple solution to this which doesn't require complex custom maps. It only takes 4 steps:

1) You create a website similar to sc2ranks.com which scrapes freely available Bnet 2.0 match history from the web
2) You upload your desired maps with names like "ICCup Ladder - Refined Metalopolis"
3) People register their name and character code/bnet profile link with your ladder website
4) Periodically your website scrapes their profiles for wins/losses on "ICCup Ladder" maps and computes the current standings

No complex maps or local client needed, and since online blizzard profile data is impossible to fake the custom ladder system will be as secure as the normal Bnet 2.0 ladder.


This doesn't work.

Replay solution is also bad, inefficient and people don't want their replays automatically sent elsewhere.

So far the sc2banks file solution seems to be the best one. I'd love to help but I'm pretty clueless when it comes to coding. It certainly looks very possible and awesome, someone just needs to do it


The local client could just parse the replay to determine the winner just like SC2 gears and report only that information, instead of the entire replay to the custom ladder site. Replay submission could only be done on games where there is some kind of dispute. This would mean you really don't have to code any complex maps, just a simple local client and website.

EDIT: To all the people ragging on Blizzard I would say their match making system is pretty amazing and really the only flaw in the current ladder is the map setup. I foresee some kind of in client tournament or ladder setup in the future, but this is fun to think about for now.

this actually should work pretty well
i dont see why this should fail, from the technical point of view



because you can copy+paste replays and edit them with ease...
I'm like badass squared | KeitZer.489
Lakai
Profile Joined December 2010
Canada315 Posts
Last Edited: 2011-01-12 04:39:45
January 12 2011 04:25 GMT
#248
A good point of reference for the client would be ESEA. You might even be able to try contacting lpkane and get a hold of the dev team behind ESEA if you are so inclined.

I've thought a bit about this and everything besides the editable sc2banks(which are just xml files which is awesome) seems good.

I'd like to clean up your ideas and add some of mine:

- Customs maps with a simple trigger to create a temporary sc2bank which stores the winner (I did this in 30 seconds without ever using the sc2editor)
- Client that would let you see the online players and their respective custom ladder ranking
- For now you would probably use the client to find the player/id and contact them through bnet
- Set up match in the client by entering the opponents name.
- The client sends the match request to the server and then to the opponents client
- Opponent accepts request and the match is ready.
- Create the custom game on the custom map and play.
- Once done both users click finish on the client
- The client then opens the tempBank.sc2bank and parses the XML, encrypts it and sends the results to the server and deletes the temp bank. There could be a 15 minute period to click finish until the server nullifies the match. Once the server receives both results and if they match up we are done.
- If they don't match the match would be marked as 'invalid' and would require the winner to upload a replay on the site and have an admin confirm the win.

This seems legit and as far as the editable banks go we have replays for confirmation and it's very easy to ban abusers. Just a minor annoying for the admins.


Here what my 30 seconds sc2bank looked like:

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="gameData">
<Key name="winner">
<Value int="2"/>
</Key>
</Section>
</Bank>


HerO - Minigun - MaNa - Puzzle - NonY - Axslav - MKP - DeMusliM - SeleCT - LosirA
baskerville
Profile Blog Joined April 2010
541 Posts
January 12 2011 15:41 GMT
#249
"match making system is pretty amazing and really the only flaw in the current ladder is the map setup"

+1

until then: bumping cause i think within the hundreds of cool threads on tl, i think this the coolest tl "map issues" thread ever
http://www.teamliquid.net/mirror/smilies/random-big.gif
Rotwang
Profile Joined January 2011
Sweden3 Posts
January 12 2011 17:22 GMT
#250

A good point of reference for the client would be ESEA. You might even be able to try contacting lpkane and get a hold of the dev team behind ESEA if you are so inclined.

I've thought a bit about this and everything besides the editable sc2banks(which are just xml files which is awesome) seems good.

I'd like to clean up your ideas and add some of mine:

- Customs maps with a simple trigger to create a temporary sc2bank which stores the winner (I did this in 30 seconds without ever using the sc2editor)
- Client that would let you see the online players and their respective custom ladder ranking
- For now you would probably use the client to find the player/id and contact them through bnet
- Set up match in the client by entering the opponents name.
- The client sends the match request to the server and then to the opponents client
- Opponent accepts request and the match is ready.
- Create the custom game on the custom map and play.
- Once done both users click finish on the client
- The client then opens the tempBank.sc2bank and parses the XML, encrypts it and sends the results to the server and deletes the temp bank. There could be a 15 minute period to click finish until the server nullifies the match. Once the server receives both results and if they match up we are done.
- If they don't match the match would be marked as 'invalid' and would require the winner to upload a replay on the site and have an admin confirm the win.

This seems legit and as far as the editable banks go we have replays for confirmation and it's very easy to ban abusers. Just a minor annoying for the admins.


Here what my 30 seconds sc2bank looked like:

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="gameData">
<Key name="winner">
<Value int="2"/>
</Key>
</Section>
</Bank>


Sounds like a good system to me but woudnt it be abusable by simply not clicking finish in the client when you loose and let the server nullify the match?
Luvz
Profile Blog Joined June 2008
Norway356 Posts
January 12 2011 17:24 GMT
#251
Something simmulair to old WGtour will prob pop up within the next month with Chat channels inc.
Norway ~ Home of the brave <3
AndrewZorn
Profile Joined November 2010
United States56 Posts
January 12 2011 17:46 GMT
#252
On January 13 2011 02:22 Rotwang wrote:
Show nested quote +

A good point of reference for the client would be ESEA. You might even be able to try contacting lpkane and get a hold of the dev team behind ESEA if you are so inclined.

I've thought a bit about this and everything besides the editable sc2banks(which are just xml files which is awesome) seems good.

I'd like to clean up your ideas and add some of mine:

- Customs maps with a simple trigger to create a temporary sc2bank which stores the winner (I did this in 30 seconds without ever using the sc2editor)
- Client that would let you see the online players and their respective custom ladder ranking
- For now you would probably use the client to find the player/id and contact them through bnet
- Set up match in the client by entering the opponents name.
- The client sends the match request to the server and then to the opponents client
- Opponent accepts request and the match is ready.
- Create the custom game on the custom map and play.
- Once done both users click finish on the client
- The client then opens the tempBank.sc2bank and parses the XML, encrypts it and sends the results to the server and deletes the temp bank. There could be a 15 minute period to click finish until the server nullifies the match. Once the server receives both results and if they match up we are done.
- If they don't match the match would be marked as 'invalid' and would require the winner to upload a replay on the site and have an admin confirm the win.

This seems legit and as far as the editable banks go we have replays for confirmation and it's very easy to ban abusers. Just a minor annoying for the admins.


Here what my 30 seconds sc2bank looked like:

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="gameData">
<Key name="winner">
<Value int="2"/>
</Key>
</Section>
</Bank>


Sounds like a good system to me but woudnt it be abusable by simply not clicking finish in the client when you loose and let the server nullify the match?

If only one player had to submit the results (in other words, all win/loss data sent by each person), surely the winner would make sure it happened each time. This would also combat exploitation, as the results between the two players could be compared.
GameEnder
Profile Joined January 2011
United States6 Posts
January 12 2011 22:48 GMT
#253
On January 13 2011 02:46 AndrewZorn wrote:
Show nested quote +
On January 13 2011 02:22 Rotwang wrote:

A good point of reference for the client would be ESEA. You might even be able to try contacting lpkane and get a hold of the dev team behind ESEA if you are so inclined.

I've thought a bit about this and everything besides the editable sc2banks(which are just xml files which is awesome) seems good.

I'd like to clean up your ideas and add some of mine:

- Customs maps with a simple trigger to create a temporary sc2bank which stores the winner (I did this in 30 seconds without ever using the sc2editor)
- Client that would let you see the online players and their respective custom ladder ranking
- For now you would probably use the client to find the player/id and contact them through bnet
- Set up match in the client by entering the opponents name.
- The client sends the match request to the server and then to the opponents client
- Opponent accepts request and the match is ready.
- Create the custom game on the custom map and play.
- Once done both users click finish on the client
- The client then opens the tempBank.sc2bank and parses the XML, encrypts it and sends the results to the server and deletes the temp bank. There could be a 15 minute period to click finish until the server nullifies the match. Once the server receives both results and if they match up we are done.
- If they don't match the match would be marked as 'invalid' and would require the winner to upload a replay on the site and have an admin confirm the win.

This seems legit and as far as the editable banks go we have replays for confirmation and it's very easy to ban abusers. Just a minor annoying for the admins.


Here what my 30 seconds sc2bank looked like:

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
<Section name="gameData">
<Key name="winner">
<Value int="2"/>
</Key>
</Section>
</Bank>


Sounds like a good system to me but woudnt it be abusable by simply not clicking finish in the client when you loose and let the server nullify the match?

If only one player had to submit the results (in other words, all win/loss data sent by each person), surely the winner would make sure it happened each time. This would also combat exploitation, as the results between the two players could be compared.


Yep the most basic way is, if their is a dispute the match doesn't count for either person but a single player comes up for dispute multiple times, he is quicked from the ladder system. Your view system is also a good idea, it might just take a little too much man power.
"I'm not locked in here with you, you're locked in here with me!"-Rorschach
cocosoft
Profile Joined May 2010
Sweden1068 Posts
January 12 2011 22:52 GMT
#254
On January 04 2011 05:03 tnud wrote:
Show nested quote +
On January 04 2011 05:02 Bey wrote:
What prevents someone from editing the file and regenerating a new hash?

Encrypting the files really isn't the main issue to overcome. Anti-cheat is the last thing to implement imho.
Not really... This is one of the things you'll need to tackle directly, not when the whole system is done.
¯\_(ツ)_/¯
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 12 2011 22:55 GMT
#255
There is no need to void the result if only 1 result was submitted. I'm sure the winner will want his win to be registered (and this can be done automatically)
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Lakai
Profile Joined December 2010
Canada315 Posts
Last Edited: 2011-01-13 00:22:21
January 13 2011 00:21 GMT
#256
On January 13 2011 07:55 ChickenLips wrote:
There is no need to void the result if only 1 result was submitted. I'm sure the winner will want his win to be registered (and this can be done automatically)

My bad. What I meant by nullified is that it would also be treated the same as if the results didn't match. ie the match is 'invalid' till the winner uploads a replay.

It's doable but seems like a lot of work just to avoid bnet. I have the knowledge to create a basic client, website and database but it would be in my free time which I have absolutely none of.
HerO - Minigun - MaNa - Puzzle - NonY - Axslav - MKP - DeMusliM - SeleCT - LosirA
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 13 2011 00:35 GMT
#257
Asking a player to upload a replay just because his opponent was pissed and closed the program before it could send the result is not a feasible solution.

I'm pretty sure that there is no way to really abuse the system if you accept even incomplete reports (i.e. only 1 player submitted). There's no reason for a player to submit a loss and if both players submit a win you can just collect data and ban people that have f.e. 3 or more inconsistencies.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
hellsan631
Profile Blog Joined March 2010
United States695 Posts
Last Edited: 2011-01-13 01:15:29
January 13 2011 01:13 GMT
#258
I very much support this. I actually had this idea as well, and posted about it along time ago, but noone noticed it.

Are you only looking for those map names? One issue that might cause trouble are players practicing on these different maps.

Also, perhaps some sort of web interface as well? And how about some sort of chat bot that keeps track of the player ratings in the database, that you could send commands to. like /whois JimBo, and it would spit rating info back out at you.

I myself am a pretty competent web UI and general web designer. Let me know if you want any help with the front end of a web-page.

Also, perhaps have some sort of results crawler that goes around blizzard's web page (lets say you need to input your profile link), and gets your match results from there, and compares them with whats on record to stop cheating and abusing.

You would also have to check if both players are indeed in the ladder.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 14 2011 00:54 GMT
#259
You can use md5 hash checks to make sure the result of the game is valid. Each player has a private string (ID) (only public to the player) , the game adds a unique value for that specific game along with using a global key, the two players IDs, and the value of the game result (0,1,-1) and then you md5 it. That value is stored in the bank file along with the ID of the player and the unique game value. The server checks the md5 to make sure it is the same as it expects. Since the math to do the md5 is obscured and is done in the client it will be really hard to decrypt and fake and only one player would need to report the result.

The only way to fake it is if you figure out the global key, the rules for the unique key, access another players key and figure out the correct formula to md5 the string (order of addition), the odds of this are basically 0.
Developer for http://mtgfiddle.com
Yurie
Profile Blog Joined August 2010
11806 Posts
January 14 2011 01:02 GMT
#260
A way to build on this might be to have a search opponent feature on the webpage. It then searches among those currently searching and gives you a map and player name with id. You two then can play. Not sure if that is needed though, if it is very popular such a feature could make matchmaking possible as well, kind of like how dota-league and other dota sites does it.
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
ZZZero.O455
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 135
StarCraft: Brood War
Mini 671
EffOrt 534
ZZZero.O 455
Soma 167
Aegong 42
Terrorterran 22
LuMiX 7
Dota 2
qojqva3280
League of Legends
Grubby4184
Dendi1788
Counter-Strike
fl0m1958
Super Smash Bros
Mew2King180
Chillindude50
Westballz41
Heroes of the Storm
Khaldor697
Liquid`Hasu533
Other Games
FrodaN3297
B2W.Neo1277
Mlord516
mouzStarbuck269
Pyrionflax138
elazer95
Sick56
Organizations
Other Games
gamesdonequick44472
EGCTV1673
StarCraft 2
angryscii 45
Other Games
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HeavenSC 47
• Adnapsc2 37
• maralekos19
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 35
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler166
League of Legends
• masondota2667
Other Games
• imaqtpie2209
• Shiphtur508
• WagamamaTV351
Upcoming Events
Wardi Open
15h 21m
Monday Night Weeklies
20h 21m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
WardiTV European League
1d 20h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.