On January 02 2011 05:52 Greentellon wrote:
History of SC2 balance, community Point Of View:
-Zerg was "underpowered" until FruitDealer won GSL1.
-Protoss was "underpowered" until oGsMC showed up and conquered GSL3.
-Terran was "overpowered"...still hasn't won a GSL.
-TvP was "imbalanced"...until TOP beat MC in a 4-0 match. Suddenly TvP – A Terran’s view -threads tone changed quite a bit.
-Now zerg is again "underpowered" because they seem to be losing again (to all-ins, specifically).
I see a pattern here. I'm not saying all complants are invalid, just pointing out something.
History of SC2 balance, community Point Of View:
-Zerg was "underpowered" until FruitDealer won GSL1.
-Protoss was "underpowered" until oGsMC showed up and conquered GSL3.
-Terran was "overpowered"...still hasn't won a GSL.
-TvP was "imbalanced"...until TOP beat MC in a 4-0 match. Suddenly TvP – A Terran’s view -threads tone changed quite a bit.
-Now zerg is again "underpowered" because they seem to be losing again (to all-ins, specifically).
I see a pattern here. I'm not saying all complants are invalid, just pointing out something.
Zerg was considered underpowered even after Fruit Dealer von GSL1. Fruit Dealer just crushed any Terran because he was 10 times better than all of them, yet he could just barely win his games because Terran didn't suffer huge disadvantage for his mistakes.
On January 07 2011 15:25 mlbrandow wrote:
Don't say things that are flatly incorrect, and then not even defend them. It seems as though you're just repeating what you read without any inkling of the logic behind the decision trees.
Any time you invest in economy over army, you are taking a gamble because you are investing in something that won't net you a return for some period of time in the future. Yes you need larva. No you don't need them at 14 supply. Earlier pool will net you more larva than double hatch until you can drone up, and you won't be able to do that while you're being attacked.
You see a lot of pros doing hatch first against all kinds of aggression because they have enough micro to be able to survive it, and if they do, they are okay. If that aggression doesn't come, their greediness pays off immensely. It has nothing to do with being safer and everything to do with being economically better (potentially).
2-rax and double-gate, roach rushes and other aggression builds are specifically designed to punish greedy FE'ing players. This works because one player invests in army while the other invests in economy, and that economic investment simply doesn't pay for itself when the attack comes.
Please don't make stuff up.
Don't say things that are flatly incorrect, and then not even defend them. It seems as though you're just repeating what you read without any inkling of the logic behind the decision trees.
Any time you invest in economy over army, you are taking a gamble because you are investing in something that won't net you a return for some period of time in the future. Yes you need larva. No you don't need them at 14 supply. Earlier pool will net you more larva than double hatch until you can drone up, and you won't be able to do that while you're being attacked.
You see a lot of pros doing hatch first against all kinds of aggression because they have enough micro to be able to survive it, and if they do, they are okay. If that aggression doesn't come, their greediness pays off immensely. It has nothing to do with being safer and everything to do with being economically better (potentially).
2-rax and double-gate, roach rushes and other aggression builds are specifically designed to punish greedy FE'ing players. This works because one player invests in army while the other invests in economy, and that economic investment simply doesn't pay for itself when the attack comes.
Please don't make stuff up.
This is just wrong, looking at it from a Zerg point of view. 14 Hatch in fact is safer against 2 Rax than Pool first is. What MuseX said is completely right, so don't talk about things you don't know anything about. When playing 14 Pool against 2 Rax you are far more behind than when you play 14 Hatch against it. And even if you can hold it off of one base, you are SO much behind because Terran can easily expand and is 1 Base ahead of you.